Difference between revisions of "227 release notes/v227k"

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{{Navbox Release Notes}}
{{Navbox Release Notes|game=Unreal}}
Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.
Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.


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== Localization ==
== Localization ==
* NEW LANGUAGES: Swedish and Norwegian.
* Overall:
* Overall:
** All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
** All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
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** Engine.*: Standard Console now has a short name for the Classic Menu.
** Engine.*: Standard Console now has a short name for the Classic Menu.
** SetupUnrealPatch.*: Changed UED from 2.1 to 2.2.
** SetupUnrealPatch.*: Changed UED from 2.1 to 2.2.
** UMenu.*: Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
** UMenu.*:
** UnrealShare.*: Unreal logo missed from the Unreal campaign.
*** Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
*** Tweaked descriptions of HUD Scaling, Specular Lights, Sky Fogging, Lightmap LOD and Shadow Draw Distance.
*** Changed in Shadow Draw Distance: "Low" -> "Short"
*** New Game Menu: Improved message that shows whenever Extreme/Nightmare/Ultra-UNREAL are chosen as difficulty settings.
** UnrealShare.*:
*** Unreal logo missed from the Unreal campaign.
*** Tweaked descriptions of HUD Scaling and Sky Fogging.
* French:
** OldWeapons' strings synced with UnrealI and UnrealShare.
* Spanish:
** Localized Viewport in SDL2Drv.est and WinDrv.est.
** Localized untranslated LevelEnterText in SkyTown.est.
** Removed "Video" portion from XMesaGLDrv.est's name.
* Polish:
* Polish:
** Engine.plt: Replaced fonts.
** Engine.plt: Replaced fonts.

Revision as of 18:21, 5 July 2022

Unreal v227 Release Notes
v227a and v227bv227cv227dv227ev227fv227gv227hv227iv227jUED 2.1

Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.

Release date

  • TBA

Localization

  • NEW LANGUAGES: Swedish and Norwegian.
  • Overall:
    • All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
    • D3DDrv.*: Now unavailable for Win64.
    • D3D9Drv.*: The renderer can now be selected in UnrealEd.
    • DmStomp.*: Fixed Title.
    • Editor.*: By consensus (sigh), the Commandlets will be left untranslated.
    • Engine.*: Standard Console now has a short name for the Classic Menu.
    • SetupUnrealPatch.*: Changed UED from 2.1 to 2.2.
    • UMenu.*:
      • Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
      • Tweaked descriptions of HUD Scaling, Specular Lights, Sky Fogging, Lightmap LOD and Shadow Draw Distance.
      • Changed in Shadow Draw Distance: "Low" -> "Short"
      • New Game Menu: Improved message that shows whenever Extreme/Nightmare/Ultra-UNREAL are chosen as difficulty settings.
    • UnrealShare.*:
      • Unreal logo missed from the Unreal campaign.
      • Tweaked descriptions of HUD Scaling and Sky Fogging.
  • French:
    • OldWeapons' strings synced with UnrealI and UnrealShare.
  • Spanish:
    • Localized Viewport in SDL2Drv.est and WinDrv.est.
    • Localized untranslated LevelEnterText in SkyTown.est.
    • Removed "Video" portion from XMesaGLDrv.est's name.
  • Polish:
    • Engine.plt: Replaced fonts.
    • Small corrections to Dark.plt, UGCredits.plt, UMenu.plt and UnrealShare.plt. (Thanks, yrex!)
  • Portuguese:
    • Full revision of the language by BIr4.
  • Russian: (Thanks to Reborn for noting the changes)
    • Engine.rut: Replaced fonts.
    • UMenu.rut: Better lines, enlarged area in [UMenuOptionsWindow].
    • UnrealShare.rut: Better lines for Controls menu.

Unsorted issues

  • Fixed LadderFonts.utx.