Oldunreal 227 Linux FAQ

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Revision as of 18:15, 6 November 2009 by Skaarj ZR (talk | contribs) (about xhost +)
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On which distributions is Unreal 227 running on?

For the moment I have reports that it is running on:

OpenSuSE 11.0

Slackware 12.X, 13.0 (but maybe artsd needs to be killed or Unreal needs to be started up without sound with the -nosound option)

Archlinux (last update 18.05.2009)

Problems are reported on:

Ubuntu (not sure which release yet)

For testing purposes I made a package with the gcc libs I built Unreal with, try to put them into you system directory:

http://www.oldunreal.com/temp/gcc-supportlibs.tar.bz2

On which graphic card is Unreal running on?

NVidia:

Currently all cards seem to run fine with NVidia drivers installed. Tested and working with: GeForce 4 Ti4200, Geforce 5900XT, Geforce 8400M GS, Geforce 9800 GT, Geforce 9800 GTX

ATI:

Should run fine, however no concrete reports yet.

Intel:

integrated Chipset like GM965 seems to cause severe problems with OpenGL. More testing required.


Unreal segfaults at startup

Currently the following reasons are known:

A messed up ini:
remove or rename UnrealLinux.ini and let Unreal create new one

A sound daemon is blocking dsp:
Try to start Unreal with -nosound option to confirm. If starting up then check if maybe a daemon like artsd is blocking the output

Maybe the sounddriver does not work correctly with OpenAL or FMOD:
Try first to change the sound output to OpenAL (or if you set it up first to OpenAL then try FMOD). Default is FMOD.
in Section [Engine.Engine]
;AudioDevice=FMODAudioDrv.FMODAudioDevice
AudioDevice=ALAudio.ALAudioSubsystem

On some distributions needed dependencies for libSDL are missing, so please make sure to have the packages "svgalib-bin", "libsvga", and "libsdl-gfx" installed.

If you get something like that:
XDM authorization key matches an existing client!

Error: Caught a C++ exception in main()!

Developer Backtrace:
...
Signal: SIGSEGV [segmentation fault]
Aborting.
Try make "xhost +"(without quotes) before launching Unreal.

How do I access Advanced Options?

its not available for Linux users. You need to edit the UnrealLinux.ini instead. But all options possible options are already added and commented with a semicolon (;) you just need to change the commented lines.

I want to use the Unreal Gold/Unreal Tournament menu interface instead of this old one!

Open your UnrealLinux.ini and change the following lines in section [Engine.Engine]:

Console=UBrowser.UBrowserConsole

;Console=UMenu.UnrealConsole

into

;Console=UBrowser.UBrowserConsole

Console=UMenu.UnrealConsole


I don't have EAX/EFX effects

Sorry, currently OpenAL in Linux does not support EAX/EFX effects like in Windows (yet). But it is in development so there will be hopefully a version which supports EAX/EFX some day.


Is there no UED for Linux?

Old UED is built in visual basic and UED2 is completely based on Windows. A complete rebuild of UED2 in QT or GTK would be necessary to port it. So not planned at the moment. However, UED2 is running in wine and 227f's version does support OpenGL for the viewports, so it should be possible to run UED2 completely. Reports are welcome.

Wine AppDB entry

Does 227 need wine to run?

No, 227f is having a complete native port. Wine is not needed to run it. But since there is no Linux installer yet with permission from EPIC wine is needed to install the base game and the patch itself. After installing it wine is no longer needed and the game can be run with UnrealLinux.bin


My system / distro / graphics card driver seems to have problems with OpenGL or graphics are messed up

Try SDLSoftDrv instead:

;GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice

;GameRenderDevice=SDLGLDrv.SDLGLRenderDevice

SDLGLDrv can be tried also, but its an old and not very advanced renderer. Its just left in there for testing purposes.

!!! To use it you need to add -NoForceSDLDrv at startup. !!!

Please note that SDLSoftDrv and SDLGLDrv are NOT supporting S3TC highres textures!