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Pages Pages: 1 2 [3] 4 5 ... 112
 
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On-off sound
Hello everybody. I would like to put the sound on the electric grid of the prisons.
This one, however, must be able to be enabled and disabled via a switch.
The sound must always remain acti...

Started Nov 24th, 2019 at 9:47am by TONI-M
2 445 Last Post Nov 25th, 2019 at 11:20am
By: TONI-M
Normal Topic
Critical error fix
Hey uh I've found this error called "Failed to enter Unreal.unr, Can't find Class in fle calss unrealshare.dustancelighting"
I don't know what happened, I was doung some modifcations then all of ...

Started Sep 12th, 2019 at 6:58am by redgrape501
2 165 Last Post Oct 26th, 2019 at 4:08am
By: redgrape501
Normal Topic
227 on Android?
I am wondering with the recent news of the UT 227 patch if there were any plans for an Unralsource port to android devices .  Currently I use DosBox and DeltaTouch for gaming but it would be nice to a...

Started Oct 17th, 2019 at 6:24am by [UDHQ]Jackrabbit
6 970 Last Post Oct 23rd, 2019 at 4:02pm
By: Kajgue
Hot Topic (More than 10 Replies)
Unreal Editor 1 Empty Map when trying to open some maps
When I'm trying to open for example Autoplay.unr map format file extension as one of game maps from Jazz Jackrabbit 3 alpha demo Unreal Editor 1 level scene is blank. Do you know why and how fix and s...

Started Jul 24th, 2019 at 12:26pm by luke11685
11 1403 Last Post Sep 3rd, 2019 at 4:44pm
By: luke11685
Normal Topic
[all versions]bTurret=True does not prevent Brute from moving
This has existed since long before the 227 patch, so I'm not sure if it should be changed. However, this is a clear case of the code not doing what it says, so I thought I'd report it. Whether to chan...

Started Jul 30th, 2019 at 2:28pm by Player701
2 450 Last Post Jul 30th, 2019 at 4:14pm
By: Player701
Normal Topic
Bug's that need a fix asap
Hello,
I'm worried about this scriptwarings for a long time now I wonder who can fix them and if they will be fixed ever ?
Warning - can't add biterfish independently from biterfish schools<...

Started Jul 28th, 2019 at 10:53am by Rubie
4 704 Last Post Jul 29th, 2019 at 8:45pm
By: .:..:
Normal Topic
Loaded Cheat
Is it Possible To Add A Loaded Cheat In 227J

Started Jul 1st, 2019 at 12:07am by Nate99
2 671 Last Post Jul 2nd, 2019 at 9:11pm
By: BobIsUnreal
Normal Topic
Game Translation.
I played the maps but I didn't understand what was written in the messages. One day I said to myself and if I translate the maps? It took a whole year. Every evening I finished translating at 11pm. 3 ...

Started Jun 29th, 2019 at 6:58pm by TONI-M
2 693 Last Post Jul 1st, 2019 at 2:17pm
By: TONI-M
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
3 1011 Last Post Jun 22nd, 2019 at 8:40am
By: .:..:
Normal Topic
PlayerCanSeeMe() limited to 1024 UU?
It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOf...

Started Apr 27th, 2019 at 10:50pm by Bleeder91[NL]
3 788 Last Post Jun 9th, 2019 at 8:06am
By: Smirftsch
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
7 1419 Last Post Jun 8th, 2019 at 9:39am
By: Masterkent
Normal Topic
Unreal patch 227i keeps crashing.
I have been having this problem with my version of Unreal with patch 227i with Anthology. I have had mostly one crash, but after changing some settings I started getting a new crash. Crash 1: "General...

Started Jun 1st, 2019 at 7:31pm by cRavenSomeCrow
3 209 Last Post Jun 4th, 2019 at 1:18am
By: cRavenSomeCrow
Normal Topic
Issue #71. Waking a sitting Titan up may become impossible
The check for EventInstigator.bIsPlayer in function UnrealI.Titan.Sitting.Trigger doesn't look reasonable and sometimes produces real troubles.
[CODE]
Firstly, it can't reliably work in a network game w...

Started May 8th, 2019 at 11:11am by Masterkent
1 241 Last Post May 8th, 2019 at 3:28pm
By: Smirftsch
Normal Topic
Flyby bug while player is spectator
Checked with version 227i.
Steps to reproduce the problem (I guess it's system-agnostic):
Step 1: Check "Play as Spectator" in the Player Setup menu.
Step 2: Exit the game.
Step 3:...

Started Apr 29th, 2019 at 1:50am by Neon_Knight
1 456 Last Post Apr 29th, 2019 at 10:45am
By: Masterkent
Normal Topic
[227I UnrealEd 2.1] SunLight illuminates all movers with bDynamicLightMover
When using the sun, all movers (with bDynamicLightMover = true) on the map are highlighted by this sun. An additional division into zones does not solve the problem.
[IMAGE]
Test map [227I]: https://d...
Is this a bu

Started Sep 17th, 2018 at 8:49pm by Alien3674
3 194 Last Post Apr 27th, 2019 at 6:52pm
By: Alien3674
Normal Topic
Issue #70. Engine.Trigger's bTriggerOnceOnly doesn't prevent multiple triggering
In
[CODE]
and
[CODE]
disabling the collision doesn't actually prevent further calls to Touch or TakeDamage. For example, when a damaging projectile touches a TT_Shoot trigger, we may have a call to TakeDamage followe...

Started Apr 26th, 2019 at 9:28am by Masterkent
0 100 Last Post Apr 26th, 2019 at 9:28am
By: Masterkent
Normal Topic
Unreal 227i on Linux Mint 19.1
Hello, long time no see Smiley. First of all you have almost no information in your wiki about running Unreal on modern Linux distributions so I can add some information.
#1 What is fine
First of all,...

Started Apr 15th, 2019 at 7:34pm by azn
2 173 Last Post Apr 16th, 2019 at 6:50pm
By: azn
Normal Topic
Issue #69. Potentially missing call to SetEnemy in state ScriptedPawn.TriggerAlarm
When a ScriptedPawn is in state TriggerAlarm and reaches the target pawn, pursuing the target pawn may be finished by calling Touch
[CODE]
without calling Bump
[CODE]
which is supposed to try to set the reached pawn ...

Started Mar 25th, 2019 at 4:17pm by Masterkent
0 115 Last Post Mar 25th, 2019 at 4:17pm
By: Masterkent
Normal Topic
Windows 10 User Account Control preventing .inis from loading
I've noticed that players that join my server sometimes fail to load the .ini in their system folder. Someone mentioned that in Windows 10 the .inis are stored somewhere else (user folder?) and UAC is...

Started Mar 24th, 2019 at 8:47pm by Bleeder91[NL]
1 133 Last Post Mar 24th, 2019 at 8:58pm
By: []KAOS[]Casey
Normal Topic
Unreal Gold 2.27i
Hello Guys,
I want to change the difficult in my Unreal Gold coop server.
When I type the 'report' command in the console, this show the following:
[CODE]
So, if you look closely, the last line shows that...

Started Sep 15th, 2014 at 1:33am by SolivaN
2 270 Last Post Mar 19th, 2019 at 12:41am
By: SolivaN
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