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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1724
Posts: 17270
Pages Pages: [1] 2 3 ... 87
 
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 Important Topics
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5949 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 19339 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 23848 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 18712 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 33126 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
75 39247 Last Post Sep 5th, 2019 at 7:12pm
By: luke11685
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 67191 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 139493 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
 Board Topics
Normal Topic
Issue #69. Potentially missing call to SetEnemy in state ScriptedPawn.TriggerAlarm
When a ScriptedPawn is in state TriggerAlarm and reaches the target pawn, pursuing the target pawn may be finished by calling Touch
[CODE]
without calling Bump
[CODE]
which is supposed to try to set the reached pawn ...

Started Mar 25th, 2019 at 4:17pm by Masterkent
0 228 Last Post Mar 25th, 2019 at 4:17pm
By: Masterkent
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 216 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 257 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Issue #67. UScript bug: accessing a field of a returned struct crashes the game
[CODE]
[CODE]
[dev ConformanceTest: CrashTest - RValueFieldAccess.bat]

Started Nov 5th, 2018 at 2:44pm by Masterkent
0 200 Last Post Nov 5th, 2018 at 2:44pm
By: Masterkent
Normal Topic
[227i] [input] Joystick Axis sensitivity tied to frame rate?
When using a joystick or gamepad in Unreal, the sensitivity of the analog axes (thumbsticks etc) are tied to the frame rate of the game. This is most apparent with the turning and vertical look axes, ...

Started May 12th, 2018 at 7:26pm by AlexNitro44
0 271 Last Post May 12th, 2018 at 7:26pm
By: AlexNitro44
Normal Topic
Issue #63. Jumping from mid-air when returning from Fly/Ghost mode in a network game
When a player executes "Walk" while using Fly/Ghost mode in a network game, returning to the PlayerWalking state may lead to an involuntary jump. This may be annoying, especially when the player has a...

Started Apr 12th, 2018 at 2:38pm by Masterkent
0 363 Last Post Apr 12th, 2018 at 2:38pm
By: Masterkent
Normal Topic
Issue #17. Troubles with implementing invulnerability using GameRules.PreventDeath
Overridden functions GameRules.PreventDeath and GameRules.ModifyDamage can prevent death of a pawn
[CODE]
and taking a damage
[CODE]
PreventDeath and ModifyDamage together can be used to make the pawn invulnerable to...

Started Apr 4th, 2018 at 2:28pm by Masterkent
0 330 Last Post Apr 4th, 2018 at 2:28pm
By: Masterkent
Normal Topic
Localized messages that depend on gender
Unreal 227 has additional localized variables for death messages related to female players:
in UnrealGameInfo
[CODE]
These variables do not cover non-classic death messages (based on strings defined for ...

Started Apr 1st, 2018 at 2:44pm by Masterkent
0 342 Last Post Apr 1st, 2018 at 2:44pm
By: Masterkent
Normal Topic
Issue #60. Duplicated message "<Weapon> has no ammo"
When a player tries to select a weapon with no ammo, the message "<Weapon> has no ammo" may be displayed twice. How to reproduce: run the game, execute "open dmDeck16" in the console, find any weapon ...

Started Mar 26th, 2018 at 1:04pm by Masterkent
0 406 Last Post Mar 26th, 2018 at 1:04pm
By: Masterkent
Normal Topic
Speech volume control: possible approaches to distinguish speech from other sounds
There are several possible ways to distinguish speech sounds (which should be altered by the speech volume control) from non-speech sounds (which should not be altered by the speech volume control). L...

Started Nov 25th, 2017 at 9:46pm by Masterkent
0 457 Last Post Nov 25th, 2017 at 9:46pm
By: Masterkent
Normal Topic
Issue #40. Common ScriptedPawn bugs related to attacking friendly creatures
When two ScriptedPawns are initially friendly to each other and one of them triggers the other, the triggered pawn considers the instigator as an enemy and attacks it. The attacked pawn still preserve...

Started Dec 18th, 2016 at 5:51pm by Masterkent
0 444 Last Post Dec 18th, 2016 at 5:51pm
By: Masterkent
Normal Topic
DT_Sprite and actor movement
I decided to do a little test and just swapped out my player character's model with a sprite, and I've noticed that no matter which direction I move, the sprite moves ahead of where the model would no...

Started Sep 8th, 2016 at 6:01pm by LannFyre
0 366 Last Post Sep 8th, 2016 at 6:01pm
By: LannFyre
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