Difference between revisions of "227 release notes/v227k"
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** D3D9Drv.*: The renderer can now be selected in UnrealEd. | ** D3D9Drv.*: The renderer can now be selected in UnrealEd. | ||
** DmStomp.*: Fixed Title. | ** DmStomp.*: Fixed Title. | ||
** Editor.*: By consensus (sigh), the Commandlets will be left untranslated. | ** Editor.*: | ||
*** By consensus (sigh), the Commandlets will be left untranslated. | |||
*** CompareInt commandlet removed as it was fused with DumpInt. Updated description in DumpInt. | |||
** Engine.*: | ** Engine.*: | ||
*** Standard Console now has a short name for the Classic Menu. | *** Standard Console now has a short name for the Classic Menu. | ||
*** Console name renamed: ''"Standard Unreal Console"'' -> ''"Standard (Deprecated)"'' | *** Console name renamed: ''"Standard Unreal Console"'' -> ''"Standard (Deprecated)"'' | ||
*** General file layout updated in all languages. | |||
*** By consensus (sigh), the Commandlets will be left untranslated. | |||
** SetupUnrealPatch.*: Removed UED version number. | ** SetupUnrealPatch.*: Removed UED version number. | ||
** UBrowser.*: Console name renamed: ''"Unreal Browser Console"'' -> ''"Classic Menu"'' | ** UBrowser.*: Console name renamed: ''"Unreal Browser Console"'' -> ''"Classic Menu"'' | ||
Line 46: | Line 50: | ||
*** "Console" -> "Menu Design" | *** "Console" -> "Menu Design" | ||
** UPak.*: Console name renamed: ''"Unreal Gold Console"'' -> ''"Unreal Gold (Deprecated)"'' | ** UPak.*: Console name renamed: ''"Unreal Gold Console"'' -> ''"Unreal Gold (Deprecated)"'' | ||
* German: Minor changes by hosterholz to Setup.det and UMenu.det. | |||
* French: OldWeapons' strings synced with UnrealI and UnrealShare. | * French: OldWeapons' strings synced with UnrealI and UnrealShare. | ||
* Spanish: | * Spanish: |
Revision as of 22:38, 21 July 2022
Unreal v227 Release Notes |
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v227a and v227b • v227c • v227d • v227e • v227f • v227g • v227h • v227i • v227j • UED 2.1 |
Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.
Release date
- TBA
Maps
- DmBeyondTheSun: Sky fix applied by Shivaxi.
- EntryIII:
- Other texture and bsp changes.
- Patrolling Brute removed.
- Mercenary and Brute sounds removed and set them to ignore.
- Level origin point (0,0,0) moved inside of the level.
- Applied code update by Marco.
Localization
- Overall:
- All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
- Crashsite2.*: Subtitles synchronized across all languages.
- D3DDrv.*: Now unavailable for Win64.
- D3D9Drv.*: The renderer can now be selected in UnrealEd.
- DmStomp.*: Fixed Title.
- Editor.*:
- By consensus (sigh), the Commandlets will be left untranslated.
- CompareInt commandlet removed as it was fused with DumpInt. Updated description in DumpInt.
- Engine.*:
- Standard Console now has a short name for the Classic Menu.
- Console name renamed: "Standard Unreal Console" -> "Standard (Deprecated)"
- General file layout updated in all languages.
- By consensus (sigh), the Commandlets will be left untranslated.
- SetupUnrealPatch.*: Removed UED version number.
- UBrowser.*: Console name renamed: "Unreal Browser Console" -> "Classic Menu"
- UMenu.*:
- Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
- Tweaked descriptions of HUD Scaling, Specular Lights, Sky Fogging, Lightmap LOD and Shadow Draw Distance.
- Changed in Shadow Draw Distance: "Low" -> "Short"
- New Game Menu: Improved message that shows whenever Extreme/Nightmare/Ultra-UNREAL are chosen as difficulty settings.
- Console name renamed: "UMenu Browser Console" -> "UMenu (Windows-Like)"
- "Console" -> "Menu Design"
- UnrealShare.*:
- Unreal logo missed from the Unreal campaign.
- Tweaked descriptions of HUD Scaling and Sky Fogging.
- "Console" -> "Menu Design"
- UPak.*: Console name renamed: "Unreal Gold Console" -> "Unreal Gold (Deprecated)"
- German: Minor changes by hosterholz to Setup.det and UMenu.det.
- French: OldWeapons' strings synced with UnrealI and UnrealShare.
- Spanish:
- Localized Viewport in SDL2Drv.est and WinDrv.est.
- Localized untranslated LevelEnterText in SkyTown.est.
- Removed "Video" portion from XMesaGLDrv.est's name.
- Minor fixes to Startup.est and UMenu.est.
- All instances of "You got/picked up..." got streamlined into "Has recogido..."
- Polish:
- Engine.plt: Replaced fonts.
- Small corrections to Dark.plt, UGCredits.plt, UMenu.plt and UnrealShare.plt. (Thanks, yrex!)
- Portuguese: Full revision of the language by BIr4.
- Russian: (Thanks to Reborn for noting the changes)
- Engine.rut: Replaced fonts.
- UMenu.rut: Better lines, enlarged area in [UMenuOptionsWindow].
- UnrealShare.rut: Better lines for Controls menu.
- Dutch: Implemented fixes to Core.nlt, Engine.nlt and UMenu.nlt by Hyper<NL> on the forums.
Unsorted issues
- Fixed LadderFonts.utx.