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Pages Pages: [1] 2 3 ... 110
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 17 18 19 »
274 144472 Last Post Jan 16th, 2020 at 9:23pm
By: .:..:
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
78 41250 Last Post Oct 3rd, 2019 at 5:03am
By: luke11685
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 24616 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
 Board Topics
Normal Topic
odd mouse movement and key click
Hi all
I just installed last night unreal with the latest (not official patch 227) patch and latest drivers to render unreal. I tried to keybind all my keyboard as I did usually with ut goty unde...

Started Today at 12:03pm by darksonny07
1 33 Last Post Today at 3:14pm
By: Hyper
Hot Topic (More than 10 Replies)
Dynamic lighting + fog bug is back
It looks like the old Dynamic Lighting through fog bug is back. It happens when there are many fast moving dynamic lighting sources through fog. It can be reproduced by firing the aura.tracestinger we...

Started May 24th, 2016 at 1:01pm by Hyper
« Pages 1 2 »
21 4412 Last Post Jan 12th, 2020 at 3:28pm
By: han
Normal Topic
UWebAdmin Problem
Hello, I'm running an unreal server - Tom's Monsterhunt Coop (it's on 227j/42). I'm trying to get the WebAdmin to work correctly. I searched the forums for web admin but came up with nothing, so I'm p...

Started Nov 9th, 2019 at 4:51pm by joeydonbaker
2 134 Last Post Jan 7th, 2020 at 4:03pm
By: .:..:
Normal Topic
Unreal Gold Gog Edition + 227i patch on Linux
Hello,
I installed Unreal Gold  Gog Edition + 227i patch on Linux Ubuntu, it works.
But on Manjaro, I don't know why it keeps crash at start.
This is the log file:
Processors / Cor...

Started Dec 17th, 2019 at 8:54pm by Le Gluon du Net
6 247 Last Post Dec 21st, 2019 at 11:11am
By: Le Gluon du Net
Normal Topic
Enable Shadows, Disable Self-Shadow
Is it possible to enable shadows for objects but disable it for the player?

Started Dec 14th, 2019 at 5:15am by SamVision
8 334 Last Post Dec 19th, 2019 at 10:05pm
By: SamVision
Normal Topic
UnrealED Suggestion. Replaced actors keep properties.
Hello
I have a suggestion for the editor.
UnrealEd allows us to replace actors with others. But if a actor gets replaced, for example a pawn, the difficulty settings and orders need to be ch...

Started Dec 12th, 2019 at 1:04pm by Krull0r
4 189 Last Post Dec 14th, 2019 at 5:22pm
By: .:..:
Normal Topic
[227I] Localized strings structures
Hello.
The localization variable located in the structure cannot be translated in *.int or *.rut files?
[CODE javascript]

Started Dec 9th, 2019 at 1:53am by Alien3674
3 176 Last Post Dec 12th, 2019 at 7:58pm
By: Alien3674
Normal Topic
On-off sound
Hello everybody. I would like to put the sound on the electric grid of the prisons.
This one, however, must be able to be enabled and disabled via a switch.
The sound must always remain acti...

Started Nov 24th, 2019 at 9:47am by TONI-M
2 209 Last Post Nov 25th, 2019 at 11:20am
By: TONI-M
Normal Topic
Critical error fix
Hey uh I've found this error called "Failed to enter Unreal.unr, Can't find Class in fle calss unrealshare.dustancelighting"
I don't know what happened, I was doung some modifcations then all of ...

Started Sep 12th, 2019 at 6:58am by redgrape501
2 339 Last Post Oct 26th, 2019 at 4:08am
By: redgrape501
Normal Topic
227 on Android?
I am wondering with the recent news of the UT 227 patch if there were any plans for an Unralsource port to android devices .  Currently I use DosBox and DeltaTouch for gaming but it would be nice to a...

Started Oct 17th, 2019 at 6:24am by [UDHQ]Jackrabbit
6 499 Last Post Oct 23rd, 2019 at 4:02pm
By: Kajgue
Hot Topic (More than 10 Replies)
Unreal Editor 1 Empty Map when trying to open some maps
When I'm trying to open for example Autoplay.unr map format file extension as one of game maps from Jazz Jackrabbit 3 alpha demo Unreal Editor 1 level scene is blank. Do you know why and how fix and s...

Started Jul 24th, 2019 at 12:26pm by luke11685
11 732 Last Post Sep 3rd, 2019 at 4:44pm
By: luke11685
Normal Topic
[all versions]bTurret=True does not prevent Brute from moving
This has existed since long before the 227 patch, so I'm not sure if it should be changed. However, this is a clear case of the code not doing what it says, so I thought I'd report it. Whether to chan...

Started Jul 30th, 2019 at 2:28pm by Player701
2 237 Last Post Jul 30th, 2019 at 4:14pm
By: Player701
Normal Topic
Bug's that need a fix asap
Hello,
I'm worried about this scriptwarings for a long time now I wonder who can fix them and if they will be fixed ever ?
Warning - can't add biterfish independently from biterfish schools<...

Started Jul 28th, 2019 at 10:53am by Rubie
4 397 Last Post Jul 29th, 2019 at 8:45pm
By: .:..:
Normal Topic
Loaded Cheat
Is it Possible To Add A Loaded Cheat In 227J

Started Jul 1st, 2019 at 12:07am by Nate99
2 410 Last Post Jul 2nd, 2019 at 9:11pm
By: BobIsUnreal
Normal Topic
Game Translation.
I played the maps but I didn't understand what was written in the messages. One day I said to myself and if I translate the maps? It took a whole year. Every evening I finished translating at 11pm. 3 ...

Started Jun 29th, 2019 at 6:58pm by TONI-M
2 448 Last Post Jul 1st, 2019 at 2:17pm
By: TONI-M
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
3 642 Last Post Jun 22nd, 2019 at 8:40am
By: .:..:
Normal Topic
PlayerCanSeeMe() limited to 1024 UU?
It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOf...

Started Apr 27th, 2019 at 10:50pm by Bleeder91[NL]
3 497 Last Post Jun 9th, 2019 at 8:06am
By: Smirftsch
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