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OpenGL & D3D for Unreal & UnrealTournament OpenGL & D3D for Unreal & UnrealTournament
Questions, Tips&Tricks for the special patches
(Moderators: Smirftsch, han)
Topics: 128
Posts: 1108
Pages Pages: 1 2 [3] 4 5 ... 7
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Nvidia\Creative Drivers for TNT2
I was sorting through my old disks when I came across the drivers for my old NVidia TNT-2 Drivers
I remember using these in glide mode (I might have been running a wrapper, but I don't remember)<...

Started Jul 23rd, 2008 at 1:34pm by MarkDavidoff
3 3786 Last Post Jul 31st, 2008 at 10:48pm
By: Turboman.
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whats this ?
why the square on the floor?

Started Jul 24th, 2008 at 7:59pm by secondattempt
6 4184 Last Post Jul 26th, 2008 at 2:31pm
By: secondattempt
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More mirror reflection
Would be nice if i can set mirror reflection amount from somewhere like Game settings, Display or somewhere in driver in advanced options. Normally it's 4 or 3 i don't remember.

Started Jun 22nd, 2008 at 2:13pm by Age
1 2780 Last Post Jun 28th, 2008 at 5:32pm
By: Chaos13
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Texture atlas
Are atlases used in UT? Read in Urban Terror forums that by putting lightmaps in atlases some ppl experience up to 30fps gains.
For those who don't know: if you have 16 * 64 x 64 textures you can...

Started May 24th, 2008 at 11:43pm by 0 Kelvin (Ex Member)
0 2006 Last Post May 24th, 2008 at 11:43pm
By: 0 Kelvin - Ex Member
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RModing in OpenGL and D3D8
Could you add those Render Modes that are in D3D to OpenGL and D3D8?
Bug: RMode 2 - 4 are doing same than RMode 6.
Also could you fix RMode 13 - 15? Those are changing resolution.

Started Feb 11th, 2008 at 2:51pm by Age
4 3855 Last Post Apr 19th, 2008 at 6:41am
By: Age
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[opengl] flickering lights
The screen looks like its tearing apart when the screen flashes due to flickering lights or lightning or something similar.  I don't get this using the dx renderer and I've had it before using opengl ...

Started Apr 10th, 2008 at 11:55am by Flunders
2 3309 Last Post Apr 10th, 2008 at 2:33pm
By: Flunders
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OpenGL rendering error
Is there a way to avoid this very odd crash that occurs quite often when using OpenGL rendering? The error message is:
And also, I have noticed that OpenGL makes some old SkyBoxes not working (sp...

Started Feb 21st, 2008 at 3:20pm by GreatEmerald
2 2751 Last Post Feb 22nd, 2008 at 4:31pm
By: GreatEmerald
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OpenGL update?
The OpenGL renderer on this site seems to be newer and more functional than OMP uses now:
Shouldn't OMP be updated with that one? And maybe there i...

Started Feb 20th, 2008 at 4:23pm by GreatEmerald
1 5213 Last Post Feb 21st, 2008 at 9:55pm
By: Smirftsch
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OpenGL rendering questions
I have installed the OMP patch for UT, and I have some things to ask and note:
First, OpenGL - it's good, somewhat faster and all, but somehow there are some problems with it - even when I launch...

Started Feb 3rd, 2008 at 9:40am by GreatEmerald
0 1864 Last Post Feb 3rd, 2008 at 9:40am
By: GreatEmerald
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D3d8 More mirroring
I like if you add an ability to change mirrored surfaces "amount" in d3d8
Hard to explain: If you look at mirror, theres not infinite "mirroring", only 2 "mirror copies". Like if people can chang...

Started Feb 2nd, 2008 at 7:01pm by Age
2 2360 Last Post Feb 3rd, 2008 at 8:05am
By: Age
Hot Topic (More than 10 Replies)
Glide Rendering
I've been testing Glide Wrappers and realizing that Glide REALLY rocks, it is the best 3D rendering by far, only it seems the speed and glitches in the wrappers out there don't make their use a great ...

Started Nov 8th, 2005 at 4:18pm by UnLeaded
10 10409 Last Post Sep 2nd, 2007 at 11:58am
By: Turboman.
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Feature request (for S3TC textures)
After using the updated high resolution S3TC textures, I noticed an issue with detail textures.
The updated S3TC texture packs have textures that are so high in resolution that they don't need detail t...

Started Jun 13th, 2007 at 4:03pm by David_OSU
9 5731 Last Post Aug 29th, 2007 at 4:54pm
By: sopa_de_letras - Ex Member
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opengl problems
Client Version 226f
hey all was wondering how i can solve a couple of probs:
firstly: for some reason opengl version seams to work fin in my unreal when i tried ot update it to 2.1.0...

Started Jul 29th, 2007 at 3:38pm by hell
1 2512 Last Post Jul 29th, 2007 at 5:47pm
By: Smirftsch
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decal problem
I have unreal gold, with the latest patch. The textures don't look all that great, but that not the biggest problem. I don't have any decals. Even when i enable them in the preferences menu, they stil...

Started Nov 26th, 2002 at 11:48pm by prozack
2 3638 Last Post May 23rd, 2007 at 9:27am
By: Smirftsch
Hot Topic (More than 10 Replies)
OpenGL fails to load
When I try to configure the OpenGL driver I get a message saying that it failed to load, and obviously, when I try to use it anyway it crashes.
This is a fresh Unreal install, patched with 226, t...

Started Oct 15th, 2006 at 12:30pm by Wolven
« Pages 1 2 »
15 13063 Last Post Mar 23rd, 2007 at 4:57am
By: wᴩ-wοɩvᴇɴ
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Help! No wall s3tc textures
I have downloaded S3tc texture pack for Unreal tournament (all 4 packs) and only some of then are applied on maps. The rest of them are still low-res (all walls are low-res)

Started Jan 27th, 2007 at 10:31am by Wastelander0101
2 2841 Last Post Jan 27th, 2007 at 5:35pm
By: DieHard SCWS
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OpenGL settings for the best visual
Whats the best settings for the best look of Unreal/UT for ATI Radeon 9000? It's my current .ini:

Started Dec 19th, 2006 at 12:08pm by Nali
6 8580 Last Post Dec 25th, 2006 at 12:40pm
By: Nali
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Help with OMP 224-V0-2 patch!
After i installed it i cant play Unreal and whenever i click the icons of Unreal it displays this message.
"Unreal.exe-Entry Point Not Found
The procedure entry point

Started Nov 10th, 2006 at 12:59am by Predalienator
2 3788 Last Post Nov 11th, 2006 at 11:21pm
By: Predalienator
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Black Banding on Flickering Lights
First off let me say, fantastic work on breathing a little more life into Unreal.
Now for my problem, I am getting black banding on any area that has fast flickering lights, everything else seems...

Started Dec 16th, 2005 at 5:55pm by Nexorcist
7 4862 Last Post Feb 17th, 2006 at 10:41pm
By: HbG
Hot Topic (More than 10 Replies)
Current OpenGL feedback from the multimedia patch
Really smooth in gold, still the same hitches in 224 (but less), and the getResolution() function works again in Win9X Smiley
What I always hated was my dark monitor, because linear gamma-correction...

Started Jun 2nd, 2005 at 1:46pm by TCP_Wolf
« Pages 1 2 »
17 9526 Last Post Feb 17th, 2006 at 10:38pm
By: HbG
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