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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1708
Posts: 17204
Pages Pages: 1 [2] 3 4 ... 86
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 246 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 146 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
3 336 Last Post Dec 24th, 2018 at 4:55pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 4 »
This topic contains 1 attachment
48 8436 Last Post Dec 23rd, 2018 at 10:30pm
By: shoober420
Normal Topic
Trojan in the patch 227i?
Hi guys, i'm new here but an old Unreal lover and an old Oldunreal patch user.
Today I downloaded the patch but Avira has detected a trojan in the file and blocked it. I think it's a false posit...

Started Dec 22nd, 2018 at 2:32pm by Daemonum
4 341 Last Post Dec 23rd, 2018 at 11:40am
By: Smirftsch
Normal Topic
What FPS do you use when playing Unreal?
Iíve always wondered what the correct setting for FPS is when playing Unreal98/UT99. Iíve read many threads on the internet ranging from 60-200. Some claiming that when the FPS is higher than 200, Unr...

Started Dec 9th, 2018 at 4:26pm by shoober420
4 339 Last Post Dec 17th, 2018 at 4:25am
By: shoober420
Normal Topic
More accurate turning when using mouse
The current implementation of PlayerPawn.UpdateRotation permanently discards any fractional part when changing integer values of ViewRotation.Yaw and ViewRotation.Pitch:
[CODE]
so some small amounts of ...

Started Dec 9th, 2018 at 4:49pm by Masterkent
7 406 Last Post Dec 10th, 2018 at 5:45am
By: shoober420
Normal Topic
UnrealLinux.bin segfaults on Debian Stretch 64-bit
I have bought and installed GOG Unreal Gold in PlayOnLinux after which I installed the 227i patch. The game plays from within Wine.
I then tried to run UnrealLinux.bin natively and after installi...

Started Nov 15th, 2018 at 12:42pm by Schoelje
2 301 Last Post Nov 30th, 2018 at 6:53am
By: Smirftsch
Normal Topic
Monster infighting In Unreal?
So I found a really neat trick in Unreal called monster infighting, where two or more monsters fight each other rather then the player

Started Nov 30th, 2018 at 12:40am by redgrape501
1 203 Last Post Nov 30th, 2018 at 1:04am
By: Kajgue
Normal Topic
[Solved] Force Original Unreal FlyBy Intro on launch
I'm personally not a fan of the Na Pali flyby intro sequence, and wish that the original Unreal flyby (map unreal) would play on launch forcefully, eliminating the chance to see the Na Pali flyby. Is ...

Started Nov 27th, 2018 at 6:11am by shoober420
2 235 Last Post Nov 27th, 2018 at 2:10pm
By: shoober420
Very Hot Topic (More than 25 Replies)
Real crouching bug: telefragging when getting up
When restoring the original player's height, PlayerPawn.SetCrouch calls SetLocation(Location):
[CODE]
If the player overlaps with other Pawn, the Pawn may be telefragged by the player. What is the purpo...

Started Dec 1st, 2017 at 11:49am by Masterkent
« Pages 1 2 3 4 »
58 5204 Last Post Nov 16th, 2018 at 8:28pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
RTNP: Inside UMS Prometheus
So I should of posted this ages ago but I forgot/lazy
I'm not sure if this is a bug with RTNP or 227h or what (I hadn't played RTNP previously to know) but I had real difficulty with the part whe...

Started Feb 6th, 2012 at 6:42am by Awergh
« Pages 1 2 3 4 »
56 69446 Last Post Nov 16th, 2018 at 5:45pm
By: 3dge
Normal Topic
Finding an object by full name
Core.Object has function
[CODE]
which finds an object matching ObjectName. The matching is not guaranteed to be complete. For example,
[CODE]
may return an object whose name is 'PropertyX' and the Outer object's name...

Started Sep 6th, 2017 at 4:00pm by Masterkent
2 621 Last Post Nov 13th, 2018 at 11:46am
By: Masterkent
Normal Topic
Emitters vs Animated Sprites
Hello Smiley
I like to know which of both is faster.
A Emitter with 15 Particles which constantly respawns in a fast rate and a texture size of 256 x 256
Or an looping animated sprite with ...

Started Nov 9th, 2018 at 10:21am by Krull0r
4 342 Last Post Nov 12th, 2018 at 1:20pm
By: Smirftsch
Normal Topic
What could cause all my animated textures to "freeze"?
What could cause all the animated textures in the game "freeze"?
Like a fire would not cast flames but a static flame texture only.

Started Nov 9th, 2018 at 9:12pm by makemeunreal
4 322 Last Post Nov 11th, 2018 at 10:07am
By: Smirftsch
Normal Topic
Issue(?): Zone lighting lights up SpecialLit surfaces.
Zone lighting lights up SpecialLit surfaces.
To recreate:
Create cube, set all textures to Special Lit, add a ZoneInfo, Set ZoneLight.AmbientBrightness to 255, Rebuild all.
Result: Cube...

Started Nov 9th, 2018 at 7:31pm by ExpEM
1 162 Last Post Nov 9th, 2018 at 7:44pm
By: Krull0r
Normal Topic
Issue #64. LoopAnim fails to initiate an animation
Sometimes a call to LoopAnim does not result in playing any animation. Then a subsequent call to FinishAnim may either return the control immediately or initiate an endless waiting for finishing an an...

Started Jun 2nd, 2018 at 2:08pm by Masterkent
9 818 Last Post Nov 5th, 2018 at 5:18pm
By: Masterkent
Normal Topic
Issue #67. UScript bug: accessing a field of a returned struct crashes the game
[CODE]
[CODE]
[dev ConformanceTest: CrashTest - RValueFieldAccess.bat]

Started Nov 5th, 2018 at 2:44pm by Masterkent
0 125 Last Post Nov 5th, 2018 at 2:44pm
By: Masterkent
Normal Topic
Issue #66. Protracted and irrelevant player animations
Animations that could properly match the current behavior of a player can be superseded by gestures and crawling animation, resulting in weirdly looking things described below.
1. Skating.
This an...

Started Jul 8th, 2018 at 12:13pm by Masterkent
1 286 Last Post Oct 15th, 2018 at 3:59pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Idea: Web admin API
I do not know if this is the best place to ask for a change current web admin page.
I realize that this is not the most important thing that can be improved. Probably not many people use this. B...

Started Mar 5th, 2018 at 9:07pm by ArtifexEt
12 1478 Last Post Oct 15th, 2018 at 12:06pm
By: Smirftsch
Pages Pages: 1 [2] 3 4 ... 86
 
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