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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1720
Posts: 17242
Pages Pages: 1 2 [3] 4 5 ... 87
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Monster infighting In Unreal?
So I found a really neat trick in Unreal called monster infighting, where two or more monsters fight each other rather then the player

Started Nov 30th, 2018 at 12:40am by redgrape501
1 280 Last Post Nov 30th, 2018 at 1:04am
By: Kajgue
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[Solved] Force Original Unreal FlyBy Intro on launch
I'm personally not a fan of the Na Pali flyby intro sequence, and wish that the original Unreal flyby (map unreal) would play on launch forcefully, eliminating the chance to see the Na Pali flyby. Is ...

Started Nov 27th, 2018 at 6:11am by shoober420
2 354 Last Post Nov 27th, 2018 at 2:10pm
By: shoober420
Very Hot Topic (More than 25 Replies)
Real crouching bug: telefragging when getting up
When restoring the original player's height, PlayerPawn.SetCrouch calls SetLocation(Location):
If the player overlaps with other Pawn, the Pawn may be telefragged by the player. What is the purpo...

Started Dec 1st, 2017 at 11:49am by Masterkent
« Pages 1 2 3 4 »
58 6627 Last Post Nov 16th, 2018 at 8:28pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
RTNP: Inside UMS Prometheus
So I should of posted this ages ago but I forgot/lazy
I'm not sure if this is a bug with RTNP or 227h or what (I hadn't played RTNP previously to know) but I had real difficulty with the part whe...

Started Feb 6th, 2012 at 6:42am by Awergh
« Pages 1 2 3 4 »
56 70610 Last Post Nov 16th, 2018 at 5:45pm
By: 3dge
Normal Topic
Finding an object by full name
Core.Object has function
which finds an object matching ObjectName. The matching is not guaranteed to be complete. For example,
may return an object whose name is 'PropertyX' and the Outer object's name...

Started Sep 6th, 2017 at 4:00pm by Masterkent
2 757 Last Post Nov 13th, 2018 at 11:46am
By: Masterkent
Normal Topic
Emitters vs Animated Sprites
Hello Smiley
I like to know which of both is faster.
A Emitter with 15 Particles which constantly respawns in a fast rate and a texture size of 256 x 256
Or an looping animated sprite with ...

Started Nov 9th, 2018 at 10:21am by Krull0r
4 464 Last Post Nov 12th, 2018 at 1:20pm
By: Smirftsch
Normal Topic
What could cause all my animated textures to "freeze"?
What could cause all the animated textures in the game "freeze"?
Like a fire would not cast flames but a static flame texture only.

Started Nov 9th, 2018 at 9:12pm by makemeunreal
4 445 Last Post Nov 11th, 2018 at 10:07am
By: Smirftsch
Normal Topic
Issue(?): Zone lighting lights up SpecialLit surfaces.
Zone lighting lights up SpecialLit surfaces.
To recreate:
Create cube, set all textures to Special Lit, add a ZoneInfo, Set ZoneLight.AmbientBrightness to 255, Rebuild all.
Result: Cube...

Started Nov 9th, 2018 at 7:31pm by ExpEM
1 267 Last Post Nov 9th, 2018 at 7:44pm
By: Krull0r
Normal Topic
Issue #64. LoopAnim fails to initiate an animation
Sometimes a call to LoopAnim does not result in playing any animation. Then a subsequent call to FinishAnim may either return the control immediately or initiate an endless waiting for finishing an an...

Started Jun 2nd, 2018 at 2:08pm by Masterkent
9 1056 Last Post Nov 5th, 2018 at 5:18pm
By: Masterkent
Normal Topic
Issue #67. UScript bug: accessing a field of a returned struct crashes the game
[dev ConformanceTest: CrashTest - RValueFieldAccess.bat]

Started Nov 5th, 2018 at 2:44pm by Masterkent
0 178 Last Post Nov 5th, 2018 at 2:44pm
By: Masterkent
Normal Topic
Issue #66. Protracted and irrelevant player animations
Animations that could properly match the current behavior of a player can be superseded by gestures and crawling animation, resulting in weirdly looking things described below.
1. Skating.
This an...

Started Jul 8th, 2018 at 12:13pm by Masterkent
1 387 Last Post Oct 15th, 2018 at 3:59pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Idea: Web admin API
I do not know if this is the best place to ask for a change current web admin page.
I realize that this is not the most important thing that can be improved. Probably not many people use this. B...

Started Mar 5th, 2018 at 9:07pm by ArtifexEt
12 1891 Last Post Oct 15th, 2018 at 12:06pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Issue #65. DynamicZoneInfo does not update Region of actors which initially reside in its volume
When an actor initially resides inside the volume of a dynamic zone (determined by a DynamicZoneInfo actor), the actor's Region refers to the enclosing static zone instead of the dynamic zone. I think...

Started Jun 21st, 2018 at 2:40pm by Masterkent
13 1449 Last Post Sep 2nd, 2018 at 8:18pm
By: Masterkent
Normal Topic
Minor request: when the player opens, for instance, a list of maps, the mousewheel does not work to scroll up or down the list. Can it be done?

Started Jul 30th, 2018 at 5:29pm by Hellkeeper
4 466 Last Post Aug 2nd, 2018 at 12:37pm
By: Masterkent
Normal Topic
Just a couple notes on the 227 user.ini
Hi Smirftsch (and the 227 Dev team),
Every time I do an install of Unreal Classic or Unreal Gold I patch it to 227i. I will then immediately add the following to the User.ini file. The E and the ...

Started Jul 9th, 2018 at 11:25am by Buster
2 479 Last Post Jul 10th, 2018 at 1:43am
By: Buster
Hot Topic (More than 10 Replies)
Dynamic lighting + fog bug is back
It looks like the old Dynamic Lighting through fog bug is back. It happens when there are many fast moving dynamic lighting sources through fog. It can be reproduced by firing the aura.tracestinger we...

Started May 24th, 2016 at 1:01pm by Hyper
« Pages 1 2 »
20 3681 Last Post Jul 2nd, 2018 at 1:44am
By: Hyper
Hot Topic (More than 10 Replies)
Jamming doors
Hello there. Just registered here to report an issue. I have no idea if it has been reported before, but I couldn't find anything using forum search or Google.
The bug in question occurs in the l...

Started Jan 31st, 2017 at 9:48pm by Player701
« Pages 1 2 »
19 2079 Last Post Jun 16th, 2018 at 12:45pm
By: Masterkent
Normal Topic
Issue #44. Double call to Trigger.Touch when touching a Trigger just once
Sometimes entering the collision cylinder of a Trigger results in two calls to Trigger.Touch. This may lead to unwanted effects, such as doubled triggered messages and double toggling. A double toggli...

Started Feb 1st, 2017 at 10:13am by Masterkent
8 1391 Last Post Jun 6th, 2018 at 10:22am
By: Smirftsch
Very Hot Topic (More than 25 Replies)
Ladder Trigger
I'm currently working on a new level that utilizes ladders. The trigger works but not smoothly IMO. Getting on and off the ladder is a chore to say the least. Have I missed something? I know from play...

Started Dec 13th, 2017 at 12:11am by Pitbull™
« Pages 1 2 »
27 5230 Last Post Jun 4th, 2018 at 8:47pm
By: Masterkent
Normal Topic
227i crashes on start
Hi all.
I'm trying to play UnrealGold from Steam with 227i but every time when i start the game it crashes.
Log is here: https://ghostbin.com/paste/c2ynw
My system spec: Win8.1 x64, Intel Core i7 5820K, AMD Ra...

Started May 30th, 2018 at 10:05pm by olduser
5 770 Last Post Jun 1st, 2018 at 6:12am
By: Smirftsch
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