Difference between revisions of "INI templates/GeForce 8800GTX"
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[[Category:General]] |
Latest revision as of 16:11, 11 September 2011
Settings listed here are for the nVidia Geforce 8800GTX. Currently there is one entry by Hyper.
Hyper
Specifications
This is my setup carefully configured for obtaining the best image quality. It's highly recommended to use the S3TC High resolution textures from the Unreal Re_Texturing quality with this config, but of course this is not mandatory. VSync is should be ON or Application Controlled in your nVidia Control panel, or the game may speed up too much.
Card specifications
Card | Graphical Processing Unit |
Manufacturer | nVidia |
Card type | PCI Express 2D/3D accelerator card |
System specifications
Operating system | Windows Vista Business X64 SP2 |
Driver | nVidia ForceWare 185.85 |
Resolution | Any |
INI specifications
Game | Unreal |
Game Version | 227f |
Renderer | Direct3D9 |
Settings Type | Ultra Quality |
FPS change | "Still more than enough" (60 with VSync, 200+ without) |
Quality change | Best possible graphics quality in Unreal. |
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[D3D9Drv.D3D9RenderDevice] ZRangeHack=True NoAATiles=False NumAASamples=8 UseAA=True RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=False UseTripleBuffering=False MaskedTextureHack=True SmoothMaskedTextures=True FrameRateLimit=0 SwapInterval=-1 UseFragmentProgram=True UseVertexProgram=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=True SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=4 RefreshRate=0 MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 Use565Textures=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=False UseTrilinear=True UsePrecache=True UsePalette=False UseMultiTexture=True MaxLogTextureSize=12 MinLogTextureSize=0 MaxLogVOverU=12 MaxLogUOverV=12 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 DetailTextures=True DescFlags=0 Description= HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True FullMeshRendering=True
Alternative: OpenGL
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True ZRangeHack=True AAFilterHint=0 NoAATiles=False NumAASamples=4 UseAA=True RequestHighResolutionZ=True MaskedTextureHack=True SmoothMaskedTextures=True FrameRateLimit=0 SwapInterval=-1 UseFragmentProgram=True UseVertexProgram=True UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=False BufferClippedActorTris=True SinglePassDetail=True SinglePassFog=True ColorizeDetailTextures=False DetailClipping=True UseDetailAlpha=True DetailMax=4 RefreshRate=0 MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=16 UseTNT=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=False AutoGenerateMipmaps=False UseTrilinear=True UsePrecache=True AlwaysMipmap=False ShareLists=False UsePalette=False UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=12 MinLogTextureSize=0 MaxLogVOverU=12 MaxLogUOverV=12 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 DescFlags=0 Description= FullMeshRendering=True SceneNodeHack=True