UED2.1 Release Notes

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As some of you maybe know, 227g will contain UED2.1 - many fixes have been made, improvements were added, 227 features included and some missing functions out of UED1 have been reintroduced, it was about time to give it a name.

Still I'm curious if there are some things you are missing in UED or if you are aware about some bugs which need to be fixed yet. Of course its not possible to add every wish, but maybe some things can be still realized.

Here is a list of whats fixed and new in UED2.1:

  1. Fixed UED2 crashed when using MyLevel
  2. Fixed UED2 crashed when closing it
  3. Fixed UED2 group browser checkbox was inverted
  4. Fixed UED2 after you load script with longer name, with first letter of script with name you are trying to load you CANT
  5. Fixed OpenGL selection problems and S3TC support in UED2.
  6. Fixed select surfaces by group in UED2
  7. Fixed for UED2 red selection brush and movers can't be seen through walls in OpenGL
  8. Fixed UED2 Tooltips not working
  9. Fixed D3D in UED2 does not show Zoning or BSPCuts
  10. Added "OpenGL" , "Direct3D8" and "Direct3D9" into UED2 selection menu for rendering devices(Please note that selecting is only working correctly in SoftDrv and OpenGL, while some buggy ATI drivers don't even work with OpenGL too, but still it can be used to have a look how things look ingame then)
  11. Added to new menu items in context menu (Right Mouse Button): Align to wall around X axis and Align to wall around Y axis to fix alignment problems like in: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1249683850
  12. Fixed Framecount in Meshviewer
  13. Fixed UED2 can't delete Textures
  14. changed a crash to a warning message which happens in some rare occasions with tesselated cubes. See: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1251918599
  15. Fixed crash when selecting "Export" in Texture Browser while no Texture is selected.
  16. Fixed water/iced/scripted textures not working with DXT textures (not directly UED related but important for mapping maybe)
  17. Fixed changes in Texture properties not automatically visible when using OpenGL or D3D8/9 in UED2.
  18. Fixed UED2 crash on exit when using Menu->File->Exit
  19. Fixed UED2 Replace Texture tool can't be re-opened anymore after one time usage.
  20. Fixed UED2 2D Shape Editor. For buttons: Revolved Shape, Extruded Shape, Extrude to Point, Extrude to Bevel not accessible anymore after closing, fixed shape vanishing after moving with right mouse button pressed over window borders. Also fixed "Extude" typo for to Point and to Bevel
  21. Added missing "Texture Browser" to UED2 view menu
  22. Added EAX ambient presets for use with OpenAL (already known out of the OMP package)
  23. Added a new option into Editor section of Unreal ini. FreeMeshView: when enabled you can fly around in mesh viewer the same way like in 3D view (no fixed positioning anymore)
  24. Added a "remove script" function to classes browser and changed this HIGHLY ANNOYING behavior that it shrinks the menu down to "actor" when adding a new class. It now stays where the new class was added.
  25. implemented DXT3/DXT5 support and the necessary import additions to UED2. Any format can be chosen during import directly in UED now. Needs 32bpp bmp.
  26. implemented AlphaBlending for DXT3/5 based textures. Can be used instead of simple masking and is selected with a new checkbox during import.
  27. Added support and preview for native emitter usage and STY_AlphaBlend so you can make f.e. fade in / fade out on emitter effects such as smoke. Also contains a weather emitter for rain and snow and many more things.
  28. Added support and preview for skeletal meshes, show naming of bones, bonescaling and much more
  29. Added "Do you really want to compile all scripts?" dialog to avoid recompiling everything (which needs a lot of time) when clicking "Compile All" in class editor by accident
  30. Added functionality for surface flag "Environment" on BSP surfaces to add an environment mapped texture overlay on the surface.
  31. Added a new actor called "FluidSurfaceInfo" for creating a wavy water mesh for water surface.
  32. Added a Texture property 'PaletteTransform' to allow change palette color range to that desired color (useful for changing FireTexture color instead of having to import some dummy palette texture).
  33. Added a new actor flag "bWorldGeometry" to make actor be threated as part of world geometry (block visibility sight and stop explosion radius etc...).
  34. Added Select All Actors and Select Inside Actors buttons. These buttons were already available in UED1 but disappeared in UED2 for unknown reason.
  35. out of UED1 re-integrated "Small Diagonal" and Big Diagonal" to rotation.
  36. Added to UED2 the brush manipulation buttons known from UED1: Sheer, Scale and Stretch (while the in UED2 already existing Scale button was in UED1 "SnapScale" and to explain its function correctly it is renamed now accordingly like in UED1).
  37. Added AllTexturesInUse Button for TextureBrowser which makes the Browser show only the textures of a package which are used in a map


I hope I have all the important things. Of course some functions are 227 dependent and are "ripped out of the context" a bit. Some things are only in new 227g, but if you want to test it before release, let me know.