Difference between revisions of "227 release notes"
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== '''Oldunreal Patch Version 227''' == | == '''Oldunreal Patch Version 227''' == | ||
== Version index == | == Version index == | ||
Line 57: | Line 20: | ||
* Epic for giving me this chance! | * Epic for giving me this chance! | ||
* UTPG for their work in UT which helped me very much | * UTPG for their work in UT which helped me very much | ||
* Chris Dohnal aka UTGLR for his great OpenGL, D3D8 and D3D9, and advices in native coding. | * Chris Dohnal aka UTGLR for his great OpenGL, D3D8 and D3D9, and advices in native coding. | ||
* | * .:..: Working out native functions, maths and routines as well as coding additions(such as in native Particle-Emitter, Octree hashing, static meshes), bug hunting, script-fixes. | ||
* Asgard12000 for tons of script fixes | * Asgard12000 for tons of script fixes | ||
* | * Bozo, for tons of fixed meshes- maybe not that obvious as other things, but must have been a hell a lot of work, and can be seen if you watch all the lovely details. | ||
* []KAOS[]Casey Script fixes, blood Effects, testing, bug hunting | * []KAOS[]Casey Script fixes, blood Effects, testing, bug hunting | ||
* Creavion for his very intense UED2 bug testing, UED2 feature advices and for being annoying like hell while bothering me to fix any bug he finds. | * Creavion for his very intense UED2 bug testing, UED2 feature advices and for being annoying like hell while bothering me to fix any bug he finds. | ||
* | * Delacroix for extensive work in the wiki translation section, adding new languages and completing existing translations, consulting people natively speaking the language. | ||
* DieHard for his great High-Resolution Textures (URP), which make 227 more beautiful than ever | * DieHard for his great High-Resolution Textures (URP), which make 227 more beautiful than ever | ||
* SA-Digimes and {KDS}Rewind for hosting my Oldunreal-Serpentine server, which I needed badly for testing | |||
* Hellkeeper, who made a really good help file for UED2.1, for helping to maintain the wiki and his maps DmRiot and DmExar; | |||
* Henry00³ ( de Jongh ) for finding especially UED bugs, initial work on UED help and final quality checks. | |||
* HyperNL for his Enhanced ServerBrowser and for his very intense server testing | * HyperNL for his Enhanced ServerBrowser and for his very intense server testing | ||
* | * Jan "eGo" Urbansky for cinematic extensions in UPak and many UMenu additions | ||
* Kerilk for FMOD and helping me with OpenAL and being patient with my stupid questions also :) | |||
* Krull for his 227 maps DMRetrospective, DMBeyondTheSun and EntryII | |||
* Leo_T_C_K for bug hunting,suggestions, some script fixes | |||
* Noob Kraew aka (Leader)-Dante for his unconventional way to report bugs by annoying people with random insults ;) | |||
* Pitbull for a nice chat in the night and being a friend | |||
* Raven for some nice add-on and new features like script based ParticleEmitter and UE1PreProcessorCommandlet | |||
* Roman Switch` Dzieciol for his base work on SWFMod. | |||
* Shambler - native coding, anti-cheat, many things more and being patient with my stupid questions :) | |||
* Shivaxi for bug hunting, creating new decals and some footstep sounds | * Shivaxi for bug hunting, creating new decals and some footstep sounds | ||
* SKW for his OldWeapons mod | * SKW for his OldWeapons mod | ||
* Turboman for his skeletal mesh testing and UMenu background, feature testing. | |||
* Wolf - anti-cheat and help in UScript, help in adding features, advices and being there for me and this project anytime | |||
* Zombie for script-fixes, security issues | |||
* All friends who offered me mirroring | * All friends who offered me mirroring | ||
* The community here which helps me to find and fix the bugs | * The community here which helps me to find and fix the bugs | ||
* And of course all I may forgot now and all who donated to Oldunreal, helping me to pay and maintain Oldunreal | * And of course all I may forgot now and all who donated to Oldunreal, helping me to pay and maintain Oldunreal | ||
* LibSquish http://code.google.com/p/libsquish/ for DXT Compressing/Decompressing | * LibSquish http://code.google.com/p/libsquish/ for DXT Compressing/Decompressing | ||
* Zlib http://www.zlib.net the lossless data-compression library for use on virtually any computer hardware and operating system for our new compression system. | * Zlib http://www.zlib.net the lossless data-compression library for use on virtually any computer hardware and operating system for our new compression system. | ||
== Report Bugs == | == Report Bugs == | ||
Report bugs and add comments in the [ | Report bugs and add comments in the [https://www.oldunreal.com/phpBB3/viewforum.php?f=47 Oldunreal forums] | ||
== Related Topics == | == Related Topics == | ||
* [[ | * [[Unreal v469 Manual]] | ||
[[Category:Release Notes]] | [[Category:Release Notes]] |
Revision as of 20:42, 28 June 2022
227 release notes |
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Oldunreal Patch Version 227
Version index
Special Thanks & Credits
Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been much harder if not impossible). Please forgive me and gimme a notice if I missed someone, but over all the time my tortured brain is maybe failing...
- Epic for giving me this chance!
- UTPG for their work in UT which helped me very much
- Chris Dohnal aka UTGLR for his great OpenGL, D3D8 and D3D9, and advices in native coding.
- .:..: Working out native functions, maths and routines as well as coding additions(such as in native Particle-Emitter, Octree hashing, static meshes), bug hunting, script-fixes.
- Asgard12000 for tons of script fixes
- Bozo, for tons of fixed meshes- maybe not that obvious as other things, but must have been a hell a lot of work, and can be seen if you watch all the lovely details.
- []KAOS[]Casey Script fixes, blood Effects, testing, bug hunting
- Creavion for his very intense UED2 bug testing, UED2 feature advices and for being annoying like hell while bothering me to fix any bug he finds.
- Delacroix for extensive work in the wiki translation section, adding new languages and completing existing translations, consulting people natively speaking the language.
- DieHard for his great High-Resolution Textures (URP), which make 227 more beautiful than ever
- SA-Digimes and {KDS}Rewind for hosting my Oldunreal-Serpentine server, which I needed badly for testing
- Hellkeeper, who made a really good help file for UED2.1, for helping to maintain the wiki and his maps DmRiot and DmExar;
- Henry00³ ( de Jongh ) for finding especially UED bugs, initial work on UED help and final quality checks.
- HyperNL for his Enhanced ServerBrowser and for his very intense server testing
- Jan "eGo" Urbansky for cinematic extensions in UPak and many UMenu additions
- Kerilk for FMOD and helping me with OpenAL and being patient with my stupid questions also :)
- Krull for his 227 maps DMRetrospective, DMBeyondTheSun and EntryII
- Leo_T_C_K for bug hunting,suggestions, some script fixes
- Noob Kraew aka (Leader)-Dante for his unconventional way to report bugs by annoying people with random insults ;)
- Pitbull for a nice chat in the night and being a friend
- Raven for some nice add-on and new features like script based ParticleEmitter and UE1PreProcessorCommandlet
- Roman Switch` Dzieciol for his base work on SWFMod.
- Shambler - native coding, anti-cheat, many things more and being patient with my stupid questions :)
- Shivaxi for bug hunting, creating new decals and some footstep sounds
- SKW for his OldWeapons mod
- Turboman for his skeletal mesh testing and UMenu background, feature testing.
- Wolf - anti-cheat and help in UScript, help in adding features, advices and being there for me and this project anytime
- Zombie for script-fixes, security issues
- All friends who offered me mirroring
- The community here which helps me to find and fix the bugs
- And of course all I may forgot now and all who donated to Oldunreal, helping me to pay and maintain Oldunreal
- LibSquish http://code.google.com/p/libsquish/ for DXT Compressing/Decompressing
- Zlib http://www.zlib.net the lossless data-compression library for use on virtually any computer hardware and operating system for our new compression system.
Report Bugs
Report bugs and add comments in the Oldunreal forums