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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1724
Posts: 17270
Pages Pages: 1 [2] 3 4 ... 87
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Flyby bug while player is spectator
Checked with version 227i.
Steps to reproduce the problem (I guess it's system-agnostic):
Step 1: Check "Play as Spectator" in the Player Setup menu.
Step 2: Exit the game.
Step 3:...

Started Apr 29th, 2019 at 1:50am by Neon_Knight
1 231 Last Post Apr 29th, 2019 at 10:45am
By: Masterkent
Normal Topic
[227I UnrealEd 2.1] SunLight illuminates all movers with bDynamicLightMover
When using the sun, all movers (with bDynamicLightMover = true) on the map are highlighted by this sun. An additional division into zones does not solve the problem.
[IMAGE]
Test map [227I]: https://d...
Is this a bu

Started Sep 17th, 2018 at 8:49pm by Alien3674
3 463 Last Post Apr 27th, 2019 at 6:52pm
By: Alien3674
Normal Topic
Unreal 227i on Linux Mint 19.1
Hello, long time no see Smiley. First of all you have almost no information in your wiki about running Unreal on modern Linux distributions so I can add some information.
#1 What is fine
First of all,...

Started Apr 15th, 2019 at 7:34pm by azn
2 299 Last Post Apr 16th, 2019 at 6:50pm
By: azn
Normal Topic
Issue #69. Potentially missing call to SetEnemy in state ScriptedPawn.TriggerAlarm
When a ScriptedPawn is in state TriggerAlarm and reaches the target pawn, pursuing the target pawn may be finished by calling Touch
[CODE]
without calling Bump
[CODE]
which is supposed to try to set the reached pawn ...

Started Mar 25th, 2019 at 4:17pm by Masterkent
0 228 Last Post Mar 25th, 2019 at 4:17pm
By: Masterkent
Normal Topic
Windows 10 User Account Control preventing .inis from loading
I've noticed that players that join my server sometimes fail to load the .ini in their system folder. Someone mentioned that in Windows 10 the .inis are stored somewhere else (user folder?) and UAC is...

Started Mar 24th, 2019 at 8:47pm by Bleeder91[NL]
1 182 Last Post Mar 24th, 2019 at 8:58pm
By: []KAOS[]Casey
Normal Topic
Unreal Gold 2.27i
Hello Guys,
I want to change the difficult in my Unreal Gold coop server.
When I type the 'report' command in the console, this show the following:
[CODE]
So, if you look closely, the last line shows that...

Started Sep 15th, 2014 at 1:33am by SolivaN
2 2475 Last Post Mar 19th, 2019 at 12:41am
By: SolivaN
Normal Topic
Crouch toggle?
Is there a way to make the crouch key work as a toggle?

Started Mar 11th, 2019 at 4:35pm by Deuxsonic
1 247 Last Post Mar 12th, 2019 at 2:47am
By: []KAOS[]Casey
Normal Topic
Texture Oscillator
Is it possible to import UEngine 2's Texture Oscillation tool into 227?

Started Mar 9th, 2019 at 9:59am by makemeunreal
1 247 Last Post Mar 9th, 2019 at 4:09pm
By: SteadZ
Normal Topic
Rental servers
Is there a server rental that will let me use the latest 227 versions on a hosted solution? I'm stuck living on the edge of the world and ping is just not playable for anyone not on the west coast of ...

Started Mar 6th, 2019 at 2:59pm by gopostal
1 259 Last Post Mar 6th, 2019 at 7:12pm
By: Rubie
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 286 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 892 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 215 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 372 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
Hot Topic (More than 10 Replies)
[227i/j] Can't have multiple environment-mapped textures on a mesh
Some models I've been porting from Half-Life have (in the original game) some reflective-looking surfaces, similar to the bMeshEnvironmentMap flag in Unreal.
This flag seems not be taking effect...

Started Jan 26th, 2019 at 8:13pm by Gizzy
10 901 Last Post Feb 1st, 2019 at 9:32pm
By: Gizzy
Normal Topic
How can I fix this texture errror?
https://imgur.com/gPIe4oK
How can i fix this?

Started Jan 12th, 2019 at 11:06am by Real1982
6 879 Last Post Jan 15th, 2019 at 10:59pm
By: Hellkeeper
Normal Topic
Any ideas why ClientUpdatePosition is called from PlayerTick?
Synchronization of client-side PlayerPawn with the corresponding server-side PlayerPawn is generally done in two steps:
1) ClientAdjustPosition sets PlayerPawn's Location, Velocity, Physics, Base...

Started Jan 5th, 2019 at 3:44pm by Masterkent
6 655 Last Post Jan 8th, 2019 at 9:31pm
By: .:..:
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 389 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 257 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
3 573 Last Post Dec 24th, 2018 at 4:55pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 4 »
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48 10008 Last Post Dec 23rd, 2018 at 10:30pm
By: shoober420
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