INI templates/radeon4890
Ultra High Settings (for NVidia or ATI Video Cards)
made by shoober
Specifications
Card specifications
Card | GPU |
Manufacturer | ATI |
Card type | Standalone |
Card version | Radeon 4890 |
PCI ID | 1002:9460 |
System specifications
Operating system | Windows 7 Ultimate 64-bit |
GL_RENDERER | ATI Radeon HD 4800 Series |
Driver | Catalyst 12.4b |
OS Version/Kernel | N/A |
Resolution | 2048x1536 |
INI specifications
Game | Unreal Gold |
Game Version | 227h |
Renderer | OpenGL |
Settings Type | Ultra High Quality |
FPS change | N/A |
Quality change | The best Unreal can look. |
Settings
- Some settings are personal preference. They are marked with three asterisks (***).***
- I highly recommend you delete the text next to the commands with the asterisk messages after tweaking.***
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True FullMeshRendering=True ZRangeHack=True NoAATiles=False NumAASamples=0 (*** Set desired Anti-Aliasing amount ***) UseAA=False (*** Set to TRUE if you want Anti-Aliasing ***) RequestHighResolutionZ=True MaskedTextureHack=True SmoothMaskedTextures=False (*** Set to TRUE if you like Anti-Aliasing ***) FrameRateLimit=150 (*** Set to 60 if you think the game is to fast ***) SwapInterval=0 (*** Set to 1 to enable VSync ***) UseFragmentProgram=False (*** If you want shadows, set this to TRUE ***) UseVertexProgram=False (*** If you want shadows, set this to TRUE ***) UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=False BufferClippedActorTris=False SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=4 RefreshRate=60 (*** Set desired refresh rate ***) MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=16 UseTNT=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=True AutoGenerateMipmaps=False UseTrilinear=True UsePrecache=False DoPrecache=1 AlwaysMipmap=True ShareLists=True UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=14 MinLogTextureSize=2 MaxLogUOverV=14 MaxLogVOverU=14 OneXBlending=False (*** Set to TRUE if you like Direct3D style lighting NOT RECOMMENDED ***) GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-3.000000 DescFlags=0 Description= SceneNodeHack=True UseHardwareClipping=True