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[227g30] Crash

Posted: Mon May 24, 2010 12:38 pm
by Hyper
My custom map server crashed running 227g30.
The map was HCL3 (Hard Crash map pack)

Code: Select all

DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 304766687.5ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 304766937.5ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 304766937.5ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: HCL3
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon HCL3.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon HCL3.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: HCL4 (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
Log: Resolved master0.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master0.gamespy.com:27900 on server port 5557
Log: Resolved master.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master.gamespy.com:27900 on server port 5558
Log: Resolved unreal.epicgames.com (216.27.56.3)
UdpServerUplink: Master Server is unreal.epicgames.com:27900 on server port 5559
Log: Resolved master.qtracker.com (63.144.111.10)
UdpServerUplink: Master Server is master.qtracker.com:27900 on server port 5560
Log: Resolved master.thenerdnetwork.com (206.67.234.165)
UdpServerUplink: Master Server is master.thenerdnetwork.com:27900 on serv
(Log ended here)

Re: [227g30] Crash

Posted: Mon May 24, 2010 12:41 pm
by Hyper
After this crash, the server restarted and crashed again in a short timespan:

Code: Select all

Log: Bringing Level HCL3.MyLevel up for play (20)...
Log: 7703.0ms Loading: Package JCoopZ1SSF
JCoopZ: InitGame: ?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3
JCoopZ: Difficulty 3
JCoopZ: Base Mutator is HCL3.jczUMutator0
Log: 7797.0ms Loading: Package JCoopZ1GRP
JCoopZ: Mutators CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: 7797.0ms Loading: Package CMapFixM
JCoopZ: Add mutator DZMapM.DZMapMutator
Log: 7812.0ms Loading: Package DZMapM
DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 8125.0ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 8359.0ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 8359.0ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: HCL3
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon HCL3.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon HCL3.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: HCL4 (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 12:24:22 82.117.115.191:1533
Log: Resolved master0.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master0.gamespy.com:27900 on server port 5557
Log: Resolved master.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master.gamespy.com:27900 on server port 5558
Log: Resolved unreal.epicgames.com (216.27.56.3)
UdpServerUplink: Master Server is unreal.epicgames.com:27900 on server port 5559
Log: Resolved master.qtracker.com (63.144.111.10)
UdpServerUplink: Master Server is master.qtracker.com:27900 on server port 5560
Log: Resolved master.thenerdnetwork.com (206.67.234.165)
UdpServerUplink: Master Server is master.thenerdnetwork.com:27900 on server port 5561
Log: Resolved master.oldunreal.com (68.198.44.178)
UdpServerUplink: Master Server is master.oldunreal.com:27900 on server port 5562
Log: Resolved hyper.dnsalias.net (82.176.180.95)
UdpServerUplink: Master Server is hyper.dnsalias.net:27900 on server port 5563
Log: Resolved master.hlkclan.net (12.177.134.21)
UdpServerUplink: Master Server is master.hlkclan.net:27900 on server port 5564
ChatLink: //=====================================================
ChatLink: //       Inter-server communication protocol 
ChatLink: //       by Pcube (www.freewebs.com/unrealpcube) 
ChatLink: //                New stuff 2 enhance Unreal forever!
ChatLink: //
ChatLink: // Special thanks to:
ChatLink: //       Jackrabbit, Ninesvnsicks, Cheese, Drake, MentalHunter,
ChatLink: // Pickledegg, Shivaxi, and all of the other faithful members of the
ChatLink: // Unreal community for their unwavering support of this mod! :)
ChatLink: //
ChatLink: // No thanks at all to:
ChatLink: //  Dante, Bush.
ChatLink: //=====================================================
ScriptLog: Successfully resolved host 192.168.1.66:0
ScriptLog: Requesting login to server...
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 12:25:25 82.117.115.191:1617
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Password=590?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
DevNet: Initializing security.
JCoopZ: -- Prelogin attempt by player -=*Dioden/Sweden*=- -- POSSIBLE IPAddress: 82.117.115.191
JCoopZ: ** TIME LEVEL: 65
jCoopZGame: Pre: '-=*Dioden/Sweden*=-' 82.117.115.191: -=*Dioden/Sweden*=-
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Join request: :5555/Index.unr?Password=590?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: Team 255
JCoopZ: Login: -=*Dioden/Sweden*=-
JCoopZ: Password 590
JCoopZ: Incoming Player named -=*Dioden/Sweden*=- desired MaleTwo and got jzMaleTwo
Init: Validating cache.ini entries...
Init: Found 0 valid entries, purged 0 entries.
JCoopZ: Logging in to The Wooded Village
Log: Possessed PlayerPawn: jzMaleTwo HCL3.jzMaleTwo0
JCoopZ: All inventory from -=*Dioden/Sweden*=- is accepted
JCoopZ: LOGIN COMPLETE: -=*Dioden/Sweden*=- -- IP Address: 82.117.115.191
JCoopZ: PostLogin(): Score entry added: 0 -=*Dioden/Sweden*=-
JCoopZ: Current Score Table contents:
JCoopZ:     0: -=*Dioden/Sweden*=-
DevNet: Join succeeded: -=*Dioden/Sweden*=-
Log: No Connection established yet!
JCoopZ: ** Player: -=*Dioden/Sweden*=- -- LocalID: 1504471181 -- PlayerUID: -5646357
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 12:25:38 82.117.115.191:1618
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Password=487?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: -- Prelogin attempt by player -=*Dioden/Sweden*=- -- POSSIBLE IPAddress: 82.117.115.191
JCoopZ: ** TIME LEVEL: 78
DevNet: PreLogin failure: Not enough time passed since last join request. 5 seconds delay
NetComeGo: Close TcpipConnection 05/24/10 12:25:38
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 12:25:45 82.117.115.191:1619
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Password=146?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: -- Prelogin attempt by player -=*Dioden/Sweden*=- -- POSSIBLE IPAddress: 82.117.115.191
JCoopZ: ** TIME LEVEL: 85
jCoopZGame: Pre: '-=*Dioden/Sweden*=-' 82.117.115.191: -=*Dioden/Sweden*=-
NetComeGo: Close TcpipConnection 05/24/10 12:25:45
JCoopZ: Logout: -=*Dioden/Sweden*=- logging out
DevNet: Join request: :5555/Index.unr?Password=146?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: Team 255
JCoopZ: Login: -=*Dioden/Sweden*=-
JCoopZ: Password 146
JCoopZ: Incoming Player named -=*Dioden/Sweden*=- desired MaleTwo and got jzMaleTwo
JCoopZ: Logging in to The Wooded Village
Log: Possessed PlayerPawn: jzMaleTwo HCL3.jzMaleTwo1
JCoopZ: All inventory from -=*Dioden/Sweden*=- is accepted
JCoopZ: LOGIN COMPLETE: -=*Dioden/Sweden*=- -- IP Address: 82.117.115.191
JCoopZ: Current Score Table contents:
JCoopZ:     0: -=*Dioden/Sweden*=-
DevNet: Join succeeded: -=*Dioden/Sweden*=-
Log: No Connection established yet!
JCoopZ: ** Player: -=*Dioden/Sweden*=- -- LocalID: 1504471181 -- PlayerUID: -5646357
JCoopZ: Score restored for 0: -=*Dioden/Sweden*=-
DevNet: Connection timed out after 40.000000 seconds (40.063000)
NetComeGo: Close TcpipConnection 05/24/10 12:26:07
NetComeGo: Close TcpipConnection 05/24/10 12:26:34
JCoopZ: Logout: -=*Dioden/Sweden*=- logging out
JCoopZ: found a Pawn with exiting player HCL3.jzMaleTwo1 as Enemy! HCL3.RogueSlime17 in state DiedState
JCoopZ: found a Pawn with exiting player HCL3.jzMaleTwo1 as Enemy! HCL3.RogueSlime16 in state DiedState
JCoopZ: found a Pawn with exiting player HCL3.jzMaleTwo1 as Enemy! HCL3.Cow1 in state RangedAttack
JCoopZ: Scripted pawn now 'waiting' 'turnfromwall'
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 12:28:48 82.117.115.191:1644
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Password=143?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: -- Prelogin attempt by player -=*Dioden/Sweden*=- -- POSSIBLE IPAddress: 82.117.115.191
JCoopZ: ** TIME LEVEL: 268
jCoopZGame: Pre: '-=*Dioden/Sweden*=-' 82.117.115.191: -=*Dioden/Sweden*=-
DevNet: Join request: :5555/Index.unr?Password=143?Class=Unreali.MaleTwo?Name=-=*Dioden/Sweden*=-?Skin=Male2Dioden.Dioden?Team=255
JCoopZ: Team 255
JCoopZ: Login: -=*Dioden/Sweden*=-
JCoopZ: Password 143
JCoopZ: Incoming Player named -=*Dioden/Sweden*=- desired MaleTwo and got jzMaleTwo
JCoopZ: Logging in to The Wooded Village
Log: Possessed PlayerPawn: jzMaleTwo HCL3.jzMaleTwo2
JCoopZ: All inventory from -=*Dioden/Sweden*=- is accepted
JCoopZ: LOGIN COMPLETE: -=*Dioden/Sweden*=- -- IP Address: 82.117.115.191
JCoopZ: Current Score Table 

Re: [227g30] Crash

Posted: Mon May 24, 2010 2:00 pm
by GreatEmerald
Unhandled crashes, the worst kind... Safe to say that Hard Crash map pack crashed your server hard ;D

Re: [227g30] Crash

Posted: Mon May 24, 2010 2:57 pm
by Smirftsch
Bad luck in the last versions somehow. You said after a short timespan? Does this mean its reproducable with this mappack?

Re: [227g30] Crash

Posted: Mon May 24, 2010 3:24 pm
by Hyper
Bad luck in the last versions somehow. You said after a short timespan? Does this mean its reproducable with this mappack?
At least not as simple as that loading this map reproduces the crash. After these crashes the server has been running this map (with no players) for hours and no crash.

Mybe this crash is related. Also at the same map and also unhandled.

Re: [227g30] Crash

Posted: Mon May 24, 2010 3:29 pm
by Smirftsch
at least its a very good argument to deeply check this map and to test with this map...

Re: [227g30] Crash

Posted: Mon May 24, 2010 4:26 pm
by Hyper
Another one, same map, similar uselessness of the log.

Code: Select all

Log: Purging garbage
Log: Garbage: objects: 40202->40202; refs: 842681
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 40202->40202; refs: 842681
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/24/10 17:22:16 192.168.1.64:64395
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?name=Hyper.nl?Class=UnrealShare.MaleThree?password=password?Skin=Male3Skins.Bane?Team=255
DevNet: Initializing security.
JCoopZ: -- Prelogin attempt by player Hyper.nl -- POSSIBLE IPAddress: 192.168.1.64
JCoopZ: ** TIME LEVEL: 16070
jCoopZGame: Pre: 'Hyper.nl' 192.168.1.64: Hyper.nl
DevNet: Join request: :5555/Index.unr?name=Hyper.nl?Class=UnrealShare.MaleThree?password=password?Skin=Male3Skins.Bane?Team=255
JCoopZ: Team 255
JCoopZ: Login: Hyper.nl
JCoopZ: Password password
JCoopZ: Incoming Player named Hyper.nl desired MaleThree and got jzMaleThree
JCoopZ: Administrator logged in
JCoopZ: Logging in to The Wooded Village
Log: Possessed PlayerPawn: jzMaleThree HCL3.jzMaleThree0
JCoopZ: All inventory from Hyper.nl is accepted
JCoopZ: LOGIN COMPLETE: Hyper.nl -- IP Address: 192.168.1.64
JCoopZ: PostLogin(): Score entry added: 0 Hyper.nl
JCoopZ: Current Score Table contents:
JCoopZ:     0: Hyper.nl
DevNet: Join succeeded: Hyper.nl
JCoopZ: ** Player: Hyper.nl -- LocalID: 49956388 -- PlayerUID: -1428685958
JCoopZ: Hyper.nl logged in with admin status.
Log: Resolving master0.gamespy.com...
I manually switched maps to HCL4

Re: [227g30] Crash

Posted: Tue May 25, 2010 8:17 pm
by Hyper
Similar crash on USpareLand: (RTNP2Unreal map pack by Dinwitty)

Code: Select all

Log: Bringing Level uspireland.MyLevel up for play (20)...
Log: 100566156.3ms Loading: Package JCoopZ1SSF
JCoopZ: InitGame: ?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3?can-you-believe-this-all-was-one-level1?peer
JCoopZ: Difficulty 3
JCoopZ: Base Mutator is uspireland.jczUMutator0
Log: 100566265.6ms Loading: Package JCoopZ1GRP
JCoopZ: Mutators CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: 100566265.6ms Loading: Package CMapFixM
JCoopZ: Add mutator DZMapM.DZMapMutator
Log: 100566281.3ms Loading: Package DZMapM
DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 100566671.9ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 100566921.9ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 100566921.9ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: uspireland
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon uspireland.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon uspireland.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: unagomi (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 05/25/10 21:30:38 68.118.62.139:1334
DevNet: NotifyAcceptingChannel Control 0 server Level uspireland.MyLevel: Accepted
DevNet: Login request: :5555/uspireland?Password=258?Class=Unreali.MaleTwo?Name=spraycan?Skin=Male2Skins.Ash?Team=2?can-you-believe-this-all-was-one-level1?peer#playerstart
DevNet: Initializing security.
JCoopZ: -- Prelogin attempt by player spraycan -- POSSIBLE IPAddress: 68.118.62.139
JCoopZ: ** TIME LEVEL: 2
jCoopZGame: Pr

Re: [227g30] Crash

Posted: Tue May 25, 2010 9:44 pm
by Smirftsch
is this new for this map? btw, did this ever happen on 227f?

Re: [227g30] Crash

Posted: Wed May 26, 2010 7:54 am
by Hyper
is this new for this map? btw, did this ever happen on 227f?
No, this does not happen with 227f. I can't say if this is new for this map because I haven't had enough testing time with 227g to say this.

Re: [227g30] Crash

Posted: Wed May 26, 2010 9:25 am
by Hyper
My custom map server has been on a crashing frenzy last night. It crashed 17 times at the same map:

Code: Select all

Log: Bringing Level utoxic.MyLevel up for play (20)...
Log: 7547.0ms Loading: Package JCoopZ1SSF
JCoopZ: InitGame: ?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3
JCoopZ: Difficulty 3
JCoopZ: Base Mutator is utoxic.jczUMutator0
Log: 7640.0ms Loading: Package JCoopZ1GRP
JCoopZ: Mutators CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: 7656.0ms Loading: Package CMapFixM
JCoopZ: Add mutator DZMapM.DZMapMutator
Log: 7656.0ms Loading: Package DZMapM
DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 8000.0ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 8234.0ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 8234.0ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: utoxic
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon utoxic.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon utoxic.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: ufhub6 (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
Log: SludgeBarrel utoxic.SludgeBarrel9
Still no actual log end.



Dramatic story Telling:
Unreal 227G is the pride of the OldUnreal community.
The all new generation of Unreal Engine technology combines innovative features with a streamlined rendering engine.

But somehwere, somehow it is heading towards a crash.
In just 8 minutes the fate of the HyperCoop custom map server will be sealed in a dramatic series of crashes.
Now with cutting-edge debugging technology we will reveal exactly what went wrong.

Crashes don't just happen. They're a chain of critical events. Unravel the fateful events in those final seconds before the crash.

Middelburg, The Netherlands. The HyperCoop servers.

Wednesday May 26, 2010.
The HyperCoop custom map server. One of the trusted Unreal servers that has been around for years. Yet in one minute, it will undergo a devastating series of software crashes.

The server seems to be running fine. Monsters are roaming. Players are happily playing around with the Aura toys. Nobody could expect that this was about to be ended soon.

Suddenly, the server enters a crash. Players no longer get updates and all actors appear to move in straight lines over the screen. A few seconds later are all players disconnected.

Player: "I was playing like just any other day when I was disconnected. I quickly reconnected to find out that all my score and inventory was lost. I cried."

The monsters were shocked as well was the world they lived in suddely broke down.

The log folder reveals the severity of the crash. The server did not crash once, but many times that fateful night.

The question everyone was asking was, how could a server running the latest innovative software crash so hard? The cause of the crash is far from being determined. No one knows what happend there at the HyperCoop custom map server. Faulty power? A bad strip of memory? A bug with Aura? An incompatibility between two of the many installed Unreal mods? An Unreal engine bug? A hacker attack?

At this early stage, all options need to be considered. The OldUnreal developer team takes over the investigation. They quickly take a look at the crash logs. The server writes a log file of everything that happens on the server. It acts like a black box of an airliner. It often contains valuable information about the events leading to the crash.

But there is something strange about these particular crashlogs. They appear to be incomplete. Something is missing. But what? Normally, the server core writes a detailed technical log about the cause of the crash. But the end of these logs are missing. They are suddenly cut off. The logging process seems to have been caught by surprise.

But crashes are not uncommon to the HyperCoop servers. The server owner has a reputation of pushing the Unreal engine to it's edge in his attempt to create a action-filled gameplay experience. Sometimes this caused undiscovered bugs to surface. Hyper is running the Aura mod that is well-known for it's beautiful projectile effects. But the Aura mod has a long history of stability issues. Hyper is forces to only use a selection of the mod to avoid problems. Could an Aura bug have caused this crash?

In the weeks preceeding to the crash, Hyper indeed faced a number of Aura crashes. He had installed a new version of Aura which he got from Boodaflow. But in the days before this crash, the faulty version of Aura was already uninstalled and hyper went back to the previous version. A version that was not known for causing crashes like this one. So, an aura crash was considered unlikely.

Hardware and power problems also were ruled out. The server has been running fine with the same hardware for years, anhd other software running on the machine was unaffected. It had to be something in the Unreal server itself.

(To be continued in the next episode of Seconds from the Crash)

Re: [227g30] Crash

Posted: Wed May 26, 2010 10:32 am
by Smirftsch
and the map which crashed 17times is utoxic in...? This could really helpful to debug :)

(and happily, reading the story, 227g is still a beta and we'll find out)

Re: [227g30] Crash

Posted: Wed May 26, 2010 10:52 am
by Hyper
and the map which crashed 17times is utoxic in...? This could really helpful to debug :)

(and happily, reading the story, 227g is still a beta and we'll find out)
UToxic is part of the RTNP2Unreal pack by Dinwitty. (DL from my site)

Re: [227g30] Crash

Posted: Wed May 26, 2010 11:23 am
by anth
You could try to run the server directly in a terminal and specify the -log commandline parameter to see the full logs. That would also help a lot.

Re: [227g30] Crash

Posted: Wed May 26, 2010 12:13 pm
by Smirftsch
thx. Wondering whats the cause of this now. None of the changes should cause such a difference between 227f and 227g. "Should". *sigh*

Re: [227g30] Crash

Posted: Thu May 27, 2010 12:57 pm
by Smirftsch
and the winner is: a stack overflow in core, which seemed to be caused by a small fix for decal crashes. Yay.

Re: [227g30] Crash

Posted: Thu May 27, 2010 5:11 pm
by Shivaxi
bwahaha

Re: [227g30] Crash

Posted: Thu Jun 03, 2010 9:16 am
by Hyper
Yesterday the server entered the same crashing frenzy again, Level=UToxic. The amount of crashes is 35.

Code: Select all

Log: Bringing Level utoxic.MyLevel up for play (20)...
Log: 7797.0ms Loading: Package JCoopZ1SSF
JCoopZ: InitGame: ?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3
JCoopZ: Difficulty 3
JCoopZ: Base Mutator is utoxic.jczUMutator0
Log: 7890.0ms Loading: Package JCoopZ1GRP
JCoopZ: Mutators CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: 7890.0ms Loading: Package CMapFixM
JCoopZ: Add mutator DZMapM.DZMapMutator
Log: 7906.0ms Loading: Package DZMapM
DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 8250.0ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 8484.0ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 8484.0ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: utoxic
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon utoxic.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon utoxic.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=Password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: ufhub6 (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
Log: SludgeBarrel utoxic.SludgeBarrel
Only the custom map server has been experiencing crashes. So it it problably related to the mentioned maps or else to the mods that come with some of the map packs. (These mods are only active at the CM server and not at the normal HC server)

UToxic is definately the candidate leven for this issue to reproduce.

Re: [227g30] Crash

Posted: Thu Jun 03, 2010 9:18 am
by Smirftsch
I worked already with this map and the answer is above :)
Pretty sure this is the cause (although I hardly can test in a productive system like you).
G31 should be alright, working to make it ready at the moment.

Re: [227g30] Crash

Posted: Tue Jun 15, 2010 2:30 pm
by Hyper
I worked already with this map and the answer is above :)
Pretty sure this is the cause (although I hardly can test in a productive system like you).
G31 should be alright, working to make it ready at the moment.
Not to put pressure on you, but when do you expect 227G31 to be available? With your last (quoted) message I expected it to be ready in a day or two "make it ready at the moment" but appearantly it takes longer.

My custom map server still enters crashing frenzys with the current beta, so if you require more time for the release I'll have to revert to 227F for the meantime. Plz let me know.

Re: [227g30] Crash

Posted: Tue Jun 15, 2010 3:42 pm
by Smirftsch
yeah, this performance problem ate up a lot of time. Also wasn't able to work as much as I intended. A lot of work and my lousy condition didn't allow me.
Pretty close now, I think it'll be done for the weekend if not earlier.

Re: [227g30] Crash

Posted: Mon Jun 21, 2010 7:14 am
by Smirftsch
made some stability tests this morning. Ran both UToxic and HCL3 with your setup + casey's kaosspawner. Not sure if I've ever seen such a mess of monsters, projectiles, missiles and light effects. No crash whatsoever :)

Re: [227g30] Crash

Posted: Mon Jul 12, 2010 10:53 am
by Hyper
With 227G32 and 227G33 the servers are running fine now. No single crash occured between the time of installation and now.

Re: [227g30] Crash

Posted: Mon Jul 12, 2010 11:12 am
by Smirftsch
yay ! :)