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Pages Pages: 1 [2] 3 4 ... 12
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Unreal Anthology D3D renderer version
Simple question: the UA D3D renderer is more or less recent than the "2001 UT 4.32 porting by oldunreal" version?

Started Mar 20th, 2015 at 7:17pm by lowenz
5 2754 Last Post Jul 15th, 2015 at 9:03pm
By: Dr.Flay™
Normal Topic
OpenGL graphics glitch
https://drive.google.com/file/d/0B1URcZnhifwbd0ktYTFUMGlXaUE/view?usp=sharing
Here is a glitch I encountered using the OpenGL renderer. The energy-field effect from picking up a shieldbelt is opa...

Started Dec 22nd, 2014 at 4:16am by Amaroq Clearwater
2 2117 Last Post Dec 22nd, 2014 at 8:42pm
By: Amaroq Clearwater
Normal Topic
OpenGL gamma/brightness correction
Is there a way to get how much exactly is OpenGL changing the screen gamma/brightness during play? These changes are not reflected in screenshots and videos, and that's rather annoying because things ...

Started Aug 28th, 2014 at 9:16pm by GreatEmerald
2 1961 Last Post Aug 29th, 2014 at 5:31pm
By: GreatEmerald
Normal Topic
How do I configure my graphic driver?
Hello
I wonder what options I enabled in advanced options in my driver OpenGL.?
There are not many options and that is what makes each one.
I have an Nvidia GeForce 7600 GT. How should ...

Started Mar 9th, 2009 at 7:48pm by Toni
9 8388 Last Post Jan 4th, 2013 at 2:50pm
By: sn260591
Very Hot Topic (More than 25 Replies)
Bump mapping support?
Is there gonna be bump mapping support and shadowing support for unreal on higher end PC's with gfx cards i.e. geforce 6600+ ?

Started Mar 26th, 2008 at 5:05pm by hell
« Pages 1 2 3 4 »
55 36387 Last Post Oct 24th, 2012 at 11:50am
By: hogsy
Very Hot Topic (More than 25 Replies)
Bump mapping support?
Is there gonna be bump mapping support and shadowing support for unreal on higher end PC's with gfx cards i.e. geforce 6600+ ?

Started Mar 26th, 2008 at 5:05pm by hell
« Pages 1 2 3 4 »
55 36387 Last Post Oct 24th, 2012 at 11:50am
By: hogsy
Normal Topic
WebGL?
Hey all, just found this board. Had assumed Unreal was long gone, thank god for you!
So my first question, seeing as how there is a GL push, anyone porting the engine to WebGL? Such that you coul...

Started May 7th, 2012 at 4:15am by DaveA
7 4798 Last Post May 10th, 2012 at 9:42am
By: Smirftsch
Normal Topic
ZRangeHack question
Hi there,
I just wanted to ask if there's any other known issue with the custom renderers ZRangeHack property set to False besides:
- having that HUD overlapping by the Redeemer and Flak;<br...

Started Mar 14th, 2012 at 1:12pm by Feralidragon
2 3196 Last Post Mar 15th, 2012 at 1:38pm
By: Feralidragon
Normal Topic
Line video bug
what is this ?
sometimes you can see it better sometimes not
172506Naamloos.png
Undecided

Started Feb 22nd, 2012 at 7:55pm by niels
7 3557 Last Post Feb 25th, 2012 at 12:33pm
By: medor
Very Hot Topic (More than 25 Replies)
utglr site down?
http://cwdohnal.home.mindspring.com/utglr/ says it's exceeded its monthly bandwidth, but it's only the 7th day of this month. Anyone know of an updated mirror or some other place where the latest buil...

Started Apr 7th, 2009 at 6:44pm by HunterZ
« Pages 1 2 »
29 21375 Last Post Aug 3rd, 2011 at 10:30pm
By: Laurie the Deepminded
Normal Topic
OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
I'v tried the new drivers (.6), and they work fine. I was curious after the performance, and I discovered this: the newer (.6) drives work a little bit slower than the older (.5)  drivers. I'm using a...

Started Apr 15th, 2011 at 8:02am by Martinez12
4 5798 Last Post Apr 15th, 2011 at 8:37pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
10 8743 Last Post Mar 15th, 2011 at 3:04pm
By: GreatEmerald
Normal Topic
ini entry to force vsync in opengl
Hi,
First Great job for the ogl driver, it rocks !!
I have juste a wish  Wink
I'd like forcing vsync in ogl from a variable in the ini. Is it possible ?
I know it can be done in the ...

Started Sep 10th, 2003 at 9:50pm by Etern@l
8 14062 Last Post Feb 8th, 2011 at 7:59pm
By: LeXa2 (A. Loukianov)
Normal Topic
ini entry to force vsync in opengl
Hi,
First Great job for the ogl driver, it rocks !!
I have juste a wish  Wink
I'd like forcing vsync in ogl from a variable in the ini. Is it possible ?
I know it can be done in the ...

Started Sep 10th, 2003 at 9:50pm by Etern@l
8 14062 Last Post Feb 8th, 2011 at 7:59pm
By: LeXa2 (A. Loukianov)
Normal Topic
OpenGL 3.7 for Unreal request
Hi there! I was lurking in the forums for quite some time now, but didn't find what i want. So, here it goes:
Because there are obviously longer periods of time between Unreal 227 patch versions ...

Started Sep 7th, 2010 at 4:33pm by Geahad
4 7086 Last Post Sep 10th, 2010 at 3:52pm
By: GreatEmerald
Normal Topic
OpenGL/D3D issues
I've got some issues with OpenGL and Direct3d. When I switch to either of them, my game slows down and speeds up randomly. With D3D, skybox textures get really messed up. I'm running Unreal with patch...

Started Feb 6th, 2010 at 3:47pm by Teridax
2 3975 Last Post Feb 8th, 2010 at 2:04pm
By: Teridax
Hot Topic (More than 10 Replies)
D3D9 Trouble
Hello, i use the D3D9 renderer from the latest 227 patch. Everything ran smoothly until i opened Unreal and it randomly gave me a critical error message Sad I didnt make any changes to the advanced opt...

Started Jan 16th, 2010 at 12:34am by 0p0d
10 7675 Last Post Feb 7th, 2010 at 9:18am
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
Explosions, coronas, etc.....
When I use the D3D9 or OpenGL renderer, I notice that there always seems to be some sort of box around coronas, explosions; especially when seen in the dark. There are also other things, such as the s...

Started Jan 4th, 2010 at 6:31am by -Shadow-
12 7980 Last Post Feb 1st, 2010 at 12:54pm
By: SMP Dev
Hot Topic (More than 10 Replies)
OpenGL doesn't run well for some reason
I usually use the D3D9 renderer in the 227f Patch for Unreal.
However, when I experienced a crash that always occurs on the Nali Slave camp from Shadows of Na Pali, I decided to give OpenGL a try...

Started Dec 20th, 2009 at 4:32am by -Shadow-
10 6615 Last Post Dec 21st, 2009 at 8:51pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
High detail actors of dispersion pistol lasers
I hope this isn't a doltish question. ^^;
Does anybody recollect the high detail actors that the dispersing particles of the dispersion pistol would have in the much older builds of the original ...

Started Nov 12th, 2009 at 7:16pm by Wester547
12 8445 Last Post Nov 28th, 2009 at 1:54pm
By: .:..:
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