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Issue #66. Protracted and irrelevant player animations
Animations that could properly match the current behavior of a player can be superseded by gestures and crawling animation, resulting in weirdly looking things described below.
1. Skating.
This an...

Started Jul 8th, 2018 at 12:13pm by Masterkent
1 561 Last Post Oct 15th, 2018 at 3:59pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Idea: Web admin API
I do not know if this is the best place to ask for a change current web admin page.
I realize that this is not the most important thing that can be improved. Probably not many people use this. B...

Started Mar 5th, 2018 at 9:07pm by ArtifexEt
12 2774 Last Post Oct 15th, 2018 at 12:06pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Issue #65. DynamicZoneInfo does not update Region of actors which initially reside in its volume
When an actor initially resides inside the volume of a dynamic zone (determined by a DynamicZoneInfo actor), the actor's Region refers to the enclosing static zone instead of the dynamic zone. I think...

Started Jun 21st, 2018 at 2:40pm by Masterkent
13 2182 Last Post Sep 2nd, 2018 at 8:18pm
By: Masterkent
Normal Topic
Minor request: when the player opens, for instance, a list of maps, the mousewheel does not work to scroll up or down the list. Can it be done?

Started Jul 30th, 2018 at 5:29pm by Hellkeeper
4 718 Last Post Aug 2nd, 2018 at 12:37pm
By: Masterkent
Normal Topic
Just a couple notes on the 227 user.ini
Hi Smirftsch (and the 227 Dev team),
Every time I do an install of Unreal Classic or Unreal Gold I patch it to 227i. I will then immediately add the following to the User.ini file. The E and the ...

Started Jul 9th, 2018 at 11:25am by Buster
2 744 Last Post Jul 10th, 2018 at 1:43am
By: Buster
Hot Topic (More than 10 Replies)
Jamming doors
Hello there. Just registered here to report an issue. I have no idea if it has been reported before, but I couldn't find anything using forum search or Google.
The bug in question occurs in the l...

Started Jan 31st, 2017 at 9:48pm by Player701
« Pages 1 2 »
19 2890 Last Post Jun 16th, 2018 at 12:45pm
By: Masterkent
Normal Topic
Issue #44. Double call to Trigger.Touch when touching a Trigger just once
Sometimes entering the collision cylinder of a Trigger results in two calls to Trigger.Touch. This may lead to unwanted effects, such as doubled triggered messages and double toggling. A double toggli...

Started Feb 1st, 2017 at 10:13am by Masterkent
8 1769 Last Post Jun 6th, 2018 at 10:22am
By: Smirftsch
Very Hot Topic (More than 25 Replies)
Ladder Trigger
I'm currently working on a new level that utilizes ladders. The trigger works but not smoothly IMO. Getting on and off the ladder is a chore to say the least. Have I missed something? I know from play...

Started Dec 13th, 2017 at 12:11am by Pitbull™
« Pages 1 2 »
27 6755 Last Post Jun 4th, 2018 at 8:47pm
By: Masterkent
Normal Topic
227i crashes on start
Hi all.
I'm trying to play UnrealGold from Steam with 227i but every time when i start the game it crashes.
Log is here: https://ghostbin.com/paste/c2ynw
My system spec: Win8.1 x64, Intel Core i7 5820K, AMD Ra...

Started May 30th, 2018 at 10:05pm by olduser
5 1117 Last Post Jun 1st, 2018 at 6:12am
By: Smirftsch
Normal Topic
Playing as a Skaarj?
I recently got into Unreal due to the 20th anniversary free-to-play sale where I got Unreal Gold for free on Steam.  I saw a post on Tumblr talking about it where it said I should go here for a patch....

Started May 23rd, 2018 at 9:05pm by TM18271998
4 1128 Last Post May 31st, 2018 at 12:31pm
By: Hyper
Normal Topic
Centered weapons not exactly centered
There is one thing that annoys me with Unreal. I always preferred to play the game with centered weapons. I remember ages ago, when the game was still being patched by Epic, one of the updates moved t...

Started May 26th, 2018 at 10:24am by paralemptor
4 926 Last Post May 28th, 2018 at 12:56pm
By: paralemptor
Normal Topic
Feature request: Borderless window / fake fullscreen mode
Is it much work to build support for fake fullscreen / borderless windowed mode into Unreal 227?
I tend to alt-tab quite a bit between programs and the current fullscreen Unreal does not like thi...

Started Mar 6th, 2018 at 1:55pm by Hyper
2 790 Last Post May 27th, 2018 at 2:40pm
By: Smirftsch
Normal Topic
[227j_35] [D3D9] Small fogging bug
Fog is not always applied correctly, like here it is not applied on the planet background while it is applied on space ship.

Started May 24th, 2016 at 2:15pm by Hyper
9 2362 Last Post May 27th, 2018 at 2:39pm
By: Smirftsch
Normal Topic
Do I really need this for SP?
I mean, what's the benefits of 227 over retail Unreal 200 or Unreal Gold in terms of stock single player content? Does it have improvements over original SP maps, AI, gameplay mechanics/bugs etc? If I...

Started May 6th, 2018 at 10:11am by Milkey Wilkey
7 1736 Last Post May 20th, 2018 at 8:12am
By: Krull0r
Normal Topic
Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
Issue #61. Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
When players use state CheatFlying (implied by Fly/Ghost mode), PlayerFlying, or PlayerCl...

Started Apr 4th, 2018 at 7:43pm by Masterkent
1 734 Last Post May 16th, 2018 at 8:19am
By: Smirftsch
Normal Topic
[227i] [input] Joystick Axis sensitivity tied to frame rate?
When using a joystick or gamepad in Unreal, the sensitivity of the analog axes (thumbsticks etc) are tied to the frame rate of the game. This is most apparent with the turning and vertical look axes, ...

Started May 12th, 2018 at 7:26pm by AlexNitro44
0 364 Last Post May 12th, 2018 at 7:26pm
By: AlexNitro44
Normal Topic Poll
Poll: Changing description of difficulty levels
There is a suggestion to change the description of available difficulty levels from
0    Easy            Tourist mode.
1    Medium          Ready for some action!
2    Hard          ...
[pre]0    Easy            Tourist mode.

Started Feb 12th, 2018 at 2:49pm by Masterkent
4 1390 Last Post May 7th, 2018 at 1:24pm
By: Neon_Knight
Hot Topic (More than 10 Replies)
Issue #53. Visible shadows under invisible/translucent players
When a player activates Invisibility or Cloaking Device, the casted shadow disappears only after changing player's location. As long as player's location remains the same, the shadow remains visible:<...

Started Mar 4th, 2018 at 12:40pm by Masterkent
« Pages 1 2 »
17 3471 Last Post May 1st, 2018 at 7:37pm
By: Smirftsch
Normal Topic
Emitter PartSpriteForwardZ
Hey there.   Roll Eyes
I noticed that the property "PartSpriteForwardZ" under EmVisuals has no effect.
I guess this should modify the SpriteProjForward property found in Display for the spawned pa...

Started Apr 16th, 2018 at 8:43am by Krull0r
2 727 Last Post Apr 23rd, 2018 at 6:51am
By: Krull0r
Normal Topic
Can horizontal and vertical FOV be controlled separately?
This is something I was wondering because I recently assembled myself a homemade VR HMD, which I use to play games that ReShade makes stereoscopic. One of them is Unreal, and, while it works as expect...

Started Apr 15th, 2018 at 1:25pm by Devil Master
6 1216 Last Post Apr 17th, 2018 at 4:35am
By: han
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