BASIC: Unreal and technical vocabulary. What is Ping, Packet Loss etc etc..?

From Oldunreal-Wiki
Jump to: navigation, search

Unreal and technical vocabulary

Crash: Unreal crashes very often compared to other games. Prepare for some frustration, but once you love it you won't care :P The error messages are usually not very useful...

Dodge: Hitting a movement key (e.g. RIGHT or FORWARD) twice (double-click style) will immediately perform a so called dodge-jump into that direction. It requires lots of training but once you get the hang of it you won't want to miss it ever again...

Dodge Loss: Packet Loss can disable your dodge, to reenable it you have to jump successfully ONCE. This is a very strange Unreal bug.

Hardcore Damage: If you have set "bHardCoredamage" in your running game to "true", all damages will be multiplied with 1.5 - but this will NOT apply to TEAM games, even if stated otherwise elsewhere it's wrong!

Master Server: This server is not a common Unreal server, it is a management server which tracks all internet Unreal servers (or other game servers). Master servers only manage the general presence of game servers, but no details (because of the sheer mass), so only IP, gameport and some identification is stored from each server, usually no more (cannot say this for sure since I am not totally familiar with the GameSpy protocol).

MOD: Short form of "Modification". A MOD is an additional package that uses the original Unreal game for the purpose of something new. This can be a simple weapon mod, giving you a gun not available in normal Unreal, or complete conversions to create totally new games using the Unreal engines (well known larger mods are: Infiltration, Serpentine, RealCTF, Unreal4Ever). Mods can be written by anyone, many are of 3rd parties and not by the makers of the original Unreal game. Packet Loss: Short "PL" is likely the most evil thing a player can have in Unreal. Typing "stat net" in the console will show you (among other thing) your packet loss. When PL occurs, the result is that maneuvers you perform just get forgotten. E.g. you press fire or press jump and nothing happens. Generally your dodge will fail very soon too... Usually even small packetloss between 1% and 5% are already lethal. Everything above that can make your game unplayable. PL is much more evil than a high ping :(

Ping: this a network term and is the time a signal needs to travel from one machine to another, it is usually measured in milliseconds. On a game server, ping has impact on the quality of gameplay. The moment you perform a maneuver (e.g. fire a shot) the command to do this maneuver takes one ping time from your game machine (client) to the server, and only when it has arrived at the server it will be executed, not before. As a result, the higher your ping, the longer it takes for you to perform actions. Also, it takes longer for YOU to see what others are doing. So as a matter of fact, a low ping player will always have advantages over high ping players as these players can just react faster... Excellent pings for Unreal are between 0 and 50, very good pings are between 50-100. Unreal remains very well playable even between 100 and 150, but above 150 you will start to notice that your player now really starts to behave sluggishly. Very good players will still kick some ass even with high pings, truly skilled players are not totally lost even when put at such disadvantages. When watching players, you may notice totally different playing strategies depending on the ping they have, e.g. with a ping of 200, usage of precision guns like the Rifle will be more rare as you will have to "aim ahead" of your target (guess where it will be in one ping time and shoot there)...

Replication: is the technical term for network machines exchanging data. When a value is transferred from one machine to the other, you say the value is being replicated. For example, the server replicates all playerscores to all clients, and clients replicate all movement commands of the players they represent to the server.

Reinstall: Should you ever need to reinstall either your operating system or Unreal, you should keep your old Unreal installation somewhere. You can actually use ALL your old files - you could even run Unreal without installing it at all, if you just keep your old files and double click on Unreal.exe. This is very good to know so you never lose your old configuration (Unreal.ini, User.ini) and all downloaded files etc...