Difference between revisions of "Scripting / Modding"
(Created page with 'I'll add shit when I get in from college - Gizzy') |
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== Teleportation Projectile == | |||
- | ''Note: I did NOT create this, I only found it on some tutorial dated about 2002 with no author attached, so I figured it would be ok to share it with everyone. The only parts I did change were the comments in the code, to allow the player to understand what each line does. Just Sub-Class TazerProj and copy this code to make it work. | ||
'' | |||
class TeleProj expands TazerProj; | |||
var() float Speed; | |||
function SuperExplosion() | |||
{ | |||
// This next line will hurt everyone within 240 units by 3.9x the regular damage | |||
HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location ); | |||
Destroy(); | |||
} | |||
function Explode(vector HitLocation,vector HitNormal) | |||
{ | |||
// Play the Explosion sound. | |||
PlaySound(ImpactSound, SLOT_Misc, 0.5,,, 0.5+FRand()); | |||
// Hurt everyone 70 units away. | |||
HurtRadius(Damage, 70, 'jolted', MomentumTransfer, Location ); | |||
// If the damage is high, make a big explosion. | |||
if (Damage > 60) Spawn(class'RingExplosion2',,, HitLocation+HitNormal*8,rotator(HitNormal)); | |||
// Make teleport sparkles. | |||
Spawn ( class 'PawnTeleportEffect',,, Instigator.Location ); | |||
// Make teleport sparkles where you will end up. | |||
Spawn ( class 'PawnTeleportEffect',,, Location ); | |||
// Here, you are transported to wherever you hit. | |||
Instigator.SetLocation(Location); | |||
// This destroys the projectile. | |||
Destroy(); | |||
} |
Revision as of 21:03, 12 May 2009
Teleportation Projectile
Note: I did NOT create this, I only found it on some tutorial dated about 2002 with no author attached, so I figured it would be ok to share it with everyone. The only parts I did change were the comments in the code, to allow the player to understand what each line does. Just Sub-Class TazerProj and copy this code to make it work.
class TeleProj expands TazerProj;
var() float Speed;
function SuperExplosion()
{
// This next line will hurt everyone within 240 units by 3.9x the regular damage
HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location );
Destroy(); }
function Explode(vector HitLocation,vector HitNormal)
{
// Play the Explosion sound.
PlaySound(ImpactSound, SLOT_Misc, 0.5,,, 0.5+FRand());
// Hurt everyone 70 units away.
HurtRadius(Damage, 70, 'jolted', MomentumTransfer, Location );
// If the damage is high, make a big explosion.
if (Damage > 60) Spawn(class'RingExplosion2',,, HitLocation+HitNormal*8,rotator(HitNormal));
// Make teleport sparkles.
Spawn ( class 'PawnTeleportEffect',,, Instigator.Location );
// Make teleport sparkles where you will end up.
Spawn ( class 'PawnTeleportEffect',,, Location );
// Here, you are transported to wherever you hit.
Instigator.SetLocation(Location);
// This destroys the projectile.
Destroy();
}