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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1720
Posts: 17242
Pages Pages: 85 86 [87] 
 
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screenflashes
i cant see any "screenflashes" when i get hit (red) or im under water (blue) ... another bug

Started Dec 27th, 2007 at 3:22pm by SweMonkey
2 1600 Last Post Dec 27th, 2007 at 4:01pm
By: SweMonkey
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A Few Bugs
Well, first off, id like to give a big thankyou for the new version. Works great thus far, minor bugs...
- I use window (1024x768) but when i restart the app for any reason, the window doesnt ret...

Started Dec 27th, 2007 at 3:24pm by WunSick
0 1095 Last Post Dec 27th, 2007 at 3:24pm
By: WunSick
Normal Topic
Ignored mouse scrolls
This is not a serious issue at all, but it didn't happen in previous Unreal patches so I figured I'd mention it here.
When I have 227 Unreal in a window and bring it out of focus, but then back i...

Started Dec 27th, 2007 at 12:34am by Smartball
1 1459 Last Post Dec 27th, 2007 at 11:59am
By: Smirftsch
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string spacing errors (update!:fix/problem found!)
Somewhere along the line, the space trailing all deathmodifiers in the array is truncated.
I cannot replicate this with another array, but unrealed reports the modifiers having trailing spaces..<...

Started Dec 27th, 2007 at 3:39am by []KAOS[]Casey (Ex Member)
1 1474 Last Post Dec 27th, 2007 at 8:59am
By: Smirftsch
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Antibot not catching my bot
ok. um. did the cheat detector find my bot?
it's a .u bot. No modified packages. Loads two files, ZPAKX_Loader and ZPAKX_Bot.
[CODE]
Why is this thing looking for DLLs by that name?
And why is it sa...

Started Dec 27th, 2007 at 12:47am by Bane
4 2306 Last Post Dec 27th, 2007 at 1:56am
By: Smirftsch
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[OpenGL] Display curruption after going windowed
Okay, here is my first bug report:
Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 169.25_forceware_winvista_32bit_english_whql (Latest official)...

Started Dec 27th, 2007 at 12:43am by Hyper
4 2404 Last Post Dec 27th, 2007 at 1:21am
By: Smirftsch
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unrealEd2
All the "save selected packages" boxes are checked by default but.. it doesnt save them. Unchecking a box saves it. I just had to reinstall the 227 patch because of that. :X

Started Dec 27th, 2007 at 12:05am by []KAOS[]Casey (Ex Member)
1 1432 Last Post Dec 27th, 2007 at 12:17am
By: Smirftsch
Normal Topic
Issue #70. Engine.Trigger's bTriggerOnceOnly doesn't prevent multiple triggering
In
[CODE]
and
[CODE]
disabling the collision doesn't actually prevent further calls to Touch or TakeDamage. For example, when a damaging projectile touches a TT_Shoot trigger, we may have a call to TakeDamage followe...

Started Apr 26th, 2019 at 9:28am by Masterkent
0 117 Last Post Apr 26th, 2019 at 9:28am
By: Masterkent
Pages Pages: 85 86 [87] 
 
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