DM-S1-City

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Dm-S1-City

Author : §õMëØñË Version : 224 Release Date : n/a


MAP

Dm-S1-City . . . . Author §õMëØñË . . . . review by Flapjax PROS

  • outstanding movers (!!!)
  • beautifully constructed - at every angle

CONS

  • streets too dark to easily identify opponents

COMMENTS

This indeed was an ambitious undertaking. The author claims there are over 200 movers - of a sort. It is just this "attribute" that puts this map on a higher plain. The entire map is a quality performance of design and conceptual execution. Bravo. The map is essentially a night cityscape consisting of five separate four floor building. Each building is similar, but not exact, and you can find weapons, health, (LOL) and an abundance of reading material. Although, if you're like me, you'll spend more time shooting the books around just to watch them dance. (LOL) It can be difficult locating opponents outside as they become pretty much silhouettes in the dark streets. Within the structures, however, they are formidable in your face adversaries. Inside of the buildings, and certainly the first time you experience the game, there is a claustrophobic feel to it. THAT - until you realize that shooting "any" window provides a doorway out. Once this "gift" is understood you can see each building as a personal cloaking device; baring company that is. A true plus for this map are it's challenges that require deliberate focused missions by the player and (take notice people - §õMëØñË has it RIGHT) yields substantial reward for your efforts. Primarily, getting on the roof of each building provides a superior vantage point and (don't stubble) a leap is all that is required to procure additional weapons. There is even a translucent walkway that can be shot out from under you. I tip my hat to this author for bringing us such a map that in it's curios is a quality matched only by the actual Epic game itself. I recommend a stroll down S1's street some evening. But (LOL) watch out for the broken glass. d:-)