Ultra High Settings (for NVidia or ATI Video Cards)
made by shoober
Specifications
Card specifications
Card |
GPU
|
Manufacturer |
ATI
|
Card type |
Standalone
|
Card version |
Radeon 4890
|
PCI ID |
1002:9460
|
System specifications
Operating system |
Windows 7 64-bit
|
GL_RENDERER |
ATI Radeon HD 4800 Series
|
Driver |
Catalyst 12.4b
|
OS Version/Kernel |
N/A
|
Resolution |
2048x1536
|
INI specifications
Game |
Unreal Gold
|
Game Version |
227h
|
Renderer |
OpenGL
|
Settings Type |
Ultra High Quality
|
FPS change |
N/A
|
Quality change |
The best Unreal can look.
|
Settings
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
FullMeshRendering=True
ZRangeHack=True
NoAATiles=False
NumAASamples=0 (*** Set desired Anti-Aliasing amount ***)
UseAA=False (*** Set to TRUE if you want Anti-Aliasing ***)
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=False (*** Set to TRUE if you like Anti-Aliasing ***)
FrameRateLimit=150 (*** Set to 60 if you think the game is to fast ***)
SwapInterval=0 (*** Set to 1 to enable VSync ***)
UseFragmentProgram=False (*** If you want shadows, set this to TRUE ***)
UseVertexProgram=False (*** If you want shadows, set this to TRUE ***)
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=False
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=4
RefreshRate=60 (*** Set desired refresh rate ***)
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=False
DoPrecache=1
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=14
MinLogTextureSize=2
MaxLogUOverV=14
MaxLogVOverU=14
OneXBlending=False (*** Set to TRUE if you like Direct3D style lighting NOT RECOMMENDED ***)
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-3.000000
DescFlags=0
Description=
SceneNodeHack=True
UseHardwareClipping=True