Weapons
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Unreal Standard Weapons
There are 10 standard weapons you can find and use in Unreal to slaugther your way out of NaPali. Click on any weapon name for more information:
# | Weapon Name | Firing type |
1 | Dispersion Pistol | Projectile |
2 | Automag | Insta-hit |
3 | Stinger | Projectile |
4 | ASMD, a.k.a "Shock Rifle" | Insta-hit (1st firing mode) & projectile (2nd firing mode) |
5 | Eightball | Projectile |
6 | Flak Cannon | Projectile |
7 | Razorjack | Projectile |
8 | GES Bio Rifle | Projectile |
9 | Sniper Rifle | Insta-hit |
10 | Minigun | Insta-hit |
Unreal 227 new weapons
OldUnreal includes a couple of new weapons:
# | Weapon Name | Firing type |
1 | QuadShot | Insta-hit |
2 | UTranslocator | N/A |
Firing modes
A projectile weapon is a weapon which, when fired, created a projectile (rocket, bullet, blob of goo), which travels from the weapon to the target in a given period of time. Most weapons in Unreal use this type of firing mode. An Insta-hit weapon causes damage immediately when pressing the fire key, at the point where the player's reticle is. The Sniper Rifle, Automag, Minigun and normal firing of the ASMD are Insta-hit firing modes : no projectile is created, hitting the target is immediate.