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Needed: D3D8drv for UT4.05
If I may be a bother again
![]() I would like a D3D8 d3d8drv.dll for UT4.05 because on ATI cards with OpenGL drv transparent textures aren't antialiased (adaptiveAA) and also because D3D8 and D3D9 a... Started Mar 28th, 2020 at 9:52pm by ut405player « Pages 1 2 » |
16 | 1485 |
![]() By: medor |
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Needed: working opengldrv.dll for ut 4.05
Hi!
I sometimes still play infiltration UT, however I prefer the old version of Infiltration mod which works only on UT v4.05. I would like to know if there is any good working OpenGLdrv.dll... Started May 1st, 2019 at 3:36pm by ut405player « Pages 1 2 » |
19 | 3338 |
![]() By: Smirftsch |
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XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Note: You need to have at least an OpenGL 3.3 capable card to use this renderer!
Version 1.1.0.1: www.oldunreal.com/betatest/XOpenGL1.1.0.1_UT4.36.zip Revision history: Fixed some minor issu... Started Jan 27th, 2016 at 3:52pm by Smirftsch « Pages 1 2 ... 14 15 16 » |
227 | 74095 |
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Later version of Stéphan Kochen's OpenGLDrv for Linux found
Hey,
I am not sure if that topic belongs to Linux-Board. As some of you might be aware, Linux native version of Unreal Tournament (1999) requires Linux port of Chris Dohnal's OpenGLDrv renderer to run properl... Started Jun 26th, 2018 at 8:25am by REA |
3 | 1294 |
![]() By: medor |
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Request Feature/Inquiry (Texture Filtering, Smoothing)
Hey all.
For a while I have been struggling to achieve the best (in my opinion/preference) visual aesthetic for Unreal seeing as how it is still my favorite game to this day, though I've hit a b... Started Aug 20th, 2018 at 3:41am by Xada |
10 | 2841 |
![]() By: Aldarith |
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OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter
I would like to know if there is any renderer either D3D or OpenGL for
Unreal v2.26Final and Unreal: Return to Napali v2.26Final that has frame rate limiter. I have at present v2.1... Started Apr 3rd, 2020 at 7:14pm by ut405player |
3 | 807 |
![]() By: shoober420 |
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On Color handling in Unreal.
[b]Note that this thread is written by me as part of a progress/discovery into those topics. A lot of the information and views from me presented here might be outdated, and not all have been addre... --Present Han<br /
Started Mar 28th, 2016 at 8:56am by han « Pages 1 2 » |
17 | 9611 |
![]() By: han |
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Vulkan Render Device
I noticed the previously mentioned Vulkan renderer seemed to be dead and most of the functions were stubs so I decided to try to make one myself. I ran into a snag though and I'm curious if anyone her...
Started Sep 4th, 2019 at 11:03pm by Christopher |
3 | 1257 |
![]() By: yrex . |
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3 | 3127 |
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Crappy software renderer
Something I've done some time ago. It sucks, but... well, the point is to show that it can be done, and I've never seen anyone else doing something like that before.
https://www.youtube.com/watch... Started May 8th, 2018 at 1:49pm by yrex . |
5 | 732 |
![]() By: lowenz |
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GOG Unreal Gold (Glide vs D3D 226)
I’ve got a very weird question about GOG’s work. If we compare Direct3D render from 226 with Glide, which one is better? I know that original D3D was a crap, but 226 one is better than glide or not? C...
Started Dec 18th, 2017 at 9:32am by vorob |
8 | 1262 |
![]() By: lowenz |
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Question Reguarding modern builds of OpenGL/Direct3D#
[size=12]So I just got a new graphics card, a GeForce GTX 1060 to be exact. I thought it would be only natural to upgrade my render as well, but I have been hesitant to. The reason being is that th...
[b][IMAGE] Started Mar 16th, 2017 at 4:51am by UTNerd24 |
2 | 2415 |
![]() By: UTNerd24 |
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Brightness and Speeding issues with OpenGL and SDL renderers of UT on Linux
Hi,
I am a GNU/Linux user who likes to enjoy single player Unreal Tournament '99 mods natively. Recently, I got a new laptop with Nvidia card. Even though I am using proprietary drivers, I am exp... Started Nov 12th, 2016 at 12:04am by REA |
8 | 3779 |
![]() By: REA |
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Brightness and contrast D3D vs OpenGL
Yesterday I downloaded and installed this updated OpenGL renderer in Unreal v226: OpenGlDrv2.1.0.6_Gold.zip. Installation was as easy as dropping in the DLL and tweaking a few settings to raise the qu...
Started Jan 9th, 2015 at 12:52pm by j7n |
9 | 9085 |
![]() By: medor |
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[WIP] Concept for my Unreal Engine 1 Rendering Ambitions.
Goals
n/a Key Issues n/a OpenGL Requirements n/a Folklore I've been working on rendering for about two years. It started after I build headers for Nerf Arena Blast. At that point assuming that someone would pick up the headers and contin... Started May 30th, 2016 at 5:50pm by han |
8 | 1283 |
![]() By: han |
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Old Unreal 226 D3D renderer not working with 227i
In nalicastle flyby the old renderer crashes Unreal 227i
[IMAGE] Yeah, I know, why use an old cluncky D3D5 renderer when we got a D3D8/9 one? 'cause in 226 is working and I love old clunky things to test... Started Aug 9th, 2015 at 8:19am by lowenz |
9 | 5044 |
![]() By: lowenz |
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Environment has no textures on OpenGL
I can't see any textures on the environment after installing 227i patch for Unreal Gold and using OpenGL. The weapons and enemies seem to render just fine, not the surrounding, which are displaying s...
Started Jul 26th, 2015 at 3:31pm by Hirobo « Pages 1 2 » |
23 | 9310 |
![]() By: Smirftsch |
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Possible rendering issue in OpenGL, D3D9, D3D8?
I've noticed an issue in 227j_12 or so. I'm not sure if someone else has noticed and reported it yet and if so then ignore this thread and/or call me names for not paying attention.
Static meshes... Started Jul 19th, 2015 at 10:33pm by ebd had to change screen name |
4 | 3618 |
![]() By: Smirftsch |
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Add a new lighting model for mesh
Maybe should add Phong shading model? Gouraud shading sometimes looks really bad:
[IMAGE] Started Apr 20th, 2015 at 8:05am by sn260591 |
4 | 2139 |
![]() By: Turboman. |
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