SoldierSkins.det

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Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent German speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
This page in other languages
English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese
SoldierSkins
Language German
Game Unreal Tournament
Status 5/5
[public]
; EN: Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine")
Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine")
Object=(Name=SoldierSkins.blkt2,Class=Texture)
Object=(Name=SoldierSkins.blkt3,Class=Texture)
Object=(Name=SoldierSkins.blkt4,Class=Texture)
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom")
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello")
Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker")
Object=(Name=SoldierSkins.blkt5Malcom,Class=Texture)
Object=(Name=SoldierSkins.blkt5Othello,Class=Texture)
Object=(Name=SoldierSkins.blkt5Riker,Class=Texture)
Object=(Name=SoldierSkins.blkt1T_0,Class=Texture)
Object=(Name=SoldierSkins.blkt1T_1,Class=Texture)
Object=(Name=SoldierSkins.blkt1T_2,Class=Texture)
Object=(Name=SoldierSkins.blkt1T_3,Class=Texture)
Object=(Name=SoldierSkins.blkt2T_0,Class=Texture)
Object=(Name=SoldierSkins.blkt2T_1,Class=Texture)
Object=(Name=SoldierSkins.blkt2T_2,Class=Texture)
Object=(Name=SoldierSkins.blkt2T_3,Class=Texture)

; EN: Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Metal Guard")
Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Metallschutz")
Object=(Name=SoldierSkins.Gard2,Class=Texture)
Object=(Name=SoldierSkins.Gard3,Class=Texture)
Object=(Name=SoldierSkins.Gard4,Class=Texture)
Object=(Name=SoldierSkins.Gard4Drake,Class=Texture,Description="Drake")
Object=(Name=SoldierSkins.Gard4Radkin,Class=Texture,Description="Radkin")
Object=(Name=SoldierSkins.Gard4Wraith,Class=Texture,Description="Wraith")
Object=(Name=SoldierSkins.Gard4Von,Class=Texture,Description="Von")
Object=(Name=SoldierSkins.Gard5Drake,Class=Texture)
Object=(Name=SoldierSkins.Gard5Radkin,Class=Texture)
Object=(Name=SoldierSkins.Gard5Wraith,Class=Texture)
Object=(Name=SoldierSkins.Gard5Von,Class=Texture)
Object=(Name=SoldierSkins.Gard1t_0,Class=Texture)
Object=(Name=SoldierSkins.Gard1t_1,Class=Texture)
Object=(Name=SoldierSkins.Gard1t_2,Class=Texture)
Object=(Name=SoldierSkins.Gard1t_3,Class=Texture)
Object=(Name=SoldierSkins.Gard2t_0,Class=Texture)
Object=(Name=SoldierSkins.Gard2t_1,Class=Texture)
Object=(Name=SoldierSkins.Gard2t_2,Class=Texture)
Object=(Name=SoldierSkins.Gard2t_3,Class=Texture)

; EN: Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Raw Steel")
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Rohstahl")
Object=(Name=SoldierSkins.RawS2,Class=Texture)
Object=(Name=SoldierSkins.RawS3,Class=Texture)
Object=(Name=SoldierSkins.RawS4,Class=Texture)
Object=(Name=SoldierSkins.RawS4Arkon,Class=Texture,Description="Arkon")
Object=(Name=SoldierSkins.RawS4Bruce,Class=Texture,Description="Bruce")
Object=(Name=SoldierSkins.RawS4Kregore,Class=Texture,Description="Kregore")
Object=(Name=SoldierSkins.RawS4Manwell,Class=Texture,Description="Manwell")
Object=(Name=SoldierSkins.RawS4Slain,Class=Texture,Description="Slain")
Object=(Name=SoldierSkins.RawS5Arkon,Class=Texture)
Object=(Name=SoldierSkins.RawS5Bruce,Class=Texture)
Object=(Name=SoldierSkins.RawS5Kregore,Class=Texture)
Object=(Name=SoldierSkins.RawS5Manwell,Class=Texture)
Object=(Name=SoldierSkins.RawS5Slain,Class=Texture)
Object=(Name=SoldierSkins.RawS1T_0,Class=Texture)
Object=(Name=SoldierSkins.RawS1T_1,Class=Texture)
Object=(Name=SoldierSkins.RawS1T_2,Class=Texture)
Object=(Name=SoldierSkins.RawS1T_3,Class=Texture)
Object=(Name=SoldierSkins.RawS2T_0,Class=Texture)
Object=(Name=SoldierSkins.RawS2T_1,Class=Texture)
Object=(Name=SoldierSkins.RawS2T_2,Class=Texture)
Object=(Name=SoldierSkins.RawS2T_3,Class=Texture)

; EN: Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldier")
Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldat")
Object=(Name=SoldierSkins.sldr2,Class=Texture)
Object=(Name=SoldierSkins.sldr3,Class=Texture)
Object=(Name=SoldierSkins.sldr4,Class=Texture)
Object=(Name=SoldierSkins.sldr4Brock,Class=Texture,Description="Brock")
Object=(Name=SoldierSkins.sldr4Harlin,Class=Texture,Description="Harlin")
Object=(Name=SoldierSkins.sldr4Johnson,Class=Texture,Description="Johnson")
Object=(Name=SoldierSkins.sldr4Rankin,Class=Texture,Description="Rankin")
Object=(Name=SoldierSkins.sldr5Brock,Class=Texture)
Object=(Name=SoldierSkins.sldr5Harlin,Class=Texture)
Object=(Name=SoldierSkins.sldr5Johnson,Class=Texture)
Object=(Name=SoldierSkins.sldr5Rankin,Class=Texture)
Object=(Name=SoldierSkins.sldr1t_0,Class=Texture)
Object=(Name=SoldierSkins.sldr1t_1,Class=Texture)
Object=(Name=SoldierSkins.sldr1t_2,Class=Texture)
Object=(Name=SoldierSkins.sldr1t_3,Class=Texture)
Object=(Name=SoldierSkins.sldr2t_0,Class=Texture)
Object=(Name=SoldierSkins.sldr2t_1,Class=Texture)
Object=(Name=SoldierSkins.sldr2t_2,Class=Texture)
Object=(Name=SoldierSkins.sldr2t_3,Class=Texture)

; EN: Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="War Machine")
Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="Kriegsmaschine")
Object=(Name=SoldierSkins.hkil2,Class=Texture)
Object=(Name=SoldierSkins.hkil3,Class=Texture)
Object=(Name=SoldierSkins.hkil4,Class=Texture)
Object=(Name=SoldierSkins.hkil4Vector,Class=Texture,Description="Vector")
Object=(Name=SoldierSkins.hkil4Matrix,Class=Texture,Description="Matrix")
Object=(Name=SoldierSkins.hkil4Tensor,Class=Texture,Description="Tensor")
Object=(Name=SoldierSkins.hkil5Vector,Class=Texture)
Object=(Name=SoldierSkins.hkil5Matrix,Class=Texture)
Object=(Name=SoldierSkins.hkil5Tensor,Class=Texture)
Object=(Name=SoldierSkins.hkil1t_0,Class=Texture)
Object=(Name=SoldierSkins.hkil1t_1,Class=Texture)
Object=(Name=SoldierSkins.hkil1t_2,Class=Texture)
Object=(Name=SoldierSkins.hkil1t_3,Class=Texture)
Object=(Name=SoldierSkins.hkil2t_0,Class=Texture)
Object=(Name=SoldierSkins.hkil2t_1,Class=Texture)
Object=(Name=SoldierSkins.hkil2t_2,Class=Texture)
Object=(Name=SoldierSkins.hkil2t_3,Class=Texture)
Unreal Tournament German Localization
Shared files: ALAudio.detCore.detD3DDrv.detEditor.detEngine.detIpDrv.detSetup.detStartup.detUnrealEd.detWindow.detWinDrv.detD3D9Drv.detFMODAudioDrv.detGalaxy.detGlideDrv.detIpServer.detMeTaLDrv.detOpenGLDrv.detSglDrv.detSoftDrv.detUBrowser.detUMenu.detUnrealI.detUnrealShare.detUWindow.detXDrv.detXMesaGLDrv.detXOpenGLDrv.detUWeb.det
UT exclusives: Botpack.detCluster.detSDLDrv.detSDLGLDrv.detSDLSoftDrv.detudemo.detUnrealTournament.detUTBrowser.detUTMenu.detUTServerAdmin.det
Assets: AS-Frigate.detAS-Guardia.detAS-HiSpeed.detAS-Mazon.detAS-Oceanfloor.detAS-Overlord.detAS-Rook.detAS-Tutorial.detBossSkins.detCityIntro.detCommandoSkins.detCTF-Command.detCTF-Coret.detCTF-Dreary.detCTF-EternalCave.detCTF-Face.detCTF-Gauntlet.detCTF-LavaGiant.detCTF-Niven.detCTF-November.detCTF-Tutorial.detDM-Barricade.detDM-Codex.detDM-Conveyor.detDM-Curse][.detDM-Deck16][.detDM-Fetid.detDM-Fractal.detDM-Gothic.detDM-Grinder.detDM-HyperBlast.detDM-KGalleon.detDM-Liandri.detDM-Morbias][.detDM-Morpheus.detDM-Oblivion.detDM-Peak.detDM-Phobos.detDM-Pressure.detDM-Pyramid.detDM-Stalwart.detDM-StalwartXL.detDM-Tempest.detDM-Turbine.detDM-Tutorial.detDM-Zeto.detDOM-Cinder.detDOM-Condemned.detDOM-Cryptic.detDOM-Gearbolt.detDOM-Ghardhen.detDOM-Lament.detDOM-Leadworks.detDOM-MetalDream.detDOM-Olden.detDOM-Sesmar.detDOM-Tutorial.detEOL_Assault.detEOL_Challenge.detEOL_CTF.detEOL_Deathmatch.detEOL_Domination.detEOL_Statues.detFCommandoSkins.detSGirlSkins.detSoldierSkins.detUTCredits.detUT-Logo-Map.det
GOTY Edition: de.detmultimesh.detrelics.detrelicsbindings.dettcowmeshskins.dettnalimeshskins.dettskmskins.detCTF-Cybrosis][.detCTF-Darji16.detCTF-Face][.detCTF-HallOfGiants.detCTF-High.detCTF-Hydro16.detCTF-Kosov.detCTF-Noxion16.detCTF-Nucleus.detCTF-Orbital.detDM-Agony.detDM-ArcaneTemple.detDM-Crane.detDM-Cybrosis][.detDM-HealPod][.detDM-Malevolence.detDM-Mojo][.detDM-Shrapnel][.detDM-SpaceNoxx.det
Bonus Pack 4: skeletalchars.detCTF-Beatitude.detCTF-EpicBoy.detCTF-Face-SE.detCTF-Ratchet.detDM-Bishop.detDM-Closer.detDM-Grit-TOURNEY.detDM-Viridian-TOURNEY.detDOM-Bullet.detDOM-Cidom.detDOM-Lament][.detDOM-WolfsBay.det
Rocket Arena: RocketArena.detRocketArenaMultimesh.detRA-Akuma.detRA-Clawfist.detRA-CliffyB.detRA-DavidM.detRA-DavidM2.detRA-Ebolt.detRA-GE][.detRA-Heiko.detRA-Inoxx.detRA-OutWorld.detRA-Shinigami.detRA-Warren.detRA-Qwerty.detRA-Revolver.det
Chaos UT: ChaosUT.detChaosUTMiscMuts.detChaosGames.detChreks.detChrekSkins.detChrekvoicedozer.detChrekvoicescout.detCTF-CUT_ChaosCastle-pf.detCTF-CUT_Horus.detDM-CUT_Eclipse.detDM-CUT_Proxyking.detDM-CUT_SkullMoon.detDM-CUT_StorageAlpha.detDM-CUT_ThebellTolls.detDM-CUT_WeaponsOfChaos.detDM-CUT_WeaponsOfWar.detUTChaosMap.detKOTH_BaseStationTheta.det