Difference between revisions of "Scripting / Modding"
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This section of the wiki contains scripting help, script examples and tutorials | This section of the wiki contains scripting help, script examples and tutorials about Uscript and mod-making. | ||
==== Unreal / Unreal Tournament ==== | |||
[[UWindow Menus]] (227f recommended) | *[[227 Compiler directives]] (mostly 227j+) | ||
*[[Teleportation Projectile]] (any version) | |||
*[[Reloadable Automag]] (any version) | |||
*[[Importing vertex meshes into Unreal]] | |||
*[[Font Tutorial]] : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts. | |||
*[[Multiple firing modes on a weapon]] | |||
*[[Transformation]], a mod idea to bring back an aborted idea that was present in older Unreal betas (1995). | |||
*[[Dynamic array]] | |||
*[[Color Codes]] - how to make colorized text | |||
*[[Weapon of destruction]] Unreal Script Tutorial | |||
*[[Chimeric]]'s tutorials | |||
*[[CompilingNativeMods|Compiling native modes]] for Linux. | |||
*[[UnrealScript_Syntax]] UnrealScript Syntax | |||
*[[Academic Resources for the Unreal Development Environment]] | |||
*[[Registry entries]] | |||
*[[Localization]] | |||
*[[UWindow Menus]] (227f recommended) | |||
*[[Travelling functions]] (227g onwards only) | |||
==== Unreal II ==== | |||
*[[Unreal II UCC]] - information about UCC of Unreal II. | |||
*[[Dialog Editor]] - Information about the Dialog Editor included in Unreal II. | |||
[[Category:Scripting]] | |||
[[Category:Mods]] |
Revision as of 20:43, 6 April 2021
This section of the wiki contains scripting help, script examples and tutorials about Uscript and mod-making.
Unreal / Unreal Tournament
- 227 Compiler directives (mostly 227j+)
- Teleportation Projectile (any version)
- Reloadable Automag (any version)
- Importing vertex meshes into Unreal
- Font Tutorial : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts.
- Multiple firing modes on a weapon
- Transformation, a mod idea to bring back an aborted idea that was present in older Unreal betas (1995).
- Dynamic array
- Color Codes - how to make colorized text
- Weapon of destruction Unreal Script Tutorial
- Chimeric's tutorials
- Compiling native modes for Linux.
- UnrealScript_Syntax UnrealScript Syntax
- Academic Resources for the Unreal Development Environment
- Registry entries
- Localization
- UWindow Menus (227f recommended)
- Travelling functions (227g onwards only)
Unreal II
- Unreal II UCC - information about UCC of Unreal II.
- Dialog Editor - Information about the Dialog Editor included in Unreal II.