INI templates/radeon4890
Ultra High Settings (for NVidia or ATI Video Cards)
made by shoober
Specifications
Card specifications
Card | GPU |
Manufacturer | ATI |
Card type | Standalone |
Card version | Radeon 4890 |
PCI ID | 1002:9460 |
System specifications
Operating system | Windows 7 Ultimate 64-bit |
GL_RENDERER | ATI Radeon HD 4800 Series |
Driver | Catalyst 12.4b |
OS Version/Kernel | N/A |
Resolution | 2048x1536 |
INI specifications
Game | All Unreal Engine 1 Games |
Game Version | Any |
Renderer | OpenGL |
Settings Type | Ultra High Quality |
FPS change | N/A |
Quality change | The best graphic settings for Unreal Engine 1 games. |
Settings
- Some settings are personal preference. They are marked with three asterisks (***).
- I highly recommend you delete the text next to the commands with the asterisk messages after tweaking.
- MaxLogTextureSize and MinLogTextureSize are determined in your Unreal.log file (SEE EXAMPLE). This log is located in your Unreal\System folder. Search the log for the commands and you will get your video cards values (all video cards have different values for this setting).
- After you determined your video cards MaxLogTextureSize, set your MaxLogUOverV and MaxLogVOverU to whatever your MaxLogTextureSize value is.
EXAMPLE: Init: Using pixel format 2 Init: GL_VENDOR : ATI Technologies Inc. Init: GL_RENDERER : ATI Radeon HD 4800 Series Init: GL_VERSION : 3.3.11631 Compatibility Profile Context Init: Device supports: GL_EXT_bgra Init: Device supports: GL_ARB_texture_compression Init: Device supports: GL_EXT_texture_compression_s3tc Init: Device supports: GL_EXT_texture_env_combine Init: Device supports: GL_ARB_texture_env_combine Init: Device supports: GL_EXT_texture_filter_anisotropic Init: Device supports: GL_ATI_texture_env_combine3 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_EXT_secondary_color Init: Device supports: GL_ARB_multitexture Init: Device supports: GL_EXT_multi_draw_arrays Init: Device supports: GL_ARB_vertex_program Init: Device supports: GL_ARB_fragment_program Init: Depth bits: 24 Log: 8 Texture Mapping Units found Log: MaxAnisotropy: 16 Log: Trying to use S3TC extension. Log: MinLogTextureSize: 2 Log: MaxLogTextureSize: 13 Log: BufferActorTris: 1 Log: UseDetailAlpha: 1 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: EAX 1.x sound hardware found! Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport Init: Game engine initialized Log: Startup time: 1.763000 seconds
The settings you are searching for are bolded. Based on my cards specifications for these settings, I would set the commands to the following:
MaxLogTextureSize=13 MinLogTextureSize=2 MaxLogUOverV=13 MaxLogVOverU=13
===================================================================================================================================================================================================================================== Here are the settings. Remember to tweak the commands with the asterisks (***) to your preference and delete the message afterwards. =====================================================================================================================================================================================================================================
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True FullMeshRendering=True ZRangeHack=True NoAATiles=False NumAASamples=0 (*** Set desired Anti-Aliasing amount ***) UseAA=False (*** Set to TRUE if you want Anti-Aliasing ***) RequestHighResolutionZ=True MaskedTextureHack=True SmoothMaskedTextures=False (*** Set to TRUE if you like Anti-Aliasing ***) FrameRateLimit=150 (*** Set to 60 if you think the game is to fast ***) SwapInterval=0 (*** Set to 1 to enable VSync ***) UseFragmentProgram=False (*** If you want shadows, set this to TRUE ***) UseVertexProgram=False (*** If you want shadows, set this to TRUE ***) UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=False BufferClippedActorTris=False SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=4 RefreshRate=60 (*** Set desired refresh rate ***) MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=16 UseTNT=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=True AutoGenerateMipmaps=False UseTrilinear=True UsePrecache=False DoPrecache=1 AlwaysMipmap=True ShareLists=True UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***) MinLogTextureSize=2 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***) MaxLogUOverV=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***) MaxLogVOverU=14 (*** This settings value is determined in your Unreal.log SEE EXAMPLE ABOVE ***) OneXBlending=False (*** Set to TRUE if you like Direct3D style lighting NOT RECOMMENDED ***) GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-3.000000 DescFlags=0 Description= SceneNodeHack=True UseHardwareClipping=True