Scripting / Modding

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Revision as of 21:03, 12 May 2009 by 82.3.204.154 (talk)
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Teleportation Projectile

Note: I did NOT create this, I only found it on some tutorial dated about 2002 with no author attached, so I figured it would be ok to share it with everyone. The only parts I did change were the comments in the code, to allow the player to understand what each line does. Just Sub-Class TazerProj and copy this code to make it work.



class TeleProj expands TazerProj;

var() float Speed;


function SuperExplosion() {

// This next line will hurt everyone within 240 units by 3.9x the regular damage

HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location );

Destroy(); }


function Explode(vector HitLocation,vector HitNormal) {

// Play the Explosion sound.

PlaySound(ImpactSound, SLOT_Misc, 0.5,,, 0.5+FRand());


// Hurt everyone 70 units away.

HurtRadius(Damage, 70, 'jolted', MomentumTransfer, Location );


// If the damage is high, make a big explosion.

if (Damage > 60) Spawn(class'RingExplosion2',,, HitLocation+HitNormal*8,rotator(HitNormal));


// Make teleport sparkles.

Spawn ( class 'PawnTeleportEffect',,, Instigator.Location );


// Make teleport sparkles where you will end up.

Spawn ( class 'PawnTeleportEffect',,, Location );


// Here, you are transported to wherever you hit.

Instigator.SetLocation(Location);


// This destroys the projectile.

Destroy();

}