Donate for Oldunreal:


Links to our wiki:




Unreal Reference



Contact us:
Submit News
Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1724
Posts: 17270
Pages Pages: 1 2 [3] 4 5 ... 87
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Trojan in the patch 227i?
Hi guys, i'm new here but an old Unreal lover and an old Oldunreal patch user.
Today I downloaded the patch but Avira has detected a trojan in the file and blocked it. I think it's a false posit...

Started Dec 22nd, 2018 at 2:32pm by Daemonum
4 592 Last Post Dec 23rd, 2018 at 11:40am
By: Smirftsch
Normal Topic
What FPS do you use when playing Unreal?
Iíve always wondered what the correct setting for FPS is when playing Unreal98/UT99. Iíve read many threads on the internet ranging from 60-200. Some claiming that when the FPS is higher than 200, Unr...

Started Dec 9th, 2018 at 4:26pm by shoober420
4 546 Last Post Dec 17th, 2018 at 4:25am
By: shoober420
Normal Topic
More accurate turning when using mouse
The current implementation of PlayerPawn.UpdateRotation permanently discards any fractional part when changing integer values of ViewRotation.Yaw and ViewRotation.Pitch:
so some small amounts of ...

Started Dec 9th, 2018 at 4:49pm by Masterkent
7 699 Last Post Dec 10th, 2018 at 5:45am
By: shoober420
Normal Topic
UnrealLinux.bin segfaults on Debian Stretch 64-bit
I have bought and installed GOG Unreal Gold in PlayOnLinux after which I installed the 227i patch. The game plays from within Wine.
I then tried to run UnrealLinux.bin natively and after installi...

Started Nov 15th, 2018 at 12:42pm by Schoelje
2 449 Last Post Nov 30th, 2018 at 6:53am
By: Smirftsch
Normal Topic
Monster infighting In Unreal?
So I found a really neat trick in Unreal called monster infighting, where two or more monsters fight each other rather then the player

Started Nov 30th, 2018 at 12:40am by redgrape501
1 317 Last Post Nov 30th, 2018 at 1:04am
By: Kajgue
Normal Topic
[Solved] Force Original Unreal FlyBy Intro on launch
I'm personally not a fan of the Na Pali flyby intro sequence, and wish that the original Unreal flyby (map unreal) would play on launch forcefully, eliminating the chance to see the Na Pali flyby. Is ...

Started Nov 27th, 2018 at 6:11am by shoober420
2 412 Last Post Nov 27th, 2018 at 2:10pm
By: shoober420
Very Hot Topic (More than 25 Replies)
Real crouching bug: telefragging when getting up
When restoring the original player's height, PlayerPawn.SetCrouch calls SetLocation(Location):
If the player overlaps with other Pawn, the Pawn may be telefragged by the player. What is the purpo...

Started Dec 1st, 2017 at 11:49am by Masterkent
« Pages 1 2 3 4 »
58 7298 Last Post Nov 16th, 2018 at 8:28pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
RTNP: Inside UMS Prometheus
So I should of posted this ages ago but I forgot/lazy
I'm not sure if this is a bug with RTNP or 227h or what (I hadn't played RTNP previously to know) but I had real difficulty with the part whe...

Started Feb 6th, 2012 at 6:42am by Awergh
« Pages 1 2 3 4 »
56 71277 Last Post Nov 16th, 2018 at 5:45pm
By: 3dge
Normal Topic
Finding an object by full name
Core.Object has function
which finds an object matching ObjectName. The matching is not guaranteed to be complete. For example,
may return an object whose name is 'PropertyX' and the Outer object's name...

Started Sep 6th, 2017 at 4:00pm by Masterkent
2 812 Last Post Nov 13th, 2018 at 11:46am
By: Masterkent
Normal Topic
Emitters vs Animated Sprites
Hello Smiley
I like to know which of both is faster.
A Emitter with 15 Particles which constantly respawns in a fast rate and a texture size of 256 x 256
Or an looping animated sprite with ...

Started Nov 9th, 2018 at 10:21am by Krull0r
4 525 Last Post Nov 12th, 2018 at 1:20pm
By: Smirftsch
Normal Topic
What could cause all my animated textures to "freeze"?
What could cause all the animated textures in the game "freeze"?
Like a fire would not cast flames but a static flame texture only.

Started Nov 9th, 2018 at 9:12pm by makemeunreal
4 506 Last Post Nov 11th, 2018 at 10:07am
By: Smirftsch
Normal Topic
Issue(?): Zone lighting lights up SpecialLit surfaces.
Zone lighting lights up SpecialLit surfaces.
To recreate:
Create cube, set all textures to Special Lit, add a ZoneInfo, Set ZoneLight.AmbientBrightness to 255, Rebuild all.
Result: Cube...

Started Nov 9th, 2018 at 7:31pm by ExpEM
1 301 Last Post Nov 9th, 2018 at 7:44pm
By: Krull0r
Normal Topic
Issue #64. LoopAnim fails to initiate an animation
Sometimes a call to LoopAnim does not result in playing any animation. Then a subsequent call to FinishAnim may either return the control immediately or initiate an endless waiting for finishing an an...

Started Jun 2nd, 2018 at 2:08pm by Masterkent
9 1208 Last Post Nov 5th, 2018 at 5:18pm
By: Masterkent
Normal Topic
Issue #67. UScript bug: accessing a field of a returned struct crashes the game
[dev ConformanceTest: CrashTest - RValueFieldAccess.bat]

Started Nov 5th, 2018 at 2:44pm by Masterkent
0 200 Last Post Nov 5th, 2018 at 2:44pm
By: Masterkent
Normal Topic
Issue #66. Protracted and irrelevant player animations
Animations that could properly match the current behavior of a player can be superseded by gestures and crawling animation, resulting in weirdly looking things described below.
1. Skating.
This an...

Started Jul 8th, 2018 at 12:13pm by Masterkent
1 434 Last Post Oct 15th, 2018 at 3:59pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Idea: Web admin API
I do not know if this is the best place to ask for a change current web admin page.
I realize that this is not the most important thing that can be improved. Probably not many people use this. B...

Started Mar 5th, 2018 at 9:07pm by ArtifexEt
12 2090 Last Post Oct 15th, 2018 at 12:06pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Issue #65. DynamicZoneInfo does not update Region of actors which initially reside in its volume
When an actor initially resides inside the volume of a dynamic zone (determined by a DynamicZoneInfo actor), the actor's Region refers to the enclosing static zone instead of the dynamic zone. I think...

Started Jun 21st, 2018 at 2:40pm by Masterkent
13 1645 Last Post Sep 2nd, 2018 at 8:18pm
By: Masterkent
Normal Topic
Minor request: when the player opens, for instance, a list of maps, the mousewheel does not work to scroll up or down the list. Can it be done?

Started Jul 30th, 2018 at 5:29pm by Hellkeeper
4 517 Last Post Aug 2nd, 2018 at 12:37pm
By: Masterkent
Normal Topic
Just a couple notes on the 227 user.ini
Hi Smirftsch (and the 227 Dev team),
Every time I do an install of Unreal Classic or Unreal Gold I patch it to 227i. I will then immediately add the following to the User.ini file. The E and the ...

Started Jul 9th, 2018 at 11:25am by Buster
2 539 Last Post Jul 10th, 2018 at 1:43am
By: Buster
Hot Topic (More than 10 Replies)
Dynamic lighting + fog bug is back
It looks like the old Dynamic Lighting through fog bug is back. It happens when there are many fast moving dynamic lighting sources through fog. It can be reproduced by firing the aura.tracestinger we...

Started May 24th, 2016 at 1:01pm by Hyper
« Pages 1 2 »
20 3973 Last Post Jul 2nd, 2018 at 1:44am
By: Hyper
Pages Pages: 1 2 [3] 4 5 ... 87
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
  ‹ Board Index   Top