logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1705
Posts: 17197
Pages Pages: [1] 2 3 ... 86
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 21777 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
68 35333 Last Post Oct 12th, 2017 at 11:20am
By: Krull0r
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 16144 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 30455 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 17919 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 62337 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5698 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 130560 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
 Board Topics
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
5 238 Last Post Feb 18th, 2019 at 3:58pm
By: Hyper
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 75 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 379 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 63 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 184 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
Hot Topic (More than 10 Replies)
[227i/j] Can't have multiple environment-mapped textures on a mesh
Some models I've been porting from Half-Life have (in the original game) some reflective-looking surfaces, similar to the bMeshEnvironmentMap flag in Unreal.
This flag seems not be taking effect...

Started Jan 26th, 2019 at 8:13pm by Gizzy
10 488 Last Post Feb 1st, 2019 at 9:32pm
By: Gizzy
Normal Topic
How can I fix this texture errror?
https://imgur.com/gPIe4oK
How can i fix this?

Started Jan 12th, 2019 at 11:06am by Real1982
6 419 Last Post Jan 15th, 2019 at 10:59pm
By: Hellkeeper
Normal Topic
Any ideas why ClientUpdatePosition is called from PlayerTick?
Synchronization of client-side PlayerPawn with the corresponding server-side PlayerPawn is generally done in two steps:
1) ClientAdjustPosition sets PlayerPawn's Location, Velocity, Physics, Base...

Started Jan 5th, 2019 at 3:44pm by Masterkent
6 364 Last Post Jan 8th, 2019 at 9:31pm
By: .:..:
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 197 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 123 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
3 292 Last Post Dec 24th, 2018 at 4:55pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 4 »
This topic contains 1 attachment
48 8218 Last Post Dec 23rd, 2018 at 10:30pm
By: shoober420
Pages Pages: [1] 2 3 ... 86
 
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
 
  ‹ Board Index   Top