User contributions for Sweetfrog
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- 18:13, 18 August 2013 diff hist +894 Unreal User Maps
- 18:08, 18 August 2013 diff hist +120 N Unreal User Maps Created page with " == Welcome to the User Maps section of www.oldunreal.com == All maps should be sent to [mailto:usermaps@oldunreal.com]"
- 17:58, 18 August 2013 diff hist +32 RealCTF-C Details
- 17:57, 18 August 2013 diff hist +124 RealCTF-C Details →RealCTF-C patch - release 3/4/5
- 17:56, 18 August 2013 diff hist +7 RealCTF-C Details →Known Bugs with RealCTF
- 17:54, 18 August 2013 diff hist +10,926 N RealCTF-C Details Created page with " == Advanced Topics == == The way of RealCTF == mouse from Squirrelsoftware, who was responsible for the code part of RealCTF told me that RealCTF was originally inspired mai..."
- 17:13, 18 August 2013 diff hist +246 RealCTF
- 16:57, 18 August 2013 diff hist +3,558 N RealCTF Created page with " == RealCTF == == Base Topics == == RealCTF introduction == RealCTF is a modification for Unreal. This means that the main game is still Unreal, but the behaviour of the..."
- 16:34, 18 August 2013 diff hist −417 All you ever wanted to know about the Master Uplink settings in Unreal - IpServer Package for Unreal v1.0
- 16:25, 18 August 2013 diff hist +4 BASIC: Everyone hosting a server MUST know what ServerActors and ServerPackages are!
- 16:23, 18 August 2013 diff hist +7,759 N Version Conflicts Created page with "== Version Conflicts == '''What is the problem?''' Each time, a file for Unreal is created, it is given a unique identifier (GUID), for example: B8C03AC511D59C9A45443F850000..."
- 16:20, 18 August 2013 diff hist +4 Reducing your download frequency, keep downloaded files forever
- 16:19, 18 August 2013 diff hist +3 ADVANCED: Details about what the stat net command shows,
- 16:18, 18 August 2013 diff hist −1 Version conflicts and how to resolve them
- 16:17, 18 August 2013 diff hist 0 Version conflicts and how to resolve them
- 16:17, 18 August 2013 diff hist +7,728 N Version conflicts and how to resolve them Created page with "== Version Conflicts == ''' What is the problem?''' Each time, a file for Unreal is created, it is given a unique identifier (GUID), for example: B8C03AC511D59C9A45443F8500005..."
- 16:15, 18 August 2013 diff hist +3,596 N Convert it back Created page with " == UNICODE in Unreal.ini / User.ini == '''What is the problem?''' As your know (or SHOULD), Unreal stores the engine settings in the file Unreal.ini and all User related stu..."
- 16:14, 18 August 2013 diff hist +40 Read about ServerPackages and ServerActors
- 16:13, 18 August 2013 diff hist +2,520 N Read about ServerPackages and ServerActors Created page with "== ServerActors and ServerPackages == This sounds like an advanced topic for servers, but it isn't. It should be commonly understood by players and serveradmins! A ServerPac..."
- 16:12, 18 August 2013 diff hist −20 BASIC: Which files does Unreal use? Where do I find which? How do I install maps/skins...?
- 16:09, 18 August 2013 diff hist +13,772 N Console Commands & Command-Line Parameters Created page with " == Unreal Console Commands == Audience: Advanced Users, Server Administrators, Programmers. Last Updated: 07/21/99 Command Line Parameters -alladmin: Enable all players adm..."
- 16:07, 18 August 2013 diff hist +110 Console Commands document
- 16:03, 18 August 2013 diff hist +40 Console Commands document
- 16:03, 18 August 2013 diff hist +13,622 N Console Commands document Created page with " == Unreal Console Commands == Audience: Advanced Users, Server Administrators, Programmers. Last Updated: 07/21/99 Command Line Parameters -alladmin: Enable all players adm..."
- 15:56, 18 August 2013 diff hist +14,026 N A hopefully rather complete reference on all serversettings etc... Created page with " == UnrealServer Tips & Troubleshooting == Last Updated: 12/05/98 '''Introduction''' For optimal network play performance, you can launch a dedicated copy of the UnrealServ..."
- 15:49, 18 August 2013 diff hist +4,516 N Host a dedicated server and play on the same machine... Created page with "== Play and host dedicated server from same machine == '''What is the problem?''' Listening servers tend to crash MUCH more often, mostly not because of a server crash, but ..."
- 15:47, 18 August 2013 diff hist +7,310 N Some basic thoughts on setting up an Unreal server with special regards to speed and network settings. Created page with " == Servers, networking / speed settings == *** Firewall users need to open a few ports, bidirectional UDP traffic must be allowed for the gameport and gameport+1 (default 7..."
- 15:24, 18 August 2013 diff hist +2,583 N BASIC: Everyone hosting a server MUST know what ServerActors and ServerPackages are! Created page with "== ServerActors and ServerPackages == This sounds like an advanced topic for servers, but it isn't. It should be commonly understood by players and serveradmins! '''A Serve..."
- 15:23, 18 August 2013 diff hist +7,791 N Version Conflicts - how they come to be and how to resolve them Created page with "== Version Conflicts == '''What is the problem?''' Each time, a file for Unreal is created, it is given a unique identifier (GUID), for example: B8C03AC511D59C9A45443F850000..."
- 15:21, 18 August 2013 diff hist +1,933 N How to join password protected servers with Unreal 226 or Gold Created page with " == Joining passworded servers with 226 == '''What is the problem?''' Unreal version 224v up to 225f lets you go to the multiplayer Player Setup where one line reads passwor..."
- 15:19, 18 August 2013 diff hist +2,777 N Retrieve auto-downloaded files from your cache and install them correctly Created page with "== Cache - retrieve files (maps, textures...) from it == As you know you end up with shmeg loads of files in your cache with long stupid names such as B3B23B4N352N2M5J5J5JJJJ..."
- 15:17, 18 August 2013 diff hist +4,292 N Reducing your download frequency, keep downloaded files forever Created page with "== Cache - download ONCE, never again == Hehe, I just saw that this topic is already covered in "Version Conflicts" at the end of the page as a side note, now in some more d..."
- 15:14, 18 August 2013 diff hist +6,073 N ADVANCED: Details about what the stat net command shows, Created page with "== STATNET == Some interesting info on statnet. This was copied from the NUB clan website (Nasty Unreal Butchas). They posted a UT info page, but this part is the same reg..."
- 15:08, 18 August 2013 diff hist +4,484 N BASIC: Unreal and technical vocabulary. What is Ping, Packet Loss etc etc..? Created page with "== Unreal and technical vocabulary == '''Crash''': Unreal crashes very often compared to other games. Prepare for some frustration, but once you love it you won't care :P Th..."
- 15:05, 18 August 2013 diff hist +3,601 N ADVANCED: Unreal sometimes changes the INI files from ASCII to UNICODE Created page with "== UNICODE in Unreal.ini / User.ini == '''What is the problem?''' As your know (or SHOULD), Unreal stores the engine settings in the file Unreal.ini and all User related stu..."
- 15:01, 18 August 2013 diff hist +14,254 N BASIC: Console commands (server+client), infos on keybinds and key-aliases, startup-parameters available at the command line for servers/clients Created page with " == Unreal Console Commands == Audience: Advanced Users, Server Administrators, Programmers. Last Updated: 07/21/99 '''Command Line Parameters''' -alladmin: Enable all..."
- 14:51, 18 August 2013 diff hist +17,322 N All you ever wanted to know about the Master Uplink settings in Unreal - IpServer Package for Unreal v1.0
- 14:17, 18 August 2013 diff hist +1,825 N BASIC: If you run a server with mods, Created page with "== Tip for all admins running an Unreal server using lots of add-ons == Today many servers run custom maps, mods skins or music. These have to be downloaded before the player..."
- 14:15, 18 August 2013 diff hist +5,051 N Advanced: A full manual and install package to run your own master server and how to use it. Created page with "== Master Server instruction == The master server is the server where you get the overview of currently online Unreal servers from when you open the Unreal server browser. T..."
- 14:14, 18 August 2013 diff hist +1 MEDIUM: How to convert MP3 files for use as UMX package. Such files can be used in custom maps for example.
- 14:14, 18 August 2013 diff hist +4,108 N MEDIUM: How to convert MP3 files for use as UMX package. Such files can be used in custom maps for example. Created page with "== Converting MP3 files for UMX-use in Unreal == '''Sorry For The Wait!''' Ok, people have asked me this for a while, and I keep telling them "I'm writing a tutorial on it s..."
- 14:11, 18 August 2013 diff hist +4,020 N BASIC: Which files does Unreal use? Where do I find which? How do I install maps/skins...? Created page with "== Files, Installing maps and other packages == '''Files - what kind of files does Unreal use and where do I find which?''' Unreal is package orientated. Packages can refere..."
- 14:09, 18 August 2013 diff hist +39 BASIC: Which patches do exist? Which one do I need?
- 14:07, 18 August 2013 diff hist +8,862 N BASIC: Which patches do exist? Which one do I need? Created page with "== Patches == == Patches: Which patches exist - which one do I need?! == First of all we need to distinguish between normal Unreal Classic and the expansion pack (Return T..."
- 13:51, 18 August 2013 diff hist +1 BASIC: What's a client? What is a Dedicated and Listen Server - what is what?
- 13:51, 18 August 2013 diff hist +39 BASIC: What's a client? What is a Dedicated and Listen Server - what is what?
- 13:50, 18 August 2013 diff hist +1,902 N BASIC: What's a client? What is a Dedicated and Listen Server - what is what? Created page with " == Clients, Listening and Dedicated Servers, Introduction == What is a (dedicated) Server, Client?! Hmm? Which ports and what protocols does it use? A server is a machine w..."
- 13:48, 18 August 2013 diff hist 0 UnrealReference
- 13:45, 18 August 2013 diff hist +12 UnrealReference
- 13:44, 18 August 2013 diff hist +6,844 N UnrealReference Created page with "== -[ THE UNREAL REFERENCE ]- == ---- Hi, this page is a collection of useful tips, tutorials etc about Unreal Classic servers and clients, how to get things to run etc... t..."