Visibility Notify
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Used to fix Network Replication with specific mirrors or WarpZones.
Reason
By default, stuff reflected from mirror (that are normally behind a wall) or seen through WarpZones, are not considered as relevant actors in online games and will appear invisible.
Usage
Basically you place 2 (Actor -> Info ->) VisibilityNotify actors on both ends, set up a collisionradius/height that covers up visible area of the both rooms and give them both same tag.
Here's an picture of it all: