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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1726
Posts: 17289
Pages Pages: [1] 2 3 ... 87
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
266 140955 Last Post Nov 12th, 2019 at 7:55am
By: Krull0r
Sticky Topic
227i found and fixed bugs
"Reconnect" didn't work correctly anymore. At least nothing critical although annoying.

Started Nov 12th, 2012 at 9:32pm by Smirftsch
« Pages 1 2 3 4 5 6 »
78 40193 Last Post Oct 3rd, 2019 at 5:03am
By: luke11685
Sticky Topic
Thx for helping me in this project
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible).
Please forgive me and gimm...

Started Jan 3rd, 2008 at 1:44am by Smirftsch
« Pages 1 2 »
29 24146 Last Post Aug 9th, 2018 at 6:21pm
By: []KAOS[]Casey
Sticky Topic
Some words about 227 (and static meshes)
This is some information about coming 227g.
I noticed this "problem" already with some of the testers, so to avoid that this "wrong idea" about 227g becomes a common mistake, here some words.<br ...

Started Nov 7th, 2010 at 8:23pm by Smirftsch
« Pages 1 2 3 »
42 19077 Last Post Nov 17th, 2013 at 4:41am
By: Sly.
Sticky Topic
227h found and fixed bugs
There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley
Fixed: ...

Started Aug 26th, 2011 at 6:43am by Smirftsch
« Pages 1 2 3 4 »
49 33491 Last Post Nov 12th, 2012 at 9:03pm
By: Smirftsch
Sticky Topic
227g found and fixed bugs
Fixed OpenGL doesn't reset gamma correctly on some system.

Started Apr 6th, 2011 at 10:45am by Smirftsch
« Pages 1 2 »
22 19546 Last Post Jun 15th, 2011 at 10:52am
By: vman
Sticky Topic
227f found and fixed bugs
bleeding was fixed by casey

Started Jun 1st, 2009 at 4:17pm by Smirftsch
« Pages 1 2 ... 6 7 8 »
105 67791 Last Post Apr 5th, 2011 at 2:25pm
By: Hellkeeper
Sticky Topic
Posting Rules, ReadMe & Read the FAQ first!
This section is for 227 development only.
The current patch is 227i.
Because of the many fixes, the hundreds of changes and many different additional work from friends and Oldunreal members ...

Started Sep 28th, 2008 at 7:25am by Smirftsch
1 5996 Last Post May 25th, 2009 at 1:53pm
By: Smirftsch
 Board Topics
Normal Topic
UWebAdmin Problem
Hello, I'm running an unreal server - Tom's Monsterhunt Coop (it's on 227j/42). I'm trying to get the WebAdmin to work correctly. I searched the forums for web admin but came up with nothing, so I'm p...

Started Nov 9th, 2019 at 4:51pm by joeydonbaker
0 48 Last Post Nov 9th, 2019 at 4:51pm
By: joeydonbaker
Normal Topic
Critical error fix
Hey uh I've found this error called "Failed to enter Unreal.unr, Can't find Class in fle calss unrealshare.dustancelighting"
I don't know what happened, I was doung some modifcations then all of ...

Started Sep 12th, 2019 at 6:58am by redgrape501
2 268 Last Post Oct 26th, 2019 at 4:08am
By: redgrape501
Normal Topic
227 on Android?
I am wondering with the recent news of the UT 227 patch if there were any plans for an Unralsource port to android devices .  Currently I use DosBox and DeltaTouch for gaming but it would be nice to a...

Started Oct 17th, 2019 at 6:24am by [UDHQ]Jackrabbit
6 301 Last Post Oct 23rd, 2019 at 4:02pm
By: Kajgue
Hot Topic (More than 10 Replies)
Unreal DirectX 10 and 11 support
http://kentie.net/article/d3d10drv/index.htm
http://kentie.net/article/d3d11drv/index.htm
Maybe something for Unreal 227 inclusion? (Or at least allow it in the package-check-signatures so y...

Started May 19th, 2010 at 10:59am by Hyper
13 7451 Last Post Sep 25th, 2019 at 7:41pm
By: luke11685
Hot Topic (More than 10 Replies)
Unreal Editor 1 Empty Map when trying to open some maps
When I'm trying to open for example Autoplay.unr map format file extension as one of game maps from Jazz Jackrabbit 3 alpha demo Unreal Editor 1 level scene is blank. Do you know why and how fix and s...

Started Jul 24th, 2019 at 12:26pm by luke11685
11 597 Last Post Sep 3rd, 2019 at 4:44pm
By: luke11685
Normal Topic
[all versions]bTurret=True does not prevent Brute from moving
This has existed since long before the 227 patch, so I'm not sure if it should be changed. However, this is a clear case of the code not doing what it says, so I thought I'd report it. Whether to chan...

Started Jul 30th, 2019 at 2:28pm by Player701
2 191 Last Post Jul 30th, 2019 at 4:14pm
By: Player701
Normal Topic
Bug's that need a fix asap
Hello,
I'm worried about this scriptwarings for a long time now I wonder who can fix them and if they will be fixed ever ?
Warning - can't add biterfish independently from biterfish schools<...

Started Jul 28th, 2019 at 10:53am by Rubie
4 323 Last Post Jul 29th, 2019 at 8:45pm
By: .:..:
Normal Topic
Loaded Cheat
Is it Possible To Add A Loaded Cheat In 227J

Started Jul 1st, 2019 at 12:07am by Nate99
2 325 Last Post Jul 2nd, 2019 at 9:11pm
By: BobIsUnreal
Normal Topic
Game Translation.
I played the maps but I didn't understand what was written in the messages. One day I said to myself and if I translate the maps? It took a whole year. Every evening I finished translating at 11pm. 3 ...

Started Jun 29th, 2019 at 6:58pm by TONI-M
2 361 Last Post Jul 1st, 2019 at 2:17pm
By: TONI-M
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
3 463 Last Post Jun 22nd, 2019 at 8:40am
By: .:..:
Normal Topic
PlayerCanSeeMe() limited to 1024 UU?
It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOf...

Started Apr 27th, 2019 at 10:50pm by Bleeder91[NL]
3 418 Last Post Jun 9th, 2019 at 8:06am
By: Smirftsch
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
7 903 Last Post Jun 8th, 2019 at 9:39am
By: Masterkent
Pages Pages: [1] 2 3 ... 87
 
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