logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1720
Posts: 17242
Pages Pages: [1] 2 3 ... 87
 
Subject / Started By Sort (A-Z) Replies Views Last Post
 Important Topics
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
69 37916 Last Post May 12th, 2019 at 7:42pm
By: Neon_Knight
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 136461 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 23251 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 17924 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 32286 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 18911 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 65724 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5858 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
 Board Topics
Normal Topic
MP3 Music
So I was listening to Infected Mushroom - Insane, and I thought "Waw this would sound great as some cinematic music for Unreal" ... and then I started thinking about it and I came up with another few ...

Started Feb 3rd, 2016 at 2:44pm by (T:S:B)Legionnaire
3 749 Last Post Feb 3rd, 2016 at 4:08pm
By: Smirftsch
Normal Topic
[227J_23] Item switch on mapchange
Hi Smiley
Usually Unreal switchtes automatically to the next item in inventory if the current item runs out or is used up, like flares for example.
This does not work on mapchange. When an item ...

Started Mar 22nd, 2015 at 11:46pm by )Leela(-[otS]-
2 991 Last Post Mar 4th, 2018 at 8:32am
By: Smirftsch
Normal Topic
BumpSound of Decorations doesn't work anymore under 227?
Hi Smiley
I made a bunch of custom actors which are based on books. Therefore I subclassed the Book class. Also I copied over the Bump function from the Decoration class to set the sound volume to no...

Started Jan 3rd, 2017 at 4:42pm by )Leela(-[otS]-
4 1043 Last Post Jan 5th, 2017 at 7:20am
By: Smirftsch
Hot Topic (More than 10 Replies)
[227I] Mover problem
Hi Smiley
In 227 Movers got a new property called bUseGoodCollision. This property is set True by default which means, that it is applied to every mover in a map.
We could watch some weird side ...

Started Jan 22nd, 2013 at 12:49pm by )Leela(-[otS]-
12 3482 Last Post Feb 11th, 2016 at 2:04pm
By: Masterkent
Normal Topic
[227J_23] Error in Botmatch settings
Hi Smiley
There is an error in the settings of Botmatch and TeamGame.
It's no longer possible to set a time or frag limit. You can only chose between True or False. This still worked correctly i...

Started Apr 15th, 2015 at 2:46pm by )Leela(-[otS]-
1 771 Last Post Apr 15th, 2015 at 2:54pm
By: .:..:
Normal Topic
Missing Krall animations
Hi Smiley
I was wondering if there is any way to make the missing animations Sleep2 and Sleep3 for Kralls working.
In the Krall script we have this:
[CODE]
and this forces Kralls to play Sleep1 even if Sleep2...

Started Oct 27th, 2014 at 9:01pm by )Leela(-[otS]-
9 1757 Last Post Oct 30th, 2014 at 4:22am
By: )Leela(-[otS]-
Hot Topic (More than 10 Replies)
[227j_17] Teleporter bug
Hi Smiley
I noticed a bug with Teleporters which did not occur under 227i.
I have a map with 2 platforms, aside from the regular parts of the map.
On each platform is a Skaarj waiting.<br /...

Started Mar 31st, 2014 at 9:12am by )Leela(-[otS]-
12 3517 Last Post Apr 4th, 2014 at 9:46am
By: Masterkent
Normal Topic
[227i] screenshot and editor question
Hi Smiley
I have a question related to screenshot filenames.
I really liked the idea to use the date+time and the mapname for it.
I often take screenshots from the game and the console and ...

Started Mar 5th, 2014 at 12:41pm by )Leela(-[otS]-
6 1732 Last Post Mar 8th, 2014 at 10:35am
By: Hellkeeper
Normal Topic
[227i] UsePrecache works incorrect ?
Hi Smiley
I don't know if this already was reported or if it's only a problem on my side.
I had an issue with some textures since I used 227h and now 227i.
For some reason textures are hand...

Started Feb 21st, 2013 at 4:07pm by )Leela(-[otS]-
3 1213 Last Post Feb 27th, 2013 at 7:18am
By: Smirftsch
Normal Topic
[227i] BlockAll blocks Coronas?
Hi Smiley
I noticed this when I tried to fix the visibility of Coronas.
I have a map where the author used Coronas to give MonkStatues glowing red eyes.
Under 227 the Statue blocks the Coro...

Started Feb 4th, 2013 at 4:22pm by )Leela(-[otS]-
6 1431 Last Post Feb 5th, 2013 at 8:11am
By: )Leela(-[otS]-
Normal Topic
[227i/h] strange GPF
Hiya Smiley
I get a strange GPF with 227i and h.
[CODE]
These crashes don't occur with pre 227 versions.
With 227h these crashes still seemed to be more random, but with 227i they occur in certain maps....

Started Jan 12th, 2013 at 7:47am by )Leela(-[otS]-
5 1256 Last Post Jan 12th, 2013 at 9:04pm
By: []KAOS[]Casey
Normal Topic
A fix for WarlordRockets in online games?
Hiya Smiley
I was wondering if it's possible to make a fix for WarlordRockets in online games.
I'm quite sure, the setting of RemoteRole was a simple accident by the developers.
Unlike othe...

Started Sep 18th, 2012 at 5:52am by )Leela(-[otS]-
4 1011 Last Post Sep 18th, 2012 at 4:16pm
By: BobIsUnreal
Pages Pages: [1] 2 3 ... 87
 
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
 
  ‹ Board Index   Top