INI templates/ATIHD2600

From Oldunreal-Wiki
Revision as of 20:59, 18 May 2009 by GreatEmerald (talk | contribs) (Created page with 'Settings listed here are for the '''ATI Radeon HD 2600 XT graphics card'''. Currently there is one entry by GreatEmerald. =GreatEmerald= ===Card specifica...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Settings listed here are for the ATI Radeon HD 2600 XT graphics card. Currently there is one entry by GreatEmerald.

GreatEmerald

Card specifications

Card Graphical Processing Unit
Manufacturer ATI/AMD
Card type Standalone
Card version HD 2600 XT
PCI ID [1002:9588]

System specifications

Operating system Windows, XP x64 Professional
GL_RENDERER ATI Radeon HD 2600 XT
Driver ATI Catalyst 09.2
OS Version 5.2.3790 Service Pack 2 Build 3790
Resolution 1680x1050

INI specifications

Game Unreal
Game Version 227f
Renderer OpenGL
Settings Type High quality
FPS change 0%
Quality change Anisotropic filtering, sharper textures, S3TC support

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[OpenGLDrv.OpenGLRenderDevice]
;Taken from OpenGLDrv.ini
MinLogTextureSize=3
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseZTrick=True ;Generally uses Z optimisation, but loss of FPS is no issue
UseMultiTexture=True
UsePalette=False
UsePrecache=True
ShareLists=True
AlwaysMipmap=False
;Taken from CWDohnal's page
UseTrilinear=True
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=16 ;Yes, we do push this to its limits.
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=-2.000000
UseTNT=False
TexDXT1ToDXT3=False
MaxTMUnits=0
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
GammaCorrectScreenshots=True
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1 ;VSync is required due to high usage of flicker lights in the game. Otherwise hellish tearing.
UseAA=False ;AA disabled. Creates jumpiness. Use Catalyst to force AA instead.
NumAASamples=0
AAFilterHint=0
ZRangeHack=True
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False ;Disable - text disappears otherwise
UseSSE2=True
UseSSE=True
UseVertexProgram=False
UseTexPool=True
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
NoAATiles=True
;General
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
FullMeshRendering=True
SmoothMaskedTextures=False
FrameRateLimit=120
UseFragmentProgram=True
CacheStaticMaps=True
DescFlags=0
Description=ATI Radeon HD 2600 XT