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Pages Pages: 1 2 [3] 4 5 ... 12
 
Subject / Started By Replies Views Last Post Sort (Z-A)
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Question about pixelated texture map
It has came to my notice that in every renderer Unreal has, with the exception of Glide (or rather, a Glide wrapper), this certain pixelation remains the game no matter what (for me, with this texture...

Started Jul 22nd, 2009 at 12:07am by Wester547
2 4284 Last Post Jul 25th, 2009 at 1:21pm
By: .:..:
Hot Topic (More than 10 Replies)
some Unreal OpenGL commands?
I decided to join this forum after checking stuff over the past week. Hi everyone!
OK, I went through all my notes and all the commands for OpenGL in Unreal (and UT for that matter) and I'm still...

Started Apr 29th, 2009 at 3:46am by Skaarj Master
« Pages 1 2 »
21 13827 Last Post Jun 30th, 2009 at 2:24pm
By: Masterman
Normal Topic
d3d9 masked textures
if you use enbseries for shader model 3.0 then u get the masked texture problem
you can fixs thet problem by doing this
open preferences,then open d3d9 properies and then put masked texture ...

Started Feb 23rd, 2009 at 7:52am by NaliSlayer
0 2322 Last Post Feb 23rd, 2009 at 7:52am
By: NaliSlayer
Normal Topic
Bump, HDR, Bloom, etc - its already possible in U!
Im old UT/TO player, and just want inform about amasing piece of work, which can add many new effects in UE1 games.
One russian programmer bring this, and more to life!
Here his page: http:/...

Started Jan 26th, 2009 at 7:52am by -Zlodey-
4 7675 Last Post Jan 27th, 2009 at 3:31pm
By: -Zlodey-
Hot Topic (More than 10 Replies)
Bugged coronas under Gold (Now has screenshots!)
In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are f...

Started Nov 25th, 2006 at 12:21am by TheEmperorStalwartUK (Ex Member)
« Pages 1 2 »
18 13603 Last Post Oct 22nd, 2008 at 8:28pm
By: Chaos13
Hot Topic (More than 10 Replies)
Bugged coronas under Gold (Now has screenshots!)
In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are f...

Started Nov 25th, 2006 at 12:21am by TheEmperorStalwartUK (Ex Member)
« Pages 1 2 »
18 13603 Last Post Oct 22nd, 2008 at 8:28pm
By: Chaos13
Normal Topic
Nvidia\Creative Drivers for TNT2
I was sorting through my old disks when I came across the drivers for my old NVidia TNT-2 Drivers
I remember using these in glide mode (I might have been running a wrapper, but I don't remember)<...

Started Jul 23rd, 2008 at 1:34pm by MarkDavidoff
3 3966 Last Post Jul 31st, 2008 at 10:48pm
By: Turboman.
Normal Topic
Nvidia\Creative Drivers for TNT2
I was sorting through my old disks when I came across the drivers for my old NVidia TNT-2 Drivers
I remember using these in glide mode (I might have been running a wrapper, but I don't remember)<...

Started Jul 23rd, 2008 at 1:34pm by MarkDavidoff
3 3966 Last Post Jul 31st, 2008 at 10:48pm
By: Turboman.
Normal Topic
whats this ?
Ubuntu
227e
openGL
http://nightmare.endoftheinternet.org/Unreal/Shot0001.jpg
why the square on the floor?
l8r

Started Jul 24th, 2008 at 7:59pm by secondattempt
6 4439 Last Post Jul 26th, 2008 at 2:31pm
By: secondattempt
Normal Topic
whats this ?
Ubuntu
227e
openGL
http://nightmare.endoftheinternet.org/Unreal/Shot0001.jpg
why the square on the floor?
l8r

Started Jul 24th, 2008 at 7:59pm by secondattempt
6 4439 Last Post Jul 26th, 2008 at 2:31pm
By: secondattempt
Normal Topic
More mirror reflection
Would be nice if i can set mirror reflection amount from somewhere like Game settings, Display or somewhere in driver in advanced options. Normally it's 4 or 3 i don't remember.

Started Jun 22nd, 2008 at 2:13pm by Age
1 2890 Last Post Jun 28th, 2008 at 5:32pm
By: Chaos13
Normal Topic
More mirror reflection
Would be nice if i can set mirror reflection amount from somewhere like Game settings, Display or somewhere in driver in advanced options. Normally it's 4 or 3 i don't remember.

Started Jun 22nd, 2008 at 2:13pm by Age
1 2890 Last Post Jun 28th, 2008 at 5:32pm
By: Chaos13
Normal Topic
Texture atlas
Are atlases used in UT? Read in Urban Terror forums that by putting lightmaps in atlases some ppl experience up to 30fps gains.
For those who don't know: if you have 16 * 64 x 64 textures you can...

Started May 24th, 2008 at 11:43pm by 0 Kelvin (Ex Member)
0 2085 Last Post May 24th, 2008 at 11:43pm
By: 0 Kelvin - Ex Member
Normal Topic
Texture atlas
Are atlases used in UT? Read in Urban Terror forums that by putting lightmaps in atlases some ppl experience up to 30fps gains.
For those who don't know: if you have 16 * 64 x 64 textures you can...

Started May 24th, 2008 at 11:43pm by 0 Kelvin (Ex Member)
0 2085 Last Post May 24th, 2008 at 11:43pm
By: 0 Kelvin - Ex Member
Normal Topic
RModing in OpenGL and D3D8
Could you add those Render Modes that are in D3D to OpenGL and D3D8?
Bug: RMode 2 - 4 are doing same than RMode 6.
Also could you fix RMode 13 - 15? Those are changing resolution.

Started Feb 11th, 2008 at 2:51pm by Age
4 4089 Last Post Apr 19th, 2008 at 6:41am
By: Age
Normal Topic
RModing in OpenGL and D3D8
Could you add those Render Modes that are in D3D to OpenGL and D3D8?
Bug: RMode 2 - 4 are doing same than RMode 6.
Also could you fix RMode 13 - 15? Those are changing resolution.

Started Feb 11th, 2008 at 2:51pm by Age
4 4089 Last Post Apr 19th, 2008 at 6:41am
By: Age
Normal Topic
[opengl] flickering lights
The screen looks like its tearing apart when the screen flashes due to flickering lights or lightning or something similar.  I don't get this using the dx renderer and I've had it before using opengl ...

Started Apr 10th, 2008 at 11:55am by Flunders
2 3432 Last Post Apr 10th, 2008 at 2:33pm
By: Flunders
Normal Topic
[opengl] flickering lights
The screen looks like its tearing apart when the screen flashes due to flickering lights or lightning or something similar.  I don't get this using the dx renderer and I've had it before using opengl ...

Started Apr 10th, 2008 at 11:55am by Flunders
2 3432 Last Post Apr 10th, 2008 at 2:33pm
By: Flunders
Normal Topic
OpenGL rendering error
Is there a way to avoid this very odd crash that occurs quite often when using OpenGL rendering? The error message is:
[CODE]
And also, I have noticed that OpenGL makes some old SkyBoxes not working (sp...

Started Feb 21st, 2008 at 3:20pm by GreatEmerald
2 2912 Last Post Feb 22nd, 2008 at 4:31pm
By: GreatEmerald
Normal Topic
OpenGL rendering error
Is there a way to avoid this very odd crash that occurs quite often when using OpenGL rendering? The error message is:
[CODE]
And also, I have noticed that OpenGL makes some old SkyBoxes not working (sp...

Started Feb 21st, 2008 at 3:20pm by GreatEmerald
2 2912 Last Post Feb 22nd, 2008 at 4:31pm
By: GreatEmerald
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