DmDaRoomV2

From Oldunreal-Wiki
Jump to navigation Jump to search

DmDaRoomV2

Author : HLK Chris Version : 224 Release Date : n/a

DM-DARoomV2 . . . . Author hlk_chris . . . . review by Flapjax

PROS

  • furniture placement Exceedingly well oriented for player movement
  • inclusion of the Unreal game CDs is novel and a tribute to the game and this author's love for it
  • nifty mouse holes ( like'n those ! )

hope I never run across a mouse with that kind of firepower LOL

CONS

  • lackluster textures (see COMMENTS)
  • skybox (window scene) doesn't work for this player

it should ! - it is done correctly - but it doesn't

COMMENTS

Single room map design. Although that MAY designate a "small map" asterisk in CONS, the author puts the player m-o-u-s-e size. With this scale ... it's a big room !!! It is easily traversed and one is immediately given to recognize that the author has applied considerable thought to player access. Well done. Surprising how the selection of textures, plain upon appearance, actually aids during game play. This author designs with the "player" in mind. There is a visual reward for those who find their way into the refrigerator. If the entire room was as aesthetically massaged ... I'd like a room like that myself. d:-) For the author <> the music-light-box texture: in the editor select it, left click - when highlighted, right click - select Surface Properties (1 selected) - under Effects, check Unlit - close and rebuild. I also tried changing the SkyZoneInfo Properties / Display / Drawscale to 2 --- try this and see what you think. The problem with this, is it gives all the *movement* in the room to one area. d:-\ Oh, and put a pedestal on your computer monitor. I didn't recognize it as a monitor until I saw the keyboard ... nice touch !


DmDaRoomV2-1.jpg DmDaRoomV2-2.jpg DmDaRoomV2-3.jpg