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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1694
Posts: 17128
Pages Pages: [1] 2 3 ... 86
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 127542 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 20913 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
68 34210 Last Post Oct 12th, 2017 at 11:20am
By: Krull0r
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 15157 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed:†...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 29345 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 17339 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 60504 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5534 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
 Board Topics
Normal Topic
More accurate turning when using mouse
The current implementation of PlayerPawn.UpdateRotation permanently discards any fractional part when changing integer values of ViewRotation.Yaw and ViewRotation.Pitch:
[CODE]
so some small amounts of ...

Started Dec 9th, 2018 at 4:49pm by Masterkent
7 148 Last Post Dec 10th, 2018 at 5:45am
By: shoober420
Normal Topic
What FPS do you use when playing Unreal?
Iíve always wondered what the correct setting for FPS is when playing Unreal98/UT99. Iíve read many threads on the internet ranging from 60-200. Some claiming that when the FPS is higher than 200, Unr...

Started Dec 9th, 2018 at 4:26pm by shoober420
2 64 Last Post Dec 9th, 2018 at 10:57pm
By: shoober420
Normal Topic
UnrealLinux.bin segfaults on Debian Stretch 64-bit
I have bought and installed GOG Unreal Gold in PlayOnLinux after which I installed the 227i patch. The game plays from within Wine.
I then tried to run UnrealLinux.bin natively and after installi...

Started Nov 15th, 2018 at 12:42pm by Schoelje
2 161 Last Post Nov 30th, 2018 at 6:53am
By: Smirftsch
Normal Topic
Monster infighting In Unreal?
So I found a really neat trick in Unreal called monster infighting, where two or more monsters fight each other rather then the player

Started Nov 30th, 2018 at 12:40am by redgrape501
1 82 Last Post Nov 30th, 2018 at 1:04am
By: Kajgue
Normal Topic
Forwarding non-replicated user-level commands: ActivateInventoryItem, BehindView, GetWeapon
There are three commands that are not automatically replicated from a client to a server and sometimes cannot function well when executed client-side:
1. ActivateInventoryItem - does not work at ...

Started Nov 27th, 2018 at 10:45am by Masterkent
2 106 Last Post Nov 29th, 2018 at 10:12am
By: Masterkent
Normal Topic
[Solved] Force Original Unreal FlyBy Intro on launch
I'm personally not a fan of the Na Pali flyby intro sequence, and wish that the original Unreal flyby (map unreal) would play on launch forcefully, eliminating the chance to see the Na Pali flyby. Is ...

Started Nov 27th, 2018 at 6:11am by shoober420
2 98 Last Post Nov 27th, 2018 at 2:10pm
By: shoober420
Very Hot Topic (More than 25 Replies)
[227j_35] FrameRateLimit cvar for XOpenGL
Could someone please add the "FrameRateLimit" cvar for the new XOpenGL render? I don't use VSync in any games because of input lag.

Started Apr 16th, 2016 at 8:27pm by shoober420
« Pages 1 2 3 »
This topic contains 1 attachment
41 7028 Last Post Nov 27th, 2018 at 4:55am
By: shoober420
Very Hot Topic (More than 25 Replies)
Real crouching bug: telefragging when getting up
When restoring the original player's height, PlayerPawn.SetCrouch calls SetLocation(Location):
[CODE]
If the player overlaps with other Pawn, the Pawn may be telefragged by the player. What is the purpo...

Started Dec 1st, 2017 at 11:49am by Masterkent
« Pages 1 2 3 4 »
58 4085 Last Post Nov 16th, 2018 at 8:28pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
RTNP: Inside UMS Prometheus
So I should of posted this ages ago but I forgot/lazy
I'm not sure if this is a bug with RTNP or 227h or what (I hadn't played RTNP previously to know) but I had real difficulty with the part whe...

Started Feb 6th, 2012 at 6:42am by Awergh
« Pages 1 2 3 4 »
56 68514 Last Post Nov 16th, 2018 at 5:45pm
By: 3dge
Normal Topic
Finding an object by full name
Core.Object has function
[CODE]
which finds an object matching ObjectName. The matching is not guaranteed to be complete. For example,
[CODE]
may return an object whose name is 'PropertyX' and the Outer object's name...

Started Sep 6th, 2017 at 4:00pm by Masterkent
2 516 Last Post Nov 13th, 2018 at 11:46am
By: Masterkent
Normal Topic
Emitters vs Animated Sprites
Hello Smiley
I like to know which of both is faster.
A Emitter with 15 Particles which constantly respawns in a fast rate and a texture size of 256 x 256
Or an looping animated sprite with ...

Started Nov 9th, 2018 at 10:21am by Krull0r
4 231 Last Post Nov 12th, 2018 at 1:20pm
By: Smirftsch
Normal Topic
What could cause all my animated textures to "freeze"?
What could cause all the animated textures in the game "freeze"?
Like a fire would not cast flames but a static flame texture only.

Started Nov 9th, 2018 at 9:12pm by makemeunreal
4 205 Last Post Nov 11th, 2018 at 10:07am
By: Smirftsch
Pages Pages: [1] 2 3 ... 86
 
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