DM-SaberArena2

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Dm-Saber Arena2-beta

Author : (mars)Buster Version : 225 Release Date : June 2004

DmSaberArena2-beta Author.............(mars)Buster..............Review by Xavious

This is one of the better Arena maps I have seen. There are no corridors or secret passageways, no room dedicated to just one weapon, just one big open environment for fragging. This is the kind of map that I personally enjoy most. This one is particularly good.

The map is set on four tiers. The fourth, topmost tier is shadowed for sniping (or camping, if your against sniping, which I am not). The third tier is four platforms with various weapons. This is connected to the second tier by some lift shafts. On the second tier itself is some more weapons, including the automags, which can be played Akimbo (two at once) style no matter what other mods are running. On the ground floor is more weapons, along with a slightly raised platform, upon which lies a powershield.

The highlight of this map is the structure. As well as these four basic areas of the map, there is a thin ledge running right the way round the third tier, leading to two superhealths (one at each end of the map). There are some rifles on the top tier on raised platforms also. And on the second tier are some very nice barrier-type walls, with sloped corners, useful for taking cover. On top of these are the automags. The lifts are also very fun; they move quite fast, so you can use them to launch yourself to the higher tiers. This is essential for getting to the rifles.

The map has a fast, frantic feel to it. This is emphasized by the fast-moving lifts and lack of good cover (those sloped barriers are nice, but only if the enemies are at the other side). It is how all 'arena' maps should be.