Difference between revisions of "List of Unreal Engine Games"

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List of Unreal Engine Games
=Unreal Engine 1 ~ 2=
==Main version==
===[Unreal] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developers
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Main Features
!IAnother called name
!Base for
|-
|1998-05-22<br>1999-05-31 - RtNP<br>2000-01-21 - Gold
|''Unreal''<br>''Unreal Mission Pack I: Return to Na Pali''<br>''Unreal Gold''
|First-person shooter
|Windows x86,<br>Mac OS,<br>Linux(unofficial)
|Epic Mega Games, Digital Extremes<br>Legend Entertainment (RtNP)
|GT Interactive
|[Unreal] build ~ 98 - pre beta<br>[Unreal] build 99 - 1997 X-mas beta<br>[Unreal] build 100 ~ 143 - beta test<br>[Unreal] build 144 - Feb 1998 beta<br>[Unreal] build 200 - out of box<br>[Unreal] build 201 ~ 226 - patches<br>with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226)<br>[Unreal] build 227 (unofficial, OldUnreal)
|Software,<br>3dfx GLIDE<.br>PowerVR SGL<br>OpenGL (build 209)<br>S3 MeTal (build 224)<br>Direct3D 6 (build 226)<br>Direct3D 7 (unofficial)<br>Direct3D 8 (unofficial),<br>Direct3D 9 (unofficial),<br>Direct3D 10 (unofficial),<br>Direct3D 11 (unofficial)
|UnrealEd 1.0,<br>UnrealEd 2.1(unofficial, OldUnreal 227)
|N/A
|32-bit Colored Soft Animated Dynamic Lighting system<br>Extensible BSP and Portal Technology<br>Curved-surface<br>Multi Texturing<br>Bump maping<br>Environment Mapping<br>Dynamic ranged scaled Detail Textures<br>Procedural Animated Textures<br>Multiple Channel Vertex Animation<br>Multi Skybox system<br>Complex Particle system<br>Lens Flares and Corona Effects<br>Lightmap for Raytraced and enveloped Lighting<br>Special Light Effects<br>adaptive LOD subdivition surface rendering algorithm<br>Multi Colored Lighting with intermixing of Fuzzy Shadows<br>Volumetric Lighting<br>Volumetric Fog<br>Digital Audio based Module sound system<br>Doppler shift<br>3D Surround sound<br>Dynamic Music system<br>AI algorhytm<br>GUI system<br>Real-time in-engine Demo Recording<br>UnrealScript and Unreal Virtual Machine system<br>Highly Modular Extensibility engine design<br>8-bit Unicode Text for Language Localization
|First Generation Unreal Engine / Unreal Engine 1
|[Unreal Tournament] engine
|}
====[Unreal] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developers
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|1999-08-19
|''Dr. Brain: Action Reaction''
|Educational game|Educational
|Windows x86
|Knowledge Adventure
|Knowledge Adventure
|[Unreal] build 224
|Software,<br>Direct3D 6
|N/A
|N/A
|N/A
|N/A
|-
|2000-05-10 - beta
|''Hired Guns''
|First Person sci-fi tactical RPG
|Windows x86
|VR-1 / Psygnosis
|N/A
|[Unreal] build 216
|Software, 3dfx GLIDE, PowerVR SGL, OpenGL
|N/A
|N/A
|N/A
|N/A
|-
|1999-10-31
|''Nerf Arena Blast''
|First-person shooter
|Windows x86
|Visionary Media, Inc.
|Hasbro Interactive
|[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
|NerfEd(UnrealEd 1.0)
|N/A
|N/A
|N/A
|-
|1999-08-30
|''Virtual Reality Notre Dame: A Real Time Construction''
|3D Visualization and Presentation
|Windows x86
|Digitalo Studios
|Digitalo Studios
|[Unreal] build 224
|Software,<br> OpenGL,<br>3dfx GLIDE,<br>Direct3D 6
|N/A
|N/A
|N/A
|N/A
|-
|1998-10-114
|''Star Trek: The Next Generation: Klingon Honor Guard''
|First-person shooter
|Windows x86, Mac OS
|MicroProse
|MicroProse
|[Unreal] build 216 ~ 219
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6,<br>Direct3D 11(unofficial)
|UnrealEd 1.0
|N/A
|N/A
|N/A
|-
|1998-12-01
|''TNN Outdoors Pro Hunter''
|First-person shooter
|Windows x86
|DreamForge Intertainment
|ASC Games
|[Unreal] build 216 ~ 220
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
|N/A
|N/A
|N/A
|N/A
|-
|1999-11-11
|''The Wheel of Time''
|First-person shooter
|Windows x86
|Legend Entertainment
|GT Interactive
|[Unreal] build 225<br>with merged some [Unreal Tournament] build 300 ~ 333 code
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6, Direct3d 7,<br>Direct3D 11(unofficial)
|WoTEd(UnrealEd 1.0)
|MP3 Playback audio system
|own Particle System
|WoT engine
|-
|1998 - alpha (0.86 based)<br>1999 - alpha (220, 220 based)
|''X-COM: Alliance''
|First-person shooter
|Windows x86
|MicroProse Chipping Sodbury
|MicroProse
|[Unreal] beta 0.86 (1998 version)<br>[Unreal] build 200 ~ 220 (1999 version)
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 6
|UnrealEd 1.0<br>NewEd(early version of UnrealEd 2.0)
|MP3 Playback audio system
|N/A
|N/A
|}


===[Unreal Tournament] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Improved from [Unreal] engine
!Another called name
!Base for
|-
|1999-11-23<br>2000-10-25 - GOTY
|''Unreal Tournament<br>Unreal Tournament Game of The Year Edition''
|First-person shooter
|Windows x86, Mac OS, OS X, Linux
|Epic Games, Digital Extremes
|GT Interactive
|[Unreal Tournament] build 321 - first beta demo<br>[Unreal Tournament] build 322 - 3DFX beta demo<br>[Unreal Tournament] build 338 - beta demo<br>[Unreal Tournament] build 348 - demo<br>[Unreal Tournament] build 400 - out of box<br>[Unreal Tournament] build 401 ~ 436 - patches<br>[Unreal Tournament] build 440 (unofficial, UTPG)<br> [Unreal Tournament] build 451 (unofficial, UTPG)<br>[Unreal Tournament] build 469 (unofficial, OldUnreal)
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 5,<br>Direct3D 6,<br>Direct3D 7,<br>Direct3D 8,<br>Direct3D 9(unofficial),<br>Direct3D 10(unofficial),<br>Direct3D 11(unofficial),<br>S3 Metal
|UnrealEd 1.0,<br>UnrealEd 2.0
|N/A
|[Unreal] build 222<br>with merged some [Unreal] build 223 ~ 225 code
|Hardware T&L<br>vast improved Rendering speed<br>improved Lighting<br>Skeletal Animation support (build 432)<br>new Decal system<br>improved Skybox<br>improved AI<br>improved Network engine<br>improved Demo Recording<br>new GUI system<br>MovieUnreal++ for UT (Perilth)
|Second Generation Unreal Engine / Unreal Engine 2 (before June 2003)<br>First Generation Unreal Engine / Unreal Engine 1 (after June 2003)
|[Unreal Warfare] engine <br>[Unreal Tournament PlayStation 2] engine<br>[Unreal Tournament Dreamcast] engine
|}
====[Unreal Tournament] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2001-03-23
|''Adventure Pinball: Forgotten Island''
|3D Pinball
|Windows x86
|Digital Extremes
|Electronic Arts
|[Unreal Tournament] build 420
|Software,<br>Direct3D 7
|PBEd(UnrealEd 2.0)
|N/A
|N/A
|N/A
|-
|2001-02-21
|''Clive Barker's Undying''
|Survival horror
|Windows x86,<br>OS X
|DreamWorks Interactive
|Electronic Arts
|[Unreal Tournament] build 420
|Direct3D 7,<br>Direct3D 11(unofficial)
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
|N/A
|N/A
|N/A
|-
|2003-11-11
|''Disney's Brother Bear''
|Action-adventure game|Action-adventure
|Windows x86
|KnowWonder
|NA: Disney Interactive<br> EU: Ubisoft
|[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion)
|Software,<br>Direct3D 7
|N/A
|N/A
|N/A
|HP2 engine
|-
|2000-06-23
|''Deus Ex''
|Action role-playing, First-person shooter
|Windows x86, Mac OS
|Ion Storm
|Eidos Interactive
|[Unreal Tournament ] build 400
|Software,<br>OpenGL,<br>3dfx GLIDE,<br>Direct3D 7,<br>Direct3D 11(unofficial)
|UnrealEd 1.0,<br>UnrealEd 2.0(unofficial)
|N/A
|RPG layer system
|N/A
|-
|2002-03-26
|''Deus Ex: The Conspiracy''
|Action role-playing, First-person shooter
|PlayStation 2
|Ion Storm
|Eidos Interactive
|[Unreal Tournament] build 420<br>with merged some [Unreal Tournament PS2] code (PS2 support)
|OpenGL
|N/A
|RPG layer system
|N/A
|N/A
|-
|2011-06-10
|''Duke Nukem Forever''
|First Person Shooter
|Windows x86,<br>OS X,<br>Xbox 360,<br>PlayStation 3
|3D Realms,<br>Triptych Games,<br>Gearbox Software,<br>Piranha Games<br><small>(multiplayer and console ports)</small>
|2K Games, Aspyr Media(Mac)
|[Unreal Tournament] build 400<br>original based on [Unreal] build 200<br>with merged some [Unreal] build 220 code<br>later upgrade [Unreal Tournament] engine<br>with merged UnrealEd 2.0 and some [Unreal Warfare] code (Static Mesh, Terrain, Partciel Emitter System)
|Direct3D 9 / SM3 - Win, X360,<br>OpenGL / SM3 - OS X, PS3
|N/A
|Meqon Physics<br>Miles Sound System<br>MP3 Playback audio system<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>Shader Model 3 based Effects<br>Lipsync<br>own Skeletal Animation
|N/A
|-
|2002-05-11
|''Mobile Forces''
|First-person shooter
|Windows x86
|Rage Software
|Majesco Entertainment
|[Unreal Tournament] build 436<br>with merged some [Unreal Warfare] code (Static Mesh)
|Direct3D 8
|MobileForcesEd(UnrealEd 2.0)
|own Physics engine
|N/A
|N/A
|-
|2002-02-17
|''New Legends''
|Action-adventure game|Action-adventure
|Xbox
|Infinite Machine
|THQ
|[Unreal Tournament] build 420<br>with merged some [Unreal Warfare] code (Static Mesh, Terrain, Xbox support)
|Direct3D 8
|N/A
|N/A
|own Dialog System<br>own Particle System<br>own AI
|N/A
|-
|2002-11-08
|''Harry Potter and the Chamber of Secrets''
|Action-adventure game|Action-adventure
|Windows x86, OS X
|KnowWonder
|Electronic Arts
|[Unreal Tournament] build 433<br>with merged some [Unreal Warfare] code (Sound Occlusion)
|Software, Direct3D 7,<br>Direct3D 11(unofficial)
|N/A
|N/A
|N/A
|HP2 engine
|-
|2001-11-16
|''Harry Potter and the Philosopher's Stone''
|Action-adventure game|Action-adventure
|Windows x86, OS X
|KnowWonder
|Electronic Arts
|[Unreal Tournament] build 433
|Software, Direct3D 7,<br>Direct3D 11(unofficial)
|N/A
|N/A
|N/A
|HP engine
|-
|1999-11-17 - Alpha
|''Jazz Jackrabbit 3D''
|Third Person Shooter
|Windows x86
|World Tree Games
|N/A
|[Unreal Tournament] build 400
|Software,<br>OpenGL,<br>Direct3D 7
|Jazz3DEd(UnrealEd 1.0)
|N/A
|N/A
|N/A
|-
|2000-10-31
|''Rune''
|Third-person shooter, Hack and slash
|Windows x86, Mac OS, Linux
|Human Head Studios
|Gathering of Developers
|[Unreal Tournament] build 400
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
|RuneEd(UnrealEd 1.0)
|N/A
|N/A
|Rune engine
|-
|2001-04-27
|''Rune: Halls of Valhalla''
|Third-person shooter, Hack and slash
|Windows x86, Mac OS, Linux
|Human Head Studios
|Gathering of Developers
|[Unreal Tournament] build 400
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
|RuneEd(UnrealEd 1.0)
|N/A
|N/A
|Rune engine
|-
|2000-10-27
|''Star Trek: Deep Space Nine: The Fallen''
| Third-person shooter, Adventure game|Adventure
| Windows x86, Mac OS
|The Collective, Inc.|The Collective
|Simon & Schuster
|[Unreal Tournament] build 338
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7,<br>Direct3D 11(unofficial)
|UnrealEd 1.0
|N/A
|N/A
|N/A
|-
|2002-04-23
|''Tactical Ops: Assault on Terror''
| First-person shooter
| Windows x86
|Kamehan Studios
|Atari
|[Unreal Tournament] build 436
|Software,<br>3dfx GLIDE,<br>OpenGL,<br>Direct3D 7
|N/A
|N/A
|N/A
|N/A
|-
|2000-05-18
|''Unrealty''
|3D Visualization and Presentation
|Windows x86
|Perilith Industrielle
|Perilith Industrielle
|[Unreal Tournament] build 405
|OpenGL,<br>3dfx GLIDE,<br>Direct3D 7
|UnrealtyEd (Perilth Industrielle's own C++ editor[keep Editor module, new written UI from scratch by Andrew Scheidecker{later worked Epic Games}]. this is NOT a UnrealEd 1.0 or NewEd[later developed UnrealEd 2.0])
|N/A
|own MeshEx Skeletal Animation System)
|N/A
|-
|2000-04-19
|''X-COM: Enforcer''
|Third-person shooter
|Windows x86
|MicroProse
|Infogrames
|[Unreal Tournament] build 420
|Software,<br>Direct3D 7
|X-ComEd(UnrealEd 2.0)
|N/A
|N/A
|N/A
|}
===[Unreal Warfare] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Improved from [Unreal Tournament] engine
!Another called name
!Base for
|-
|2001-01 - build 633 (CodeDrop)<br>2001-03 - build 672 (InterimDrop)<br>2001-05 - build 697 (CodeDrop)<br>2001-07 - build 739 (CodeDrop)<br>2001-08 - build 763 (InterimDrop)<br>2001-09 - build 777 (CodeDrop)<br>2002-01 - build 829 (CodeDrop)<br>2002-01 - build 848 (InterimDrop, Unreal Performance Test 2002)<br>2002-02 - build 856 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 918 (InterimDrop, Unreal Performance Test 2002)<br>2002-04 - build 926 (PreviewDrop)<br>2002-05 - build 927 (CodeDrop)<br>2002-09 - build 1003 (PreviewDrop)<br>Unreal Warfare game unreleased (project cancelled)
|''Unreal Warfare''<br>(Unreal Warfare game unreleased, it's cancelled project)
|First Person Shooter
|Windows x86, Xbox<br>Linux (Dedicate Server only / build 829)
|Epic Games
|N/A
|[Unreal Tournament] (Technology dev version) build 400 ~ 6xx<br>[Unreal Warfare] build 633 ~ 1003
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2 (build 829)
|[Unreal Tournament] (original) build 400<br>with merged almost [Unreal Tournament] (original) build 401 ~ 432 code (included UnrealEd 2.0 and etc)<br>with merged some [Unreal Tournament PlayStation 2] build 404 code (improved Skeletal Animation and autoaiming)<br>with merged some Unreal Tournament build 436 code (network / build 633)
|Hardware Brush (Static Mesh)<br>new Height filed based Terrain system and Editor<br>new cutscene tool Matinee system and Editor(build 739)<br>new Particle Emitter system<br>new Material Shader system and Editor<br>improved Skeletal Animation with Vertex Skinned Geometry (Skinning Animation)<br>High resolution texture support<br>using Radiosity to Lightmap generation<br>vast improved Lighting system<br>Projector Lighting and Shadows<br>Physics Actor (Karma Physics)<br>Physics based Gravity system (with Karma Physics)<br>Physics based animation (with Karma Physics)<br>Ragdoll Animation (with Karma Physics)<br>Physics based Vehicle system Kvehicle (with Karma Physcis)<br>load the Recent Map Files in File Menu (build 5xx)<br>DrawScale3D (build 829)<br>build changed Light (build 927)<br>add Geometry Editing mode button(non active / build 927)<br>Limit including spaces in Filenames (build 829)
|Third Generation Unreal Engine / Unreal Engine 3 (before June 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 (after June 2003)
|[Unreal Championship] engine<br>[Unreal II: The Awakening] engine<br>[Unreal Warfare PlayStation 2] engine<br>[Unreal Warfare GameCube] engine<br>[Unreal Engine]
|}
====[Unreal Warfare] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2002-08-28
|''America's Army v1.0 ~ v1.5''
|Tactical First Person Shooter
|Windows x86,<br>Linux,<br>OS X
|U.S. Army
|Freeware
|[Unreal Warfare] build 927
|Direct3D 8 / No SM<br>OpenGL / No SM
|N/A
|Karma Physics 1.2
|own Linux support<br>own OS X support
|AGP engine
|-
|2005-11-17
|''America's Army: Rise of a Soldier''
|First Person Shooter
|Xbox
|Secret Level
|Ubisoft
|[Unreal Warfare] build 927<br>with merged some [Unreal Tournament 2003] build 1070 ~ 1080 code (Texture MipBias, Stencil Buffer, etc)
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|AGP engine
|-
|2003-12-02
|''Deus Ex: Invisible War''
|Action role-playing game
|Windows x86, Xbox
|Ion Storm Inc.
|Eidos Interactive
|[Unreal Warfare] build 777
|Direct3D 8 / SM1
|N/A
|Havok Physics<br>LIPSinc<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
|Flesh Engine
|-
|2003-03-28
|''Devastation''
|First person shooter
|Windows x86, Linux
|Digitalo Studios
|Groove Games
|[Unreal Warfare] build 6xx<br>original based on [Unreal Tournament] build 405<br>with merged some [Unreal 2] build 411 dev code (new ed)<br>with merged many [Unreal Warfare] code (almost enhancedments)<br>with merged some [Unreal Tournament 2003] code (build changed path, DrawScale3D quick setting)
|Direct3D 8 / No SM
|DevastatED(UnrealEd 3.0)
|Karma Physics 1.2
|N/A
|DEngine
|-
|2012-03-07 - Xbox 360<br>2012-04-03 - PS3<br>2012-09-06 - PC
|''I Am Alive''
|Third Person Shooter
|Xbox 360, PlayStation 3, Windows x86
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 9 / SM3
|N/A
|Havok Physics<br>
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>own Xbox 360 support<br>own PlayStation 3 support
|LEAD engine
|-
|2003-11-18
|''Magic: The Gathering - Battlegrounds''
|Fighting game|Fighting
|Windows x86, Xbox
|Secret Level
|Atari
|[Unreal Warfare] build 926
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|N/A
|-
|2004-10-19 - Xbox<br>2004-10-26 - PC
|''Men of Valor: Vietnam''
|First Person Shooter
|Windows x86, Xbox
|2015, Inc.
|Vivendi Universal Games
|[Unreal Engine] build 926<br>with merged many [Unreal Engine] code (Stencil Buffer, NPatch, etc]<br>with merged some [Unreal Tournament 2003] code (DrawScale3d, XInterface, XGame, etc)<br>with merged some [UDN Build] code (Particle System Editor)
|Direct3D 9 / SM3
|UnrealEd 3.0 (steam version only)
|Karma Physics 1.2<br>LIPSinc
|Shader Model 3 based Effects
|N/A
|-
|2006-09-19 - PC
|''Open Season [PC, Xbox, Xbox 360 version]''
|Action-adventure
|Windows x86<br>Xbox<br>Xbox 360
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 927
|Direct3D 9 / SM3 - PC, Xbox 360<br>Direct3D 8 / SM1 - Xbox
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Pixel shader Effects<br>own Xbox 360 support<br>Magma system
|OEngine
|-
|2003-04-14
|''Postal 2''
|First Person Shooter
|Windows x86
|Running With Scissors
|Running With Scissors
|[Unreal Warfare] build 926 - Retail box & demo version<br>with merged many [Unreal Engine] build 2110 code - v1337<br>with merge many [Unreal Tournament 2003] code - v1407
|Direct3D 8 / No SM<br>OpenGL / No SM
|PostEd(UnrealEd 3.0)
|Karma Physics 1.2
|own Linux support<br>own OS X support
|N/A
|-
|2003-12-17
|''Postal 2: Share the Pain''
|First Person Shooter
|Windows x86, Linux, OS X
|Running With Scissors
|Running With Scissors
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM<br>OpenGL / No SM
|PostEd(UnrealEd 3.0)
|Karma Physics 1.2
|own Linux support<br>own OS X support
|N/A
|-
|2005-05-31
|''Postal 2: Apocalypse Weekend''
|First Person Shooter
|Windows x86, Linux, OS X
|Running With Scissors
|Running With Scissors
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM<br>OpenGL / No SM
|PostEd(UnrealEd 3.0)
|Karma Physics 1.2
|own Linux support<br>own OS X support
|N/A
|-
|2015-04-17
|''Postal 2: Paradise Lost''
|First Person Shooter
|Windows x86
|Running With Scissors
|Running With Scissors
|[Unreal Warfare] build 926 with merged much of [Unreal Tournament 2003] code
|Direct3D 8 / No SM<br>OpenGL / No SM
|PostEd(UnrealEd 3.0)
|Karma Physics 1.2
|own Linux support<br>own OS X support
|N/A
|-
|2003-08-27
|''Sephiroth (patch of before July 2011)''
|MMORPG
|Windows x86
|Imazic Entertainment
|Imazic Entertainment
|[Unreal Warfare] build 926
|Direct3D 8 / No SM
|N/A
|N/A
|own Seamless loading map<br>own MMORPG layer<br>own network engine
|N/A
|-
|2007-06-01
|''Surf's Up [PC, Xbox 360, Playstation 3 version]''
|Action-adventure
|Windows x86<br>Xbox 360<br>PlayStation 3
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 927
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Pixel Shader Effects<br>Magma system
|OEngine
|-
|2004-05-25
|''Thief: Deadly Shadows''
|Stealth
|Windows x86, Xbox
|Ion Storm
|Eidos Interactive
|[Unreal Warfare] build 777
|Direct3D 8 / SM1
|T3Ed(UnrealEd 2.6)
|Havok Physics<br>LIPSinc<br>Bink Video
|Per-pixel Lighting<br>Normal Mapping<br>Stencil buffer shadows<br>own AI system<br>own Trigger system<br>own Metadata system<br>own Material system<br>own Particle system<br>modified Skeletal Animation system<br>own Navigation System<br>own UI system<br>own Audio system<br>own Sound Schema system<br>own Physics sound system<br>own In-game Video system
|Flesh Engine
|-
|2006-03-09
|''Tom Clancy's Ghost Recon Advanced Warfighter [Xbox version]''
|First Person Shooter
|Xbox
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|Magma system
|Rainbow Six 3 engine
|-
|2003-03-17
|''Tom Clancy's Rainbow Six 3: Raven Shield''
|First Person Shooter
|Windows x86, OS X
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 927
|Direct3D 8 / No SM
|RavenShieldEd(UnrealEd 3.0)
|Karma Physics 1.2
|N/A
|Rainbow Six 3 engine
|-
|2004-03-09
|''Tom Clancy's Rainbow Six 3: Athena Sword''
|First Person Shooter
|Windows x86
|Ubisoft Milan
|Ubisoft
|[Unreal Warfare] build 927
|Direct3D 8 / No SM
|RavenShieldEd(UnrealEd 3.0)
|Karma Physics 1.2
|N/A
|Rainbow Six 3 engine
|-
|2005-06-10
|''Tom Clancy's Rainbow Six 3: Iron Wrath''
|First Person Shooter
|Windows x86
|Ubisoft Casablanca
|Ubisoft
|[Unreal Warfare] build 927
|Direct3D 8 / No SM
|RavenShieldEd(UnrealEd 3.0)
|Karma Physics 1.2
|N/A
|Rainbow Six 3 engine
|-
|2003-10-28
|''Tom Clancy's Rainbow Six 3 [Xbox version]''
|First Person Shooter
|Xbox
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine)<br>Magma system
|Rainbow Six 3 engine
|-
|2004-08-04
|''Tom Clancy's Rainbow Six 3: Black Arrow''
|First Person Shooter
|Xbox
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|Real-time Dynamic Shadow Buffer and Projector (Third Echelon engine)<br>Magma system
|Rainbow Six 3 engine
|-
|2002-11-17 - Xbox<br>2003-02-19 - Win<br>2004-09-20 - OS X
|''Tom Clancy's Splinter Cell (version 1) [PC, Xbox version]''
|Stealth
|Windows x86, Xbox, OS X
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / No SM<br>OpenGL / No SM - OS X
|N/A
|own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector<br>own AI system
|Third Echelon engine
|-
|2011-08-09
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Splinter Cell (version 1) [PlayStation 3 version]''
|Stealth
|PlayStation 3
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|OpenGL / SM3
|N/A
|own Dare Audio system
|Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support
|Third Echelon engine
|-
|2004-03-23 - PC<br>2004-03-23 - Xbox
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 1) [PC, Xbox version]''
|Stealth
|Windows x86, Xbox
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / SM1
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|<br>Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system
|Third Echelon engine
|-
|2011-08-09
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Pandora Tomorrow (Singleplayer mode version 1) [PlayStation 3 version]''
|Stealth
|PlayStation 3
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|OpenGL / SM3
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|<br>Shader Model 1.4 Effects<br>Real-time Dynamic Shadow Buffer and Projector<br>own AI system<br>own PlayStation 3 support
|Third Echelon engine
|-
|2004-03-23
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PC, Xbox version]''<br>
|Stealth
|Windows x86, Xbox
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2
|N/A
|XIII engine
|-
|2005-03-28 - PC<br>2005-03-28 - Xbox
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 1) [PC, Xbox version]''
|Stealth
|Windows x86, Xbox
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / SM1<br>Direct3D 9 / SM3 - Win
|N/A
|Havok Physics<br>own Dare Audio system
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system
|SCX engine
|-
|2011-08-09
|''Tom Clancy's Splinter Cell Classic Trilogy HD - Chaos Theory (Singleplayer, Co-op mode version 1) [PlayStation 3 version]''
|Stealth
|PlayStation 3
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|OpenGL / SM3
|N/A
|Havok Physics<br>own Dare Audio system
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own PlayStation 3 support
|SCX engine
|-
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 1) [PC, Xbox 360, PlayStation 3 version]''
|Stealth
|Windows x86,<br>Xbox 360, PlayStation 3
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 9 / SM3
|N/A
|Havok Physics<br>own Dare Audio system
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>own SCX Material system<br>own AI system<br>own Xbox 360 support<br>own PlayStation 3 support
|SCX engine
|-
|2006-10-24
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [Xbox]''
|Stealth
|Xbox
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / SM1
|N/A
|Havok Physics<br>own Dare Audio system
|Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own SCX Material system<br>own AI system
|SCX engine
|-
|2010-04-13 - Xbox 360<br>2010-04-27 - Win<br>2011-02-17 - OS X
|''Tom Clancy's Splinter Cell: Conviction''
|Stealth
|Windows x86,<br> Xbox 360, OS X
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 9 / SM3
|N/A
|Havok Physics<br>own Dare Audio system
|Shader Model 3 Effects<br>Multithreading<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support
|LEAD engine
|-
|2013-08-20
|''Tom Clancy's Splinter Cell: Blacklist''
|Stealth
|Windows x86,<br> Xbox 360, PlayStation 3, Wii U
|Ubisoft Toronto
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5 - Win<br>OpenGL / SM3 - PS3, Wii U
|N/A
|Havok Physics<br>own Dare Audio system
|Shader Model 3 Effects<br>Shader Model 5 Effects<br>Multithreading<br>Direct3D 11 Multithread Rendering<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>HDR Rendering<br>Parallax Mapping<br>Dynamic Soft Shadows<br>Tone Mapping<br>Screen Space Ambient Occlusion<br>Horizon based Ambient Occlusion<br>own SCX Material system<br>own AI system<br>own Crowd system<br>Xbox 360 support<br>own PlayStation 3 support<br>own Wii U support
|LEAD engine
|-
|2003-11-18 - Win, Xbox<br>2004-06-11 - OS X
|''XIII (PC, Xbox version)''
|First Person Shooter
|Windows x86<br>Xbox<br>OS X
|Ubisoft Paris
|Ubisoft
|[Unreal Warfare] build 829
|Direct3D 8 / No SM
|XIIIEd(UnrealEd 3.0)
|Karma Physics 1.2
|N/A
|XIII engine
|}
===[Unreal Engine]===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Improved from [Unreal Warfare] engine
!Another called name
!Base for
|-
|2002-10 - build 2110<br>2003-05 - build 2226<br>2004-06 - build 2227
|''Unreal Engine''<br>(included all Unreal Warfare game codes and contents)
|First Person Shooter
|Windows x86, Windows x64, Linux x86, Linux x64, OS X, Xbox
|Epic Games
|N/A
|[Unreal Engine] build  2110 ~ 2227
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|[Unreal Warfare] build 1003<br>with merged almost [Unreal Tournament 2003] build 2107 code (DetailScale mode, OpenGL, Linux / build 2110)<br> with merged almost [Unreal Tournament 2003] build 2225 code (displays realtime animated textures in Texture Browser, Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean / build 2226)<br>with merged some [Unreal Tournament 2004] early dev code (SVehicle / build 2226)
|Rendering optimization ([Unreal Tournament 2003] code)<br>OpenGL support ([Unreal Tournament 2003] code)<br>Linux support ([Unreal Tournament 2003] code)<br>improved version of Skeletal Mesh with Physics based Vehicle system SVehicle ([Unreal Tournament 2004] early dev code)<br>Correct blank space comments at Texture.uc in Environment Map (build 2226)<br>Limit including spaces in Directory Names (build 2110)<br>Integrated the FlexTrack/ 16-bit packed quaternion animation compression (build 2227)<br>Windows x64, Linux x64, OS X support (build 2227)<br>new GUI system based on UT2003's XInterface system (build 2110)
|Third Generation Unreal Engine / Unreal Engine 3 / Unreal Engine 3.0 (before mid 2003)<br>Second Generation Unreal Engine / Unreal Engine 2 / Unreal Engine 2.0 (after mid 2003)
|[UDN Build]<br>[Unreal Engine 2 Runtime]<br>[Unreal II: eXpanded MultiPlayer] engine<br>[Unreal Championship 2] engine
|}
====[Unreal Engine] based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2005-05-31 - Xbox<br>2005-08-09 - PC
|''Advent Rising''
|Third person action-adventure
|Windows x86, Xbox
|GlyphX Games
|Majesco Entertainment
|[Unreal Engine] build 2226
|Direct3D 8 / SM1
|N/A
|Karma Physics 1.2
|Pixel Shader 1.4 Distortion
|Eon Engine
|-
|2008-11-07
|''Agni: Queen of Darkness'' (India)<br>''Inferno: Where Death Is Your Only Ally'' (Poland and Russia)<br>''Netherworld: Beyond Time I Stand'' (US)
|Third person action-adventure
|Windows x86
|FXLabs Studio
|FXLabs Studio
|[Unreal Engine] build 2226
|OpenGL / No SM,<br>Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|Shader Model 3 Effects
|N/A
|-
|2003-03-17 - v1.6<br>
|''America's Army v1.6 ~ v2.3''
|Tactical First Person Shooter
|Windows x86,<br>Linux,<br>OS X
|U.S. Army
|Freeware
|[Unreal Engine] build 2110
|OpenGL / No SM,<br>Direct3D 8 / No SM
|N/A
|Karma Physics 1.2<br>LIPSinc<br>RoQ Movie
|N/A
|AGP engine
|-
|2007-08-21 - Win<br>2007-08-21 - Xbox<br>2008-10-23 - PS3<br>2009-10-07 - OS X
|''BioShock''
|First Person Shooter
|Windows x86, OS X,<br>Xbox 360, PlayStation 3
|2K Boston/2K Australia
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
|Vengeance Engine 2
|-
|2014-08-28
|''BioShock iOS''
|First Person Shooter
|iOS
|2K China
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|OpenGL / SM3
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc<br>own iOS support
|Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system
|Vengeance Engine 2
|-
|2016-09-13 - Win, PS4, XO,<br>2017-08-22 - OS X<br>2020-05-29 - NS
|''BioShock Remastered''
|First Person Shooter
|Windows x86, macOS,<br>Xbox One, PlayStation 4, Nintendo Switch
|Blind Squirrel Games
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc
|Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support
|Vengeance Engine 2
|-
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
|''BioShock 2''
|First Person Shooter
|Windows x86, OS X, Xbox 360, PlayStation 3
|2K Marin
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
|Vengeance Engine 2
|-
|2010-02-07 - Win, PS3, X360,<br>2012-03-29 - OS X
|''BioShock 2 (multiplayer)''
|First Person Shooter
|Windows x86, OS X, Xbox 360, PlayStation 3
|2K Marin
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3,<br>Direct3D 10 / SM4,<br>OpenGL / SM3 - PS3, OS X
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Audio system<br>Flash based UII system<br>LIPSinc
|Shader Model 3 Effects<br>Shader Model 4 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD)<br>Multithreading<br>own Console baking system<br>own OS X support<br>own Xbox 360 support<br>own PlayStation 3 support
|Vengeance Engine 2
|-
|2016-09-13<br>2020-05-29 - NS
|''BioShock 2 Remastered''
|First Person Shooter
|Windows x86, Xbox One, PlayStation 4, Nintendo Switch
|Blind Squirrel Games
|2K Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 11 / SM5 - Win, Xbox One<br>OpenGL / SM5 - macOS, PS4, NS
|N/A
|Havok Physics<br>Havok Animation<br>FMOD Ex Audio system<br>Flash based UII system<br>LIPSinc
|Shader Model 5 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>Parallax Occlusion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 11)<br>Light Bloom<br>Inverse Kinematics(Havok Animation)<br>own AI system<br>own gameplay trigger system<br>In-Game Video systen<br>3D Audio(FMOD Ex)<br>Multithreading<br>own Console baking system<br>own macOS support<br>own Xbox One support<br>own PlayStation 4 support<br>own Nintendo Switch support
|Vengeance Engine 2
|-
|2005-03-01 - Xbox<br>2005-03-15 - PC
|''Brothers In Arms: Road to Hill 30''
|First Person Shooter
|Windows x86, Xbox
|Gearbox Software
|Ubisoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3
|BiA SDK(UnrealEd 3.0)
|Karma Physics 1.2
|Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture
|gbx engine
|-
|2005-10-06 - PC<br>2005-10-06 - Xbox
|''Brothers In Arms: Earned in Blood''
|First Person Shooter
|Windows x86, Xbox
|Gearbox Software
|Ubisoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|Direct3D 8 / SM1 - Xbox<br>Direct3D 9 / SM2, SM3
|BiA SDK(UnrealEd 3.0)
|Karma Physics 1.2
|Pixel Shader 3 based Effects<br>HDR Rendering<br>Light Bloom<br>Depth of Field<br>Render to Texture
|gbx engine
|-
|2008-09-23
|''Brothers In Arms: Double Time - Road to Hill 30'' (Wii)
|First Person Shooter
|Wii
|Demiurge Studios
|Ubisoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|OpenGL / SM3
|N/A
|Karma Physics 1.2
|own Wii support
|gbx engine
|-
|2008-09-23
|''Brothers In Arms: Double Time - Earned in Blood'' (Wii)
|First Person Shooter
|Wii
|Demiurge Studios
|Ubisoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|OpenGL / SM3
|N/A
|Karma Physics 1.2
|own Wii support
|gbx engine
|-
|2008-09-23
|''Brothers In Arms: Double Time - Road to Hill 30'' (Mac OS X)
|First Person Shooter
|Mac OS X
|RoboSoft
|Ubisoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|OpenGL / SM3
|N/A
|Karma Physics 1.2
|own Mac OS X support
|gbx engine
|-
|2008-09-23
|''Brothers In Arms: Double Time - Earned in Blood'' (Mac OS X)
|First Person Shooter
|Mac OS X
|Robosoft
|UbiSoft
|[Unreal Warfare] build 2227<br>with merged some [Unreal Tournament 2003] code (DrawScale3D, build changed path, etc)<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, Play on Xbox button, etc)
|OpenGL / SM3
|N/A
|Karma Physics 1.2
|own Mac OS X support
|gbx engine
|-
|2005-03-23 - PC<br>2005-03-23 - Xbox<br>2006-01-26 - Europe(PC)
|''Combat: Task Force 121''<br>''America's Secret Operations''(City Interactive Europe version)
|First-person shooter
|Windows x86, Xbox
|Direct Action Games
|Groove Games
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|Zombie Engine
|-
|2009-03-06
|''Day of the Zombie''
|First Person Shooter
|Windows x86
|Groove Games
|Groove Games
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2
|N/A
|DOTZ engine
|-
|2004-03-03 - Xbox<br>2004-03-18 - PC
|''Dead Man's Hand''
|First Person Shooter
|Windows x86, Xbox
|Human Head Studios
|Atari
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|N/A
|-
|2003-11-18
|''Desert Thunder''
|Shooter
|Windows x86
|Brainbox Games
|Groove Games
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|DT engine
|-
|2010
|''[[http://dg.51yx.com/ DG Online]]''
|MMORPG
|Windows x86
|Kingsoft SHX Studio (Seasun Games)
|Kingsoft
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|own MMORPG layer
|DG online engine
|-
|2013
|''EOS Online''
|MMORPG
|Windows x86
|Nvius
|Nvius
|[Unreal Engine] build 2226
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|own MMORPG layer
|SB engine
|-
|2006-01-18 - OBT
|''Exteel''
|Online First Person Shooter
|Windows x86
|NCsoft
|NCsoft
|[Unreal Engine] build 2226
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2
|N/A
|L2 engine
|-
|2004-05-25
|''Harry Potter and the Prisoner of Azkaban''
|Action-adventure
|Windows x86
|KnowWonder
|Electronic Arts
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|karma Physics 1.2
|N/A
|HP3 engine
|-
|2004
|''[[http://jy2.chinesegamer.net/ Jinyong Online 2]]
|MMORPG
|Windows x86
|Chinese gamer International
|Chinese Gamer International
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|MMORPG layer
|JY2 engine
|-
|2005-10-20 - PC<br>2005-10-26 - Xbox
|''Land of the Dead: Road to Fiddler's Green''
|First Person Shooter
|Windows x86, Xbox
|Brainbox Games
|Groove Games
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2
|N/A
|DOTZ engine
|-
|2004-11-10
|''Lemony Snicket's A Series of Unfortunate Events''
|3D Platformer
|Windows x86
|KnowWonder
|Activision
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physcis 1.2
|N/A
|HP3 engine
|-
|2003-10-01
|''Lineage II''
|MMORPG
|Windows x86
|NCsoft
|NCsoft
|[Unreal Engine] build 2110
|Direct3D 8 / No SM, SM1<br>Direct3D 9 / SM2, SM3
|N/A
|Karma Physics 1.2<br>Beast(New Project Update 2010)
|own MMORPG layer<br>Sseamless Loading system<br>HDR Rendering<br>Shader Model 1/2/3 based Effects<br>Eye Adaptation<br>Light Bloom<br>Depth of Field<br>MMO network
|L2 engine
|-
|2004-08-22
|''Marine Heavy Gunner: Vietnam''
|First Person Shooter
|Windows x86
|Brainbox Games
|Groove Games
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|HG engine
|-
|2011
|''[[http://mj.xoyo.com/ MLJH Online]]''
|MMORPG
|Windows x86
|Kingsoft Adin Studio
|Kingsoft
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
|DG online engine
|-
|2007-05-28 - OBT
|''Ragnarok Online 2: The Gate of the World''
|MMORPG
|Windows x86
|Gravity
|Gravity
|[Unreal Engine] build 2226
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2
|own MMORPG layer<br>Dynamic Sky and Environment Lighting system<br>MMO network
|N/A
|-
|2013
|''Sanjie71 Online''
|MMORPG
|Windows x86
|Wan71
|Wan71
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|own MMORPG layer
|N/A
|-
|2010
|''[[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]]''
|MMORPG
|Windows x86
|Wanku
|Wanku
|[Unreal Engine] build 2227
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
|SH engine
|-
|2004-03-03
|''Shrek 2''
|Action-adventure
|Windows x86, OS X
|KnowWonder
|Activision
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|HP3 engine
|-
|2004-06-15 - Xbox<br>2004-09-21 - PC
|''Shadow Ops: Red Mercury''
|First Person Shooter
|Windows x86,<br>Windows x64,<br>Xbox
|Zombie Studios
|Atari
|[Unreal Engine] build 2110
|Direct3D 8 / No SM<br>Direct3D 9(Win x64) / No SM
|N/A
|Karma Physcis 1.2<br>LIPSinc
|N/A
|Zombie Engine
|-
|2004-09-27
|''Shark Tale''
|Action-adventure game|Action-adventure
|Windows x86
|KnowWonder
|Activision
|[Unreal Engine] build 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|HP3 engine
|-
|2005-03-01
|''Star Wars: Republic Commando''
|First Person Shooter
|Windows x86, Xbox
|LucasArts
|LucasArts
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2003] code
|Direct3D 8 / SM1
|UnrealEd 3.0
|Karma Physics 1.2
|Pinxel Shader 3 Effect<br>Per-pixel Lighting with Normal Mapping
|CT engine
|-
|2005-04-05
|''SWAT 4''
|First Person Shooter
|Windows x86
|Irrational Games
|Vivendi Universal Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM2
|SwatEd(UnrealEd 3.0)
|Havok Physics<br>LIPSinc
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
|Vengeance Engine
|-
|2006-02-28
|''SWAT 4: Stetchkov Syndicate''
|First Person Shooter
|Windows x86
|Irrational Games
|Vivendi Universal Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM2
|SwatEd(UnrealEd 3.0)
|Havok Physics<br>LIPSinc
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
|Vengeance Engine
|-
|2006-02-17
|'' The Regiment''
|First Person Shooter
|Windows x86
|Kuju Entertainment
|Kuju Entertainment
|[Unreal Engine] build 2226
|Direct3D 9 / No SM
|N/A
|Karma Physics 1.2
|N/A
|SAS engine
|-
|2004-03-23 - PC<br>2004-03-23 - Xbox
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 1) [PC, Xbox version]''
|Stealth
|Windows x86, Xbox
|Ubisoft Annency
|Ubisoft
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2005-03-28 - PC<br>2005-03-28 - Xbox
|''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 1) [PC, Xbox version]''
|Stealth
|Windows x86, Xbox
|Ubisoft Annency
|Ubisoft
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2006-10-17 - Xbox 360<br>2006-11-07 - PC<br>2007-03-30 - PS3
|''Tom Clancy's Splinter Cell: Double Agent (online mode version 1) [PC, Xbox 360, PlayStation 3 version]''
|Stealth
|Windows x86,<br>Xbox 360<br>PlayStation 3
|Ubisoft Annency
|Ubisoft
|[Unreal Engine] build 2110
|Direct3D 9 / SM3<br> OpenGL / SM3 - PS3
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Pixel Shader Effects<br>own Xbox 360 support<br>own PS3 support
|Shadow Strike engine
|-
|2006-10-24
|''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [Xbox]''
|Stealth
|Xbox
|Ubisoft Annency
|Ubisoft
|[Unreal Engine] build 2110
|Direct3D 8 / SM1
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2004-10-05
|''Tribes: Vengeance''
|First Person Shooter
|Windows x86
|Irrational Games
|VU Games
|[Unreal Engine] build 2226<br>with merged many [UDN Build] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM2
|TvEd(UnrealEd 3.0)<br>Mojo Cutscene Tool
|Havok Physics<br>LIPSinc
|Shader Model 2 Effects<br>Per-pixel Lighting with Normal Mapping<br>Per-pixel Specular Lighting<br>HDR Rendering<br>Water Surface Effects(Pixel Shader 2)<br>Light Bloom<br>In-Game Video systen<br>own AI system<br>own gameplay trigger system
|Vengeance Engine
|-
|2007-01-30
|''Vanguard: Saga of Heroes''
|MMORPG
|Windows x86
|Sigil Games Online
|Sony Online Entertainment
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2003] code<br>with merged some [Unreal Tournament 2004] code
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2<br>EmoptionFX 2<br>Facial Mition
|Shader Model 3 Effects<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular<br>own Terrain system<br>own Volumetric Cloud system<br>own MMORPG layer
|VG engine
|-
|2006-01-24 - Xbox<br>2006-04-03 - PC<br>2007-03-27 - Europe(PC)
|''World War II Combat: Road to Berlin''<br>''Battlestrike: Secret Weapons''(City Interactive Europe version)
|First Person Shooter
|Windows x86, Xbox
|Direct Action Games
|Groove Games
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|Zombie Engine
|-
|2006-06-21 - Xbox<br>2006-06-25 - PC<br>2007-06-25 - Europe(PC)
|''World War II Combat: Iwo Jima''<br>''The Heat of War''(City Interactive Europe version)
|First Person Shooter
|Windows x86, Xbox
|Direct Action Games
|Groove Games
|[Unreal Engine] build 2110
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|Zombie Engine
|-
|2012
|''WXSJ Online''
|MMORPG
|Windows x86
|HopeCool
|HopeCool
|[Unreal Engine] build 2226
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.2
|own MMORPG layer<br>HDR Rendering<br>Shader Model 3 Effects
|N/A
|}
===[Unreal Tournament 2003] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on / Code sharing
!Improved from [Unreal Cahmpionship] engine
!Internal called name
!Base for
|-
|2002-09-30
|''Unreal Tournament 2003''
|First Person Shooter
|Windows x86,<br>Linux x86, Linux x64<br>OS X
|Epic Games, Digital Extremes
|Atari
|[Unreal Tournament 2] build 7xx ~ 8xx - Dev versions<br>[Unreal Tournament 2] build 906 - E3 demo<br>[Unreal Tournament 2003] build 927 - beta demo<br>[Unreal Tournament 2003] build 1077 ~ 1080 - official demo 1<br>[Unreal Tournament 2003] build 1142 - official demo 2<br>[Unreal Tournament 2003] build 2206 - official demo 3<br>[Unreal Tournament 2003] build 2107 - retail version<br>[Unreal Tournament 2003] build 2136 - 2225 - patches
|Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2<br>Pixomatic Software Renderer
|[Unreal Championship] build 7xx ~ 927
|Rendering optimization<br>add Super High Detail Actor setting<br>Stencil Buffer support<br>Decompress Texture mode support (Full Resolution Textures)<br>Texture MipBias setting support<br>Detail Texture MipBias setting support<br>NPatch (ATi TruForm) support<br>Tesselation Factor support<br>Check for Overflow support<br>16-bit color support (Backward Compatability)<br>16-bit Texture support (Backward Compatability)<br>OpenGL support<br>Linux support<br>Mac OS X support (build 2225)<br>UnrealTV support<br>Build Changed Paths<br>Native support for localization of text to 16-bit languages inclduing Chinese, Japanese, Korean (build 2141)<br>displays realtime animated textures in Texture Browser (build 2136)<br>Skeletal Animation for Overlay material simplifications and re-complications (build 2136)
|UT2003 engine / UT2k3 engine
|[Unreal Tournament 2004] engine
|}
===[Unreal Tournament 2004] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Improved from [Unreal Tournament 2003] engine
!Another called name
!Base for
|-
|2004-03-16<br>2004-09-21 - ECE
|''Unreal Tournament 2004<br>Unreal Tournament 2004 Editor's Choice Edition''
|First Person Shooter
|Windows x86,<br>Windows x64,<br>Linux x86<br>Linux x64<br>OS X
|Epic Games, Digital Extremes
|Atari
|[Unreal Tournament 2004] build 3120 - beta demo<br>[Unreal Tournament 2004] build 3334 - official demo<br>[Unreal Tournament 2004] build 3186 - retail version<br>[Unreal Tournament 2004] build 3204 ~ 3369 - patches
|Software / No SM<br>OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
|UnrealEd 3.0
|Karma Physics 1.3<br>LIPSinc (build 3323)<br>Pixomatic Software Renderer
|[Unreal Tournament 2003] build 2107<br>with merged all code of [Unreal Tournament 2003] patches
|Skeletal Animation for Simplified spherical interpolation (no more explicit inter-quaternion alignment necessary)<br>optimized AxWeatherEffect (rewritten)<br>vast improved SVehicles (build 3323)<br>improved Vehicle Physics<br>improved Rendering performance<br>improved loading speed<br>improved Lighting system<br>improved Network engine<br>improved AI system<br>VoIP support<br>64-bit Windows support<br>Direct3D 9 support<br>Particle System Editor ([UDN Build] code)<br>improved and fixed for UnrealEd ([UDN Build] code)<br>new GUI Animation system GUIUT2K4<br>displays realtime animated textures in Static Mesh Browser (build 3236)
|Unreal Engine 2.5<br>UT2004 engine / UT2K4 engine
|N/A
|}
====[Unreal Tournament 2004] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2005-05-17 - v2.4
|''America's Army v2.4 ~ v2.8''
|Tactical First Person Shooter
|Windows x86,<br>Linux,<br>OS X
|U.S. Army
|Freeware
|[Unreal Tournament 2004] build 3339
|OpenGL / No SM,<br>Direct3D 8 / No SM
|AA Mission Editor(UnrealEd 3.0) - after v2.5
|Karma Physics 1.3<br>LIPSinc<br>RoQ Movie
|N/A
|AGP engine
|-
|2007-06-24
|''America's Army (Arcade macine version)''
|First Person Shooter
|Arcade
|GlobalVR
|GlobalVR
|[Unreal Tournament 2004] build 3339
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3<br>LIPSinc<br>RoQ Movie
|N/A
|AGP engine
|-
|2010-11-11 - OBT
|''BATTERY(Battle Territory)''
|Online First Person Shooter
|Windows x86
|Webzen Games
|Webzen Games
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects
|N/A
|-
|2007-01-22<br>2007-05-08 - Europe
|''Close Quarters Conflict''<br>''America's Secret Operations: Close Conflict''(City Interactive Europe version)
|First Person Shooter
|Windows x86
|Direct Action Games
|Groove Games
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.3
|N/A
|N/A
|-
|2006-12-06
|''D.M.Z.: North Korea''
|First Person Shooter
|Windows x86
|Jarhead Games
|Vivendi Games
|[Unreal Tournament 2004] build 3339
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|Bloom Effect
|N/A
|-
|2011
|''Cyphers''
|MOBA
|Windows x86
|NEOPLE
|NEOPLE
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects
|N/A
|-
|2010
|''[[http://dc.chinesegamer.net/ Diamond Club Online]]''
|3D MMO Casino
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|HY Online engine
|-
|2012
|''[[http://dc.chinesegamer.net/ Diamond Club Online Mini]]''
|3D MMO Casino
|Web version
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|HY Online engine
|-
|2010
|''[[http://ten.chinesegamer.net/index.asp Emperor Online]]''(Taiwan version)<br>''[[http://tz.catv.net/ Emperor Online]]''(Chinese CATV version)
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|HY Online engine
|-
|2013
|''[[http://four.sky-dragon.net/ FOUR Online]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|HY Online engine
|-
|2013
|''Fox Online''
|MMORPG
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|MAT engine
|-
|2010
|''[[http://hero.chinesegamer.net/ Hero Online]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|HY Online engine
|-
|2006
|''[[http://he.chinesegamer.net/ Huang Yi Online]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|HY Online engine
|-
|2011
|''[[http://he2.chinesegamer.net/ Huang Yi Online 2]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|own MMORPG layer
|HY Online engine
|-
|2012
|''JJ Online''
|Online Rhythmical Music
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|MAT engine
|-
|2009-05-15
|''Killing Floor''
|First Person Shooter
|Windows x86,<br>Linux, OS X
|Tripwire Interactive
|Valve Corporation
|[Unreal Tournament 2004] build 3339
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
|Killing Floor Editor(UnrealEd 3.0)
|Karma Physics 1.3
|Shader Model 3 Effects
|RO Engine
|-
|2006-12-01
|''Kung Fu: Deadly Arts''
|Online Fighting
|Windows x86
|Bedlam Games
|Groove Games
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2007-05-11 - OBT
|''LandMass''
|Online first person shooter
|Windows x86
|WayPoint
|WayPoint
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2010-08-18
|''LOCO''
|MOBA
|Windows x86
|DANAL
|PARAN
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects
|N/A
|-
|2007-05-28
|''Marine Sharpshooter 3''
|First Person Shooter
|Windows x86
|Jarhead Games
|Groove Games
|[Unreal Tournament 2004] build 3339
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|Bloom Effect
|N/A
|-
|2008-06-10
|''Marine Sharpshooter 4: Locked and Loaded''
|First Person Shooter
|Windows x86
|Groove Games
|Groove Games
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2009-05-29
|''MetalRage''
|First Person Shooter|Online First Person Shooter
|Windows x86
|GameHi
|GameHi
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects
|N/A
|-
|2010-03-01
|''Mission Biotech''
|Adventure, Simulation
|Windows x86
|Virtual Heroes
|Applied Research Associates, Inc.
|[Unreal Tournament 2004] build 3369
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2008
|''[[http://xd.xoyo.com/ Mission Against Terror]]''(China Kingsoft version)<br>''[[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online]]''(Thailand Winner Online version) - excluded version of Terminator mode and Mummy mode<br>''[[http://www.xshot.in.th/Intro/Default.aspx X-SHOT online]]''(Thailand Winner Online version) - separated version of Terminator mode and Mummy mode
|Online First Person Shooter
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|MAT engine
|-
|2006-07-11
|''Outlaw Chopper''
|First Person Shooter
|Windows x86
|Jarhead Games
|Vivendi Games
|[Unreal Tournament 2004] build 3339
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|Bloom Effect
|N/A
|-
|2008-12-05
|''Pamoja Mtaani ("Together in the Hood")''
|Open World Game
|Windows x86
|Virtual Heroes
|WB Entertainment
|[Unreal Tournament 2004] build 3369
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2008-04-18
|''Priston Tale 2''
|MMORPG
|Windows x86
|YD Online
|YD Online
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects<br>own MMORPG layer
|N/A
|-
|2009-07-02 - CBT
|''Priston Tale War''
|MMORPG
|Windows x86
|YD Online
|YD Online
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects<br>own MMORPG layer
|N/A
|-
|2011
|''[[http://qt.chinesegamer.net/ QT Online]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects<br>own MMORPG layer
|HY Online engine
|-
|2007-03-02
|''Redneck Kentucky and the Next Generation Chickens''
|First Person Shooter
|Windows x86
|City Interactive
|City Interactive
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|N/A
|-
|2006-03-14
|''Red Orchestra: Ostfront 41-45''
|First Person Shooter
|Windows x86, Linux, OS X
|Tripwire Interactive
|Valve Corporation
|[Unreal Tournament 2004] build 3339
|OpenGL / No SM<br>Direct3D 8 / No SM<br>Direct3D 9 / SM3
|ROEd(UnrealEd 3.0)
|Karma Physics 1.3
|N/A
|RO Engine
|-
|2006-11-17
|''Red Steel''
|First Person Shooter
|Wii
|Ubisoft Paris
|Ubisoft
|[Unreal Tournament 2004] build 3369
|OpenGL / No SM
|N/A
|PhysX
|own Wi support
|N/A
|-
|2011
|''[[http://rt.xoyo.com/ Rush Team]]''
|Online First Person Shooter
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|N/A
|MAT engine
|-
|2011
|''[[http://sd.xoyo.com/ SD Online]]''
|MMORPG
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects<br>own MMORPG layer
|MAT engine
|-
|2011-07
|''Sephiroth'' (patch of after July 2011)
|MMORPG
|Windows x86
|Imazic Entertainment
|Imazic Entertainment
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|N/A
|Shader Model 3 Effects<br>own MMORPG layer
|N/A
|-
|2012
|''Steal Fighter
|MOBA
|Windows x86
|LTimegames
|Gravity
|[Unreal Tournament 2004] build 3369
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects
|N/A
|-
|2008-11-27
|''The Chronicles of Spellborn''
|MMORPG
|Windows x86
|Spellborn International
|Acclaim Entertainment
|[Unreal Tournament 2004] build 3323
|Direct3D 9 / SM3
|N/A
|Karma Physics 1.3
|Shader Model 3 Effects<br>own MMORPG layer
|N/A
|-
|2012
|''[[http://tl.xoyo.com/ TL Online]]''
|MMORPG
|Windows x86
|Kingsoft JC Studio
|Kingsoft
|[Unreal Tournament 2004] build 3369
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|>own MMORPG layer
|MAT engine
|-
|2012-03
|''[[http://ts3.chinesegamer.net/ TS Online 3]]''
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|>own MMORPG layer
|HY Online engine
|-
|2009
|''[[http://wx.chinesegamer.net/ WX Online]]''(Taiwan version)<br>''[[http://50.catv.net/ Marshall Online]]''(Chinese CATV version) - keep Original version<br>''[[http://502.catv.net/ Marshall Online 2]]''(Chinese CATV version) - version of applied for Expansion packs
|MMORPG
|Windows x86
|Chinese Gamer International
|Chinese Gamer International
|[Unreal Tournament 2004] build 3323
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.3
|>own MMORPG layer
||HY Online engine
|}
== Sub version==
===[Unreal II: The Awakening] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Enhanced / Modified
!Another called name
!Base for
|-
|2003-02-03 - PC<br>2004-02-10 - Xbox
|''Unreal II: The Awakening''
|First Person Shooter
|Windows x86, Xbox
|Legend Entertainment
|Atari
|[Unreal II: The Awakening] build 829, 2001
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2<br>LIPSinc
|[Unreal Warfare] build 829<br>original based [Unreal Tournament] build 400<br>later upgraded [Unreal Warfare] build 672 ~ 829<br>with merged some [Unreal Engine] build 2110 code (Fluid Surface, AntiPortal, Limit including spaces in Filenames and Directory Names)
|Golem System<br>Unreal 2 Dialog System<br>Unreal 2 Particle System
|Unreal 2 engine / Unreal2 engine / U2 engine
|N/A
|}
===[Unreal Championship] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Enhanced / Modified
!Another called name
!Base for / Code sharing
|-
|2002-11-12
|''Unreal Championship''
|First Person Shooter
|Xbox
|Epic Games, Digital Extremes
|Atari
|[Unreal Championship] build 928
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|[Unreal Warfare] build 927<br>original based [Unreal Warfare] build 697<br>with merged almost [Unreal Warfare] build 739 ~ 927 code
|write Package File Version in Log<br>Import and Export the INT files<br>AxWeatherEffect<br>xEmitter Particles System<br>Procedural Mesh<br>Multipass Texture Shader<br>new BOT AI<br>new GUI system<br>each Texture Detail settings (World, PlayerSkin, WeaponSkin, Terrain, Interface, Lightmap, RednerMap)<br>DrawScale3D quick setting<br>add DetailScale mode (build 927)<br>excluded build 927's Geometry Editing mode<br>Limitless including spaces Filenames (build 927)
|UC engine
|[Unreal Tournament 2003] build 7xx ~ 927
|}
====[Unreal Championship] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
|-
|2005-05-03
|''Pariah''
|First Person Shooter
|Windows x86, Xbox
|Digital Extremes
|Groove Games
|[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
|Direct3D 8 / SM1
|MiniEditor(in game editor)<br>PariahEd(UnrealEd 3.0)
|Havok Physics
|Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)
|-
|2006-06-18 - PC<br>2006-06-24 - Xbox
|''Warpath''
|First Person Shooter
|Windows x86, Xbox
|Digital Extremes
|Groove Games
|[Unreal Championship] build 928<br>with merged some [Unreal Tournament 2004] code (displays realtime animated textures in Texture Browser, Npatch, Tesselation Factor, Detail Texture MipBias, Stencil Buffer, 16-bit color support (Backward Compatability), 16-bit Texture support (Backward Compatability))<br>with merged some [Unreal Championship 2] code (PC and Xbox Skeletal Shader)
|Direct3D 8 / SM1
|WarpathEd(UnrealEd 3.0)
|Havok Physics
|Normal Mapping<br>Pixel Shader Distortion<br>Push Buffer<br>Post Process Effects<br>High Detail Shadow<br>add classification to each Texture Detail settings (PlayerFace, TerrainLayer, NormalMap)
|}
===[UDN Build]===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middlewar
!Based on
!Enhanced / Modified
!Another called namee
!Base for
|-
|2003-04 - UDN Build 1 ~ 3<br>2003-05 UDN Build 4 ~ 13<br>2003-06 - UDN Build 14 ~ 16<br>2003-07 - UDN Build 17 ~ 18<br>2003-08 - UDN Build 19<br>2004-01 - UDN Build 20
|''UDN Build''
|N/A
|Windows x86, Xbox, Linux
|Epic Games, Demiurge Studios, Perilith
|N/A
|[UDN Build] 1 ~ 20
|Direct3D 8 / SM1<br>Direct3D 9 / SM2, SM3<br>OpenGL / SM1, SM2, SM3
|N/A
|Karma Physics 1.2
|[Unreal Engine] build 2110 (UDN Build 1 ~ 6)<br>[Unreal Engine] build 2226 (UDN Build 7 ~ 20)
|Hardware Shader<br>Per-pixel Lighting<br>Normal Mapping<br>Per-pixel Specular Lighting<br>simple specular-only Bump Mapping<br>Full-scene bump mapping<br>UDN Bump mapping<br>Environment Mapped Bump Mapping<br>Multipass Diffuse/Specular/Normal Mapping<br>Particle Extensions<br>Paritcle System Editor<br>Pathing Improvements<br>Package system<br>Render to Texture<br>Root Motion Physics<br>High level event management system ScreenPlay<br>Script based LipSyncing<br>ScriptQuats<br>Skeletal Blending<br>Additional Skeletal Mesh natives<br>Streaming Level Loading<br>Colision Drawing<br>Conditional Compliation<br>Camera effects system<br>Spline based Third Person Camera<br>Typed Text Camera Effect<br>Tex Skew Oscilator<br>Bink Movies<br>Animated Texture Browser<br>Animation Browser Blending<br>Advanced Lighting Effects<br>Extending Skeletal Animation<br>new GUI system GUIStyle<br>GameRules system<br>Statistics Graphing<br>Memory/Statistics tool<br>Terrain Memory Optimizations<br>In-Game Collision Rendering<br>improved Import Dialogs<br>In-Game Movies<br>Level Loading Progress Bar<br>Mini Commit system<brMulticast Replication<br>Rotation Gizmo<br>Improved Actor dragging<br>Play on Xbox Button
|[UDN Build] (non modified binaries)<br>[UDN Build] Off (customized source code and rebuild binaries)
|N/A
|}
====[UDN Build] based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2004-06-24
|''Spider-Man 2''
|Action-adventure game|Action-adventure
|Windows x86, OS X
|Fizz Factor
|Activision
|[UDN Build] 2226
|Direct3D 8 / No SM
|N/A
|Karma Physics 1.2
|N/A
|N/A
|}
===[Unreal Engine 2 Runtime]===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Enhanced / Modified
!Base for
|-
|2003-09-17 - 2226.19.03<br>2004-05-24 - 2226.20.01<br>2005-02-11 - 2226.20.02
|''Unreal Engine 2 Runtime''
|N/A
|Windows x86
|Demiurge Studios
|N/A
|[Unreal Engine 2 Runtime] 2226.19.03, 2226.20.01, 2226.20.02
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] build 3323 code (improved SVehicle system)
|enhnaced Unreal Tournament 2004 build 3323 SVehicle system
|N/A
|}
====[Unreal Engine 2 Runtime] based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
|-
|2004-04-01
|''Unreal SpeedTree Demo''<br>(NOT a game, IDV's SpeedTree integrated into Unreal Engine promotion)
|N/A
|Windows x86
|IDV
|N/A
|[Unreal Engine 2 Runtime] 2226.19.03
|Direct3D 8 / No SM
|N/A
|SpeedTree Runtime Library
|}
===[Unreal II: eXpanded MultiPlayer] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Enhanced / Modified
!Base for
|-
|2003-12-10
|''Unreal II: eXpanded MultiPlayer''
|First Person Shooter
|Windows x86, Xbox
|Legend Entertainment
|Atari
|[Unreal II: eXpanded MultiPlayer] build 2226
|Direct3D 8 / No SM
|UnrealEd 3.0
|Karma Physics 1.2
|[Unreal Engine] build 2226<br>original based on [Unreal Engine] build 2110<br>with merged some [Unreal II:The Awakening code (Unreal 2 Particles)<br>with merged many [UDN Build] code (Particle System Editor, etc)<br>with merged some [Unreal Tournament 2003] code (DrawScale3D quick setting)
|N/A
|N/A
|}
==Seperated console version==
===[Unreal Tournament PlayStation 2] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Base for
|-
|2000-10-21
|''Unreal Tournament [PlayStation 2 version]''
|First-person shooter
|PlayStation 2
|Epic Games
|Infogrames
|[Unreal Tournament PlayStation 2] build 404
|OpenGL
|N/A
|N/A
|[Unreal Tournament] build 404<br>with merged some [Unreal Tournament] build 405 ~ 432 code (UnrealEd 2.0, Skeletal Animation)
|N/A
|}
====[Unreal Tournament PlayStation 2] engine based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Imternal call name
|-
|2001-06-28
|''Rune: Viking Warlord''
|Third-person shooter, Hack and slash
|PlayStation 2
|Human Head Studios
|Gathering of Developers
|[Unreal Tournament PlayStation 2] build 404
|OpenGL
|N/A
|N/A
|Rune engine
|}
===[Unreal Tournament Dreamcast] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Base for
|-
|2001-03-13
|''Unreal Tournament [Dreamcast version]''
|First-person shooter
|Dreamcast
|Secret Level
|Infogrames
|[Unreal Tournament Dreamcast] build 404
|OpenGL
|N/A
|N/A
|[Unreal Tournament PlayStation 2] build 404
|N/A
|}
===[Unreal Warfare / Unreal Engine PlayStation 2]===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Base for
|-
|N/A
|''Unreal Warfare / Unreal Engine [PlayStation 2]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)''
|N/A
|PlayStation 2
|Epic Games - build 633<br>Secret Level - build 697, 777, 829, 927
|N/A
|[Unreal Warfare / Unreal Engine PlayStation 2] build 633, 697, 777, 829, 927, 2110, 2226, 2227
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|[Unreal Warfare / Unreal Engine] build 633 ~ 2227
|N/A
|}
====[Unreal Warfare / Unreal Engine PlayStation 2] based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2005-03-15
|''Brothers In Arms: Road to Hill 30''
|First Person Shooter
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|gbx engine
|-
|2005-10-26
|''Brothers In Arms: Earned in Blood''
|First Person Shooter
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|gbx engine
|-
|2006-12-05
|''Brothers In Arms: D-Day''
|First Person Shooter
|PlayStation Portable
|Ubisoft Shanghai
|Ubisoft
|[Unreal Engine] build 2227<br>with merged some [UDN Build] code (Particle System Editor, Rotation Gizmo, etc)
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|own PSP support
|gbx engine
|-
|2004-11-04 - JP<br>2004-12-01 - KOR<br>2005-11-16 - NA / Europe
|''Magna Carta: Crimson Stigmata''<br>''Magna Carta: Crimson Stigmata|Magna Carta: Tears of Blood''(NA / Europe)
|Role Playing Game
|PlayStation 2
|Softmax
|Sony Computer Entertainment
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|N/A
|-
|2006-05-25
|''Magna Carta Portable''
|Role Playing Game
|PlayStation Portable
|Softmax
|Sony Computer Entertainment
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|N/A
|-
|2006-09-19
|''Open Season [PlayStation 2]''
|Action-adventure
|PlayStation 2
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|OEngine
|-
|2006-09-19
|''Open Season [PSP version]''
|Action-adventure
|PlayStation Portable
|Ubisoft Quebec
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system<br>own PSP support
|OEngine
|-
|2006-12-07
|''Star Wars: Lethal Alliance''
|First Person Shooter
|PlayStation Portable
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Third Echelon engine
|-
|2007-06-01
|''Surf's Up [PlayStation 2 version]''
|Action-adventure
|PlayStation 2
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|OEngine
|-
|2004-11-30
|''Tom Clancy's Ghost Recon 2 (offline mode) [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2004-11-30
|''Tom Clancy's Ghost Recon 2 (online mode) [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Paris
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2006-03-28
|''Tom Clancy's Ghost Recon Advanced Warfighter (offline mode) [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2006-03-28
|''Tom Clancy's Ghost Recon Advanced Warfighter (online mode) [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Paris
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2004-03-23
|''Tom Clancy's Rainbow Six 3 [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2006
|''Tom Clancy's Rainbow Six: Vegas [PSP version]''
|First Person Shooter
|PlayStation Portable
|Ubisoft Quebec
|Ubisoft
|[Unreal Warfare PlayStation 2] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system<br>own PSP support
|OEngine
|-
|2003-04-08
|''Tom Clancy's Splinter Cell (version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|own Dare Audio system
|own AI system
|Third Echelon engine
|-
|2004-06-16
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (SinglePlayer modeversion 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|own AI system
|Third Echelon engine
|-
|2004-06-16
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Spies vs Mercs mode version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Annency
|Ubisoft
|[Unreal Engine PlayStation 2] build 2110
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2004-06-16
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Select Menu) [PlayStation 2 version]''<br>
|Stealth
|PlayStation 2
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|XIII engine
|-
|2005-03-28
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Havok Physics<br>own Dare Audio system
|own SCX Material system<br>own AI system
|SCX engine
|-
|2005-03-28
|''Tom Clancy's Splinter Cell: Chaos Theory (Versus mode version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Annency
|Ubisoft
|[Unreal Engine PlayStation 2] build 2110
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2006-10-24
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Havok Physics<br>own Dare Audio system
|own SCX Material system<br>own AI system
|SCX engine
|-
|2006-10-24
|''Tom Clancy's Splinter Cell: Double Agent(online mode version 2) [PlayStation 2 version]''
|Stealth
|PlayStation 2
|Ubisoft Annency
|Ubisoft
|[Unreal Engine PlayStation 2] build 2110
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|N/A
|Shadow Strike engine
|-
|2006-03-21
|''Tom Clancy's Splinter Cell: Essentials''<br>
|Stealth
|PlayStation Portable
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|own PSP support
|Third Echelon engine
|-
|2002-11-01
|''Twin Caliber''
|Action-adventure
|PlayStation 2
|Rage Software
|Rage Software
|[Unreal Warfare PlayStation 2] build 633<br>with merged [Unreal Warfare PlayStation 2] build 829 code (Particle Emitter System, Karma Physics, Matinee, Volume, Projector, etc)
|OpenGL / No SM
|N/A
|N/A
|N/A
|N/A
|-
|2003-11-18
|''XIII [PlayStation 2 version]''
|First Person Shooter
|PlayStation 2
|Ubisoft Paris
|Ubisoft
|[Unreal Warfare PlayStation 2] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|XIII engine
|}
===[Unreal Warfare / Unreal Engine GameCube]===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Base for
|-
|N/A
|''Unreal Warfare / Unreal Engine [GameCube]<br>(NOT a game, only ported engine)<br>(included all Unreal Warfare codes and contents)''
|N/A
|GameCube
|Secret Level
|N/A
|[Unreal Warfare / Unreal Engine GameCube] build 697, 777, 829, 927, 2110, 2226, 2227
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|[Unreal Warfare / Unreal Engine PlayStation 2] build 697 ~ 2227
|N/A
|}
====[Unreal Warfare / Unreal Engine GameCube] based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2006-09-19 - GC<br>2006-11-30 - Wii
|''Open Season [GameCube, Wii version]''
|Action-adventure
|GameCube
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system<br>own Wii support
|OEngine
|-
|2007-06-01
|''Surf's Up [GameCube, Wii version]''
|Action-adventure
|GameCube, Wii
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system<br>own Wii support
|OEngine
|-
|2005-03-15
|''Tom Clancy's Ghost Recon 2 (offline mode) [GameCube version]''
|First Person Shooter
|GameCube
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare GameCube] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2004-06-15
|''Tom Clancy's Rainbow Six 3 [GameCube version]''
|First Person Shooter
|GameCube
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 927
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|Magma system
|Rainbow Six 3 engine
|-
|2003-04-10
|''Tom Clancy's Splinter Cell (version 2) [GameCube version]''
|Stealth
|GameCube
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|own Dare Audio system
|own AI system
|Third Echelon engine
|-
|2004-06-20
|''Tom Clancy's Splinter Cell: Pandora Tomorrow (Singleplayer mode version 2) [GameCube version]''
|Stealth
|GameCube
|Ubisoft Shanghai
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2<br>own Dare Audio system
|own AI system
|Third Echelon engine
|-
|2005-03-31
|''Tom Clancy's Splinter Cell: Chaos Theory (Singleplayer, Co-op mode version 2) [GameCube version]''
|Stealth
|GameCube
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|Havok Physics<br>own Dare Audio system
|own SCX Material system<br>own AI system
|SCX engine
|-
|2006-10-26 - GC<br>2007-11-28 - Wii
|''Tom Clancy's Splinter Cell: Double Agent (offline mode version 2) [GameCube, Wii version]''
|Stealth
|GameCube, Wii
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|Havok Physics<br>own Dare Audio system
|own SCX Material system<br>own AI system<br>own Wii support
|SCX engine
|-
|2011-04-10
|''Tom Clancy's Splinter Cell 3D''
|Stealth
|Nintendo 3DS
|Ubisoft Montreal
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|Havok Physics<br>own Dare Audio system
|own SCX Material system<br>own AI system<br>own 3DS support
|SCX engine
|-
|2003-11-25
|''XIII [GameCube version]''
|First Person Shooter
|GameCube
|Ubisoft Paris
|Ubisoft
|[Unreal Warfare GameCube] build 829
|OpenGL / No SM
|N/A
|Karma Physics 1.2
|N/A
|XIII engine
|}
===[Unreal Championship 2] engine===
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developer
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Based on
!Enhanced / Modified
!Another called name
!Base for
|-
|2005-04-18
|''Unreal Championship 2: The Liandri Conflict''
|First Person Shooter / Third Person Shooter
|Xbox
|Epic Games
|Midway Games
|[Unreal Championship 2] build 2226
|Direct3D 8 / SM1
|N/A
|Karma Physics 1.3<br>LIPSinc
|[Unreal Engine] build 2226<br>with merged some [Unreal Tournament 2004] code (xEmitter, Procedural Mesh, Multipass Texture Shader)
|Xbox Specific Pixel Shader Effect<br>Full Scene Light Bloom<br>Full Scene Emissive Materials<br>Full Scene Depth of Field<br>zoom scene Depth of Field<br>Velocity driven Full screen Radial Blur<br>Distortoin<br>Color ramp<br>Full Screen Blu from Concussionr<br>Color Space Manipulation<br>Dynamic Gamma<br>GPU Projector<br>Efficient Player Shadows<br>Efficient Geometry Storage<br>Instanced Content<br>Memory Tracking<br>Split-Screen Rendering<br>Vehicle Support ([Unreal Tournament 2004] code)<br>Xbox optimized UT2004 GUI system and Editor<br>“Prefabricated” Unreal Matinee Sequences<br>XMV Movies support
|Unreal Engine 2X
|N/A
|}
=Unreal Engine 3=
==Main version==
===[Unreal Engine 3] QA-approved build===
{| class="wikitable sortable"
|-
!Release Date
!Target Platform
!Engine Version
!Graphics API / Shader Model
!Third Party Middleware
!Main Features
|-
|2006
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 1xxx ~ 2xxx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2007
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 2xxx ~ 3xxx changelist 2xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2008
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 3xxx ~ 4xxx changelist 2xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2009
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 4xxx ~ 6xxx changelist 3xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2010
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 6xxx ~ 7xxx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2011
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 7xxx ~ 9xxx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2012
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 9xxx ~ 10xxx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2013
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 10xxx ~ 11xxx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2014
|Winsows x86, Xbox 360, PlayStation 3
|Unreal Engine 3 build 120xx ~ 124xx changelist 1xxxxxx
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|-
|2015
|Winsows x86, Xbox 360, PlayStation 3, OS X, Wii U<br>Android, iOS, PlayStation Vita, Flash, HTML5
|Unreal Engine 3 build 12791 changelist 2424394
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL / SM3
|PhysX, FaceFX 1.7.3.1
|HDR Rendering
|}
====[Unreal Engine 3] QA-approved build based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developers
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
!Enhanced / Modified
!Internal called name
|-
|2013-09-05
|''[http://www.actionmobilegames.com 2013: Infected Wars]''
|Third Person Shooter
|iOS
|Action Mobile Games
|Action Mobile Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-09-02
|''9.03m''
|Adventure
|Windows x86
|Space Budgie
|Space Budgie
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-02-20 - EU<br>2009-02-24 - NA
|''50 Cent: Blood on the Sand''
|Third Person Shooter
|PlayStation 3, Xbox 360
|Swordfish Studios
|THQ
|
|OpenGL / SM3 - PS3<br>Direct3D 9 / SM3 - X360
|N/A
|PhysX
|
|-
|2015
|''[http://aoh.uj.com.tw/ The Age of Heroes](Chinese: 英雄紀元)''
|MMORPG
|Windows x86
|USERJOY
|USERJOY
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2017-09-15
|''A Hat in Time - 2017 Speedrunning Event''
|Adventure, Platforming
|Windows x86, Windows x64
|Gears for Breakfast
|Gears for Breakfast
|UE3 version 12097 changelist 1999891
|Direct3D 9 / SM3 - Win
|N/A
|PhysX
|-
|2017-10-05 - Win, macOS<br>2017-12-05 - PS4<br>2017-12-07 - XO<br>2019-10-18 - NS
|''A Hat in Time''
|Adventure, Platforming
|Windows x64, macOS, PlayStaion 4, Xbox One, Nintendo Switch
|Gears for Breakfast
|Gears for Breakfast
|UE3 version 12097 changelist 1999891
|Direct3D 9 / SM3 - Win, XO<br>OpenGL / SM3 - macOS, PS4, NS
|UE3 UnrealEd
|PhysX
|-
|2020-12-05
|''Elyon - Ascent: Infinite Realm''
|MMORPG
|Windows x64
|Krafton
|Kakaogames, PlayPark
|UE3 version 10897 changelist 1532151
|Direct3D 11 / SM5
|N/A
|PhysX, Wwise
|-
|2015-04-21
|''Assassin's Creed Chronicles: China''
|Side-scrolling, action-adventure, stealth, Platform
|Windows x86, PlayStation 4, Xbox One
|Climax Studios, Ubisoft Montreal
|Ubisoft
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2016-01-12
|''Assassin's Creed Chronicles: India''
|Side-scrolling, action-adventure, stealth, Platform
|Windows x86, PlayStation 4, Xbox One
|Climax Studios, Ubisoft Montreal
|Ubisoft
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2016-02-09
|''Assassin's Creed Chronicles: Russia''
|Side-scrolling, action-adventure, stealth, Platform
|Windows x86, PlayStation 4, Xbox One
|Climax Studios, Ubisoft Montreal
|Ubisoft
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2016-02-09
|''Assassin's Creed Chronicles Trilogy Pack''
|Side-scrolling, action-adventure, stealth, Platform
|Windows x86, PlayStation 4, PS Vita, Xbox One
|Climax Studios, Ubisoft Montreal
|Ubisoft
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2014-05-28
|''A Story About My Uncle''
|Adventure game|Adventure, 3D Platformer
|Windows x86, Linux, OS X
|Gone North Games
|Coffee Stain Studios
|UE3 version 12097 changelist 1999891
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-11-05
|''Absolute Force Online''
|First-person shooter
|Windows x86
|TQ Digital
|NetDragon Websoft Inc
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-07-15
|''Abyss Odyssey''
|2D Fanrasy Action Plat-former
|Windows x86, PlayStation 3, Xbox 360
|ACE Team
|Atlus
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-08-18 - Early access<br>after moved to UE4
|''ACE - Arena: Cyber Evolution''
|MOSA, Action game|Action |Sports video game|Sports Strategy video game|Strategy
|Windows x86
|Spearhead Games
|Spearhead Games
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-10-02
|''Adam's Venture: Episode 1''
|Adventure
|Windows x86
|Vertigo Digital Entertainment
|Iceberg Interactive
|
|Direct3D 9 / SM3<br>Direct3D 10 / SM4
|N/A
|PhysX
|-
|2011-04-08
|''Adam's Venture: Episode 2''
|Adventure
|Windows x86
|Vertigo Digital Entertainment
|Iceberg Interactive
|
|Direct3D 9 / SM3<br>Direct3D 10 / SM4
|N/A
|PhysX
|-
|2012-03-09
|''Adam's Venture: Episode 3''
|Adventure
|Windows x86
|Vertigo Digital Entertainment
|Iceberg Interactive
|
|Direct3D 9 / SM3<br>Direct3D 10 / SM4
|N/A
|PhysX
|-
|2014-02-04 - PS3<br>2015-08-03 - Win
|''Adam's Venture Chronicles''
|Adventure
|PlayStation 3, Windows x86
|Vertigo Digital Entertainment
|Playlogic Entertainment
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2011-11-25
|''Afterfall: InSanity''
|Survival horror, third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Intoxicate Studios
|CDProjekt
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-12-16
|''Alien Breed Evolution''
|Isometric Shooter
|Xbox 360
|Team17
|Team17
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-12-16
|''Alien Breed: Impact''
|Isometric Shooter
|Windows x86, PlayStation 3
|Team17
|Team17
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-09-22
|''Alien Breed 2: Assault''
|Isometric Shooter
|Windows x86, PlayStation 3, Xbox 360
|Team17
|Team17
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-11-17
|''Alien Breed 3: Descent''
|Isometric Shooter
|Windows x86, PlayStation 3, Xbox 360
|Team17
|Team17
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2013-09-24
|''Alien Rage (singleplay)''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|CI Games
|CI Games
|UE3 version 7255
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2013-09-24
|''Alien Rage (multiplay)''
| First-person shooter
| Windows x86, PlayStation 3, Xbox 360
|CI Games
|CI Games
|UE3 version 9953
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-12-27
|''All Zombies Must Die!''
|Isometric Shooter
|Windows x86, PlayStation 3, Xbox 360
|Doublesix
|Square Enix
|UE3 version 7748
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-04-20
|''All Zombies Must Die! Scorepocalypse''
|Isometric Shooter
|Windows x86, PlayStation 3, Xbox 360
|Doublesix
|Square Enix
|UE3 version 7748
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-10-01 - Early Access
|''Angels Fall First''
|First-person Sci-fi War game
|Windows x86<br>Windows x64
|Strangely Interactive
|Strangely Interactive
|UE3 version 12097 changelist 1999891
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2013-01-31
|''Antichamber''
|Adventure, Puzzle
|Linux, Windows x86, OS X
|Alexander Bruce
|Alexander Bruce
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-06-29<br>2011-12-07 - Steam<br>2016-06-03 - XO<br>2017-03-31 - PS4
|''APB: All Points Bulletin''
|MMOTPS
|Windows x86, Xbox One, PS4
|Realtime Worlds (~2010)<br>Reloaded Productions (~2011)
|Electronic Arts (~2010)<br>K2 Network (~2011)
|UE3 version 3908 changelist 218742
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-04-19
|''ARA Unreal Engine 3 Web Player'' (using UGN)
|Web-based Air Force training courses
|OS X, Windows x86
|Virtual Heroes Division
|The United States Air Force
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-04-25
|''Arche Blade''
|Third Person Action
|Windows x86
|Code Brush
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-11-01
|''ARC Squadron''
|Space flight simulator
|iOS
|Psyonix
|Psyonix
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-10-17
|''ARC Squadron Redux''
|Space flight simulator
|Android, iOS
|Psyonix
|Psyonix
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2019-01-03
|''Astellia''
|MMORPG
|Windows x64
|Studio 8
|Barunson E&A
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2020-11-05
|''Astellia Royal''
|MMORPG
|Windows x64
|Studio 8, BORA
|Barunson E&A
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-02-21
|''Asura's Wrath''
|Action, beat 'em up
|PlayStation 3, Xbox 360
|CyberConnect2
|Capcom
|
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2013-02-12
|''Aliens: Colonial Marines''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Gearbox Software
|Sega
|UE3 version 4170
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-05-27
|''Alpha Protocol''
|Action role-playing, Stealth
|Windows x86, PlayStation 3, Xbox 360
|Obsidian Entertainment
|Sega
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-06-17
|''America's Army 3.0''
|First Person Shooter
|Windows x86
|US Army
|US Army
|UE3 version 4206
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-30
|''America's Army: Proving Ground''
|First Person Shooter
|Windows x86
|US Army
|US Army
|UE3 version 9656 changelist 1202061
|Direct3D 9 / SM3
|AA:PG Mission Editor(very simple verson of UE3 UnrealEd)<br>AA:PG Full Unreal Editor(UE3 UnrealEd)<br>SDK uses D3D 11 / SM5
|PhysX
|-
|2011-06-14
|''Alice: Madness Returns''
|Psychological horror<br>Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Spicy Horse
|Electronic Arts
|UE3 version 6760
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-07-31
|''American McGee's Grimm Episode 1: A Boy Learns What Fear Is''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-08-07
|''American McGee's Grimm Episode 2: Little Red Riding Hood''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-08-14
|''American McGee's Grimm Episode 3: The Fisherman and His Wife''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-08-21
|''American McGee's Grimm Episode 4: Puss in Boots''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-08-28
|''American McGee's Grimm Episode 5: The Girl Without Hands''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-09-04
|''American McGee's Grimm Episode 6: Godfather Deathnds''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-09-11
|''American McGee's Grimm Episode 7: The Devil and His Three Golden Hairs''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-09-18
|''American McGee's Grimm Episode 8: Beauty and the Beast''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-10-30
|''American McGee's Grimm Episode 9: The Master Thief''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-06
|''American McGee's Grimm Episode 10: The Singing Bone''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-13
|''American McGee's Grimm Episode 11: King Midas''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-20
|''American McGee's Grimm Episode 12: Cinderella''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-27
|''American McGee's Grimm Episode 13: The Golden Goose''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-12-04
|''American McGee's Grimm Episode 14: Iron John''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-12-11
|''American McGee's Grimm Episode 15: The Pied Piper''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-12-18
|''American McGee's Grimm Episode 16: A Christmas Carol''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-02-12
|''American McGee's Grimm Episode 17: The Frog King''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-02-19
|''American McGee's Grimm Episode 18: Jack and the Beanstalk''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-02-26
|''American McGee's Grimm Episode 19: Mulan''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-03-05
|''American McGee's Grimm Episode 20: Pinocchio''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-03-12
|''American McGee's Grimm Episode 21: Sleeping Beauty''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-04-16
|''American McGee's Grimm Episode 22: The Adventures of Thumbling''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-04-23
|''American McGee's Grimm Episode 23: Snow White''
|Action-adventure game|Action-adventure
|Windows x86
|Spicy Horse
|Turner Broadcasting System
|UE3 version 3240
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-03-06
|''Army of Two''
|Third-person shooter
|PlayStation 3, Xbox 360
|EA Montreal
|Electronic Arts
|
|OpenGL / SM3<br>Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-01-08
|''Army of Two: The 40th Day''
|Third-person shooter
|PlayStation 3, Xbox 360
|EA Montreal
|Electronic Arts
|
|OpenGL / SM3<br>Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-10-23
|''A.V.A(Alliance of Valiant Arms)''
|Online First-person Shooter
|Windows x86
|Red Duck
|Neowiz Games, NHN Corporation, Tencent Holdings
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2019-05-02 - OBT
|''A.V.A(Alliance of Valiant Arms): Dog Tag''
|Online First-person Shooter
|Windows x86
|Red Duck
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-12-12
|''Axion''
|First Person Shooter
|Windows x86
|Droog71
|Droog71
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2018-08-01
|''AXYOS''
|First Person Shooter
|Windows x86, Windows x64
|Axyos Games
|Axyos Games
|UE3 version 10917 changelist 1847205
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2013-03-31
|''Bad Day''
|
|Android, iOS, Windows x86
|Farom Studio
|Farom Studio
|
|OpenGL ES 2.0 / SM3<br>Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-08-25
|''Batman: Arkham Asylum''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360, OS X
|Rocksteady Studios
|Eidos Interactive, Warner Bros. Interactive Entertainment
|UE3 version 4701
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-18
|''Batman: Arkham City''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360, OS X
|Rocksteady Studios
|Warner Bros. Interactive Entertainment
|UE3 version 7748
|Direct3D 9 / SM3<br>Direct3D 11 / SM5 - Win, OS X<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Wwise
|-
|2012-11-18
|''Batman: Arkham City - Armored Edition''
|Action-adventure
|Wii U
|WB Games Montréal
|Warner Bros. Interactive Entertainment
|UE3 version 7748
|OpenGL / SM3
|N/A
|PhysX, Wwise
|-
|2011-12-07
|''Batman: Arkham City Lockdown''
|Action
|Android, iOS
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 8910
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-10-16
|''Batman: Arkham Origins (mobile)''
|Action
|Android, iOS
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 10902
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-10-25
|''Batman: Arkham Origins''
|Action-adventure game|Action-adventure
|Windows x86, PlayStation 3, Xbox 360, Wii U
|WB Games Montréal
|Warner Bros. Interactive Entertainment
|UE3 version 7748
|Direct3D 9 / SM3<br>Direct3D 11 / SM5 - Win only<br>OpenGL / SM3 - PS3, Wii U
|N/A
|PhysX, Wwise, Simplygon
|-
|2013-10-25
|''Batman: Arkham Origins (online mode)''
|Action-adventure game|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|WB Games Montréal
|Warner Bros. Interactive Entertainment
|UE3 version 7748
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Wwise, Simplygon
|-
|2015-06-23
|''Batman: Arkham Knight''
|Action-adventure, Vehicular combat, Racing
|Windows x64, PlayStation 4, Xbox One
|Rocksteady Studios
|Warner Bros. Interactive Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 11 / SM5
|N/A
|PhysX, Wwise, Simplygon, Umbra 3
|-
|2016-05-03
|''Battleborn''
|First-person shooter
|Windows x64, PlayStation 4, Xbox One
|Gearbox Software
|2K Games
|
|Direct3D 11 / SM5
|N/A
|PhysX
|-
|2015-07-02
|''The Battle of Sol''
|Action, Simulation
|Windows x86
|Bit Planet Games, LLC
|Bit Planet Games, LLC
|UE3 version 12272
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|UE3 UnrealEd
|PhysX
|-
|2010-11-26 - CBT 1<br>2011-02-25 - CBT 2
|''Berkanix Online''
|MMORPG
|Windows x86
|Choirock Games
|Choirock Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-11-08
|''Big League Sports: Kinect''
|Extreme sports
|Xbox 360
|Robomodo
|Activision
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-03-26 - Win, PS3, X360<br>2013-08-29 - OS X<br>2015-03-17 - Linux<br>2016-09-16 - PS4, XO<br>2020-05-29 - NS
|''BioShock Infinite''
|First-person shooter
|Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch
|Irrational Games<br>Blind Squirrel Games(PS4, XO)
|2K Games
|
|Direct3D 10 / SM4 - Win<br>Direct3D 11 / SM5 - Win, XO<br>Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3, OS X<br>OepnGL / SM5 - PS4, OS X, NS
|N/A
|PhysX, Beast, Mopheme, Wwise, Kynapse
|-
|2007-11-23
|''Black College Football: BCFX: The Xperience''
|Sports video game
|Windows x86, Xbox 360
|Nerjyzed Entertainment
|Aspyr Media
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-12-11
|''Black Knight Sword''
|Action-adventure game|Action-adventure
|PlayStation 3, Xbox 360
|Digital Reality, Grasshopper Manufacture
|Reverb Communications
|
|OpenGL / SM3<br>Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-11-12
|''Black Squad''
|Online First-person shooter
|Windows x86
|Neowiz Games
|Neowiz Games
|UE3 version 10233
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-07-07
|''Blacklight: Tango Down''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Zombie Studios
|UTV Ignition Entertainment|Ignition Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-04-03
|''Blacklight: Retribution''
|First-person shooter
|Windows x86, Windows x64, PlayStation 4
|Zombie Studios
|Perfect World Entertainment
|UE3 version 8788~10499
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
|PhysX, Wwise
|-
|2007-11-12
|''BlackSite: Area 51''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Midway Austin
|Midway Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-10-25
|''Blackwater''
|First-person shooter
|Xbox 360
|Zombie Studios
|505 Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-04-22
|''Blade for Kakao''
|Full 3D Mobile Action
|Android, iOS
|Action Square
|433
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2012-06-30
|''Blade & Soul''
|MMORPG
|Windows x86, Windows x64, PlayStation 4, Xbox One
|NC Soft
|NC Soft
|UE3 version 42xx
|Direct3D 9 / SM3<br>Direct3D 10 / SM4
|N/A
|PhysX
|-
|2012-11-08
|''BlastPoints''
|Action Mobile Games
||Android, iOS
|Film Victoria
|Checkbox Studios Pty
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2016-02-05
|''BLESS''
|MMORPG
|Windows x64
|Neowiz Games
|Neowiz Games
|UE3 version 10499
|Direct3D 9 / SM3
|N/A
|PhysX, Wwise
|-
|2012-04-25
|''Bloodforge''
|Action
|Xbox 360
|Climax Studios
|Microsoft Games Studios|Microsoft Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-07-25
|''Bloodmasque''
|ActionRPG
|Android, iOS
|Square Enix
|Square Enix
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2015-09-22
|''BloodLust Shadowhunter''
|Action
|Windows x86
|WRF Studios
|WRF Studios
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2013-10-15
|''Blue Estate Prologue''
|First-person shooter
|Windows x86, Windows x64
|HeSaw
|Focus Home Interactive
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-06-24
|''Blue Estate''
|First-person shooter
|Windows x86, Windows x64, PlayStation 4, Xbox One
|HeSaw
|Focus Home Interactive
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2016-01-29
|''Bombshell''
|Top-down Action RPG
|Windows x86, PlayStation 4
|Interceptor Entertainment
|3D Realms
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2009-10-20
|''Borderlands''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360, OS X
|Gearbox Software
|2K Games
|UE3 version 4871 changelist 308469
|Direct3D 9 / SM3<br>OpenGL - PS3, OS X
|UE3 UnrealEd
|PhysX, Mopheme, Scaleform, Wwise
|-
|2019-04-03<br>2020-05-29 - NS
|''Borderlands Game of the Year Enhanced''
|First-person shooter
|Windows x64, PlayStation 4, Xbox One, Ninterndo Switch
|Gearbox Software, Blind Squirrel Games
|2K Games
|UE3 version 4871 changelist 308469
|Direct3D 11 / SM5<br>OpenGL - PS4, NS
|N/A
|PhysX, Mopheme, Scaleform, Wwise
|-
|2012-09-18
|''Borderlands 2''
|First-person shooter
|Linux, OS X, Windows x86, PlayStation 3, Xbox 360
|Gearbox Software
|2K Games
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, OS X, Linux
|N/A
|PhysX, Mopheme, Scaleform, Wwise
|-
|2014-05-13
|''Borderlands 2 (PS Vita version)''
|First-person shooter
|PlayStation Vita
|2K China
|Sony Computer Entertainment
|UE3 version 8623
|OpenGL / SM3
|N/A
|PhysX, Mopheme, Scaleform, Wwise
|-
|2018-12-20 - PSVR<br>2019-10-22 - Win
|''Borderlands 2 VR''
|First-person shooter
|Windows x64, PlayStation 4 VR
|Gearbox Software
|Sony Computer Entertainment
|UE3 version 8623
|OpenGL / SM3
|N/A
|PhysX, Mopheme, Scaleform, Wwise
|-
|2012-10-31
|''Borderlands Legends''
|Tactical role-playing
|iOS
|2K China, Gearbox Software
|2K Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2014-10-14
|''Borderlands: The Pre-Sequel''
|First-person shooter
|Linux, OS X, Windows x86, PlayStation 3, Xbox 360
|2K Australia, Gearbox Software
|2K Games
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Linux, OS X
|N/A
|PhysX, Mopheme
|-
|2015-03-24<br>2020-05-29 - NS
|''Borderlands: The Handsome Collection - Borderlands 2''
|First-person shooter
|PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only)
|Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games
|2K Games
|UE3 version 8623
|Direct3D 9 / SM3 - XO<br>OpenGL / SM3 - PS4, NS, Android
|N/A
|PhysX, Mopheme
|-
|2015-03-24<br>2020-05-29 - NS
|''Borderlands: The Handsome Collection - Borderlands: The Pre-Sequel''
|First-person shooter
|PlayStation 4, Xbox One, Nintendo Switch, Android(Nvidia Shield only)
|Gearbox Software, Armature Studio, Iron Galaxy Studios, 2K Australia, 2K Games
|2K Games
|UE3 version 8623
|Direct3D 9 / SM3 - XO<br>OpenGL / SM3 - PS4, NS, Android
|N/A
|PhysX, Mopheme
|-
|2012-02-22
|''Brand New Boy''
|Cartoon-Rendered 3D Action RPG
|Android, iOS
|OOZOO Inc
|OOZOO Inc
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2013-08-07
|''Brothers: A Tale of Two Sons''
|Adventure
|Windows x86, PlayStation 3, Xbox 360, Android, iOS
|Starbreeze Studios, Black Wing Foundation (mobile)
|505 Games
|UE3 version 10xxx
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Android, iOS
|N/A
|PhysX
|-
|2008-09-23
|''Brothers in Arms: Hell's Highway''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Gearbox Software
|Ubisoft
|UE3 version 3607 changelist 202286
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Mopheme
|-
|2012-07-31
|''Bullet Run''
|MMOFPS
|Windows x86
|Acony Games
|Sony Online Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2011-02-22
|''Bulletstorm''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|People Can Fly
|Electronic Arts, Epic Games
|UE3 version 7052~7147
|Direct3D 9 / SM3<br>Direct3D 10 / SM4 - Win only<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2017-04-07
|''Bulletstorm Full Clip Edition''
|First-person shooter
|Windows x64, PlayStation 4, Xbox One
|People Can Fly
|Gearbox Publishing
|UE3 version 12170~12212 changelist 302690~303188
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2019-08-30
|''Bulletstorm Duke of Switch Edition''
|First-person shooter
|Nintendo Switch
|People Can Fly
|Gearbox Publishing
|UE3 version 12212 changelist 303188
|OpenGL / SM5
|N/A
|PhysX
|-
|2012
|''[http://lx.9you.com/ Butterfly Sword Online](Chinese: 流星蝴蝶剑)''
|MMORPG
|Windows x86
|9you
|9you
|
|
|N/A
|PhysX
|-
|2015-06-26
|''CDF Ghostship''
|Action Adventure
|Windows x86, Windows x64
|MAG Studio
|MAG Studio
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2009-06-01
|''CellFactor: Psychokinetic Wars''
|First-person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Timeline Interactive
|Ubisoft
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-02-07
|''Chicken Coup''
|Casual
|Android, iOS
|Trendy Entertainment
|Trendy Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2014-05-02 - PC
|''Chaos Domain''
|Platform-adventure, Run and Gun
|iOS, Windows x86
|Holy Warp, Black Wing Foundation
|KISS Ltd - PC<br>Holy Warp - iOS
|UE3 version 10897 changelist 1532151
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
|N/A
|PhysX
|-
|2012-01-10
|''Choplifter HD''
|Shoot 'em up
|Windows x86, PlayStation 3, Xbox 360
|InXile Entertainment
|InXile Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010
|''[http://ct.9you.com/ City Fighter Online]''
|Online Game
|Windows x86
|9you
|9you
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-12-23
|''Combat Arms: Zombies''
|First Person Shooter
|Android, iOS
|NEXON Mobile
|NEXON
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2017-01-31
|''Line of Sight''(formerly: Combat Arms: Line of Sight)
|Online First-person shooter
|Windows x86
|Black Spot Entertainment
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-11-15
|''Contrast''
|First Person Combat
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Compulsion Games
|Compulsion Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2009-08-25
|''Crimecraft''
|Persistent Third-person shooter, MMO
|Windows x86
|''Vogster Entertainment
|THQ
|UE3 version 4701
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-07-17
|''CroNix''
|MOBA
|Windows x86, Windows x64
|Magics
|Magics
|UE3 version 11197
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2021-11-12
|''CrossFire HD''
|Online First-person shooter
|Windows x64
|Smilegate
|Tencent
|UE3 version 10xxx
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX, Wwise, Scaleform
|-
|2013-11-22
|''Crimson Dragon''
|Rail shooter
|Xbox One
|Grounding, Inc. Land Ho! Co. Ltd.
|Microsoft Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-01-31
|''[https://cypressinheritance.com/front/portfolio/cypress-inheritance-mobile-app/ Cypress Inheritance - Mobile App]''
|Action-adventure
|Android, iOS
|Cypress Inheritance, LLC
|Cypress Inheritance, LLC
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2014-09-19
|''D4: Dark Dreams Don’t Die''
|Adventure
|Windows x64, Xbox One
|Access Games
|Microsoft Studios
|
|Direct3D 11 / SM5
|N/A
|PhysX, WWise
|-
|2009-05-22
|''Damnation''
|Third-person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Blue Omega Entertainment, Point of View, Inc.|Point of View
|Codemasters
|UE3 version 3607 changelist 202286
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2015-07-31
|''Damn Virgins''
|Action Adventure
|Windows x86, Windows x64
|Luis Ruiz
|Luis Ruiz
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2010-01-19
|''Dark Void''
|Third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Airtight Games
|Capcom
|UE3 version 4701
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-11-15
|''Davinci Fire(Korean: 다빈치 파이어 for Kakao)''
|Mobile First-person shooter
|Android, iOS
|Bridea Smart
|Bridea Smart
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2011-01-11 - Win, PS3<br>2013-11-15 - PS4<br>2016-04-29 - XO<br>2019-08-06 - NS
|''DC Universe Online''
|MMORPG
|Windows x86, PlayStation 3, PlayStation 4, Nintendo Switch
|Sony Online Entertainment|Sony Online Austin
|Sony Online Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, NS
|N/A
|PhysX
|-
|2011-07-06
|''Dead Block''
|First Person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Candygun Games
|Digital Reality Software
|UE3 version 7026
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-11-15
|''Deadfall Adventures''
|First Person Shooter
|Linux, Windows x86, Xbox 360
|The Farm 51
|Nordic Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Linux
|N/A
|PhysX
|-
|2012-08-01
|''Deadlight''
|Survival Horror
|Windows x86, Xbox 360
|Tequila Works
|Microsoft Studios
|UE3 version 9375 changelist 1140738
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-06-25
|''Deadpool''
|Third person action game
|Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
|High Moon Studios
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2017-08-10 - 3rd CBT
|''[http://lm.xoyo.com Demon Hunter Legion](Chinese: 猎魔军团)''
|Isometric MMORPG
|Windows x86, Windows x64
|Kingsoft SHX Studio (Seasun Games)
|Kingsoft SHX Studio (Seasun Games)
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2012-09-19
|''Demons Score''
|Rail Shooter, Music Game
|Android, iOS
|iNiS
|Square Enix
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2014-11-04
|''Depth''
|First-person shooter, Action
|Windows x86, WIndows x64
|Digital Confectioners
|
|UE3 version 12326 changelist 2092161
|Direct3D 9 / SM3
|DepthEd(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2011-12-02
|''Desert Zombie: Last Stand''
|First-person shooter
|iOS
|Crystallised
|Crystallised
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2008-12-01
|''Destroy All Humans! Path of the Furon
|Third-person shooter
|PlayStation 3, Xbox 360
|THQ#Sandblast|Sandblast Games
|THQ
|
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2016-09-03
|''De-Void''
|Adventure
|Windows x86, Windows x64
|Pulsetense Games
|KISS ltd
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-08-04
|''Devil's Third''
|Third-person shooter, Hack and slash
|Wii U
|Valhalla Game Studios
|Nintendo
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2016-06-03
|''Devil's Third Online''
|Third-person shooter, Hack and slash
|Windows x86
|Valhalla Game Studios
|NEXON(JP)
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-04-04
|''Diabolical Pitch''
|Action, Sports
|Xbox 360
|Grasshopper Manufacture
|Microsoft Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-10-09
|''Dishonored''
|First-person Stealth
|Windows x86, PlayStation 3, Xbox 360
|Arkane Studios
|Bethesda Softworks
|UE3 version 9099
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2013-01-15
|''DmC: Devil May Cry''
|Hack and slash, Beat 'em up
|Windows x86, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
|Ninja Theory
|Capcom
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2011-10-06
|''The Dark Meadow''
|Mobile Action Arcade
|Android, iOS
|Phosphor Games
|Phosphor Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2012-03-29
|''The Dark Meadow: The Pact''
|Mobile Action Arcade
|Android, iOS
|Phosphor Games
|Phosphor Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2016-01-19
|''The Deadly Tower of Monsters''
|Top-down Action
|Windows x86, PlayStation 4
|ACE Team
|Atlus
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2012-05-23
|''Doctor Who: The Eternity Clock''
|Adventure, Puzzle
|Windows x86, PlayStation 3, PlayStation Vita
|Supermassive Games
|BBC Worldwide Digital Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS Vita
|N/A
|PhysX
|-
|2013-03-06
|''Dollar Dash''
|Action
|Windows x86, PlayStation 3, Xbox 360
|Candygun Games UG
|Kalypso Media Digital Ltd.
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-05-25
|''Dungeons & Dragons: Daggerdale
|Action role-playing game
|PlayStation 3, Xbox 360, Windows x86
|Bedlam Games
|Atari
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2009-04-24
|''Dungeon Defense''
|
|Android, iOS
|Trendy Entertainment
|Trendy Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2010-12-15
|''Dungeon Defenders:First Wave''
|Tower Defense/Action Role-playing game
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
|Trendy Entertainment
|Trendy Entertainment
|
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
|N/A
|PhysX
|-
|2011-10-16
|''Dungeon Defenders:Second Wave''
|Tower Defense/Action Role-playing game
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
|Trendy Entertainment
|Trendy Entertainment
|
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
|N/A
|PhysX
|-
|2013-05-14
|''DUST 514''
|First-person shooter
|PlayStation 3, PlayStation Vita
|CCP Games
|CCP Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2018-08-03
|''Dirty Bomb''
|Online First Person Shooter
|Windows x86, Windows x64
|Splash Damage
|NEXON, WarChest
|UE3 version 8710
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX, Wwise
|-
|2013-12-19
|''Drakengard 3''
|ActionRPG
|PlayStation 3
|Access Games
|Square Enix
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2015-07-31
|''Dream''
|Adventure
|Windows x86
|HyperSloth
|Mastertronic Group
|UE3 version 10900
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-07-24
|''Dream Revenant''
|Adventure
|iOS
|Speedbump Studios
|Bulkypix
|
|OpenGL ES / SM3
|N/A
|PhysX
|-
|2011-06-09
|''Dream:scape''
|Adventure
|iOS
|Speedbump Studios
|Speedbump Studios
|
|OpenGL ES / SM3
|N/A
|PhysX
|-
|2015-01-30 - included Early Access version of the Eden Star<br>Eden Star based on UE4
|''Eden Star UE3 Combat Tech Demo''
|Third Person Shooter
|Windows x86
|Flix Interactive
|Flix Interactive
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-06-30
|''Eden to Greeeen''
|Arcade
|Android
|iNIS
|zynga
|
|OpenGL / SM3<br>
|N/A
|PhysX
|-
|2014-02-21
|''El Chavo Kart''
|Racing
|PlayStation 3, Xbox 360
|Effecto Studios / Slang
|Televisa|Televisa Home Entertainment / Slang
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-09-19
|''Enola''
|Adventure
|Windows x86, Windows x64, Mac OS X
|The Domaginarium
|Back Shell Media
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL / SM3, SM5 - Mac
|N/A
|PhysX
|-
|2016-06-01 - Early Access
|''Energy Heroes''
|Third Person Shooter
|Windows x86
|DSC Studio22
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-10-05
|''Enslaved: Odyssey to the West''
|Action-adventure, Platform
|Windows x86, PlayStation 3, Xbox 360
|Ninja Theory
|Namco Bandai Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-09-01 - iOS<br>2012-03-07 - Adobe Flash2013-01-29 - Android<br>2013-05-02 - HTML5
|''Epic Citadel''
|Technology Demo
|Adobe Flash, Android, HTML5, iOS
|Epic Games
|Epic Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - iOS, Android<br>Stage3D - Flash<br>WebGL - HTML5
|N/A
|PhysX
|-
|2014-08-01
|''Epigenesis''
|Online multiplayer sports, First-person shooter
|Windows x86
|Dead Shark Triplepunch
|Dead Shark Triplepunch
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-11-09
|''Epoch''
|Third-person shooter
|Android, iOS
|Uppercut Games
|Uppercut Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2013-11-14
|''Epoch 2''
|Third-person shooter
|Android, iOS
|Uppercut Games
|Uppercut Games
|
|OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2014-03-25
|''Ether One''
|Adventure, Puzzle
|Windows x86
|White Paper Games
|White Paper Games
|UE3 version 10917
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-02-04
|''Fable Anniversary''
|Action role-playing
|Windows x86, Xbox 360
|Lionhead Studios
|Microsoft Studios
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2012-10-09
|''Fable: The Journey''
|Action role-playing, Kinect
|Xbox 360
|Lionhead Studios
|Microsoft Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-10-28
|''Fabula Mortis''
|Action
|Windows x64
|Deadghost Interactive
|Deadghost Interactive
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-10-27
|''Fairytale Fights''
|Hack-and-slash, Action-adventure game|Action-adventure
|PlayStation 3, Xbox 360
|Playlogic Game Factory
|Playlogic Entertainment
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2016
|''Fantasy All Stars(Chinese: 幻想全明星)''
|MOBA
|Windows x86
|7FGame
|7FGame
|
|Direct3D 9 / SM3
|N/A
|PhysX, FMOD
|-
|2007-09-11
|''Fatal Inertia''
|Racing
|PlayStation 3, Xbox 360
|Koei
|Koei
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-01-17
|''Fianl Rush''
|First Person Shooter
|Windows x86
|Strike Games
|Strike Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-04-25
|''Fireburst''
|Racing
|Windows x86
|exDream
|Strategy First
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-21 - Xbox 360<br>2013-10-01 - PC<br>2013-10-02 - PS3
|''Flashback''
|Platform
|Windows x86, PlayStation 3, Xbox 360
|Vector Cell
|Ubisoft
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2016-04-02
|''The Fleets of Sol''
|Action, Strategy video game|Strategy
|Windows x86
|Bit Planet Games, LLC
|Bit Planet Games, LLC
|UE3 version 12272
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-11
|''Floppy Frog''
|Casual game|Casual
|Android, iOS
|Trendy Entertainment
|Trendy Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2012-12-04
|''Forge''
|MMO Action
|Windows x86
|Dark Vale Games
|Dark Vale Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-02-25
|''Frontlines: Fuel of War''
|First-person shooter
|Windows x86, Xbox 360
|Kaos Studios
|THQ
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-10-16
|''Fury''
|MMORPG
|Windows x86
|Auran
|Gamecock Media Group
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-03-07
|''Fury Of The Gods iOS''
|Action game|Action, |Casual game|Casual
|iOS
|Spectral Games
|Libredia
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2015-06-04
|''Fury Of The Gods''
|Action, Casual
|Windows x86
|Spectral Games
|Libredia
|UE3 version 11912
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-05-15
|''Game of Thrones''
|
|Windows x86, PlayStation 3, Xbox 360
|Cyanide
|Atlus
|
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2012-11-18
|''Game Party Champions''
|Party Game
|Wii U
|Phosphor Games
|Warner Bros Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2015-08-06 - PS4, PS Vita<br>2016-09-28 - PC<br>2022-03-17 - NS
|''Gal*Gun: Double Peace''
|Bishōjo game, Rail shooter
|PlayStation 4, PlayStation Vita, Windows x86, Nintendo Switch
|Inti Creates
|Alchemist
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, PS Vita, NS
|N/A
|PhysX
|-
|2017-06-21
|''Get Even''
|First Person Shooter
|Windows x64, PlayStation 4, Xbox One
|The Farm 51
|Namco Bandai Games
|UE3 version 9953 changelist 1260027
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2006-11-07
|''Gears of War''
|Third-person shooter
|Xbox 360
|Epic Games
|Microsoft Game Studios
|UE3 version 2310
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-11-06
|''Gears of War (PC port and add 3 chapters)''
|Third-person shooter
|Windows x86
|People Can Fly
|Microsoft Game Studios
|UE3 version 3329
|Direct3D 9 / SM2, SM3,<br>Direct3D 10 / SM4
|UE3 UnrealEd
|PhysX
|-
|2008-11-07
|''Gears of War 2''
|Third-person shooter
|Xbox 360
|Epic Games
|Microsoft Game Studios
|UE3 version 4638
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-09-20
|''Gears of War 3''
|Third-person shooter
|Xbox 360
|Epic Games
|Microsoft Studios
|UE3 version 8653
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-03-19
|''Gears of War: Judgment''
|Third-person shooter
|Xbox 360
|Epic Games, People Can Fly
|Microsoft Studios
|UE3 version 9026
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-08-25
|''Gears of War Ultimate Edition''
|Third-person shooter
|Xbox One
|The Coalition, Splash Damage
|Microsoft Studios
|UE3 version 3329
|Direct3D 11 / SM5
|N/A
|PhysX, Wwise
|-
|2016-03-01
|''Gears of War Ultimate Edition for Windows 10''
|Third-person shooter
|Windows x64
|The Coalition, Splash Damage
|Microsoft Studios
|UE3 version 3329
|Direct3D 12 / SM5
|N/A
|PhysX, Wwise
|-
|TBA 2022
|''Gears of War Remastered Collection - Gears of War''
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition
|Xbox Game Studios
|UE3 version 3329
|Direct3D 12 / SM5
|N/A
|PhysX, Wwise
|-
|TBA 2022
|''Gears of War Remastered Collection - Gears of War 2''
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition
|Xbox Game Studios
|UE3 version 4638
|Direct3D 12 / SM5
|N/A
|PhysX, Wwise
|-
|TBA 2022
|''Gears of War Remastered Collection - Gears of War 3''
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition
|Xbox Game Studios
|UE3 version 8653
|Direct3D 12 / SM5
|N/A
|PhysX, Wwise
|-
|TBA 2022
|''Gears of War Remastered Collection - Gears of War Judgment''
|Third-person shooter
|Windows x64, Xbox One, Xbox Series X/S
|The Coalition
|Xbox Game Studios
|UE3 version 9026
|Direct3D 12 / SM5
|N/A
|PhysX, Wwise
|-
|2014-06-18
|''Ghostship Aftermath''
|Action Adventure
|Windows x86, Windows x64
|MAG Studio
|MAG Studio
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-07-20
|''Gigantic''
|MOBA
|Windows x64, Xbox One
|Motiga
|Perfect World Entertainment
|
|Direct3D 11 / SM5
|N/A
|N/A
|-
|2010-02-01
|''Global Agenda''
|Massively multiplayer online<br>Third-person shooter<br>Action role-playing
|Windows x86
|Hi-Rez Studios
|Hi-Rez Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-27
|''Global Ops: Commando Libya''
|Action, Third-person shooter
|Windows x86
|Spectral Games
|Immanitas Entertainment GmbH
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011
|''Global Mission(Chinese: 全球使命)''
|Online Third-person shooter
|Windows x86
|Yingpei Games
|ZY Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013
|''Global Mission 2(Chinese: 全球使命2)(China)''<br>Mercernary Ops (NA / Europe)<br>Final Mission (Taiwan)<br>M.A.R.S. Online (Brazil / Turkey)<br>Black Fire (Thailand / Russia)<br>Mercernary Online (Philippines)
|Online Third-person shooter
|Windows x86
|Yingpei Games
|ZY Games (China)<br>BELVER (Thailand / Russia)<br>Massive Gaming (Philippines)
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016
|''Global Mission 3(Chinese: 全球使命3)''
|Online Third-person shooter
|Windows x86
|Yingpei Games
|ZY Games
|
|Direct3D 11/ SM5
|N/A
|PhysX
|-
|2012
|''Global Mission iOS''(Chinese: 全球使命iOS)(China)''<br>Mercernary Ops iOS (NA / Europe)
|Third-person shooter
|iOS
|Yingpei Games
|
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2011-06-26
|''Glorious Mission(Chinese: 光荣使命ONLINE)<br>(English Subtitle: Passion Leads Army)''
|First-person shooter
|Windows x86
|Giant Interactive Group
|Giant Interactive Group
|
|Direct3D 9 /SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2014-04-01
|''Goat Simulator''
|Simulation
|Linux, OS X, Windows x86, Android, iOS<br>PlayStation 3, PlayStation 4<br>Xbox 360<br>Xboe ONE<br>Nintendo Switch
|Coffee Stain Studios
|Steam
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3 - Win<br>OpenGL / SM3
|UE3 UnrealEd<br>SDK uses Win x64 and Direct3D 11 / SM5
|PhysX
|-
|2014-06-24
|''God Martial(Korean: 신무): The Destiny Begins''
|Mobile Action RPG / Hack and slash
|Android, iOS
|WeMade Entertainment
|WeMade Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2014-06-19
|''Godfire: Rise of Prometheus''
|2.5D Fighter
|Android, iOS
|Platige Image
|Vivid Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2015-01-09 - Early Access
|''GRAV''
|Action-adventure RPG
|Windows x86
|BitMonster
|BitMonster
|UE3 version 12181
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-02-20 - Arcade <br> 2014-12-04 - PS3, PS4<br> 2015-12-09 - PC
|''Guilty Gear Xrd -SIGN-
|Fighting Game
|Arcade, PlayStation 3, PlayStation 4, Windows x86
|Arc System Works
|Sega
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-08-25 - Arcade <br> 2016-05-26 - PS3, PS4<br>2016-12-14 - PC
|''Guilty Gear Xrd -REVELATOR-''
|Fighting Game
|Arcade, PlayStation 3, PlayStation 4, Windows x86
|Arc System Works
|Sega
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-03-30 - Arcade <br> 2017-05-25 - PS3, PS4<br>2017-06-01
|''Guilty Gear Xrd -REV2-''
|Fighting Game
|Arcade, PlayStation 3, PlayStation 4, Windows x86
|Arc System Works
|Sega
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-10-02
|''Gunner Z''
|First Person Shooter
|iOS
|BitMonster
|BitMonster
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012
|''Gunslayer Legend''
|Online Third-person Shooter
|Windows x86
|Tencent Games
|Tencent Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-09-21
|''Gyro13 - Steam Copter Arcade''
|Arcade
|iOS
|Cinemax
|Cinemax
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-06-21
|''Gyrozetter''
|Arcade
|Arcade
|Rocket Studio
|Square Enix
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-06-24
|''Hail to the Chimp''
|Party
|PlayStation 3, Xbox 360
|Wideload Games
|Gamecock Media Group
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-12-12 - OBT<br>2014-02-15 - Steam Early Access, Free to Play<br>2016-07-01 - XO<br>2016-07-08 - PS4
|''HAWKEN''
|First-person shooter
|Windows x86, Windows x64, Xbox One, PlayStation 4
|Adhesive Games (~2012)<br>Reloaded Games (~2013)
|Meteor Entertainment (~2012) 505 Games (~2013)
|UE3 version 10681~12033
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2013-10-24
|''Heroes League''
|MOBA
|Android, iOS
|WeMade Entertainment
|WeMade Entertainment
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-09-26
|''Hero Warz(Korean: 최강의 군단): The Destiny Begins''
|Action RPG / MOBA
|Windows x86
|A.storm
|A.storm
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-12-14 - OBT
|''Hessian Boots''
|online Third-person Shooter
|Windows x86
|RiSoft
|
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-03-15
|''Homefront''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Kaos Studios, Digital Extremes (PC)
|THQ
|UE3 version 4601
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-05-29
|''Homesick''
|Adventure
|Windows x86
|Lucky Pause
|Lucky Pause
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-08-16
|''Horn''
|Mobile Action RPG
|Android, iOS
|Phosphor Games
|Phosphor Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2007-06-25
|''Hour of Victory''
|First-person shooter
|Windows x86, Xbox 360
|N-Fusion Interactive
|Midway Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-09-30
|''HumanSim Sedation & Airway''
|3D Medical Trainer
|Windows x86
|Virtual Heroes
|Army Telemedicine & Advanced Technology Research Center
|UE3 version 10897 Changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-05-30
|''Hunted: The Demon's Forge''
|
|Windows x86, PlayStation 3, Xbox 360
|InXile Entertainment
|Bethesda Softworks
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2007-10-23
|''Huxley''
|Online First-person Shooter, MMO
|Windows x86
|Webzen
|Webzen
|
|Direct3D 9 / SM3<br>Direct3D 10 / SM4
|N/A
|PhysX
|-
|2014-01-23 - iOS<br>2014 - Android<br>2016-09-23 - PC
|''In Fear I Trust - Episode 1: Waking Up''
|Horror
|Android, iOS, Windows x86
|Black Wing Foundation
|Chillingo - iOS, Android<br>1C Company - PC
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - Android, iOS
|N/A
|PhysX
|-
|2014 - iOS, Android<br>2016-09-23 - PC
|''In Fear I Trust - Episode 2: Last Desk''
|Horror
|Android, iOS, Windows x86
|Black Wing Foundation
|Chillingo - iOS, Android<br>1C Company - PC
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - Android, iOS
|N/A
|PhysX
|-
|2014 - iOS, Android<br>2016-09-23 - PC
|''In Fear I Trust - Episode 3: Rust and Iron''
|Horror
|Android, iOS, Windows x86
|Black Wing Foundation
|Chillingo - iOS, Android<br>1C Company - PC
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - Android, iOS
|N/A
|PhysX
|-
|2015-07-16 - iOS, Android<br>2016-09-23 - PC
|''In Fear I Trust - Episode 4: The Glimpse''
|Horror
|Android, iOS, Windows x86
|Black Wing Foundation
|Chillingo - iOS, Android<br>1C Company - PC
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - Android, iOS
|N/A
|PhysX
|-
|2011-10-28
|''In Time - The Game''
|
|iOS
|Robomodo
|Fox Mobile Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010-12-09
|''Infinity Blade''
|Action
|iOS
|Chair Entertainment
|Epic Games
|UE3 version 7595
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2011-10-28
|''Infinity Blade FX''
|Action
|Arcade
|Chair Entertainment
|Epic Games, Adrenaline Amusements
|UE3 version 7595
|OpenGL / SM3
|N/A
|PhysX
|-
|2011-12-01
|''Infinity Blade 2''
|Action
|iOS
|Chair Entertainment
|Epic Games
|UE3 version 9059
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-02-20
|''Infinity Blade Cross''
|Action
|iOS
|Chair Entertainment. iNiX
|Epic Games
|UE3 version 9059
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-09-18
|''Infinity Blade 3''
|Action
|iOS
|Chair Entertainment
|Epic Games
|UE3 version 12068
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2016-06-30
|''Infinity Blade Saga''
|Action
|Android, iOS
|Chair Entertainment, Tencent
|Tencent
|UE3 version 12791
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-04-03
|''Injustice: Gods Among Us (mobile version)''
|Fighting game
||Android, iOS
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 2605
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-04-16
|''Injustice: Gods Among Us''
|Fighting game
|Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, PlayStation Vita
|NetherRealm Studios<br>Armature Studio (PS Vita ported)
|Warner Bros. Interactive Entertainment
|
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3, PS4, PS Vita, Wii U
|N/A
|Havok Physics, Scaleform, Beast, FMOD Ex
|-
|2017-05-16
|''Injustice 2''
|Fighting game
|PlayStation 4, Xbox One, Windows x64
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 2605
|Direct3D 11 / SM5 - XO<br>OpenGL / SM5 - PS4
|N/A
|Havok Physics, Scaleform, Beast, Wwise
|-
|2011-10-31
|''inMomentum''
|Racing
|Windows x86
|Digital Arrow
|White Rabbit Interactive
|UE3 version 9668
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-04-03
|''In Verbis Virtus''
|Action-adventure, RPG
|Windows x86
|Indomitus Games
|Meridian4
|UE3 version 12264
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-09-24
|''Iron Soul''
|Third-person Shooter
|Windows x86, OS X
|BluBeeGames
|BluBeeGames
|UE3 version 8916 changelist 1009027
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2013-10-05
|''Izanagi Online''
|Mobile MMORPG
|Android, iOS
|Asobimo
|Asobimo
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-05-14 - PS Vita<br>2013-05-16 - iOS<br>2014-07-23 - Android<br>2014-09-15 - Windows
|''Jacob Jones and the Bigfoot Mystery : Episode 1''
|Puzzle, Adventure
|Android, iOS, PS Vita, Windows x86
|Lucid Games
|Sony Computer Entertainment
|
|Direct3D 9 / SM3 - Win<br>OpenGL / SM3 - PS Vita<br>OpenGL ES 2.0 - Android, iOS
|N/A
|PhysX
|-
|2014-07-24 - iOS, Android<br>2014-09-23 - Windows
|''Jacob Jones and the Bigfoot Mystery : Episode 2''
|Puzzle, Adventure
|Android, iOS, PS Vita, Windows x86
|Lucid Games
|Sony Computer Entertainment
|
|Direct3D 9 / SM3 - Win<br>OpenGL / SM3 - PS Vita<br>OpenGL ES 2.0 - Android, iOS
|N/A
|PhysX
|-
|2014-12-10
|''Juju''
|Platform
|Android, Windows x86, Xbox 360, PlayStation 3
|Flying Wild Hog
|Flying Wild Hog
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3<br>OpenGL ES 2.0 - Android
|N/A
|PhysX
|-
|2012-11-07
|''Karateka''
|Beat 'em up
|iOS, Windows x86, PlayStation 3, Wii U, Xbox 360
|Liquid Entertainment
|D3 Publisher
|UE3 version 3857 changelist 215155
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3, Wii U<br>OpenGL ES 2.0 - iOS
|N/A
|PhysX
|-
|2011-06-15
|''Kaolao''
|Action
|Windows x86
|
|
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-01-20
|''Karmaflow: The Rock Opera Videogame''
|Adventure
|Windows x86
|Basecamp Games
|Basecamp Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-03-26
|''Kill Zombie for Kakao(Korean:킬 좀비 for KaKao)''
|Side-scrolling, Action
|Android
|Shangri-La Game Studios Ltd
|D.A.E Games
|D.A.E Games
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010
|''Killed in Action (K.I.A.)''
|Online First-person Shooter
|Windows x86
|Virus Studios
|Virus Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-01
|''Killer is Dead''
|Action
|Windows x86, PlayStation 3, Xbox 360
|Grasshopper Manufacture
|Kadokawa Games
|UE3 version 9953 changelist 1260027 
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2016-11-18
|''Killing Floor 2''
|First Person Shooter
|Windows x64, PlayStation 4, Xbox One
|Tripwire Interactive
|Tripwire Interactive
|UE3 version 10897 changelist 1532151
|Direct3D 11 / SM4, SM5<br>OpenGL / SM5 - PS4
|UE3 UnrealEd
|PhysX, Wwise
|-
|2010-11-04
|''Kinect Adventures''
|Adventure / Sports game
|Xbox 360
|Good Science Studio
|Microsoft Game Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-07-28
|''King's Quest Chapter I: A Knight to Remember''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2015-12-15
|''King's Quest Chapter II: Rubble Without A Cause''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2016-04-26
|''King's Quest Chapter III: Once Upon a Climb''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2016-09-27
|''King's Quest Chapter IV: Snow Place Like Home''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2016-10-25
|''King's Quest Chapter V: The Good Knight''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2016-12-20
|''King's Quest Epilogue''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|The Odd Gentlemen
|Sierra Entertainment
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2013
|''Kingpin Lanes''
|Sports
|iOS
|Speedbump Studios
|Speedbump Studios
|
|OpenGL ES - SM3
|N/A
|PhysX
|-
|2011-06-06
|''Kinect Fun Labs''
|Kinect
|Xbox 360
|Good Science Studio
|Microsoft Game Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-09-26
|''Kraven Manor''
|Adventure, Puzzle
|Windows x86
|Demon Wagon Studios
|Demon Wagon Studios
|UE3 version 10917
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-04
|''Legendary''
|First Person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Spark Unlimited
|Gamecock Media Group
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-11-03 - PS4<br>2018-09-26 - Win
|''LET IT DIE''
|Action
|PlayStation 4, Windows x86
|Grasshopper Manufacture
|GungHo Online Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2017
|''The Legend of the Eternal(Legend of Mir 3D, Eternal Legend Online)(Chinese: 传奇永恒)''<br>(formerly: '' The Ninth Heaven'' and ''Age of Dawn(Chinese: 光明纪元))''
|Isometric MMORPG
|Windows x86
|Shanda Games
|Shanda Games
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2009-03-27
|''Leisure Suit Larry: Box Office Bust''
|
|Windows x86, PlayStation 3, Xbox 360
|Team17
|Codemasters
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2015-01-30
|''Life Is Strange Episode 1''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Dontnod Entertainment
|Square Enix
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2015-03-24
|''Life Is Strange Episode 2''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Dontnod Entertainment
|Square Enix
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2015-05-19
|''Life Is Strange Episode 3''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Dontnod Entertainment
|Square Enix
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2015-07-28
|''Life Is Strange Episode 4''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Dontnod Entertainment
|Square Enix
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2015-10-20
|''Life Is Strange Episode 5''
|Adventure
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Dontnod Entertainment
|Square Enix
|UE3 version 8623
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2012-09-21
|''Lili''
|Adventure RPG
|Android, iOS
|BitMonster
|BitMonster
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2014-05-09 - PC<br>2017-06-22 - PS4
|''Lili: Child of Geos''
|Adventure RPG
|Windows x86, PlayStation 4
|BitMonster
|BitMonster
|UE3 version 10315
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2012-06-12
|''Lollipop Chainsaw''
|Action
|PlayStation 3, Xbox 360
|Grasshopper Manufacture
|Warner Bros. Interactive Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2019-12-04
|''Lost Ark''
|Isometric MMORPG
|Windows x64
|Smilegate RPG
|Smilegate Stove
|UE3 verison 12097
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX, Wwise
|-
|2013
|''[https://www.youtube.com/watch?v=yb-y1gruBcU Lost Memory]''
|Third Person Shooter
|iOS
|Underworld Studio
|GAMEVIL
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2007-12-06
|''Lost Odyssey''
|RPG
|Xbox 360
|Mistwalker, feelplus
|Microsoft Game Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-27
|''Lost Planet 3''
|Third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Spark Unlimited
|Capcom
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-10-12
|''Lucha Libre AAA: Heroes del Ring''
|Sports<br>Professional wrestling<br>Fighting<br>Action
|PlayStation 3, Xbox 360
|Slang/Sabarasa
|Konami/Slang
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-02-25
|''Magus''
|Action
|PlayStation 3
|Black Tower Studios
|Aksys Games Localization, Inc.
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2013-06-04
|''Marvel Heroes''
|MMO / ARPG
|OS X, Windows x86, Xbox One, PlayStation 4
|Gazillion Entertainment<>Secret Identity Studios
|Gazillion Entertainment
|UE3 version 9668~10897
|Direct3D 9 / - SM3 Win, XO<br>OpenGL / SM3 - OS X, PS4
|N/A
|PhysX
|-
|2013-03-18
|''Ma9 The Real''
|Sports
|Windows x86
|Ani-Park
|Netmarble
|UE3 version 9668
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-06-13
|''Man of Steel - Official Mobile Game''
|
|Android, iOS
|Warner Bros
|Warner Bros
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-06-13
|''Man of Steel HD - Official Mobile Game''
|
|Android, iOS
|Warner Bros
|Warner Bros
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2007-11-16
|''Mass Effect''
|Action RPG, Third-person Shooter
|Windows x86, PlayStation 3, Xbox 360
|BioWare
|Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3)
|UE3 version 3240
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-01-26
|''Mass Effect 2''
|Action RPG, Third-person Shooter
|Windows x86, PlayStation 3, Xbox 360
|BioWare
|Electronic Arts
|UE3 version 3607 changelist 202286
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-03-06
|''Mass Effect 3''
|Action RPG, Third-person Shooter
|Windows x86, PlayStation 3, Xbox 360, Wii U
|BioWare
|Electronic Arts
|UE3 version 6383 changelist 474472
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Wii U
|N/A
|PhysX
|-
|2021-05-14
|''Mass Effect Legendary Edition - Mass Effect''
|Action RPG, Third-person Shooter
|Windows x64, PlayStation 4, Xbox One
|BioWare, Blind Squirrel Games, Abstraction
|Microsoft Game Studios (Xbox 360), Electronic Arts (PC, PS3)
|UE3 version 3240
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2021-05-14
|''Mass Effect Legendary Edition - Mass Effect 2''
|Action RPG, Third-person Shooter
|Windows x64, PlayStation 4, Xbox One
|BioWare, Blind Squirrel Games, Abstraction
|Electronic Arts
|UE3 version 3607 changelist 202286
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2021-05-14
|''Mass Effect Legendary Edition - Mass Effect 3''
|Action RPG, Third-person Shooter
|Windows x64, PlayStation 4, Xbox One
|BioWare, Blind Squirrel Games, Abstraction
|Electronic Arts
|UE3 version 6383 changelist 474472
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2009-08-06
|''MagnaCarta II''
|RPG
|Xbox 360
|Softmax
|Banpresto
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-06-20 - PC, 2013-10 - X360/PS3
|''Magrunner: Dark Pulse''
|First-person Action/Puzzle
|Windows x86, PlayStation 3, Xbox 360
|Frogwares
|Focus Home Interactive
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-05-12 - Band<br>2014-08-26 - Kakao<br>2016-03-23 - Kakao iOS
|''Mattak[Ping Pong](Korean: 역전!맞짱탁구 with Band)<br>역전!맞짱탁구K for Kakao)''
|Sports
|Android, iOS
|Bridea Smart
|Bridea Smart, ENP Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-09-16
|''Maze Mirage''
|First Person Puzzle
|iOS
|Kryptoplex Games
|Kryptoplex Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010-10-12
|''Medal of Honor (single-player)''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|EA Los Angeles, Danger Close Games
|Electronic Arts
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Beast, Kynapse
|-
|2007-09-04
|''Medal of Honor: Airborne''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|EA Los Angeles
|Electronic Arts
|UE3 version 2859
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2017-11-30
|''Metro Conflict: The Origin''
|Online First-person shooter
|Windows x86
|Red Duck
|Red Duck
|UE3 version 8171
|Direct3D 9 / SM3
|N/A
|PhysX, Morpheme
|-
|2014-02-04
|''Midnight Star''
|Mobile Sci-Fi Shooter
|iOS
|Industrial Toys
|Industrial Toys
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2016-06-21
|''Mighty No. 9''
|Action platforming
|Linux, OS X, Windows x86, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One
|Comcept, Inti Creates
|
|UE3 version 10499
|Direct3D 9 / SM3 - Win, X360, XO<br>OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X
|N/A
|PhysX
|-
|2015-09-29
|''Might & Magic Heroes VII''
|Turn-based strategy
|Windows x64
|Black Hole Entertainment, Limbic Entertainment
|Ubisoft
|UE3 version 12161
|Direct3D 9 /SM3 - Win, X360, XO<br>OpenGL / SM3 - PS3, PS4, Wii U, Linux, OS X
|Heroes(very simple version of UE3 UnrealEd)<br>UE3 UnrealEd<br>two edtiors between switch button
|PhysX
|-
|2016-08-04
|''Might & Magic Heroes VII: Trial by Fire''
|Turn-based strategy
|Windows x64
|Black Hole Entertainment, Limbic Entertainment
|Ubisoft
|UE3 version 12161
|Direct3D 9 / SM3
|Heroes(very simple version of UE3 UnrealEd)<br>UE3 UnrealEd<br>two edtiors between switch button
|PhysX
|-
|2014-08-05
|''Mind: Path to Thalamus''
|Adventure, Puzzle
|Windows x86
|Carlos Coronado
|Carlos Coronado
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-09-10
|''Minimum''
|Third-person shooter
|Windows x86
|Human Head Studios
|Atari
|
|Direct3D 9 / SM3
|N/A
|PhysX, Enlighten
|-
|2008-11-11
|''Mirror's Edge''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|EA Digital Illusions CE
|Electronic Arts
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Beast
|-
|2013-07-02
|''Mist of Stagnation''
|First-person shooter
|OS X, Windows x86
|Osiris Studios
|Steam
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2014-06-03
|''Murdered: Soul Suspect''
|Action-adventure game
|Windows x86, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
|Airtight Games
|Square Enix
|UE3 version 9953 changelist 1260027
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2010-08-11
|''Monday Night Combat''
|Third-person shooter
|Windows x86, Xbox 360
|Uber Entertainment
|Microsoft Game Studios (Xbox 360), Uber Entertainment (PC)
|UE3 version 5697
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-10-16
|''Monster 500™''
|Racing, Action
|Android, iOS
|Black Wing Foundation
|CREATA (AUST) PTY LTD
|UE3 version 10897 changelist 1532151
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2007-06-12
|''Monster Madness: Battle for Suburbia''
|Shoot 'em up
|Windows x86, Xbox 360
|Artificial Studios
|SouthPeak Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-08-05
|''Monster Madness: Grave Danger''
|Shoot 'em up
|PlayStation 3
|Psyonix
|SouthPeak Games
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2011
|''Monster Madness: Grave Danger THD''
|Shoot 'em up
|Android
|Psyonix
|SouthPeak Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010-07-06
|''Moonbase Alpha''
|Training Simulation
|Windows x86
|NASA
|NASA, Steam
|UE3 version 4947
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-16
|''Mortal Kombat vs. DC Universe''
|Fighting game
|PlayStation 3, Xbox 360
|Midway Games
|Midway Games
|UE3 version 2605
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Beast, Scaleform, FMOD Ex
|-
|2011-04-19
|''Mortal Kombat''
|Fighting game
|Windows x86, PlayStation 3, Xbox 360
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 2605
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Beast, Scaleform, FMOD Ex
|-
|2012-05-01
|''Mortal Kombat (PS Vita version)''
|Fighting game
|PlayStation Vita
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|
|OpenGL / SM3
|N/A
|Havok Physics, Beast, Scaleform
|-
|2015-04-14
|''Mortal Kombat X''
|Fighting game
|Windows x64, PlayStation 4, Xbox One
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 2605
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|Havok Physics, Beast, Scaleform, FMOD Ex
|-
|2015-04-07
|''Mortal Kombat X (mobile version)''
|Fighting game
|Android, iOS
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2019-04-23
|''Mortal Kombat 11''
|Fighting game
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 2605
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
|N/A
|Havok Physics, Wwise
|-
|2011-08-31
|''Mortal Kombat Arcade Kollection HD''
|2D Fighter
|Windows x86
|NetherRealm Studios
|Warner Bros. Interactive Entertainment
|UE3 version 6829
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010-06-09
|''Mortal Online''
|MMORPG
|Windows x86
|Star Vault
|
|UE3 version 5194 - before v1.80<br>UE3 version 10908 - after v1.80
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-03-23
|''MU Legend''
|Isometric MMORPG
|Windows x86, Windows x64
|Webzen
|Webzen
|UE3 version 12621
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-06-30
|''MStar''
|Music, Rhythm
|Windows x86
|Nurien Software
|CJ E&M Games Corp.
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2022
|''Nightmare Breaker(Chinese: 超激斗梦境)''
|Action RPG / MOBA
|Windows x64
|A.storm
|A.storm
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX, FMOD
|-
|2014-01-21 - Early Acces
|''Nosgoth''
|Action
|Windows x86
|Psyonix
|Square Enix
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-09-29
|''Off-Road Drive''
|Driving/Racing, Simulation
|Windows x86, Xbox 360
|1C Company
|1C Company
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-09-08
|''Otherland''
|MMORPG
|Windows x86, Windows x64
|REAL U
|REAL U
|UE3 version 8788 changelist 976115
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-04-19
|''Orcs Must Die! Unchained''
|Tower defense, Action, MOBA
|Windows x86, Windows x64, PlayStation 4
|Robot Entertainment
|Robot Entertainment
|UE3 version 10xxx
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2012-05-04
|''Orion: Dino Beatdown''
|Adventure
|Windows x86
|Spiral Game Studios
|Spiral Game Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-04-15
|''Orion: Dino Horde''
|Action Adventure
|Windows x86
|Spiral Game Studios
|Spiral Game Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-09-04 - Win<br>2014-02-04 - PS4<br>2014-06-19 - XO<br>2015-03-31 - Linux, OS X
|''Outlast''
|Survival Horror
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One
|Red Barrels Studio
|Red Barrels Studio
|UE3 version 12046
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4
|N/A
|PhysX, Wwise, Scaleform
|-
|2014-05-06 - Win, PS4<br>2014-06-18 - XO<br>2015-03-31 - Linux, OS X
|''Outlast: Whistleblower''
|Survival Horror
|Windows x86, Windows x64, Linux, OS X, PlayStation 4, Xbox One
|Red Barrels Studio
|Red Barrels Studio
|UE3 version 12046
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X, PS4
|N/A
|PhysX, Wwise, Scaleform
|2018-02-27
|''Outlast: Bundle of Terror'''
|Survival Horror
|Nintendo Switch
|Red Barrels Studio
|Red Barrels Studio
|UE3 version 12046
|SM3 - NS
|N/A
|PhysX, Wwise, Scaleform
|-
|2017-04-25<br>2018-03-27 - NS
|''Outlast 2''
|Survival Horror
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch
|Red Barrels Studio
|Red Barrels Studio
|UE3 version 12046
|Direct3D 10 / SM4<br>Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
|N/A
|PhysX, Wwise, Scaleform
|-
|2016-06-03
|''O.N.E for Kakao(Korean: 원 for Kakao)''
|Full 3D Mobile Action RPG
|Android
|kakaogame S
|kakaogame S
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-08-14
|''Papo & Yo''
|Adventure
|Linux, OS X, Windows x86, PlayStation 3, Xbox 360
|Minority
|Minority
|
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - Linux, OS X, PS3
|N/A
|PhysX
|-
|2018-05-08 - Win, PS4, XO<br>2018-06-12 - NS
|''Paladins: Champions of the Realm''
|Object-based FPS
|Windows x86, Windows x64, PlayStation 4, Xbox One, Nintendo Switch
|Hi-Rez Studios
|Hi-Rez Studios
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM5 - PS4, NS<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2009-11-17
|''Planet 51''
|Third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Pyro Studio
|Pyro Studio
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-10-31
|''Painkiller: Hell & Damnation''
|First-person shooter
|Linux, Windows x86, PlayStation 3, Xbox 360
|The Farm 51
|Nordic Games
|UE3 version 9954
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3, Linux
|UE3 UnrealEd<br>SDK uses Win x64 and Direct3D 11 / SM5
|PhysX
|-
|2014-07-07 - CBT(Win)<br>2015-03-17 - Pre-OBT(Win)<br>2016-02-08 - Free Beta(PS4)
|''Pirates: Treasure Hunters''
|Action RPG Strategy / MOBA
|Windows x86, PlayStation 4
|Virtual Toys
|Netmarble
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2011-02-05
|''Politsia''
|Action
|Windows x86
|MIA Operative-Technical Department (Georgia)
|Ministry of Internal Affairs of Georgia
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-25
|''Politsia (I Done & II Done)''
|Action
|Windows x86
|MIA Operative-Technical Department (Georgia)
|Ministry of Internal Affairs of Georgia
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-10-29
|''Primal Carnage''
|First Person Shooter, Action
|Windows x86
|Lukewarm Media
|Reverb Publishing
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-04-03
|''Primal Carnage: Extinction''
|First Person Shooter, Action
|Windows x86, Windows x64, PlayStation 4
|Circle Five Studios, Pub Games
|Circle Five Studios
|UE3 version 10897 chnagelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|Primal Carnage Extinction Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2008
|''Project S.O.N.''
|Music, Rhythm
|Windows x86
|Magic Grid Network
|Magic Grid Network
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-08-31
|''Prometheus''
|First-person Action puzzle
|Windows x86
|Quantum Flux Games
|Quantum Flux Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-06-21
|''Quantum Conundrum''
|Puzzle-platformer
|Windows x86, PlayStation 3, Xbox 360
|Airtight Games
|Square Enix
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-10-17
|''Ravaged''
|First-person shooter
|Windows x86
|2 Dawn Games
|2 Dawn games
|UE3 version 9641
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-27
|''Real Boxing™''
|First-person shooter
|Android, iOS, PlayStation Vita, Windows x86
|Vivid Games
|Vivid Games
|UE3 verion 10898 changelist 1532677
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS Vita<br>OpenGL ES 2.0 / SM3 - Android
|N/A
|PhysX
|-
|2018-06-05 - Early access
|''Realm Royale''
|Batle Royale FPS
|Windows x64, PlayStation 4, Xbox One, Nintendo Switch
|Hi-Rez Studios
|Hi-Rez Studios
|UE3 version 10897 changelist 1532151
|Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
|N/A
|PhysX
|-
|2011-09-13
|''Red Orchestra 2: Heroes of Stalingrad''
|First Person Shooter
|Windows x86
|Tripwire Interactive
|Tripwire Interactive/1C Company
|UE3 version 7258 changelist 641002
|Direct3D 9 / SM3
|RO2 Editor(UE3 UnrealEd)
|PhysX, HumanIK, Umbra 3
|-
|2018-04-28
|''Reframed''
|Action
|Windows x86, Windows x64
|Pulsetense Games
|KISS ltd
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-06-03
|''Remember Me''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Dontnod Entertainment
|Capcom
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-01-28
|''Rekoil''
|First Person Shooter
|Windows x86
|Plastic Piranha
|Plastic Piranha
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-05-31
|''Renaissance Blood THD(Korean: 르네상스 블러드)''
|Mobile FPS
|Android
|Bridea Smart
|NC Soft
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-05-15
|''Renaissance Heroes(Korean: 르네상스 히어로즈)''
|MMOFPS
|Windows x86
|Bridea Smart
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-07-25
|''Revolution 60''
|Interactive Drama Action-Adventure
|iOS
|Giant Spacekat
|Giant Spacekat
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-06-24
|''Ride to Hell: Retribution''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Eutechnyx
|Deep Silver
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2016
|''Rising Fire (Chinese: 火源计划)''
|Online Third-person shooter
|Windows x86
|Yingpei Games
|ZY Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-05-30
|''Rising Storm''
|First Person Shooter
|Windows x86, Windows x64
|Tripwire Interactive, Antimatter Games
|Tripwire Interactive
|UE3 version 7258 changelist 641002
|Direct3D 9 / SM3
|Rising Storm Editor(UE3 UnrealEd)
|PhysX, HumanIK, Umbra 3
|-
|2017-05-30
|''Rising Storm 2: Vietnam''
|First Person Shooter
|Windows x86
|Tripwire Interactive, Antimatter Games
|Tripwire Interactive
|UE3 version 7258 changelist 641002
|Direct3D 11 / SM5
|Rising Storm 2 Editor(UE3 UnrealEd)
|PhysX, HumanIK, Umbra 3, Wwise
|-
|2008-12-16
|''Rise of the Argonauts''
|Action role-playing
|Windows x86, PlayStation 3, Xbox 360
|Liquid Entertainment
|Codemasters
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2013-07-31
|''Rise of the Triad''
|First Person Shooter
|Windows x86, Windows x64
|Interceptor Entertainment
|Apogee Software
|UE3 version 10508 changelist 1429762
|Direct3D 9 / SM3
|Ludicrous Development Kit(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2015-10-01 - Free Test for iOS<br>2016-03-01 - Exclusive CBT for Android and iOS<br>after moved to UE4
|''Relics Of Gods(Chinese: 神之遗迹)''
|Turn-based strategy
|Android, iOS
|Kingsoft SHX Studio (Seasun Games)
|Kingsoft SHX Studio (Seasun Games)
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2010-03-29
|''Rush'n Attack: Ex-Patriot''
|Platformer, Sidescroller, Stealth, Action
|PlayStation 3, Xbox 360
|Vatra Games
|Konami
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2008-06-03
|''Robert Ludlum's The Bourne Conspiracy''
|
|PlayStation 3, Xbox 360
|High Moon Studios
|Vivendi Universal Games
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2005-06-30
|''RoboHorde''
|Action
|Windows x86
|Naked Sky Entertainment
|Naked Sky Entertainment
|UE3 version 610
|Direct3D 9 / SM2, SM3 - X360
|N/A
|PhysX
|-
|2012
|''Robot Gladi8tor''
|Action
|iOS
|Speedbump Studios
|Speedbump Studios
|
|OpenGL ES / SM3
|N/A
|PhysX
|-
|2012-05-22
|''Robot Pinball Escape''
|Action
|Windows x86
|Utah Game Forge
|Utah Game Forge
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2006-11-07
|''RoboBlitz''
|Third-person Puzzle/Action
|Windows x86, Xbox 360
|Naked Sky Entertainment
|Naked Sky Entertainment
|UE3 version 2306
|Direct3D 9 / SM2, SM3 - X360
|N/A
|PhysX
|-
|2015-07-07 - Win, PS4<br>2016-02-17 - XO<br>2016-09-08 - Linux, MacOS<br>2017-11-14 - NS
|''Rocket League''
|Sports
|Windows x86, PlayStation 4, Nintendo Switch
|Psyonix
|Psyonix
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, NS
|N/A
|PhysX
|-
|2011-08-31
|''Rock of Ages''
|Tower Defense
|Windows x86, PlayStation 3, Xbox 360
|ACE Team
|Atlus
|UE3 version 7748
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-04-15
|''Sanctum''
|First-person shooter / Tower defense
|OS X, Windows x86
|Coffee Stain Studios
|Coffee Stain Studios
|UE3 version 7876~9953
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2013-05-15
|''Sanctum 2''
|First-person shooter / Tower defense
|Linux, OS X, Windows x86, PlayStation 3, Xbox 360
|Coffee Stain Studios
|Coffee Stain Studios / D3 Publisher / Reverb Publishing
|UE3 version 10246 changelist 1340247
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X, Linux, PS3
|N/A
|PhysX
|-
|2009-10-06
|''Saw: The Video game''
|Survival horror
|Windows x86, PlayStation 3, Xbox 360
|Zombie Studios
|Konami
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-10-19
|''Saw II: Flesh & Blood''
|Survival horror
|PlayStation 3, Xbox 360
|Zombie Studios
|Konami
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-04-28
|''Slip''
|Action
|Windows x86
|Handsome Games
|Handsome Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-09-27
|''Weapons of the Gods(Chinese: 神兵传奇)''
|MMORPG
|Windows x86
|9you
|9you
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-07-03
|''Scourge: Outbreak''
|Third-person Shooter
|Windows x86, OS X, PlayStation 3, Xbox 360
|Tragnarion Studios
|Bit Box S.L.
|UE3 version 6890
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, OS X
|N/A
|PhysX
|-
|2013-07-30
|''School Run(Korean: 스쿨런: 질풍노도 여고생 for Kakao)''
|
|Android, iOS
|Bridea Smart
|WeMade Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2009-09-04
|''Section 8''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Timegate Studios
|SouthPeak Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-04-20
|''Section 8: Prejudice''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Timegate Studios
|Timegate Studios
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-10-20 - CBT 1<br>2012-01-11 - CBT 2
|''Shadow Company''
|Online First-person Shooter
|Windows x86
|DOOBIC Entertainment
|DOOBIC Entertainment
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-04-18
|''Shiness: The Lightning Kingdom''
|Action Adventure RPG
|Windows x64, PlayStation 4, Xbox One
|Enigami
|Focus Home Interactive
|UE3 version 12971 changelist 2424394
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2009-08-19
|''Shadow Complex''
|Platform-adventure
|Xbox 360
|Chair Entertainment
|Microsoft Game Studios
|UE3 version 5246
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-12-03
|''Shadow Complex Remastered''
|Platform-adventure
|Windows x86, OS X, PlayStation 4, Xbox One
|Chair Entertainment, Hardsuit Labs
|Epic Games
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL / SM5 - PS4, OS X
|N/A
|PhysX
|-
|2011-07-21
|''Shadows of the Damned''
|
|PlayStation 3, Xbox 360
|Grasshopper Manufacture
|Electronic Arts
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-09-30<br>2022-02-03 - NS
|''Sherlock Holmes: Crimes and Punishments''
|Investigation game
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Nintendo Switch
|Frogwares<br>Mataboo (NS porting)
|Focus Home Interactive
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, NS
|N/A
|PhysX
|-
|2016-06-10 - Win<br>2016-10-25 - XO, PS4<br>2022-04-07 - NS
|''Sherlock Holmes: The Devil's Daughter''
|Investigation game
|Windows x86, PlayStation 4, Xbox One, Nintendo Switch
|Frogwares
|Bigben Interactive
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2012-03-13
|''Silent Hill: Downpour''
|
|PlayStation 3, Xbox 360
|Vatra Games
|Konami
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2010-06-26
|''Singularity''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Raven Software
|Activision
|UE3 version 4869
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-12-06
|''SnowJinks''
|Third-person shooter
|Android, iOS
|Uppercut Games
|Uppercut Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-01-26
|''SOL: Exodus''
|Action, Simulation
|Windows x86
|Bit Planet Games, LLC
|Bit Planet Games, LLC
|UE3 version 8259
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-04-30
|''Solarix''
|Action
|Windows x86, Windows x64
|Pulsetense Games
|KISS ltd
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-06-14
|''Sorcery''
|Action-Adventure
|PlayStation 3
|The Workshop
|Sony Computer Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2016-01-28
|''Soul and Stone''
|Mobile Action RPG / Hack and slash
|Android, iOS
|WeMade Entertainment
|WeMade Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-08-30
|''Space Hunter Sandra''
|Isometric Shooter
|iOS
|Gamemates Inc.
|Gamemates Inc.
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-06-26
|''Spec Ops: The Line''
|Third-person tactical shooter
|Windows x86, Linux, OS X, PlayStation 3, Xbox 360
|Yager Development
|2K Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, OS X, Linux
|N/A
|PhysX
|-
|2011-08-11
|''Special Force 2''
|Online First-person shooter
|Windows x86
|Dragonfly GF
|CJ E&M Games Corp.
|UE3 version 6712
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-02-23 - iOS
|''Speed Kills''
|Racing, Action
|iOS, Windows x86
|Holy Warp, Black Wing Foundation
|Holy Warp - iOS<br>KISS Ltd - PC
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS
|N/A
|PhysX
|-
|2016-07-06
|''Sudden Attack 2''
|Online First-person shooter
|Windows x86
|NEXON GT
|NEXON
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-11-21
|''Special Force First Mission''
|First-person shooter
|Android, iOS
|Dragonfly GF
|CJ E&M Games Corp.
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-02-06
|''Special Forces: Team X''
|First-person shooter
|Windows x86
|Zombie Studios
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-25 - Win<br>2015-08-19 - XO<br>2016-05-31 - PS4<br>2016-07-07 - OS X<br>2019-01-24 - NS
|''SMITE''
|MOBA
|Windows x86, Windows x64, PlayStation 4, Xbox One, Mac OS X, Nintendo Switch
|Hi-Rez Studios
|Hi-Rez Studios
|UE3 version 8788 changelist 976115
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4, NS<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2010-02-10
|''Stargate: Resistance''
|Third Person Shooter
|Windows x86
|Cheyenne Mountain Entertainment
|FireSky
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-04-12
|''SteamPunk Racing(Formerly: Kog Karts)''
|Racing, Action
|Android
|Turn Me Up Games, Fun Factory, Black Wing Foundation
|Black Wing Foundation
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2015-11-12
|''Steel Ocean(Chinese: 海战世界)''
|MMO, Simulation
|Windows x86
|ICE Entertainment
|ChangYou
|UE3 version 10499 changelist 1426632
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014
|''Seal of Vajra''
|MMORPG
|Windows x86
|T7Joy
|T7Joy
|UE3 version 8788 changelist 976115
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012
|''Storm Warrior Online''
|MMORPG
|Windows x86
|2211.com
|2211.com
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-09-07
|''Stranglehold''
|Third-person shooter, Action
|Windows x86, PlayStation 3, Xbox 360
|Midway Chicago, Tiger Hill Entertainment
|Midway Games
|
|Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-10-07
|''Styx : Master of Shadows''
|Action, RPG
|Windows x86, PlayStation 4, Xbox One
|Cyanide
|
|UE3 version 10499
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2012-04-18
|''Super Monday Night Combat''
|Third-person shooter, Multiplayer online battle arena
|Windows x86
|Uber Entertainment
|Uber Entertainment
|UE3 version 9505
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-10-09
|''Supersonic Acrobatic Rocket-Powered Battle-Cars''
|Sports games
|PlayStation 3
|Psyonix
|Psyonix
|
|OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2015-06-17
|''Swing Racers
|Racing game|Racing
|iOS
|Morepork Games
|Morepork Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2015-12-12
|''Swords & Some Magic''
|Platform-adventure, Action, Runner
|iOS
|Holy Warp, Black Wing Foundation
|Nova Games Ltd
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-09-20
|''Takedown: Red Sabre''
|First Person Shooter
|Windows x86, Windows x64
|Serellan LLC
|505 Games
|UE3 version 9505
|Direct3D 9
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2010-10-26
|''The Ball''
|First-person Action puzzle
|Windows x86
|Teotl Studios
|Tripwire Interactive
|UE3 version 6699
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-11-08
|''The Black Eyed Peas Experience''
|Music, Rhythm
|Xbox 360
|iNiS
|Ubisoft
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-20
|''The Bureau: XCOM Declassified''
|Third-person tactical shooter
|Windows x86, PlayStation 3, Xbox 360
|2K Marin
|2K Games
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL / SM3 - PS3
|N/A
|PhysX, Enlighten, Scaleform, Kynapse, Wwise
|-
|2011-01-25
|''TERA(The Exiles of Realm Arborea)''
|MMORPG
|Windows x86<br>Windows x64
|Bluehole Studio
|NHN Corporation, En Masse Entertainment, Frogster Interactive
|UE3 version 4xxx - version of before May 2020<br>UE3 version 12791 - version of after May 2020
|Direct3D 9 / SM3<br>Direct3D 10 / SM4<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2018-04-03
|''TERA(The Exiles of Realm Arborea) (console version)''
|MMORPG
|Xbox One, PlayStation 4
|Bluehole Studio
|En Masse Entertainment
|UE3 version 10897 changelist 1532151
|Direct3D 11 / SM5 - XO<br>OpenGL / SM5 - PS4
|N/A
|PhysX
|-
|2012
|''The Five Cores''
|Adventure
|Windows x86
|Neebla Games
|Neebla Games
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2008-11-20
|''The Last Remnant''
|
|Windows x86, Xbox 360
|Square Enix
|Square Enix
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-07-02
|''The Punisher: No Mercy''
|First-person shooter
|PlayStation 3
|Zen Studios
|Sony Computer Entertainment
|
|OpenGL / SM3
|N/A
|PhysX
|-
|2010-04-09
|''The Scourge Project: Episode 1 and 2''
|Third-person Shooter
|Windows x86, Xbox 360
|Tragnarion Studios
|Bit Box S.L.
|UE3 version 5273
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-09-26
|''The Vanishing of Ethan Carter''
|Adventure, Puzzle
|Windows x86
|The Astronauts
|The Astronauts
|UE3 version 10706
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-02-25
|''THIEF''
|Stealth game, First-person shooter
|Windows x86, Windows x64, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Eidos Montréal
|Square Enix
|
|Direct3D 9 / SM3 - X360<br>Direct3D 10 / SM4 - Win<br>Direct3D 11 / SM5 - Win<br>OpenGL / SM3 - PS3<br>OpenGL / SM5 - PS4<br>Mantle / SM5 - Win
|N/A
|PhysX, Wwise, Kynapse
|-
|2012-05-03
|''Thor: God of Thunder''
|Action
|PlayStation 3, Xbox 360
|Liquid Entertainment
|Sega
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-12-19
|''THRED''
|Casual game|Casual
|iOS
|BitMonster
|BitMonster
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2018-04-30
|''Tiger Knight''
|Real-time tactics, Action role-playing game
|Windows x86, Windows x64
|NetDragon Websoft
|Oasis Games
|
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2013-12-11
|''Tiny Brains''
|Puzzle
|Windows x86
|Spearhead Games
|Spearhead Games
|UE3 version 10662
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-08-28
|''TMNT: Out of the Shadows''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Red Fly Studio
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2008-09-09
|''TNA iMPACT!''
|
|PlayStation 3, Wii, Xbox 360
|Midway Studios - Los Angeles
|Midway Games
|
|Direct3D 9 / SM3 - X360<br>OpenGL / SM3 - PS3, Wii
|N/A
|PhysX
|-
|2008-11-04
|''Tom Clancy's EndWar''
|Real-time strategy
|Windows x86, PlayStation 3, Xbox 360
|Ubisoft Shanghai
|Ubisoft
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2006-11-22
|''Tom Clancy's Rainbow Six: Vegas''
|First Person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Ubisoft Montreal
|Ubisoft
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2008-03-18
|''Tom Clancy's Rainbow Six: Vegas 2''
|First Person Shooter
|Windows x86, PlayStation 3, Xbox 360
|Ubisoft Montreal
|Ubisoft
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-07-18
|''Tony Hawk's Pro Skater HD''
|Sports
|Windows x86, PlayStation 3, Xbox 360
|Robomodo
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2015-09-29
|''Tony Hawk's Pro Skater 5''
|Sports game|Sports
|PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|Robomodo, Disruptive Games
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4
|N/A
|PhysX
|-
|2008-08-19
|''Too Human''
|Action role-playing
|Xbox 360
|Silicon Knights
|Microsoft Game Studios
|
|Direct3D 9 / SM3
|N/A
|Havok
|-
|2013-08-16
|''Tower of Ascension(Korean: 승천의 탑)''
|Action
|iOS
|Gravity
|Gravity
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012
|''Tao Yuan (Chinese: 桃园)''
|Action, MO
|Windows x86
|Playcool
|Playcool
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-06-22
|''Transformers: War for Cybertron''
|Third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|High Moon Studios
|Activision
|UE3 version 3806
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2011-06-14
|''Transformers: Dark of the Moon''
|Third-person shooter
|PlayStation 3, Xbox 360
|High Moon Studios
|Activision
|UE3 version 4363
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-08-21
|''Transformers: Fall of Cybertron''
|Third-person shooter
|Windows x86, PlayStation 3, Xbox 360
|High Moon Studios
|Activision
|UE3 version 8787
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-06-24
|''Transformers: Rise of the Dark Spark''
|Third-person shooter
|Windows x86, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U
|Edge of Reality
|Activision
|UE3 version 10790
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, Wii U
|N/A
|PhysX
|-
|2015-03-19
|''Trials of Blood(Korean: 전투의 신)''
|Action RPG
|iOS, Android
|Gravity
|Gravity
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-04-12
|''Tribes: Ascend''
|Online First-person Shooter
|Windows x86
|Hi-Rez Studios
|Hi-Rez Studios
|UE3 version 7748 changelist 742347
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-11-26
|''Tron: Evolution''
|
|Windows x86, PlayStation 3, Xbox 360
|Propaganda Games
|Disney
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2015
|''Turkey Heroes''(Chinese: 火鸡英雄传)''
|Role Playing Game|RPG
|iOS
|Yingpei Games
|
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2008-02-26
|''Turning Point: Fall of Liberty''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Spark Unlimited
|Codemasters
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2008-02-05
|''Turok''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Propaganda Games
|Touchstone Pictures
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012
|''Ty Online''
|MMORPG
|Windows x86
|Changyou
|Changyou
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-11-21
|''Undertow''
|Shooter game
|Xbox 360
|Chair Entertainment
|Chair Entertainment
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2007-11-19 - PC<br>2007-12-11 - PS3<br>2008-07-03 - Xbox 360
|''Unreal Tournament 3''
|First-person shooter
|Windows x86, PlayStation 3, Xbox 360
|Epic Games
|Midway Games
|UE3 version 3464 - beta demo<br>UE3 version 3487 - v1.0<br>UE3 version 3809 - v2.1
|Direct3D 9 / SM2, SM3<br>OpenGL / SM3 - PS3
|UE3 UnrealEd
|PhysX
|-
|2016-08-27
|''Versus: Battle of the Gladiator''
|Action
|Windows x86, Windows x64
|Netker Inc.
|Netker Inc.
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-08-22
|''Vote: The Game''
|Free Download game
|iOS
|Chair Entertainment
|Epic Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-02-19
|''Wanderer: War Song''
|Mobile RPG
|Android, iOS
|Wiishare Technology Co., Ltd
|Wiishare Technology Co., Ltd
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-11
|''Warm Gun''
|Mobile FPS
|iOS, Windows x86
|Emotional Robots, Inc.
|Emotional Robots, Inc.
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS
|N/A
|PhysX
|-
|2012-11-01
|''Warm Gun: Canival of Bullets''
|Mobile FPS
|iOS, Windows x86
|Emotional Robots, Inc.
|Emotional Robots, Inc.
|
|Direct3D 9 / SM3<br>OpenGL ES 2.0 / SM3 - iOS
|N/A
|PhysX
|-
|2012-02-15
|''Warp''
|
|Windows x86, PlayStation 3, Xbox 360
|Trapdoor
|EA Partners
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2007-10-16
|''Warmonger: Operation Downtown Destruction''
|First-person Shooter
|Windows x86
|NetDevil
|NetDevil
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2009-03-24
|''Wheelman''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Midway Studios – Newcastle, Tigon Studios
|Midway Games
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2009-11-01
|''Whizzle''
|Arcade
|Windows x86
|Psyonix
|Psyonix
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-11-14
|''Wickland''
|Action
|Windows x86
|Mad Ram Software
|Mad Ram Software
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-09-06
|''Wild Blood''
|Action-Adventure
|Android, iOS
|Gameloft
|Gameloft
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2015-03-17
|''Woolfe: The Red Hood Diaries''
|Sidescroller, Platformer<br>Adventure, Puzzler<br>Stealth, Hack ‘n Slash
|Windows x86, Windows x64, PlayStation 4, Xbox One
|GRIN Gamestudio
|GRIN Gamestudio
|UE3 version 12210 changelist 2039049
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS4
|N/A
|PhysX
|-
|2012-05-23 - CBT
|''World of Mercenary''
|Free 2 Play Online First person shooter
|Windows x86
|City Interactive
|Steam
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-05-30
|''World War Z''
|
|Android, iOS
|Paramount Digital Entertainment
|Paramount Digital Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2013-10-31
|''Wraithborne''
|Mobile Arcade
|Android, iOS
|Crescent Moon Games
|Crescent Moon Games
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2012-07-25
|''Wreckateer''
|
|Xbox 360
|Iron Galaxy Studios
|Microsoft Studios
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-03-29
|''WWE All Stars''
|Extreme Sports
|PlayStation 3, Xbox 360
|THQ San Diego
|THQ
|
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2015-01-15
|''WWE Immortals''
|Professional wrestling<br>Fighting
|Android, iOS
|Phosphor Games, NetherRealm Studios
|Warner Bros. Interactive Entertainment
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2011-09-27
|''X-Men: Destiny''
|Third-person shooter
|PlayStation 3, Wii, Xbox 360
|Silicon Knights
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Wii
|N/A
|Havok
|-
|2009-05-01
|''X-Men Origins: Wolverine''
|Hack and slash, Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|Raven Software
|Activision
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2012-10-09
|''XCOM: Enemy Unknown''
|Turn-based tactics, Tactical RPG, Strategy
|Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS
|Firaxis Games
|2K Games
|UE3 version 8916
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS
|N/A
|PhysX
|-
|2013-11-12
|''XCOM: Enemy Within''
|Turn-based tactics, Tactical RPG, Strategy
|Linux, OS X, Windows x86, PlayStation 3, SteamOS, Xbox 360, Android, iOS, PlayStation Vita
|Firaxis Games
|2K Games
|UE3 version 8917
|Direct3D 9 / SM3 - Win, X360<br>OpenGL / SM3 - PS3, SteamOS, Linux, OS X, Android, iOS, PS Vita
|N/A
|PhysX
|-
|2016-02-05<br>2020-05-29 - NS
|''XCOM 2''
|Turn-based tactics, Tactical RPG, Strategy
|Windows x64, Linux, OS X, Playstation 4, Xbox One, Nintendo Switch, iOS, Android
|Firaxis Games
|2K Games
|UE3 version 8917
|Direct3D 11 / SM4<br>OpenGL / SM4 - Linux, OS X, PS4, NS
|UE3 UnrealEd
|PhysX
|-
|2017-08-30<br>2020-05-29 - NS
|''XCOM 2: War of the Chosen''
|Turn-based tactics, Tactical RPG, Strategy
|Windows x64, Linux, macOS, Playstation 4, Xbox One, Nintendo Switch, iOS, Android
|Firaxis Games
|2K Games
|UE3 version 8917
|Direct3D 11 / SM4<br>OpenGL / SM4 - Linux, macOS, PS4, NS
|UE3 UnrealEd
|PhysX
|-
|2017-08-16
|''XCOM 2: War of the Chosen - Propaganda Center''
|Turn-based tactics, Tactical RPG, Strategy
|Windows x64
|Firaxis Games
|2K Games
|UE3 version 8917
|Direct3D 11 / SM4
|N/A
|PhysX
|-
|2020-04-24
|''XCOM: Chimera Squad''
|Turn-based tactics, Tactical RPG, Strategy
|Windows x64
|Firaxis Games
|2K Games
|UE3 version 10897
|Direct3D 11 / SM4
|N/A
|PhysX
|-
|2013
|''Xun Long Online(Chinese: 寻龙)''
|MMORPG
|Windows x86
|Yingpei Games
|
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-18
|''Yaiba: Ninja Gaiden Z''
|Action
|Windows x86, PlayStation 3, Xbox 360
|Spark Unlimited, Team Ninja
|Tecmo Koei
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2013-04-30
|''Zeno Clash II''
|Action-adventure
|Windows x86, PlayStation 3, Xbox 360
|ACE Team
|Atlus
|UE3 version 10246 changelist 1040247
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2009
|''Zero Hour America's Medic''
|Simulation
|Windows x86
|Virtual Heroes
|George Washington University
|UE3 version 3717 changelist 97127
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012
|''ZhiQu Sanguo''(Chinese: 智取三国)''
|Role Playing Game|RPG
|iOS
|Yingpei Games
|
|
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2014-09-19
|''Zombie Monster Robots(N/A)''<br>''Hazard Ops(Europe)''
|Free 2 Play Online Third-person shooter
|Windows x86
|Yingpei Games
|En Masse Entertainment
|
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-10-16
|''Zumba Fitness''
|Fitness game
|PlayStation 3, Wii, Xbox 360
|Pipeworks Software
|Majesco Entertainment
|
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, Wii
|N/A
|PhysX
|-
|}
==Sub version==
===[ATLAS Technology]===
===[Unreal Development Kit] (UDK)===
{| class="wikitable sortable"
|-
!Release Date / Title
!Target Platform
!Engine Version
!Graphics API / Shader Model
!Third Party Middleware
|-
|UDK 2009-11-BETA
|Windows x86
|Unreal Engine 3 version 5860 changelist 309428
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2009-11-BETA2
|Windows x86
|Unreal Engine 3 version 5860 changelist 309428
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2009-12-BETA
|Windows x86
|Unreal Engine 3 version 6094 changelist 422614
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-01-BETA
|Windows x86
|Unreal Engine 3 version 6165 changelist 436666
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-02-BETA
|Windows x86
|Unreal Engine 3 version 6262 changelist 450718
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-03-BETA
|Windows x86
|Unreal Engine 3 version 6383 changelist 474472
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-04-BETA
|Windows x86
|Unreal Engine 3 version 6522 changelist 503622
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-05-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 6699 changelist 536634
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-06-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 6829 changelist 558646
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-07-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 6890 changelist 571338
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-08-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 7026 changelist 597149
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-09-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 7258 changelist 641002
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-10-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 7422 changelist 674807
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-11-BETA
|Windows x86, Windows x64
|Unreal Engine 3 version 7546 changelist 703463
|Direct3D 9 / SM3, Direct3D 10 / SM4
|PhysX
|-
|UDK 2010-12-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 7637 changelist 720882
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-01-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 7748 changelist 742347
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-02-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 7876 changelist 776445
|Direct3D 9 / SM3, Direct3D 10 / SM4, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-03-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 7977 changelist 798121
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-03-BETA2
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 7977 changelist 798121
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-04-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8171 changelist 833356
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-05-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8364 changelist 871961
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-06-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8623 changelist 935754
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-07-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8710 changelist 955963
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-08-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8788 changelist 976115
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-09-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 8916 changelist 1009027
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-10-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9029 changelist 1047102
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-11-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9140 changelist 1081640
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2011-12-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9249 changelist 1109819
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-01-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9375 changelist 1140738
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-02-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9505 changelist 1174198
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-03-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9656 changelist 1202061
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-05-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 9953 changelist 1260027
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-07-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10246 changelist 1340247
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-07-BETA2
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10246 changelist 1340247
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-11-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10499 changelist 1426632
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2012-11-BETA2
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10499 changelist 1426632
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2013-02-BETA
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10897 changelist 1532151
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2013-02-BETA2
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10900 changelist 1537896
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2013-05
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10905 changelist 1667866
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2013-07
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 10907 changelist 1715227
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2014-02
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 12097 changelist 1999891
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2014-05
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 12264 changelist 2062495
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2014-08
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 12466 changelist 2243543
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|-
|UDK 2015-02
|Windows x86, Windows x64, iOS
|Unreal Engine 3 version 12791 changelist 2424394
|Direct3D 9 / SM3, Direct3D 11 / SM5, OpenGL ES2 - iOS
|PhysX
|}
====[Unreal Development Kit] (UDK) based games====
{| class="wikitable sortable"
|-
!Release date
!Title
!Genre
!Platform
!Developers
!Publisher
!Engine Version
!Graphics API / Shader Model
!Unreal Editor Release
!Third Party Middleware
|-
|2015-06-27
|''Action Alien''
|First Person Shooter
|Windows x86
|Devdan Games
|Devdan Games
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2018-02-26
|''Action Alien: Prelude''
|First Person Shooter
|Windows x86
|Devdan Games
|Devdan Games
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2018-09-02
|''Action Alien: Tropical Mayhem''
|First Person Shooter
|Windows x86
|Devdan Games
|Devdan Games
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-05-19
|''Aerial Destruction''
|First Person Shooter
|Windows x86
|Devdan Games
|Devdan Games
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-04-25
|''Angels Fall First: Planetstorm''
|First-person Sci-fi War game
|OS X, Windows x86
|Strangely Interactive
|Strangely Interactive
|UE3 version 6262 changelist 450718<br>UDK 2010-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-24
|''Betrayer''
|First Person Shooter
|Windows x86
|Blackpowder Games
|Steam
|UE3 version 10897 changelist 1532151<br>UDK 2013-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-10-16
|''Chivalry: Medieval Warfare''
|First-person combat
|Windows x86, Windows x64
|Torn Banner Studios
|Torn Banner Studios
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
|Direct3D 9 / SM3
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2013-11-14
|''Chivalry: Deadliest Warrior''
|First-person combat
|Windows x86, Windows x64
|Torn Banner Studios
|Torn Banner Studios
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based with Full Source
|Direct3D 9 / SM3
|UE3 UnrealEd<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2017-05-02
|''Clockwise''
|Adventure
|Windows x86, Windows x64
|Pheenix93
|Pheenix93
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-05-12
|''Coma Mortuary''
|Adventure, Horror
|Windows x86
|N A GA Entertainment
|N A GA Entertainment
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-11-29
|''Cyborg Arena''
|First Person Shooter
|Windows x86
|Devdan Games
|Devdan Games
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-03-05
|''Cylne''
|Adventure
|Windows x86
|Cylne
|Cylne
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-10
|''[https://cypressinheritance.com/front/portfolio/226/ Cypress Inheritance: The Beginning]''
|Action-adventure
|Windows x86, OS X
|Cypress Inheritance, LLC
|Cypress Inheritance, LLC
|UE3 version 11581<br>UDK with Full Source code
|Direct3D 9 / SM3<br>OpenGL / SM3
|N/A
|PhysX
|-
|2014-06-03
|''Dark Raid''
|First-person shooter
|Windows x86
|Vector Games
|Vector Games
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-09-25
|''Day One: Garry's Incident''
|Survival
|Windows x86
|Wild Games Studio
|Wild Games Studio
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-08-04
|''Dev Guy''
|Third-person shooter, Hack and slash
|Windows x86, Windows x64
|Daniel Jonathan Bourke
|Project tranquil
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-19
|''Dungeon Defenders''
|Tower Defense/Action Role-playing game
|Android, iOS, Linux, OS X, Windows x86, PlayStation 3, PlayStation Vita, Xbox 360
|Trendy Entertainment
|Trendy Entertainment
|UE3 version 6262<br>UDK 2010-02 based with Full Source
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win, X360
|N/A
|PhysX
|-
|2014-07-22
|''Dungeon Defenders Eternity''
|Tower Defense/Action Role-playing game
|Android, iOS, Linux, OS X, Windows x86
|Nom Nom Games
|Trendy Entertainment
|UE3 version 6262<br>UDK 2010-02 based with Full Source
|OpenGL / SM3<br>Direct3D 9 / SM3 - Win
|N/A
|PhysX
|-
|2017-06-20
|''Dungeon Defenders 2''
|MOBA
|Linux, OS X, Windows x86, PlayStation 4
|Trendy Entertainment
|Trendy Entertainment
|UE3 version 6262<br>UDK 2010-02 based with Full Source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-06-20
|''Duty Calls''
|First-person shooter
|Windows x86
|People Can Fly
|People Can Fly
|UE3 version 7422<br>UDK 2010-10 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-08-01
|''Eidolon''
|Exploration, Survival
|Windows x86, OS X
|Ice Water Games
|Ice Water Games
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2013-10-16
|''Eleusis''
|Adventure
|Windows x86
|Nocturnal works
|Nocturnal works
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-06-05
|''Epoch PC''
|Third-person shooter
|Windows x86
|Uppercut Games
|Uppercut Games
|UE3 version 11693 changelist 1841520<br>UDK based with Full source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-10-11
|''ERIE''
|Horror Adventre
|Windows x86
|Utah Game Forge
|Utah Game Forge
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2022-04-18
|''Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®''
|Action, Adventure
|Windows x86, Xbox 360, PlayStation 3
|Nidal Nijm Games
|Nidal Nijm Games
|UE3 version 8364 changelist 871961<br>UDK 2011-05 based with Full Source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-10-26
|''Grimoire: Manastorm''
|First-person shooter, Third-person shooter
|Windows x86
|Omniconnection
|Omniconnection
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013 - Pre-release
|''Falling Hell(lietuvių kalba: Griuvantis Pragaras)''
|First-person shooter
|Windows x86
|WW4U
|WW4U
|UDK
|Direrct3D 9 / SM3
|N/A
|PhysX
|-
|2019-09-26
|''The Hero''
|Third-person shooter, Adventure
|Windows x86, Windows x64
|Dark Space Studios
|Dark Space Studios
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 11 / SM5
|N/A
|PhysX
|-
|2014-05-27
|''Hippocampal: The White Sofa''
|Adventure
|Windows x86
|Freegamer
|Strategy First
|UE3 version 9505 changelist 1174198<br>UDK 2012-02 based
|Direct3D 9 / SM3<br>Direct3D 11/ SM5
|N/A
|PhysX
|-
|2013-07-23
|''InFlux''
|Casual
|OS X, Windows x86
|Impromptu Games
|Impromptu Games
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2017-03-16
|''Iron Storm''
|Action
|Windows x86
|MoYi Technology
|MoYi Technology
|UE3 version 12178 changelist 2033408<br>UDK 2014-02 based with Full Source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-03-26
|''Last Knight: Rogue Rider Edition''
|3D Platformer / Action |Arcade
|OS X, Windows x86
|Toco Games
|Toco Games
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2012-12-20
|''Last Knight HD''
|Adventure
|iOS
|Crescent Moon Games LLC
|Crescent Moon Games LLC
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
|OpenGL ES 2.0 / SM3
|N/A
|PhysX
|-
|2016-08-01
|''Lethe - Episode One''
|Action-adventure,
|Windows x86
|KoukouStudios, Faber Interactive
|Faber Interactive
|UE3 version 12264 changelist 2062495<br>UDK 2014-05
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-10-29
|''Master Reboot''
|First-person Action, Adventure
|Windows x86, OS X, PlayStation 3, Wii U
|Wales Interactive
|Wales Interactive
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2014-03-25 - Early access<br>after moved to UE4
|''Montas''
|Adventure
|Windows x86
|Organic Humans
|Organic Humans
|UE3 version 10917 changelist 1847205<br>UDK based with Full source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-02-13
|''NaissanceE''
|Adventure, Puzzle
|Windows x86
|Limasse Five
|Limasse Five
|UE3 version 9375 changelist 1140738<br>UDK 2012-01 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-06-05
|''Nether''
|First person urban survival game
|Windows x86
|Phosphor Games
|Phosphor Games
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-06-05
|''Nether''
|First person urban survival game
|Windows x64
|Phosphor Games
|Phosphor Games
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2019-05-16
|''Nether: The Untold Chapter''
|First person urban survival game
|Windows x64
|Phosphor Games
|Phosphor Games
|UE3 version 10897 changelist 1532151
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|N/A
|PhysX
|-
|2014-11-14
|''Ocean City Racing''
|Racing
|Windows x86
|Onur Uça, OCR Dev Team
|Onur Uça, OCR Dev Team
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-08-27
|''Ocean City Racing: Redux''
|Racing
|Windows x86
|Onur Uça, OCR Dev Team
|Onur Uça, OCR Dev Team
|UE3 version 9953 changelist 1260027<br>UDK 2012-05 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-08-25
|''Orion: Prelude''
|Action game|Action Adventure game|Adventure
|Windows x86, Windows x64
|Spiral Game Studios
|Spiral Game Studios
|UE3 version 11540 changelist 1562604<br>UDK based with Full source
|Direct3D 9 / SM3
|Orion Prelude World Creation Tools(UE3 UnrealEd)<br>SDK uses Direct3D 11 / SM5
|PhysX
|-
|2016-10-19
|''Project Hovercraft''
|Action
|Windows x86
|Allusio
|Allusio
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2017-09-27
|''Project Nimbus''
|Action
|Windows x86, Windows x64
|GameCrafterTeam
|KISS ltd, GameTomo
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-01-06
|''Q.U.B.E.''
|3D First-person Puzzle
|Windows x86, Windows x64, OS X
|Toxic Games
|Steam
|UE3 version 9249~10499<br>UDK 2011-12~2012-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-05-21
|''Q.U.B.E. Director's Cut''
|3D First-person Puzzle
|iOS, Windows x86, PlayStation 3, Wii U, Xbox One
|Toxic Games
|Steam
|UE3 version 11697 changelist 1843639<br>UDK based with Full source
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-01-28
|''Renegade X: Black Dawn''
|First-person shooter
|Windows x86
|Totem Arts
|Totem Arts
|UE3 version 9029 changelist 1047102<br>UDK 2011-10 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016 - Open Beta
|''Renegade X: Multiplayer''
|First-person shooter
|Windows x86, Windows x64
|Totem Arts
|Totem Arts
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|UDK(UE3 UnrealEd)
|PhysX
|-
|2015-09-08
|''Revenge: Rhobar's myth''
|Adventure
|Windows x86
|Polygon Art
|Polygon Art
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-08-06
|''Revolution 60 (Remastered for PC and MAC)''
|Interactive Drama Action-Adventure
|Windows x86, OS X
|Giant Spacekat
|Giant Spacekat
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|2014-03-19 - PC
|''Revolution Ace''
|Interactive Drama Action-Adventure
|Windows x86, iOS
|Laser Guided Games
|Laser Guided Games
|UE3 version 10900 changelist 1532151<br>UDK 2013-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-04-01
|''Rewind''
|3D First-person Puzzle
|Windows x86
|Stubborn Horse Studios
|Stubborn Horse Studios
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-08-01 - Early access<br>after moved to UE4
|''Recruits''
|Action
|Windows x86
|Commotion Games Pty Ltd
|Commotion Games Pty Ltd
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-03-14
|''RoonSehv: Neterra''
|Adventure
|Windows x86
|Babel Studio
|Babel Studio
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-12-05
|''Rooks Keep''
|Action Strategy
|Windows x86, Windows x64
|RuneStorm
|Steam
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
|Direct3D 9 / SM3,<br>Direct3D 11 / SM5
|UDK(UE3 UnrealEd)
|PhysX
|-
|2010-06-01
|''Sanctum Demo (UDK version)''
|First-person shooter / Tower defense
|Windows x86
|Coffee Stain Studios
|Coffee Stain Studios
|UE3 version 6383 changelist 474472<br>UDK 2010-03 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|TBA<br>2014-04-20 - alpha demo<br>2016-10-10 - SonicGDK<br>2020-02-02 - beta demo
|''Sonic Incursion''
|Side-Scrolling
|OS X, Windows x86
|Xaklse
|Xaklse
|UDK
|Direct3D 9 / SM3<br>OpenGL / SM3 - OS X
|N/A
|PhysX
|-
|TBA<br>2016-10-25 - Early Access
|''Subsistence''
|First-person shooter
|Windows x86
|ColdGames
|ColdGames
|UE3 version 12466 changelist 2243543<br>UDK 2014-08 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2019-02-08
|''Supraball''
|Sports
|Windows x86, Windows x64
|Supra Games
|Supra Games
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-05-31 - Early access
|''The Stomping Land''
|First Person Shooter
|Windows x86
|SuperCrit
|SuperCrit
|UDK
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015 - iOS<br>2016-09-12 - PC
|''Squareface''
|Action
|Windows x86, Windows x64, iOS
|VAN CUBO
|VAN CUBO
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3<br>Direct3D 11 / SM5<br>OpenGL ES 2.0 / SM3 - iOS
|N/A
|PhysX
|-
|2014-01-24
|''Strike Vector''
|Third-Person Shooter, First-Person Shooter
|Windows x86
|Ragequit Corporation
|
|UE3 version 10907 changelist 1715227<br>UDK 2013-07
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-10-25
|''The Haunted: Hells Reach''
|Third Person Action Horror
|Windows x86, PlayStation 3, Xbox 360
|KTX Software
|THQ/Signo&Arte
|UE3 version 8788 changelist 976115<br>UDK 2011-08 based with Full source
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3
|N/A
|PhysX
|-
|2021-09-29
|''Them and Us''
|Action
|Windows x64
|TendoGames
|TendoGames
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2014-12-01
|''The Old City: Leviathan''
|Adventure
|Windows x86
|PostMod Softworks
|PostMod Softworks
|UE3 version 12264 changelist 2062495<br>UDK 2014-05 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-03-04
|''Tower of Guns''
|Action game|Action
|Linux, Windows x86, OS X
|Joe Mirabello
|Steam
|UE3 version 12097 changelist 1999891<br>UDK 2014-02 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - Linux, OS X
|N/A
|PhysX
|-
|2016-09-13
|''Toxikk''
|First-person shooter
|Windows x86, Windows x64
|Reakktor Studios
|Reakktor Studios
|UE3 version 12791<br>UDK 2015-02 based
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|UDK(UE3 UnrealEd)
|PhysX
|-
|2016-06-23
|''UnderEarth''
|Adventure
|Windows x86
|CrackerJack Games
|CrackerJack Games
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2012-08-09
|''Unmechanical''
|Puzzle video game
|iOS, Windows x86
|Teotl Studios
|Talawa Games
|UE3 version 9249 changelist 1109819<br>UDK 2011-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-01-30
|''Unmechanical: Extended''
|Puzzle video game
|Windows x86, Linux, OS X, PlayStation 3, PlayStation 4, Xbox One
|Teotl Studios
|Talawa Games
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
|Direct3D 9 / SM3<br>OpenGL / SM3 - PS3, PS4, Linux, OS X
|N/A
|PhysX
|-
|2013-11-11
|''Viscera Cleanup Detail: Shadow Warrior''
|
|Windows x86
|RuneStorm
|Steam
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2013-12-14
|''Viscera Cleanup Detail: Santa's Rampage''
|
|Windows x86
|RuneStorm
|Steam
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-10-24
|''Viscera Cleanup Detail''
|
|Windows x86, Windows x64
|RuneStorm
|Steam
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|UDK(UE3 UnrealEd)
|PhysX
|-
|2015-10-30
|''Viscera Cleanup Detail - House of Horror''
|
|Windows x86, Windows x64
|RuneStorm
|Steam
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|UDK(UE3 UnrealEd)
|PhysX
|-
|2018-12-10
|''Viscera Cleanup Detail - The Vulcan Affair''
|
|Windows x86, Windows x64
|RuneStorm
|Steam
|UE3 version 10907 changelist 1715227<br>UDK 2013-07 based
|Direct3D 9 / SM3<br>Direct3D 11 / SM5
|UDK(UE3 UnrealEd)
|PhysX
|-
|2014-12-24
|''Ukrainian Ninja''
|Windows x86 Multiplayer Platformer|MP
|Steam
|Dragon Games LLC
|
|UE3 version 12097~12791<br>UDK 2014-02~UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2011-11-16
|''Waves''
|2D Shooting
|Windows x86
|Squid in a Box
|Steam
|UE3 version 8171 changelist 833356<br>UDK 2011-04 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2010-10-25
|''White the Game – bringt Farbe ins Spiel''
|Action
|Windows x86
|ENJMIN
|ENJMIN
|UDK
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-11-11
|''Why is the Princess in a Magic Forest?!''
|Puzzle
|Windows x86
|Fat Walrus Games
|Fat Walrus Games
|UE3 version 10246 changelist 1340247<br>UDK 2012-07 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2015-02-13
|''Wooden Floor''
|Adventure
|Windows x86, Windows x64
|Pheenix93
|Pheenix93
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-01-12
|''Wooden Floor 2''
|Adventure
|Windows x86, Windows x64
|Pheenix93
|Pheenix93
|UE3 version 10499 changelist 1426632<br>UDK 2012-11 based
|Direct3D 9 / SM3
|N/A
|PhysX
|-
|2016-03-26
|''Zombies on a Plane''
|Action
|Windows x86
|Shangri-La Game Studios Ltd
|1C Company
|UE3 version 12791 changelist 2424394<br>UDK 2015-02 based
|Direct3D 9 / SM3
|N/A
|PhysX
|}
==Seperated coonsole version==
===[Unreal Engine 3 Unsupported Xbox One] ported version===
===[Unreal Engine 3 Unsupported PlayStation 4] ported version===

Latest revision as of 22:08, 17 September 2022