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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1718
Posts: 17235
Pages Pages: [1] 2 3 ... 87
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
69 37230 Last Post May 12th, 2019 at 7:42pm
By: Neon_Knight
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 134700 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 22838 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 17447 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 31732 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 18633 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 64777 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5810 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
 Board Topics
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
2 160 Last Post Jun 9th, 2019 at 2:26pm
By: Masterkent
Normal Topic
PlayerCanSeeMe() limited to 1024 UU?
It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOf...

Started Apr 27th, 2019 at 10:50pm by Bleeder91[NL]
3 180 Last Post Jun 9th, 2019 at 8:06am
By: Smirftsch
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
7 571 Last Post Jun 8th, 2019 at 9:39am
By: Masterkent
Normal Topic
Unreal patch 227i keeps crashing.
I have been having this problem with my version of Unreal with patch 227i with Anthology. I have had mostly one crash, but after changing some settings I started getting a new crash. Crash 1: "General...

Started Jun 1st, 2019 at 7:31pm by cRavenSomeCrow
3 150 Last Post Jun 4th, 2019 at 1:18am
By: cRavenSomeCrow
Normal Topic
Movers Blacks
Mover blacks
Has it happened to someone who on some occasions some movers become black? Hi everyone.
Toni-m

Started May 10th, 2019 at 6:04pm by TONI-M
2 211 Last Post May 11th, 2019 at 12:53pm
By: TONI-M
Normal Topic
Issue #71. Waking a sitting Titan up may become impossible
The check for EventInstigator.bIsPlayer in function UnrealI.Titan.Sitting.Trigger doesn't look reasonable and sometimes produces real troubles.
[CODE]
Firstly, it can't reliably work in a network game w...

Started May 8th, 2019 at 11:11am by Masterkent
1 121 Last Post May 8th, 2019 at 3:28pm
By: Smirftsch
Normal Topic
Flyby bug while player is spectator
Checked with version 227i.
Steps to reproduce the problem (I guess it's system-agnostic):
Step 1: Check "Play as Spectator" in the Player Setup menu.
Step 2: Exit the game.
Step 3:...

Started Apr 29th, 2019 at 1:50am by Neon_Knight
1 139 Last Post Apr 29th, 2019 at 10:45am
By: Masterkent
Normal Topic
[227I UnrealEd 2.1] SunLight illuminates all movers with bDynamicLightMover
When using the sun, all movers (with bDynamicLightMover = true) on the map are highlighted by this sun. An additional division into zones does not solve the problem.
[IMAGE]
Test map [227I]: https://d...
Is this a bu

Started Sep 17th, 2018 at 8:49pm by Alien3674
3 325 Last Post Apr 27th, 2019 at 6:52pm
By: Alien3674
Normal Topic
Unreal 227i on Linux Mint 19.1
Hello, long time no see Smiley. First of all you have almost no information in your wiki about running Unreal on modern Linux distributions so I can add some information.
#1 What is fine
First of all,...

Started Apr 15th, 2019 at 7:34pm by azn
2 200 Last Post Apr 16th, 2019 at 6:50pm
By: azn
Normal Topic
Issue #69. Potentially missing call to SetEnemy in state ScriptedPawn.TriggerAlarm
When a ScriptedPawn is in state TriggerAlarm and reaches the target pawn, pursuing the target pawn may be finished by calling Touch
[CODE]
without calling Bump
[CODE]
which is supposed to try to set the reached pawn ...

Started Mar 25th, 2019 at 4:17pm by Masterkent
0 150 Last Post Mar 25th, 2019 at 4:17pm
By: Masterkent
Normal Topic
Windows 10 User Account Control preventing .inis from loading
I've noticed that players that join my server sometimes fail to load the .ini in their system folder. Someone mentioned that in Windows 10 the .inis are stored somewhere else (user folder?) and UAC is...

Started Mar 24th, 2019 at 8:47pm by Bleeder91[NL]
1 132 Last Post Mar 24th, 2019 at 8:58pm
By: []KAOS[]Casey
Normal Topic
Unreal Gold 2.27i
Hello Guys,
I want to change the difficult in my Unreal Gold coop server.
When I type the 'report' command in the console, this show the following:
[CODE]
So, if you look closely, the last line shows that...

Started Sep 15th, 2014 at 1:33am by SolivaN
2 2361 Last Post Mar 19th, 2019 at 12:41am
By: SolivaN
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