Donate for Oldunreal:


Links to our wiki:




Unreal Reference



Contact us:
Submit News
OpenGL & D3D for Unreal & UnrealTournament OpenGL & D3D for Unreal & UnrealTournament
Questions, Tips&Tricks for the special patches
(Moderators: Smirftsch, han)
Topics: 128
Posts: 1108
Pages Pages: 1 [2] 3 4 ... 7
Subject / Started By Replies Views Last Post Sort (Z-A)
Very Hot Topic (More than 25 Replies)
Bump mapping support?
Is there gonna be bump mapping support and shadowing support for unreal on higher end PC's with gfx cards i.e. geforce 6600+ ?

Started Mar 26th, 2008 at 5:05pm by hell
« Pages 1 2 3 4 »
55 32652 Last Post Oct 24th, 2012 at 11:50am
By: hogsy
Normal Topic
Hey all, just found this board. Had assumed Unreal was long gone, thank god for you!
So my first question, seeing as how there is a GL push, anyone porting the engine to WebGL? Such that you coul...

Started May 7th, 2012 at 4:15am by DaveA
7 4283 Last Post May 10th, 2012 at 9:42am
By: Smirftsch
Normal Topic
ZRangeHack question
Hi there,
I just wanted to ask if there's any other known issue with the custom renderers ZRangeHack property set to False besides:
- having that HUD overlapping by the Redeemer and Flak;<br...

Started Mar 14th, 2012 at 1:12pm by Feralidragon
2 2892 Last Post Mar 15th, 2012 at 1:38pm
By: Feralidragon
Normal Topic
Line video bug
what is this ?
sometimes you can see it better sometimes not

Started Feb 22nd, 2012 at 7:55pm by niels
7 3036 Last Post Feb 25th, 2012 at 12:33pm
By: medor
Very Hot Topic (More than 25 Replies)
utglr site down?
http://cwdohnal.home.mindspring.com/utglr/ says it's exceeded its monthly bandwidth, but it's only the 7th day of this month. Anyone know of an updated mirror or some other place where the latest buil...

Started Apr 7th, 2009 at 6:44pm by HunterZ
« Pages 1 2 »
29 19640 Last Post Aug 3rd, 2011 at 10:30pm
By: Laurie the Deepminded
Normal Topic
OpenGL vs OpenGL (Read 612 times)
I'v tried the new drivers (.6), and they work fine. I was curious after the performance, and I discovered this: the newer (.6) drives work a little bit slower than the older (.5)  drivers. I'm using a...

Started Apr 15th, 2011 at 8:02am by Martinez12
4 5362 Last Post Apr 15th, 2011 at 8:37pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
10 7826 Last Post Mar 15th, 2011 at 3:04pm
By: GreatEmerald
Normal Topic
ini entry to force vsync in opengl
First Great job for the ogl driver, it rocks !!
I have juste a wish  Wink
I'd like forcing vsync in ogl from a variable in the ini. Is it possible ?
I know it can be done in the ...

Started Sep 10th, 2003 at 9:50pm by Etern@l
8 12974 Last Post Feb 8th, 2011 at 7:59pm
By: LeXa2 (A. Loukianov)
Normal Topic
OpenGL 3.7 for Unreal request
Hi there! I was lurking in the forums for quite some time now, but didn't find what i want. So, here it goes:
Because there are obviously longer periods of time between Unreal 227 patch versions ...

Started Sep 7th, 2010 at 4:33pm by Geahad
4 6531 Last Post Sep 10th, 2010 at 3:52pm
By: GreatEmerald
Normal Topic
OpenGL/D3D issues
I've got some issues with OpenGL and Direct3d. When I switch to either of them, my game slows down and speeds up randomly. With D3D, skybox textures get really messed up. I'm running Unreal with patch...

Started Feb 6th, 2010 at 3:47pm by Teridax
2 3636 Last Post Feb 8th, 2010 at 2:04pm
By: Teridax
Hot Topic (More than 10 Replies)
D3D9 Trouble
Hello, i use the D3D9 renderer from the latest 227 patch. Everything ran smoothly until i opened Unreal and it randomly gave me a critical error message Sad I didnt make any changes to the advanced opt...

Started Jan 16th, 2010 at 12:34am by 0p0d
10 6809 Last Post Feb 7th, 2010 at 9:18am
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
Explosions, coronas, etc.....
When I use the D3D9 or OpenGL renderer, I notice that there always seems to be some sort of box around coronas, explosions; especially when seen in the dark. There are also other things, such as the s...

Started Jan 4th, 2010 at 6:31am by -Shadow-
12 7061 Last Post Feb 1st, 2010 at 12:54pm
By: SMP Dev
Hot Topic (More than 10 Replies)
OpenGL doesn't run well for some reason
I usually use the D3D9 renderer in the 227f Patch for Unreal.
However, when I experienced a crash that always occurs on the Nali Slave camp from Shadows of Na Pali, I decided to give OpenGL a try...

Started Dec 20th, 2009 at 4:32am by -Shadow-
10 5868 Last Post Dec 21st, 2009 at 8:51pm
By: []KAOS[]Casey - Ex Member
Hot Topic (More than 10 Replies)
High detail actors of dispersion pistol lasers
I hope this isn't a doltish question. ^^;
Does anybody recollect the high detail actors that the dispersing particles of the dispersion pistol would have in the much older builds of the original ...

Started Nov 12th, 2009 at 7:16pm by Wester547
12 7556 Last Post Nov 28th, 2009 at 1:54pm
By: .:..:
Hot Topic (More than 10 Replies)
Smooth polygon surfaces?
It will be possible in Unreal to smooth the union of the faces of the polygons? I mean, for example when a natural (earth, snow) terrain is created, the light affects the brushes in a "square" linear ...

Started Nov 11th, 2009 at 4:08pm by GcSkaarj
13 12296 Last Post Nov 23rd, 2009 at 9:08pm
By: Turboman.
Normal Topic
Question about pixelated texture map
It has came to my notice that in every renderer Unreal has, with the exception of Glide (or rather, a Glide wrapper), this certain pixelation remains the game no matter what (for me, with this texture...

Started Jul 22nd, 2009 at 12:07am by Wester547
2 4122 Last Post Jul 25th, 2009 at 1:21pm
By: .:..:
Hot Topic (More than 10 Replies)
some Unreal OpenGL commands?
I decided to join this forum after checking stuff over the past week. Hi everyone!
OK, I went through all my notes and all the commands for OpenGL in Unreal (and UT for that matter) and I'm still...

Started Apr 29th, 2009 at 3:46am by Skaarj Master
« Pages 1 2 »
21 13074 Last Post Jun 30th, 2009 at 2:24pm
By: Masterman
Normal Topic
d3d9 masked textures
if you use enbseries for shader model 3.0 then u get the masked texture problem
you can fixs thet problem by doing this
open preferences,then open d3d9 properies and then put masked texture ...

Started Feb 23rd, 2009 at 7:52am by NaliSlayer
0 2232 Last Post Feb 23rd, 2009 at 7:52am
By: NaliSlayer
Normal Topic
Bump, HDR, Bloom, etc - its already possible in U!
Im old UT/TO player, and just want inform about amasing piece of work, which can add many new effects in UE1 games.
One russian programmer bring this, and more to life!
Here his page: http:/...

Started Jan 26th, 2009 at 7:52am by -Zlodey-
4 7335 Last Post Jan 27th, 2009 at 3:31pm
By: -Zlodey-
Hot Topic (More than 10 Replies)
Bugged coronas under Gold (Now has screenshots!)
In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are f...

Started Nov 25th, 2006 at 12:21am by TheEmperorStalwartUK (Ex Member)
« Pages 1 2 »
18 12799 Last Post Oct 22nd, 2008 at 8:28pm
By: Chaos13
Pages Pages: 1 [2] 3 4 ... 7
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
  ‹ Board Index   Top