Difference between revisions of "Masterserver Guide"

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For a few days now the regular Unreal MasterServers are gone. So at the moment there are only a very few or no servers at all are in the browserlist.
In July 2014 the GameSpy master server has shut down. In order to keep using the server browser you will have to add one or more working master servers. The Unreal community is providing us with the following backup Master servers.
In the meantime three very reliable people from the Unreal community are providing us Masterservers:
Hyper.nl,SA|Digimes and hLk_Havok
To make your Unreal work with these servers add the following lines to your Unreal.ini:


In order to make your Unreal work with these servers add/edit the following lines to your Unreal.ini:
__TOC__
== For Unreal players who want to use the master server: ==
<pre>[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.newbiesplayground.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=unreal
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master2.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
</pre>


ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
Please note that the numbers [0] to [4] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.
 
== For Unreal server owners who want to list their Unreal servers on the master server: ==
<pre>ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
</pre>


ServerActors=IpServer.UdpServerUplink MasterServerAddress=hyper.dnsalias.net MasterServerPort=27900
== For Unreal Tournament players who want to use the master server: ==
<pre>[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=ut
</pre>


ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
Please note that the numbers [0] to [1] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.


== For UnrealTournament server owners who want to list their Unreal servers on the master server ==
<pre>ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
</pre>


and
Also you have to ensure that you have to set the following in order to prevent the master server list being restored automatically to defaults again via HTTPReceivedData.


[UBrowserAll]
<pre>[UBrowserAll]
ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
bFallbackFactories=False


ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=hyper.dnsalias.net,MasterServerTCPPort=28900,GameName=unreal
(...)


ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True
</pre>


Please note that the [X] has to be replaced with the correct following number of your ini. So if your last entry is [2] you have to replace it with [3],[4] and [5].
[[Category:Server]]

Revision as of 01:32, 6 April 2021

In July 2014 the GameSpy master server has shut down. In order to keep using the server browser you will have to add one or more working master servers. The Unreal community is providing us with the following backup Master servers.

In order to make your Unreal work with these servers add/edit the following lines to your Unreal.ini:

For Unreal players who want to use the master server:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.newbiesplayground.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=unreal
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master2.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal

Please note that the numbers [0] to [4] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.

For Unreal server owners who want to list their Unreal servers on the master server:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900

For Unreal Tournament players who want to use the master server:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=ut

Please note that the numbers [0] to [1] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.

For UnrealTournament server owners who want to list their Unreal servers on the master server

ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500

Also you have to ensure that you have to set the following in order to prevent the master server list being restored automatically to defaults again via HTTPReceivedData.

[UBrowserAll]
bFallbackFactories=False

(...)

[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True