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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1700
Posts: 17163
Pages Pages: 1 2 [3] 4 5 ... 86
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Playing as a Skaarj?
I recently got into Unreal due to the 20th anniversary free-to-play sale where I got Unreal Gold for free on Steam.  I saw a post on Tumblr talking about it where it said I should go here for a patch....

Started May 23rd, 2018 at 9:05pm by TM18271998
4 559 Last Post May 31st, 2018 at 12:31pm
By: Hyper
Normal Topic
Centered weapons not exactly centered
There is one thing that annoys me with Unreal. I always preferred to play the game with centered weapons. I remember ages ago, when the game was still being patched by Epic, one of the updates moved t...

Started May 26th, 2018 at 10:24am by paralemptor
4 511 Last Post May 28th, 2018 at 12:56pm
By: paralemptor
Normal Topic
Feature request: Borderless window / fake fullscreen mode
Is it much work to build support for fake fullscreen / borderless windowed mode into Unreal 227?
I tend to alt-tab quite a bit between programs and the current fullscreen Unreal does not like thi...

Started Mar 6th, 2018 at 1:55pm by Hyper
2 469 Last Post May 27th, 2018 at 2:40pm
By: Smirftsch
Normal Topic
[227j_35] [D3D9] Small fogging bug
Fog is not always applied correctly, like here it is not applied on the planet background while it is applied on space ship.
[MEDIA]
https://youtu.be/SejqGTfMhvc
[CODE]

Started May 24th, 2016 at 2:15pm by Hyper
9 1400 Last Post May 27th, 2018 at 2:39pm
By: Smirftsch
Normal Topic
Do I really need this for SP?
I mean, what's the benefits of 227 over retail Unreal 200 or Unreal Gold in terms of stock single player content? Does it have improvements over original SP maps, AI, gameplay mechanics/bugs etc? If I...

Started May 6th, 2018 at 10:11am by Milkey Wilkey
7 931 Last Post May 20th, 2018 at 8:12am
By: Krull0r
Normal Topic
Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
Issue #61. Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
When players use state CheatFlying (implied by Fly/Ghost mode), PlayerFlying, or PlayerCl...

Started Apr 4th, 2018 at 7:43pm by Masterkent
1 366 Last Post May 16th, 2018 at 8:19am
By: Smirftsch
Normal Topic
[227i] [input] Joystick Axis sensitivity tied to frame rate?
When using a joystick or gamepad in Unreal, the sensitivity of the analog axes (thumbsticks etc) are tied to the frame rate of the game. This is most apparent with the turning and vertical look axes, ...

Started May 12th, 2018 at 7:26pm by AlexNitro44
0 179 Last Post May 12th, 2018 at 7:26pm
By: AlexNitro44
Normal Topic Poll
Poll: Changing description of difficulty levels
There is a suggestion to change the description of available difficulty levels from
0    Easy            Tourist mode.
1    Medium          Ready for some action!
2    Hard          ...
[/color]to
[pre]0    Easy            Tourist mode.

Started Feb 12th, 2018 at 2:49pm by Masterkent
4 757 Last Post May 7th, 2018 at 1:24pm
By: Neon_Knight
Hot Topic (More than 10 Replies)
Issue #53. Visible shadows under invisible/translucent players
When a player activates Invisibility or Cloaking Device, the casted shadow disappears only after changing player's location. As long as player's location remains the same, the shadow remains visible:<...

Started Mar 4th, 2018 at 12:40pm by Masterkent
« Pages 1 2 »
17 1881 Last Post May 1st, 2018 at 7:37pm
By: Smirftsch
Normal Topic
Emitter PartSpriteForwardZ
Hey there.   Roll Eyes
I noticed that the property "PartSpriteForwardZ" under EmVisuals has no effect.
I guess this should modify the SpriteProjForward property found in Display for the spawned pa...

Started Apr 16th, 2018 at 8:43am by Krull0r
2 382 Last Post Apr 23rd, 2018 at 6:51am
By: Krull0r
Normal Topic
Can horizontal and vertical FOV be controlled separately?
This is something I was wondering because I recently assembled myself a homemade VR HMD, which I use to play games that ReShade makes stereoscopic. One of them is Unreal, and, while it works as expect...

Started Apr 15th, 2018 at 1:25pm by Devil Master
6 621 Last Post Apr 17th, 2018 at 4:35am
By: han
Normal Topic
Issue #63. Jumping from mid-air when returning from Fly/Ghost mode in a network game
When a player executes "Walk" while using Fly/Ghost mode in a network game, returning to the PlayerWalking state may lead to an involuntary jump. This may be annoying, especially when the player has a...

Started Apr 12th, 2018 at 2:38pm by Masterkent
0 225 Last Post Apr 12th, 2018 at 2:38pm
By: Masterkent
Normal Topic
General Protection Fault when using any 227 version
It's been a few years since I played Unreal 1 (since before the gamespy fiasco) and I thought to pick it up again. Seeing that the community patch(es) available here were the only ones available for g...

Started Oct 21st, 2017 at 11:22pm by Mannfred
5 1946 Last Post Apr 9th, 2018 at 11:40pm
By: PanteraMax
Normal Topic
Losing control of my crosshair position and POV when looking towards bottom of screen
First got old Unreal patch back in 2015 for Unreal off of Steam and it worked perfectly then.  I started playing the game again this year and noticed an issue that is not going way.
Whenever I mo...

Started Apr 5th, 2018 at 12:08am by Bleda
1 340 Last Post Apr 5th, 2018 at 5:53am
By: Smirftsch
Normal Topic
Issue #17. Troubles with implementing invulnerability using GameRules.PreventDeath
Overridden functions GameRules.PreventDeath and GameRules.ModifyDamage can prevent death of a pawn
[CODE]
and taking a damage
[CODE]
PreventDeath and ModifyDamage together can be used to make the pawn invulnerable to...

Started Apr 4th, 2018 at 2:28pm by Masterkent
0 217 Last Post Apr 4th, 2018 at 2:28pm
By: Masterkent
Normal Topic
Localized messages that depend on gender
Unreal 227 has additional localized variables for death messages related to female players:
in UnrealGameInfo
[CODE]
These variables do not cover non-classic death messages (based on strings defined for ...

Started Apr 1st, 2018 at 2:44pm by Masterkent
0 234 Last Post Apr 1st, 2018 at 2:44pm
By: Masterkent
Normal Topic
Issues with Amplifier, ScubaGear, and UPakScubaGear [#54 - #57]
Issue #54. Missing sound/lighting of active Amplifier, ScubaGear, and UPakScubaGear.
Amplifier, ScubaGear, and UPakScubaGear use owner's AmbientSound to play the sound of the corresponding active...

Started Mar 24th, 2018 at 3:49pm by Masterkent
1 359 Last Post Mar 31st, 2018 at 8:52pm
By: Masterkent
Normal Topic
Issue #60. Duplicated message "<Weapon> has no ammo"
When a player tries to select a weapon with no ammo, the message "<Weapon> has no ammo" may be displayed twice. How to reproduce: run the game, execute "open dmDeck16" in the console, find any weapon ...

Started Mar 26th, 2018 at 1:04pm by Masterkent
0 276 Last Post Mar 26th, 2018 at 1:04pm
By: Masterkent
Normal Topic
Alphablend + Mesh issue
Hi there guys,
I've made a new tree mesh which makes use of an alphablend skin, but with alphablend on I get random holes appearing in my mesh and overlapping issues:
Alphablend ON:
[IMAGE]
Alphablend OFF:...

Started Mar 10th, 2018 at 9:58pm by SteadZ
7 921 Last Post Mar 12th, 2018 at 4:14pm
By: Smirftsch
Hot Topic (More than 10 Replies) Poll
Poll: Do you experience FPS stuttering with Unreal?
Almost all systems run multi-core and/or hyperthreading systems by now and Unreal can have some performance problems on these systems, at least I still run into FPS drops, choppy performance and stutt...

Started Feb 12th, 2018 at 1:33pm by Hyper
« Pages 1 2 »
17 1827 Last Post Mar 5th, 2018 at 8:50pm
By: Masterkent
Pages Pages: 1 2 [3] 4 5 ... 86
 
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