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Pages Pages: [1] 2 3 ... 110
 
Subject / Started By Replies Views Last Post Sort (old answer)
 Important Topics
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 24616 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
78 41250 Last Post Oct 3rd, 2019 at 5:03am
By: luke11685
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 17 18 19 »
274 144471 Last Post Jan 16th, 2020 at 9:23pm
By: .:..:
 Board Topics
Hot Topic (More than 10 Replies)
Unreal DirectX 10 and 11 support
http://kentie.net/article/d3d10drv/index.htm
http://kentie.net/article/d3d11drv/index.htm
Maybe something for Unreal 227 inclusion? (Or at least allow it in the package-check-signatures so y...

Started May 19th, 2010 at 10:59am by Hyper
12 7600 Last Post Jul 22nd, 2010 at 4:59pm
By: Raven
Normal Topic
unrealEd2
All the "save selected packages" boxes are checked by default but.. it doesnt save them. Unchecking a box saves it. I just had to reinstall the 227 patch because of that. :X

Started Dec 27th, 2007 at 12:05am by []KAOS[]Casey (Ex Member)
1 1502 Last Post Dec 27th, 2007 at 12:17am
By: Smirftsch
Normal Topic
unrealEd2
All the "save selected packages" boxes are checked by default but.. it doesnt save them. Unchecking a box saves it. I just had to reinstall the 227 patch because of that. :X

Started Dec 27th, 2007 at 12:05am by []KAOS[]Casey (Ex Member)
1 1502 Last Post Dec 27th, 2007 at 12:17am
By: Smirftsch
Normal Topic
[OpenGL] Display curruption after going windowed
Okay, here is my first bug report:
Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 169.25_forceware_winvista_32bit_english_whql (Latest official)...

Started Dec 27th, 2007 at 12:43am by Hyper
4 2522 Last Post Dec 27th, 2007 at 1:21am
By: Smirftsch
Normal Topic
[OpenGL] Display curruption after going windowed
Okay, here is my first bug report:
Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 169.25_forceware_winvista_32bit_english_whql (Latest official)...

Started Dec 27th, 2007 at 12:43am by Hyper
4 2522 Last Post Dec 27th, 2007 at 1:21am
By: Smirftsch
Normal Topic
Antibot not catching my bot
ok. um. did the cheat detector find my bot?
it's a .u bot. No modified packages. Loads two files, ZPAKX_Loader and ZPAKX_Bot.
[CODE]
Why is this thing looking for DLLs by that name?
And why is it sa...

Started Dec 27th, 2007 at 12:47am by Bane
4 2446 Last Post Dec 27th, 2007 at 1:56am
By: Smirftsch
Normal Topic
Antibot not catching my bot
ok. um. did the cheat detector find my bot?
it's a .u bot. No modified packages. Loads two files, ZPAKX_Loader and ZPAKX_Bot.
[CODE]
Why is this thing looking for DLLs by that name?
And why is it sa...

Started Dec 27th, 2007 at 12:47am by Bane
4 2446 Last Post Dec 27th, 2007 at 1:56am
By: Smirftsch
Normal Topic
string spacing errors (update!:fix/problem found!)
Somewhere along the line, the space trailing all deathmodifiers in the array is truncated.
I cannot replicate this with another array, but unrealed reports the modifiers having trailing spaces..<...

Started Dec 27th, 2007 at 3:39am by []KAOS[]Casey (Ex Member)
1 1541 Last Post Dec 27th, 2007 at 8:59am
By: Smirftsch
Normal Topic
string spacing errors (update!:fix/problem found!)
Somewhere along the line, the space trailing all deathmodifiers in the array is truncated.
I cannot replicate this with another array, but unrealed reports the modifiers having trailing spaces..<...

Started Dec 27th, 2007 at 3:39am by []KAOS[]Casey (Ex Member)
1 1541 Last Post Dec 27th, 2007 at 8:59am
By: Smirftsch
Normal Topic
Ignored mouse scrolls
This is not a serious issue at all, but it didn't happen in previous Unreal patches so I figured I'd mention it here.
When I have 227 Unreal in a window and bring it out of focus, but then back i...

Started Dec 27th, 2007 at 12:34am by Smartball
1 1539 Last Post Dec 27th, 2007 at 11:59am
By: Smirftsch
Normal Topic
Ignored mouse scrolls
This is not a serious issue at all, but it didn't happen in previous Unreal patches so I figured I'd mention it here.
When I have 227 Unreal in a window and bring it out of focus, but then back i...

Started Dec 27th, 2007 at 12:34am by Smartball
1 1539 Last Post Dec 27th, 2007 at 11:59am
By: Smirftsch
Normal Topic
A Few Bugs
Well, first off, id like to give a big thankyou for the new version. Works great thus far, minor bugs...
- I use window (1024x768) but when i restart the app for any reason, the window doesnt ret...

Started Dec 27th, 2007 at 3:24pm by WunSick
0 1142 Last Post Dec 27th, 2007 at 3:24pm
By: WunSick
Normal Topic
A Few Bugs
Well, first off, id like to give a big thankyou for the new version. Works great thus far, minor bugs...
- I use window (1024x768) but when i restart the app for any reason, the window doesnt ret...

Started Dec 27th, 2007 at 3:24pm by WunSick
0 1142 Last Post Dec 27th, 2007 at 3:24pm
By: WunSick
Normal Topic
screenflashes
i cant see any "screenflashes" when i get hit (red) or im under water (blue) ... another bug

Started Dec 27th, 2007 at 3:22pm by SweMonkey
2 1694 Last Post Dec 27th, 2007 at 4:01pm
By: SweMonkey
Normal Topic
screenflashes
i cant see any "screenflashes" when i get hit (red) or im under water (blue) ... another bug

Started Dec 27th, 2007 at 3:22pm by SweMonkey
2 1694 Last Post Dec 27th, 2007 at 4:01pm
By: SweMonkey
Normal Topic
[Option request] Slightly higher FoV for widescree
I mentioned this a long time ago: Can you please add support for a slightly higher default FoV setting for widescreen monitors? This looks more natural than the default value of 90 degrees which was d...

Started Dec 27th, 2007 at 1:54am by Hyper
4 2468 Last Post Dec 27th, 2007 at 8:12pm
By: []KAOS[]Casey - Ex Member
Normal Topic
[Option request] Slightly higher FoV for widescree
I mentioned this a long time ago: Can you please add support for a slightly higher default FoV setting for widescreen monitors? This looks more natural than the default value of 90 degrees which was d...

Started Dec 27th, 2007 at 1:54am by Hyper
4 2468 Last Post Dec 27th, 2007 at 8:12pm
By: []KAOS[]Casey - Ex Member
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