Difference between revisions of "Mapping"

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(Recategorized the Unreal I section to have more than just 227 and a generic tutorial section.)
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Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums.
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums.


== 227 Specific Features ==
== Unreal I Tutorials ==
=== Geometry ===
*[[BSP surface flags]]
*[[BSP building|Informations about geometry rebuild and BSP errors]]
*[[BSP Cuts|Informations on BSP cuts, nodes and optimization]]
*[[Epic:Zones|Zones]]
*[[Vertex Editing Tutorial]]
===== 227 feature(s): =====
:*[[Static Meshes]]


*[[Using Ogg-Vorbis Musics]]
=== Creatures and other Actors ===
*[[Jumper]]
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]]
*[[Particle Emitter]]
===== 227 feature(s): =====
*[[Particle Force]]
:*[[Jumper|JumpPad]]
*[[Weather effects]]
:*[[Particle Emitter]]
*[[Vegetation Generator]]
::*[[Particle Force]]
*[[Visibility Notify]]
::*[[Weather effects]]
*[[Projectors]]
:*[[Vegetation Generator]]
*[[Static Meshes]]
:*[[Visibility Notify]]
*[[Dynamic Zones]]
:*[[Projectors]]
:*[[Dynamic Zones]]


=== Generic Tutorials ===
=== Importing/Exporting and Converting ===
*[[Mesh Import|Creating and importing Mesh]]
*[[Mesh Import|Creating and importing Mesh]]
*[[Exporting/Importing meshes from Unreal and UT]]
*[[Exporting/Importing meshes from Unreal and UT]]
*[[ARB-texture-compression doc|ARB texture compression]]
===== 227 feature(s): =====
:*[[Using Ogg-Vorbis Musics]]
=== Tips and Tricks ===
*[[Mapping Tips & Tricks]]
*[[Mapping Tips & Tricks]]
*[[Vertex Editing Tutorial]]
 
*[[BSP surface flags]]
*'''[[BSP building|Informations about geometry rebuild and BSP errors]]'''
*'''[[BSP Cuts|Informations on BSP cuts, nodes and optimization]]'''
*[[Epic:Zones|On Zones]]
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]]
*[[ARB-texture-compression doc]]


== Unreal II Tutorials ==
== Unreal II Tutorials ==

Revision as of 21:19, 30 September 2013

Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the FAQ on the OldUnreal forums.

Unreal I Tutorials

Geometry

227 feature(s):

Creatures and other Actors

227 feature(s):

Importing/Exporting and Converting

227 feature(s):

Tips and Tricks


Unreal II Tutorials

Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which have no accompanying explaination or documentation. Here are all that can be found:

  • Hellkeeper's tutorials: tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II). These have been recovered and restored from internetarchive.org with added French translation.
  • Always Black has some explanations on an abandoned project made with Unreal II.
  • GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
  • Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation on the particle system of Unreal II.
  • Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
  • Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
  • Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
  • Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.

Others