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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1720
Posts: 17242
Pages Pages: 83 84 [85] 86 87 
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Hot Topic (More than 10 Replies)
skeletal animation does not play ingame
for some reason skeletal animation does not work ingame, i imported my psa and psk files just fine and i can view them perfectly fine too in ued, however ingame they fail to play at all and the model ...

Started Dec 27th, 2007 at 2:23am by Turboman.
11 2757 Last Post Jan 1st, 2008 at 2:06pm
By: Smirftsch
Normal Topic
Sound & Music problems
Sometimes music behaves wierdly by shutting it down or a song jumps to another state loudly even if it meant to be a smooth state change (last state volume goes slowly down and new state volume goes s...

Started Dec 29th, 2007 at 4:55pm by Skw (Ex Member)
6 1608 Last Post Jan 1st, 2008 at 12:38pm
By: Smirftsch
Normal Topic
Model problems
From the other thread, using this as separate thread:
Also as I said already, try fix that incompatibility with ported beta models if it is possible, like I said before. It maybe has to do with t...

Started Dec 31st, 2007 at 2:29pm by Leo T_C_K
5 1722 Last Post Dec 31st, 2007 at 11:01pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
Ucc.exe logging error
When I compiled one of my mods. Ucc reported
Log: Success - 0 error(s), 134 warnings
Dunno if youve got it in debug mode, but all these warnings were just local variables, not errors.
T...

Started Dec 30th, 2007 at 2:10pm by asgard12000
10 2915 Last Post Dec 31st, 2007 at 8:53pm
By: Pcube - Ex Member
Hot Topic (More than 10 Replies)
[Server Crash] Moved without proper hashing
*** Please pretty please allow me to post large logfiles here. The 5500 limit is way too small for bug reports with server logs ***
I received a notice that my Unreal 227 server crashed. Suddenly...

Started Dec 29th, 2007 at 9:18pm by Hyper
« Pages 1 2 »
21 5389 Last Post Dec 31st, 2007 at 6:37pm
By: Hyper
Normal Topic
Strobe light effect?
I'm messing about in my test server and this may have been covered already but I noticed when you shoot with rifle at any surface a couple times you see a strobe light effect where you have just shot....

Started Dec 31st, 2007 at 5:43pm by NCMinus
2 1117 Last Post Dec 31st, 2007 at 6:06pm
By: NCMinus
Normal Topic
Running bug
I noticed (not only me and I dunno if this has been reported) that when you run and sto running, players moves a little forwads and when playing as 227 on 225 client, it looks like lag and not smooth....

Started Dec 31st, 2007 at 2:17pm by Leo T_C_K
3 1226 Last Post Dec 31st, 2007 at 6:03pm
By: Smirftsch
Normal Topic
Hitboxes?
Not sure if thats what you call them.I had setup a 227 test server out of the box,no uteam,no mods at all.It runs really well and actually seems more stable(no jumpy pings and such) than any other ver...

Started Dec 31st, 2007 at 3:28pm by NCMinus
2 1068 Last Post Dec 31st, 2007 at 4:43pm
By: Leo T_C_K
Normal Topic
Missing footstep sounds
In all human player pawns, when you are not holding any weapon and walk, you don't hear any footstep sounds.
It is becouse their model import lines are missing mesh notify for "Walk" animation.<b...

Started Dec 29th, 2007 at 1:36pm by .:..:
5 1779 Last Post Dec 31st, 2007 at 1:28pm
By: Smirftsch
Normal Topic
Tube portals broken
The portals in the map before Mothership Core are broken, if you use one you always get stuck at the beginning of the portal tube (sometimes also at the end) for around 4-6 seconds.
Happens on 22...

Started Dec 31st, 2007 at 3:47am by wᴩ-wοɩvᴇɴ
6 1977 Last Post Dec 31st, 2007 at 1:20pm
By: Leo T_C_K
Normal Topic
Render version mismatch
It seems the engine gets confused on wich render to load, the 227 patch gives a .u and there's an .utx from the original 220 install. I'm not sure what the .u is at all, I can't load it into unrealed ...

Started Dec 30th, 2007 at 3:04am by []KAOS[]Casey (Ex Member)
9 2405 Last Post Dec 31st, 2007 at 1:16pm
By: Leo T_C_K
Normal Topic
Request (backdoors avoiding)
I have a request to possibly disable executing backdoors at some mods, like gaining admin via picking up a inventory and or through playerclass while doing something(combination of hidden commands ins...

Started Dec 31st, 2007 at 12:34pm by Leo T_C_K
0 735 Last Post Dec 31st, 2007 at 12:34pm
By: Leo T_C_K
Normal Topic
Fly and Ghost bugs
When using Fly or Ghost mode in server, others see you are falling all the time.
That should be fixed in 227.

Started Dec 30th, 2007 at 7:59am by Age
8 2365 Last Post Dec 31st, 2007 at 9:47am
By: Smirftsch
Normal Topic
Strange running problem
Ageukkeli had wierd problems with Unreal 227. Player started to run itself and didn't stop. We tried removing settings and defaulting them but player kept running even with default settings. We checke...

Started Dec 30th, 2007 at 2:47pm by Skw (Ex Member)
1 1069 Last Post Dec 30th, 2007 at 10:08pm
By: Smirftsch
Normal Topic
Nalirabbit scriptwarning problem
Normally nalirabbit has:
Warning: NaliRabbit spirevillage.NaliRabbit12 (Function UnrealShare.NaliRabbit.Evade.PickDestination:000D) Accessed None 'Enemy'
Log: 1 64 68 182 0 5 0
Warning:...

Started Dec 30th, 2007 at 6:28pm by Age
2 1276 Last Post Dec 30th, 2007 at 9:47pm
By: Smirftsch
Hot Topic (More than 10 Replies)
redirect possible bug?
Just installed 227 patch today, got server up and running (also using EDM, calling the UnrealIntegrity227.IntegrityServer from within enhanceddm.ini's mutator list).  Look for server {hLk} 227 Beta un...

Started Dec 29th, 2007 at 3:45am by hLk_Havok
« Pages 1 2 »
20 5679 Last Post Dec 30th, 2007 at 8:09pm
By: 3
Hot Topic (More than 10 Replies)
Skins that should not be masked are masked
[IMAGE]
[IMAGE]
For some reason skins on pawns or inventory always seem to get masked. I checked the style of the mp5 with "get infil_mp5 style" and it returned sty_normal. I've switched between opengl, softwar...

Started Dec 28th, 2007 at 4:37pm by Cookies
« Pages 1 2 »
22 6423 Last Post Dec 30th, 2007 at 4:36pm
By: asgard12000
Hot Topic (More than 10 Replies)
Minor UScript improvements
Class "FootDecal":
[CODE]
can be replaced with (simplifies the process)
[CODE]
Classes "Pawn", "PlayerPawn", "Nali":
[CODE]
to (enables projectiles hit pawns on client side)
[CODE]
Class "UnrealIPlayer":
[CODE]
to (so you hear the message beeping sound even when youre spectating at someone)
[CODE]
Class "PlayerPawn":
Add variables: (makes it possible to get camera location without rec...

Started Dec 27th, 2007 at 9:58pm by .:..:
« Pages 1 2 »
22 6128 Last Post Dec 30th, 2007 at 4:21pm
By: Raven
Normal Topic
Nali-player not working
Just found out that Nali-player is not working. Unreal just changes it to MaleThree.
Also it would be nice if Nali-player would be selectable on menu without any tricks.

Started Dec 29th, 2007 at 6:14pm by Skw (Ex Member)
7 2712 Last Post Dec 30th, 2007 at 3:24pm
By: .:..:
Normal Topic
OpenGL/D3D8 framerate issues
Whatever people type on FrameRateLimit (expect 0 or over 1001), FPS always will be 64, 32 or 16.
<FrameRateLimit> = <FPS>
0 = So fast as your computer can draw frames
over 1001 = So fas...

Started Dec 29th, 2007 at 5:45pm by Skw (Ex Member)
4 1766 Last Post Dec 30th, 2007 at 1:20pm
By: hLk_Havok
Pages Pages: 83 84 [85] 86 87 
 
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