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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1723
Posts: 17260
Pages Pages: [1] 2 3 ... 87
 
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 Important Topics
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
69 38576 Last Post May 12th, 2019 at 7:42pm
By: Neon_Knight
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 138204 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 23594 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 18324 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 32760 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 19142 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 66488 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5906 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
 Board Topics
Normal Topic
Unreal Editor 1 Empty Map when trying to open some maps
When I'm trying to open for example Autoplay.unr map format file extension as one of game maps from Jazz Jackrabbit 3 alpha demo Unreal Editor 1 level scene is blank. Do you know why and how fix and s...

Started Jul 24th, 2019 at 12:26pm by luke11685
9 321 Last Post Aug 2nd, 2019 at 11:18am
By: luke11685
Normal Topic
[all versions]bTurret=True does not prevent Brute from moving
This has existed since long before the 227 patch, so I'm not sure if it should be changed. However, this is a clear case of the code not doing what it says, so I thought I'd report it. Whether to chan...

Started Jul 30th, 2019 at 2:28pm by Player701
2 105 Last Post Jul 30th, 2019 at 4:14pm
By: Player701
Normal Topic
Bug's that need a fix asap
Hello,
I'm worried about this scriptwarings for a long time now I wonder who can fix them and if they will be fixed ever ?
Warning - can't add biterfish independently from biterfish schools<...

Started Jul 28th, 2019 at 10:53am by Rubie
4 192 Last Post Jul 29th, 2019 at 8:45pm
By: .:..:
Normal Topic
Loaded Cheat
Is it Possible To Add A Loaded Cheat In 227J

Started Jul 1st, 2019 at 12:07am by Nate99
2 240 Last Post Jul 2nd, 2019 at 9:11pm
By: BobIsUnreal
Normal Topic
Game Translation.
I played the maps but I didn't understand what was written in the messages. One day I said to myself and if I translate the maps? It took a whole year. Every evening I finished translating at 11pm. 3 ...

Started Jun 29th, 2019 at 6:58pm by TONI-M
2 247 Last Post Jul 1st, 2019 at 2:17pm
By: TONI-M
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
3 345 Last Post Jun 22nd, 2019 at 8:40am
By: .:..:
Normal Topic
PlayerCanSeeMe() limited to 1024 UU?
It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOf...

Started Apr 27th, 2019 at 10:50pm by Bleeder91[NL]
3 325 Last Post Jun 9th, 2019 at 8:06am
By: Smirftsch
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
7 763 Last Post Jun 8th, 2019 at 9:39am
By: Masterkent
Normal Topic
Unreal patch 227i keeps crashing.
I have been having this problem with my version of Unreal with patch 227i with Anthology. I have had mostly one crash, but after changing some settings I started getting a new crash. Crash 1: "General...

Started Jun 1st, 2019 at 7:31pm by cRavenSomeCrow
3 289 Last Post Jun 4th, 2019 at 1:18am
By: cRavenSomeCrow
Normal Topic
Movers Blacks
Mover blacks
Has it happened to someone who on some occasions some movers become black? Hi everyone.
Toni-m

Started May 10th, 2019 at 6:04pm by TONI-M
2 368 Last Post May 11th, 2019 at 12:53pm
By: TONI-M
Normal Topic
Issue #71. Waking a sitting Titan up may become impossible
The check for EventInstigator.bIsPlayer in function UnrealI.Titan.Sitting.Trigger doesn't look reasonable and sometimes produces real troubles.
[CODE]
Firstly, it can't reliably work in a network game w...

Started May 8th, 2019 at 11:11am by Masterkent
1 204 Last Post May 8th, 2019 at 3:28pm
By: Smirftsch
Normal Topic
Flyby bug while player is spectator
Checked with version 227i.
Steps to reproduce the problem (I guess it's system-agnostic):
Step 1: Check "Play as Spectator" in the Player Setup menu.
Step 2: Exit the game.
Step 3:...

Started Apr 29th, 2019 at 1:50am by Neon_Knight
1 205 Last Post Apr 29th, 2019 at 10:45am
By: Masterkent
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