INI templates/radeon4890

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Ultra High Settings (for NVidia or ATI Video Cards)

made by shoober

Specifications

Card specifications

Card GPU
Manufacturer ATI
Card type Standalone
Card version Radeon 4890
PCI ID 1002:9460

System specifications

Operating system Windows 7 Ultimate 64-bit
GL_RENDERER ATI Radeon HD 4800 Series
Driver Catalyst 12.6
OS Version/Kernel N/A
Resolution 2048x1536

INI specifications

Game All Unreal Engine 1 Games
Game Version Any
Renderer OpenGL
Settings Type Ultra High Quality
FPS change N/A
Quality change The best graphic settings for Unreal Engine 1 games.

Directions

  • Some settings are personal preference. They are marked with three asterisks (***).
  • I highly recommend you delete the text next to the commands with the asterisk messages after tweaking.
  • MaxLogTextureSize and MinLogTextureSize are determined in your Unreal.log file (SEE EXAMPLE). This log is located in your Unreal\System folder. Search the log for the commands and you will get your video cards values (all video cards have different values for this setting).
  • After you determined your video cards MaxLogTextureSize, set your MaxLogUOverV and MaxLogVOverU to whatever your MaxLogTextureSize value is.
EXAMPLE:
Init: Using pixel format 2
Init: GL_VENDOR     : ATI Technologies Inc.
Init: GL_RENDERER   : ATI Radeon HD 4800 Series
Init: GL_VERSION    : 3.3.11631 Compatibility Profile Context
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy: 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize: 2
Log: MaxLogTextureSize: 13
Log: BufferActorTris: 1
Log: UseDetailAlpha: 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport
Init: Game engine initialized
Log: Startup time: 1.763000 seconds

The settings you are searching for are bolded. Based on my cards specifications for these settings, I would set the commands to the following:

MaxLogTextureSize=13
MinLogTextureSize=2
MaxLogUOverV=13
MaxLogVOverU=13

Settings

===================================================================================================================================================================================================================================== Here are the settings. Remember to tweak the commands with the asterisks (***) to your preference and delete the message afterwards. =====================================================================================================================================================================================================================================

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
FullMeshRendering=True
ZRangeHack=True
NoAATiles=False
NumAASamples=0 (*** Set desired Anti-Aliasing amount ***)
UseAA=False (*** Set to TRUE if you want Anti-Aliasing ***)
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=False (*** Set to TRUE if you use Anti-Aliasing ***)
FrameRateLimit=150 (*** Set to 60 if you think the game is to fast ***)
SwapInterval=0 (*** Set to 1 to enable VSync ***)
UseFragmentProgram=False
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=False
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=4
RefreshRate=60 (*** Set desired refresh rate ***)
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=False
DoPrecache=1
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***)
MinLogTextureSize=2 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***)
MaxLogUOverV=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***)
MaxLogVOverU=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***)
OneXBlending=False (*** Set to TRUE if you like Direct3D style lighting NOT RECOMMENDED ***)
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-3.000000
DescFlags=0
Description=
SceneNodeHack=True
UseHardwareClipping=True