logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1724
Posts: 17270
Pages Pages: [1] 2 3 ... 87
 
Subject / Started By Replies Views Last Post Sort (old answer)
 Important Topics
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5949 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 67191 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 19339 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 33126 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 18712 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 23848 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 139493 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
75 39248 Last Post Sep 5th, 2019 at 7:12pm
By: luke11685
 Board Topics
Normal Topic
Issue #70. Engine.Trigger's bTriggerOnceOnly doesn't prevent multiple triggering
In
[CODE]
and
[CODE]
disabling the collision doesn't actually prevent further calls to Touch or TakeDamage. For example, when a damaging projectile touches a TT_Shoot trigger, we may have a call to TakeDamage followe...

Started Apr 26th, 2019 at 9:28am by Masterkent
0 152 Last Post Apr 26th, 2019 at 9:28am
By: Masterkent
Normal Topic
unrealEd2
All the "save selected packages" boxes are checked by default but.. it doesnt save them. Unchecking a box saves it. I just had to reinstall the 227 patch because of that. :X

Started Dec 27th, 2007 at 12:05am by []KAOS[]Casey (Ex Member)
1 1456 Last Post Dec 27th, 2007 at 12:17am
By: Smirftsch
Normal Topic
[OpenGL] Display curruption after going windowed
Okay, here is my first bug report:
Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 169.25_forceware_winvista_32bit_english_whql (Latest official)...

Started Dec 27th, 2007 at 12:43am by Hyper
4 2454 Last Post Dec 27th, 2007 at 1:21am
By: Smirftsch
Normal Topic
Antibot not catching my bot
ok. um. did the cheat detector find my bot?
it's a .u bot. No modified packages. Loads two files, ZPAKX_Loader and ZPAKX_Bot.
[CODE]
Why is this thing looking for DLLs by that name?
And why is it sa...

Started Dec 27th, 2007 at 12:47am by Bane
4 2362 Last Post Dec 27th, 2007 at 1:56am
By: Smirftsch
Normal Topic
string spacing errors (update!:fix/problem found!)
Somewhere along the line, the space trailing all deathmodifiers in the array is truncated.
I cannot replicate this with another array, but unrealed reports the modifiers having trailing spaces..<...

Started Dec 27th, 2007 at 3:39am by []KAOS[]Casey (Ex Member)
1 1503 Last Post Dec 27th, 2007 at 8:59am
By: Smirftsch
Normal Topic
Ignored mouse scrolls
This is not a serious issue at all, but it didn't happen in previous Unreal patches so I figured I'd mention it here.
When I have 227 Unreal in a window and bring it out of focus, but then back i...

Started Dec 27th, 2007 at 12:34am by Smartball
1 1489 Last Post Dec 27th, 2007 at 11:59am
By: Smirftsch
Normal Topic
A Few Bugs
Well, first off, id like to give a big thankyou for the new version. Works great thus far, minor bugs...
- I use window (1024x768) but when i restart the app for any reason, the window doesnt ret...

Started Dec 27th, 2007 at 3:24pm by WunSick
0 1114 Last Post Dec 27th, 2007 at 3:24pm
By: WunSick
Normal Topic
screenflashes
i cant see any "screenflashes" when i get hit (red) or im under water (blue) ... another bug

Started Dec 27th, 2007 at 3:22pm by SweMonkey
2 1632 Last Post Dec 27th, 2007 at 4:01pm
By: SweMonkey
Normal Topic
[Option request] Slightly higher FoV for widescree
I mentioned this a long time ago: Can you please add support for a slightly higher default FoV setting for widescreen monitors? This looks more natural than the default value of 90 degrees which was d...

Started Dec 27th, 2007 at 1:54am by Hyper
4 2391 Last Post Dec 27th, 2007 at 8:12pm
By: []KAOS[]Casey - Ex Member
Normal Topic
Couple of issues
Is there a way to use the Unreal Gold GUI? Like me personally...
Also, in the 225 type GUI, if you go to Player Setup, if you Keep using the right arrow eventually it pooches and says Class: Clas...

Started Dec 27th, 2007 at 3:38am by TNNAcidRain
4 2161 Last Post Dec 27th, 2007 at 11:24pm
By: Smirftsch
Normal Topic
[Core.dll] Client application crash
Okay, here is my first bug report:
Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 162.22_forceware_winvista_32bit_english_whql
RAM: 2 GB<br...

Started Dec 27th, 2007 at 1:41am by Hyper
4 2417 Last Post Dec 27th, 2007 at 11:25pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Serevr connecting problems
[IMAGE]
This happens when joining a 227 server, when i click on it twice it dissapears and then connects, but it crashes on any other 226f servers.
AppName: unreal.exe       AppVer: 0.0.0.0       ...

Started Dec 27th, 2007 at 4:28pm by Leo T_C_K
14 4775 Last Post Dec 28th, 2007 at 6:51pm
By: Smirftsch
Pages Pages: [1] 2 3 ... 87
 
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
 
  ‹ Board Index   Top