Difference between revisions of "Scripting / Modding"

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(Replaced content with 'This section of the wiki contains scripting help, script examples and tutorials Teleportation Projectile')
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== Teleportation Projectile ==
This section of the wiki contains scripting help, script examples and tutorials


''Note: I did NOT create this, I only found it on some tutorial dated about 2002 with no author attached, so I figured it would be ok to share it with everyone. The only parts I did change were the comments in the code, to allow the player to understand what each line does. Just Sub-Class TazerProj and copy this code to make it work.
[[Teleportation Projectile]]
''
 
 
 
 
class TeleProj expands TazerProj;
 
var() float    Speed;
 
 
function SuperExplosion()
{
 
// This next line will hurt everyone within 240 units by 3.9x the regular damage
 
HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location );
 
Destroy();
}
 
 
function Explode(vector HitLocation,vector HitNormal)
{
 
// Play the Explosion sound.
 
PlaySound(ImpactSound, SLOT_Misc, 0.5,,, 0.5+FRand()); 
 
 
// Hurt everyone 70 units away.
 
HurtRadius(Damage, 70, 'jolted', MomentumTransfer, Location );
 
 
// If the damage is high, make a big explosion.
 
if (Damage > 60) Spawn(class'RingExplosion2',,, HitLocation+HitNormal*8,rotator(HitNormal));
 
 
// Make teleport sparkles.
 
Spawn ( class 'PawnTeleportEffect',,, Instigator.Location ); 
 
 
// Make teleport sparkles where you will end up.
 
Spawn ( class 'PawnTeleportEffect',,, Location ); 
 
 
// Here, you are transported to wherever you hit.
 
Instigator.SetLocation(Location);     
 
 
// This destroys the projectile.
 
Destroy();
 
}

Revision as of 19:59, 13 May 2009

This section of the wiki contains scripting help, script examples and tutorials

Teleportation Projectile