Difference between revisions of "Masterserver Guide"

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In July 2014 the GameSpy master server has shut down. In order to keep using the server browser you will have to add one or more working master servers.
In July 2014 the GameSpy master server has shut down. In order to keep using the server browser you will have to add one or more working master servers. The Unreal community is providing us with the following backup Master servers.
The Unreal community is providing us with the following backup Master servers.


To make your Unreal work with these servers add the following lines to your Unreal.ini:
In order to make your Unreal work with these servers add/edit the following lines to your Unreal.ini:
 
__TOC__
====For Unreal players who want to use the master server:====
== For Unreal players who want to use the master server: ==
 
<pre>[UBrowserAll]
<code><pre>
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master2.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.newbiesplayground.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.newbiesplayground.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=unreal
</pre></code>
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master2.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
</pre>


Please note that the numbers [0] to [4] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.
Please note that the numbers [0] to [4] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.


====For Unreal server owners who want to list their Unreal servers on the master server:====
== For Unreal server owners who want to list their Unreal servers on the master server: ==
<code><pre>
<pre>ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
</pre></code>
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
 
</pre>
====For UnrealTournament players who want to use the master server:====


<code><pre>
== For Unreal Tournament players who want to use the master server: ==
[UBrowserAll]
<pre>[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.tk,MasterServerTCPPort=28900,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=ut
 
</pre>
</pre></code>


Please note that the numbers [0] to [1] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.
Please note that the numbers [0] to [1] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.


====For UnrealTournament server owners who want to list their Unreal servers on the master server:====
== For UnrealTournament server owners who want to list their Unreal servers on the master server ==
<code><pre>
<pre>ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
</pre>


</pre></code>
Also you have to ensure that you have to set the following in order to prevent the master server list being restored automatically to defaults again via HTTPReceivedData.


Also you have to ensure that you have to set
<pre>[UBrowserAll]
<code><pre>
[UBrowserAll]
bFallbackFactories=False
bFallbackFactories=False
</pre></code>


and
(...)


<code><pre>
[UBrowser.UBrowserMainClientWindow]
[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True
bKeepMasterServer=True
</pre></code>
</pre>
 
to prevent the masterserver list being restored automatically to defaults again  via HTTPReceivedData.


[[Category:Server]]
[[Category:Server]]

Revision as of 01:32, 6 April 2021

In July 2014 the GameSpy master server has shut down. In order to keep using the server browser you will have to add one or more working master servers. The Unreal community is providing us with the following backup Master servers.

In order to make your Unreal work with these servers add/edit the following lines to your Unreal.ini:

For Unreal players who want to use the master server:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.newbiesplayground.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=unreal
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master2.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal

Please note that the numbers [0] to [4] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.

For Unreal server owners who want to list their Unreal servers on the master server:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900

For Unreal Tournament players who want to use the master server:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.errorist.eu,MasterServerTCPPort=28900,GameName=ut

Please note that the numbers [0] to [1] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.

For UnrealTournament server owners who want to list their Unreal servers on the master server

ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500

Also you have to ensure that you have to set the following in order to prevent the master server list being restored automatically to defaults again via HTTPReceivedData.

[UBrowserAll]
bFallbackFactories=False

(...)

[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True