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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1717
Posts: 17224
Pages Pages: 1 [2] 3 4 ... 87
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Rental servers
Is there a server rental that will let me use the latest 227 versions on a hosted solution? I'm stuck living on the edge of the world and ping is just not playable for anyone not on the west coast of ...

Started Mar 6th, 2019 at 2:59pm by gopostal
1 167 Last Post Mar 6th, 2019 at 7:12pm
By: Rubie
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
5 445 Last Post Feb 18th, 2019 at 3:58pm
By: Hyper
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 183 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 635 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 144 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 282 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
Hot Topic (More than 10 Replies)
[227i/j] Can't have multiple environment-mapped textures on a mesh
Some models I've been porting from Half-Life have (in the original game) some reflective-looking surfaces, similar to the bMeshEnvironmentMap flag in Unreal.
This flag seems not be taking effect...

Started Jan 26th, 2019 at 8:13pm by Gizzy
10 631 Last Post Feb 1st, 2019 at 9:32pm
By: Gizzy
Normal Topic
How can I fix this texture errror?
https://imgur.com/gPIe4oK
How can i fix this?

Started Jan 12th, 2019 at 11:06am by Real1982
6 709 Last Post Jan 15th, 2019 at 10:59pm
By: Hellkeeper
Normal Topic
Any ideas why ClientUpdatePosition is called from PlayerTick?
Synchronization of client-side PlayerPawn with the corresponding server-side PlayerPawn is generally done in two steps:
1) ClientAdjustPosition sets PlayerPawn's Location, Velocity, Physics, Base...

Started Jan 5th, 2019 at 3:44pm by Masterkent
6 506 Last Post Jan 8th, 2019 at 9:31pm
By: .:..:
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 287 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 184 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
3 404 Last Post Dec 24th, 2018 at 4:55pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 4 »
This topic contains 1 attachment
48 8903 Last Post Dec 23rd, 2018 at 10:30pm
By: shoober420
Normal Topic
Trojan in the patch 227i?
Hi guys, i'm new here but an old Unreal lover and an old Oldunreal patch user.
Today I downloaded the patch but Avira has detected a trojan in the file and blocked it. I think it's a false posit...

Started Dec 22nd, 2018 at 2:32pm by Daemonum
4 414 Last Post Dec 23rd, 2018 at 11:40am
By: Smirftsch
Normal Topic
What FPS do you use when playing Unreal?
Iíve always wondered what the correct setting for FPS is when playing Unreal98/UT99. Iíve read many threads on the internet ranging from 60-200. Some claiming that when the FPS is higher than 200, Unr...

Started Dec 9th, 2018 at 4:26pm by shoober420
4 401 Last Post Dec 17th, 2018 at 4:25am
By: shoober420
Normal Topic
More accurate turning when using mouse
The current implementation of PlayerPawn.UpdateRotation permanently discards any fractional part when changing integer values of ViewRotation.Yaw and ViewRotation.Pitch:
[CODE]
so some small amounts of ...

Started Dec 9th, 2018 at 4:49pm by Masterkent
7 494 Last Post Dec 10th, 2018 at 5:45am
By: shoober420
Normal Topic
UnrealLinux.bin segfaults on Debian Stretch 64-bit
I have bought and installed GOG Unreal Gold in PlayOnLinux after which I installed the 227i patch. The game plays from within Wine.
I then tried to run UnrealLinux.bin natively and after installi...

Started Nov 15th, 2018 at 12:42pm by Schoelje
2 341 Last Post Nov 30th, 2018 at 6:53am
By: Smirftsch
Normal Topic
Monster infighting In Unreal?
So I found a really neat trick in Unreal called monster infighting, where two or more monsters fight each other rather then the player

Started Nov 30th, 2018 at 12:40am by redgrape501
1 238 Last Post Nov 30th, 2018 at 1:04am
By: Kajgue
Normal Topic
[Solved] Force Original Unreal FlyBy Intro on launch
I'm personally not a fan of the Na Pali flyby intro sequence, and wish that the original Unreal flyby (map unreal) would play on launch forcefully, eliminating the chance to see the Na Pali flyby. Is ...

Started Nov 27th, 2018 at 6:11am by shoober420
2 277 Last Post Nov 27th, 2018 at 2:10pm
By: shoober420
Very Hot Topic (More than 25 Replies)
Real crouching bug: telefragging when getting up
When restoring the original player's height, PlayerPawn.SetCrouch calls SetLocation(Location):
[CODE]
If the player overlaps with other Pawn, the Pawn may be telefragged by the player. What is the purpo...

Started Dec 1st, 2017 at 11:49am by Masterkent
« Pages 1 2 3 4 »
58 5807 Last Post Nov 16th, 2018 at 8:28pm
By: Masterkent
Pages Pages: 1 [2] 3 4 ... 87
 
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