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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1720
Posts: 17242
Pages Pages: 1 [2] 3 4 ... 87
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Windows 10 User Account Control preventing .inis from loading
I've noticed that players that join my server sometimes fail to load the .ini in their system folder. Someone mentioned that in Windows 10 the .inis are stored somewhere else (user folder?) and UAC is...

Started Mar 24th, 2019 at 8:47pm by Bleeder91[NL]
1 159 Last Post Mar 24th, 2019 at 8:58pm
By: []KAOS[]Casey
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Unreal Gold 2.27i
Hello Guys,
I want to change the difficult in my Unreal Gold coop server.
When I type the 'report' command in the console, this show the following:
So, if you look closely, the last line shows that...

Started Sep 15th, 2014 at 1:33am by SolivaN
2 2405 Last Post Mar 19th, 2019 at 12:41am
By: SolivaN
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Crouch toggle?
Is there a way to make the crouch key work as a toggle?

Started Mar 11th, 2019 at 4:35pm by Deuxsonic
1 211 Last Post Mar 12th, 2019 at 2:47am
By: []KAOS[]Casey
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Texture Oscillator
Is it possible to import UEngine 2's Texture Oscillation tool into 227?

Started Mar 9th, 2019 at 9:59am by makemeunreal
1 215 Last Post Mar 9th, 2019 at 4:09pm
By: SteadZ
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Rental servers
Is there a server rental that will let me use the latest 227 versions on a hosted solution? I'm stuck living on the edge of the world and ping is just not playable for anyone not on the west coast of ...

Started Mar 6th, 2019 at 2:59pm by gopostal
1 222 Last Post Mar 6th, 2019 at 7:12pm
By: Rubie
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 237 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 745 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
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Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 185 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 332 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
Hot Topic (More than 10 Replies)
[227i/j] Can't have multiple environment-mapped textures on a mesh
Some models I've been porting from Half-Life have (in the original game) some reflective-looking surfaces, similar to the bMeshEnvironmentMap flag in Unreal.
This flag seems not be taking effect...

Started Jan 26th, 2019 at 8:13pm by Gizzy
10 751 Last Post Feb 1st, 2019 at 9:32pm
By: Gizzy
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How can I fix this texture errror?
How can i fix this?

Started Jan 12th, 2019 at 11:06am by Real1982
6 800 Last Post Jan 15th, 2019 at 10:59pm
By: Hellkeeper
Normal Topic
Any ideas why ClientUpdatePosition is called from PlayerTick?
Synchronization of client-side PlayerPawn with the corresponding server-side PlayerPawn is generally done in two steps:
1) ClientAdjustPosition sets PlayerPawn's Location, Velocity, Physics, Base...

Started Jan 5th, 2019 at 3:44pm by Masterkent
6 589 Last Post Jan 8th, 2019 at 9:31pm
By: .:..:
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 347 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 230 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
3 499 Last Post Dec 24th, 2018 at 4:55pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 4 »
This topic contains 1 attachment
48 9486 Last Post Dec 23rd, 2018 at 10:30pm
By: shoober420
Normal Topic
Trojan in the patch 227i?
Hi guys, i'm new here but an old Unreal lover and an old Oldunreal patch user.
Today I downloaded the patch but Avira has detected a trojan in the file and blocked it. I think it's a false posit...

Started Dec 22nd, 2018 at 2:32pm by Daemonum
4 513 Last Post Dec 23rd, 2018 at 11:40am
By: Smirftsch
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What FPS do you use when playing Unreal?
Iíve always wondered what the correct setting for FPS is when playing Unreal98/UT99. Iíve read many threads on the internet ranging from 60-200. Some claiming that when the FPS is higher than 200, Unr...

Started Dec 9th, 2018 at 4:26pm by shoober420
4 472 Last Post Dec 17th, 2018 at 4:25am
By: shoober420
Normal Topic
More accurate turning when using mouse
The current implementation of PlayerPawn.UpdateRotation permanently discards any fractional part when changing integer values of ViewRotation.Yaw and ViewRotation.Pitch:
so some small amounts of ...

Started Dec 9th, 2018 at 4:49pm by Masterkent
7 601 Last Post Dec 10th, 2018 at 5:45am
By: shoober420
Normal Topic
UnrealLinux.bin segfaults on Debian Stretch 64-bit
I have bought and installed GOG Unreal Gold in PlayOnLinux after which I installed the 227i patch. The game plays from within Wine.
I then tried to run UnrealLinux.bin natively and after installi...

Started Nov 15th, 2018 at 12:42pm by Schoelje
2 389 Last Post Nov 30th, 2018 at 6:53am
By: Smirftsch
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