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UnrealEd package questions
Posted: Fri Jul 09, 2010 6:39 pm
by GreatEmerald
I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?
Re: UnrealEd package questions
Posted: Fri Jul 09, 2010 7:54 pm
by Dozey
are you have on mind all class of Object tree??
Re: UnrealEd package questions
Posted: Sat Jul 10, 2010 7:10 am
by Smirftsch
I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?
1) I'm not really sure what you mean, but I think the "Open" Dialog in "File" Menu is what you are looking for.
2) Save selected packages
Re: UnrealEd package questions
Posted: Sat Jul 10, 2010 8:26 am
by GreatEmerald
1) Just checked in UnrealEd 2.0 and it's not there either... Well, then maybe this can be implemented? It's a button like this:

It loads the whole package that you have selected automatically instead of forcing you to search for your file in the Open dialogue. It is extremely useful if you have a complex path network and a lot of packages installed as it saves a whole lot of time.
2) Oh, thanks! No wonder that function never worked for me!
Re: UnrealEd package questions
Posted: Sat Jul 10, 2010 2:39 pm
by Rob-Bot
Yeah I agree with you Emerald, that would help a lot.
Re: UnrealEd package questions
Posted: Sat Jul 10, 2010 3:09 pm
by Smirftsch
well, added.