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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1711
Posts: 17210
Pages Pages: [1] 2 3 ... 86
 
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 Important Topics
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 22233 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 »
68 36038 Last Post Oct 12th, 2017 at 11:20am
By: Krull0r
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 16654 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 30979 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 18226 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 63456 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5734 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
260 132361 Last Post Nov 18th, 2018 at 7:58pm
By: Tribal
 Board Topics
Normal Topic
Unreal 227i on Linux Mint 19.1
Hello, long time no see Smiley. First of all you have almost no information in your wiki about running Unreal on modern Linux distributions so I can add some information.
#1 What is fine
First of all,...

Started Apr 15th, 2019 at 7:34pm by azn
2 102 Last Post Apr 16th, 2019 at 6:50pm
By: azn
Normal Topic
Issue #69. Potentially missing call to SetEnemy in state ScriptedPawn.TriggerAlarm
When a ScriptedPawn is in state TriggerAlarm and reaches the target pawn, pursuing the target pawn may be finished by calling Touch
[CODE]
without calling Bump
[CODE]
which is supposed to try to set the reached pawn ...

Started Mar 25th, 2019 at 4:17pm by Masterkent
0 103 Last Post Mar 25th, 2019 at 4:17pm
By: Masterkent
Normal Topic
Windows 10 User Account Control preventing .inis from loading
I've noticed that players that join my server sometimes fail to load the .ini in their system folder. Someone mentioned that in Windows 10 the .inis are stored somewhere else (user folder?) and UAC is...

Started Mar 24th, 2019 at 8:47pm by Bleeder91[NL]
1 86 Last Post Mar 24th, 2019 at 8:58pm
By: []KAOS[]Casey
Normal Topic
Unreal Gold 2.27i
Hello Guys,
I want to change the difficult in my Unreal Gold coop server.
When I type the 'report' command in the console, this show the following:
[CODE]
So, if you look closely, the last line shows that...

Started Sep 15th, 2014 at 1:33am by SolivaN
2 2249 Last Post Mar 19th, 2019 at 12:41am
By: SolivaN
Normal Topic
Crouch toggle?
Is there a way to make the crouch key work as a toggle?

Started Mar 11th, 2019 at 4:35pm by Deuxsonic
1 128 Last Post Mar 12th, 2019 at 2:47am
By: []KAOS[]Casey
Normal Topic
Texture Oscillator
Is it possible to import UEngine 2's Texture Oscillation tool into 227?

Started Mar 9th, 2019 at 9:59am by makemeunreal
1 127 Last Post Mar 9th, 2019 at 4:09pm
By: SteadZ
Normal Topic
Rental servers
Is there a server rental that will let me use the latest 227 versions on a hosted solution? I'm stuck living on the edge of the world and ping is just not playable for anyone not on the west coast of ...

Started Mar 6th, 2019 at 2:59pm by gopostal
1 137 Last Post Mar 6th, 2019 at 7:12pm
By: Rubie
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
5 399 Last Post Feb 18th, 2019 at 3:58pm
By: Hyper
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 156 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 578 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 129 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 260 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
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