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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1724
Posts: 17270
Pages Pages: [1] 2 3 ... 87
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 Important Topics
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 67192 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 19339 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 33128 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
75 39254 Last Post Sep 5th, 2019 at 7:12pm
By: luke11685
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 139498 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5949 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 18715 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 23851 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
 Board Topics
Normal Topic
227e install problem (moved:found and fixed bugs)
Hello all. I've finally decided to upgrade to 227e so that I can play INF again. When I tried to install it I got an error that prevented me from continuing the installation.
"Critical Error" "F...

Started Feb 21st, 2009 at 5:58pm by Junglist
8 3061 Last Post Feb 22nd, 2009 at 1:08pm
By: GreatEmerald
Normal Topic
[227g29] Fun with Meshes + ShadowCast
Yes.. Windowframe (DM-Rankin) and Angel ... both meshes.
Shadow Cast = True, UseMesh collsion = True (important, otherwise you have cylinder shadows) and a freaking high "lightmap" set in ...

Started May 7th, 2010 at 9:18pm by creavion
8 1650 Last Post May 14th, 2010 at 5:55pm
By: []KAOS[]Casey - Ex Member
Normal Topic
webadmin launguage?
hmm yeah another weird question.
is there any way to make just  the webadmin into another language like say Spanish?
i run a coop server for some Spanish speaking folks, and i would like to ...

Started Nov 23rd, 2012 at 1:18am by BobIsUnreal
3 832 Last Post Nov 23rd, 2012 at 3:26pm
By: Hellkeeper
Normal Topic
<engine.dll> Unreal.exe client appcrash
When logging into "*UaS* Clan Server - Gold Rush fever!" my u227a client gets an appcrash:
Log: SetClientTravel: unreal:// 0
Log: URL: Adding default option Name=...

Windows error log:
Logboeknaam:   Application
Bron:          Application Error
Datum:         26-1-2008 15:21:55
Taakcategorie: (100)
Niveau:        Fout
Trefwoorden:   Klassiek
Gebruiker:     n.v.t.
Toepassing met fout Unreal.exe, versie, tijdstempel 0x4772baec, module met fout Engine.dll, versie, tijdstempel 0x4772ba87, uitzonderingscode 0xc0000005, foutmarge 0x0002cc69, proces-id 0x598, starttijd van toepassing 0x01c86026bb357d8c.
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <TimeCreated SystemTime=

Started Jan 26th, 2008 at 2:35pm by Hyper
7 3494 Last Post Jan 27th, 2008 at 1:16am
By: Fenix Steiner - Ex Member
Normal Topic
<Low priority issue> Failed summon does not show
I noticed that when you summon things that do not exist you no longer get a notice of it in the console.
Like summon your.mom (or foo.bar for the real programmers here) does not say that the clas...

Started Jan 26th, 2008 at 8:20pm by Hyper
4 1571 Last Post Jan 27th, 2008 at 9:52pm
By: .:..:
Normal Topic
"400 Bad Request"
the "Community News" tab has displayed this for me randomly for no reason:
  400 Bad Request
Bad Request
Your browser sent a request that this server could no...

here's a screenshot of what it looks like

Started Oct 9th, 2008 at 3:55am by スマイル・ドラゴン
6 3267 Last Post Oct 28th, 2008 at 8:26pm
By: TCP_Wolf
Normal Topic
"About" menu
In UMenu.
Help --> About.
It says "UT Credits".

Started Apr 30th, 2009 at 4:30pm by Age
6 1443 Last Post May 18th, 2009 at 5:08pm
By: GreatEmerald
Hot Topic (More than 10 Replies)
"Corrupted" maps.
Well, I've lost almost everythin' I had in an accidental HDD formattin', but managed to recover my .unr files. The problem is that the editor won't open them.
Any way to get 'em workin' ?

Started Jan 26th, 2017 at 3:18pm by makemeunreal
12 1884 Last Post Jan 28th, 2017 at 10:10am
By: Rubie
Very Hot Topic (More than 25 Replies)
"New Translator"
As there are many complains about a way to small Translator when using high resolutions. But to do so we need a translator which can be scaled enough without being a blurry mess.
Take a look at ...

Started Apr 22nd, 2011 at 2:56pm by Smirftsch
« Pages 1 2 3 4 »
59 12733 Last Post May 16th, 2011 at 3:18pm
By: GreatEmerald
Hot Topic (More than 10 Replies)
"Ran out" of Virtual Memory
I imported a map from the 1995 Unreal techdemo (I made a back-up prior to importing the maps), and every time I try to open it in Unreal editor it gives me a "Ran out of virtual memory" issue. I would...

Started Mar 8th, 2014 at 10:01am by Amaroq Clearwater
12 4932 Last Post Mar 12th, 2014 at 4:05pm
By: Amaroq Clearwater
Normal Topic
Quadshot bugs:
The yellow bug on hand is still present, can be fixed by disabling the texture in it, but well, the hand has not anymore the fingers wtf? Bring back hand to it!
Ammo, it says...

Started Feb 28th, 2008 at 5:58pm by Leo T_C_K
7 1683 Last Post Mar 7th, 2008 at 8:51am
By: Smirftsch
Hot Topic (More than 10 Replies)
(227g_2) Third person animations
The new third person firing animation is wicked.  However there's a few problems.
It doesn't play when you are either moving, turning, look up, or looking down.  I'm sure this is probably somethi...

Started Aug 10th, 2009 at 9:43pm by Shivaxi
11 1456 Last Post Aug 17th, 2009 at 3:49pm
By: Shivaxi
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