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OpenGL & D3D for Unreal & UnrealTournament OpenGL & D3D for Unreal & UnrealTournament
Questions, Tips&Tricks for the special patches
(Moderators: Smirftsch, han)
Topics: 129
Posts: 1113
Pages Pages: 1 [2] 3 4 ... 7
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ini entry to force vsync in opengl
First Great job for the ogl driver, it rocks !!
I have juste a wish  Wink
I'd like forcing vsync in ogl from a variable in the ini. Is it possible ?
I know it can be done in the ...

Started Sep 10th, 2003 at 9:50pm by Etern@l
8 13404 Last Post Feb 8th, 2011 at 7:59pm
By: LeXa2 (A. Loukianov)
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OpenGL 3.7 for Unreal request
Hi there! I was lurking in the forums for quite some time now, but didn't find what i want. So, here it goes:
Because there are obviously longer periods of time between Unreal 227 patch versions ...

Started Sep 7th, 2010 at 4:33pm by Geahad
4 6776 Last Post Sep 10th, 2010 at 3:52pm
By: GreatEmerald
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OpenGL/D3D issues
I've got some issues with OpenGL and Direct3d. When I switch to either of them, my game slows down and speeds up randomly. With D3D, skybox textures get really messed up. I'm running Unreal with patch...

Started Feb 6th, 2010 at 3:47pm by Teridax
2 3780 Last Post Feb 8th, 2010 at 2:04pm
By: Teridax
Hot Topic (More than 10 Replies)
D3D9 Trouble
Hello, i use the D3D9 renderer from the latest 227 patch. Everything ran smoothly until i opened Unreal and it randomly gave me a critical error message Sad I didnt make any changes to the advanced opt...

Started Jan 16th, 2010 at 12:34am by 0p0d
10 7172 Last Post Feb 7th, 2010 at 9:18am
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
Explosions, coronas, etc.....
When I use the D3D9 or OpenGL renderer, I notice that there always seems to be some sort of box around coronas, explosions; especially when seen in the dark. There are also other things, such as the s...

Started Jan 4th, 2010 at 6:31am by -Shadow-
12 7433 Last Post Feb 1st, 2010 at 12:54pm
By: SMP Dev
Hot Topic (More than 10 Replies)
OpenGL doesn't run well for some reason
I usually use the D3D9 renderer in the 227f Patch for Unreal.
However, when I experienced a crash that always occurs on the Nali Slave camp from Shadows of Na Pali, I decided to give OpenGL a try...

Started Dec 20th, 2009 at 4:32am by -Shadow-
10 6155 Last Post Dec 21st, 2009 at 8:51pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
High detail actors of dispersion pistol lasers
I hope this isn't a doltish question. ^^;
Does anybody recollect the high detail actors that the dispersing particles of the dispersion pistol would have in the much older builds of the original ...

Started Nov 12th, 2009 at 7:16pm by Wester547
12 7889 Last Post Nov 28th, 2009 at 1:54pm
By: .:..:
Hot Topic (More than 10 Replies)
Smooth polygon surfaces?
It will be possible in Unreal to smooth the union of the faces of the polygons? I mean, for example when a natural (earth, snow) terrain is created, the light affects the brushes in a "square" linear ...

Started Nov 11th, 2009 at 4:08pm by GcSkaarj
13 12634 Last Post Nov 23rd, 2009 at 9:08pm
By: Turboman.
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Question about pixelated texture map
It has came to my notice that in every renderer Unreal has, with the exception of Glide (or rather, a Glide wrapper), this certain pixelation remains the game no matter what (for me, with this texture...

Started Jul 22nd, 2009 at 12:07am by Wester547
2 4223 Last Post Jul 25th, 2009 at 1:21pm
By: .:..:
Hot Topic (More than 10 Replies)
some Unreal OpenGL commands?
I decided to join this forum after checking stuff over the past week. Hi everyone!
OK, I went through all my notes and all the commands for OpenGL in Unreal (and UT for that matter) and I'm still...

Started Apr 29th, 2009 at 3:46am by Skaarj Master
« Pages 1 2 »
21 13556 Last Post Jun 30th, 2009 at 2:24pm
By: Masterman
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d3d9 masked textures
if you use enbseries for shader model 3.0 then u get the masked texture problem
you can fixs thet problem by doing this
open preferences,then open d3d9 properies and then put masked texture ...

Started Feb 23rd, 2009 at 7:52am by NaliSlayer
0 2291 Last Post Feb 23rd, 2009 at 7:52am
By: NaliSlayer
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Bump, HDR, Bloom, etc - its already possible in U!
Im old UT/TO player, and just want inform about amasing piece of work, which can add many new effects in UE1 games.
One russian programmer bring this, and more to life!
Here his page: http:/...

Started Jan 26th, 2009 at 7:52am by -Zlodey-
4 7535 Last Post Jan 27th, 2009 at 3:31pm
By: -Zlodey-
Hot Topic (More than 10 Replies)
Bugged coronas under Gold (Now has screenshots!)
In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are f...

Started Nov 25th, 2006 at 12:21am by TheEmperorStalwartUK (Ex Member)
« Pages 1 2 »
18 13330 Last Post Oct 22nd, 2008 at 8:28pm
By: Chaos13
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Nvidia\Creative Drivers for TNT2
I was sorting through my old disks when I came across the drivers for my old NVidia TNT-2 Drivers
I remember using these in glide mode (I might have been running a wrapper, but I don't remember)<...

Started Jul 23rd, 2008 at 1:34pm by MarkDavidoff
3 3901 Last Post Jul 31st, 2008 at 10:48pm
By: Turboman.
Normal Topic
whats this ?
why the square on the floor?

Started Jul 24th, 2008 at 7:59pm by secondattempt
6 4342 Last Post Jul 26th, 2008 at 2:31pm
By: secondattempt
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More mirror reflection
Would be nice if i can set mirror reflection amount from somewhere like Game settings, Display or somewhere in driver in advanced options. Normally it's 4 or 3 i don't remember.

Started Jun 22nd, 2008 at 2:13pm by Age
1 2853 Last Post Jun 28th, 2008 at 5:32pm
By: Chaos13
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Texture atlas
Are atlases used in UT? Read in Urban Terror forums that by putting lightmaps in atlases some ppl experience up to 30fps gains.
For those who don't know: if you have 16 * 64 x 64 textures you can...

Started May 24th, 2008 at 11:43pm by 0 Kelvin (Ex Member)
0 2059 Last Post May 24th, 2008 at 11:43pm
By: 0 Kelvin - Ex Member
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RModing in OpenGL and D3D8
Could you add those Render Modes that are in D3D to OpenGL and D3D8?
Bug: RMode 2 - 4 are doing same than RMode 6.
Also could you fix RMode 13 - 15? Those are changing resolution.

Started Feb 11th, 2008 at 2:51pm by Age
4 3987 Last Post Apr 19th, 2008 at 6:41am
By: Age
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[opengl] flickering lights
The screen looks like its tearing apart when the screen flashes due to flickering lights or lightning or something similar.  I don't get this using the dx renderer and I've had it before using opengl ...

Started Apr 10th, 2008 at 11:55am by Flunders
2 3391 Last Post Apr 10th, 2008 at 2:33pm
By: Flunders
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OpenGL rendering error
Is there a way to avoid this very odd crash that occurs quite often when using OpenGL rendering? The error message is:
And also, I have noticed that OpenGL makes some old SkyBoxes not working (sp...

Started Feb 21st, 2008 at 3:20pm by GreatEmerald
2 2864 Last Post Feb 22nd, 2008 at 4:31pm
By: GreatEmerald
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