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UnrealEd package questions

Posted: Fri Jul 09, 2010 6:39 pm
by GreatEmerald
I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?

Re: UnrealEd package questions

Posted: Fri Jul 09, 2010 7:54 pm
by Dozey
are you have on mind all class of Object tree??

Re: UnrealEd package questions

Posted: Sat Jul 10, 2010 7:10 am
by Smirftsch
I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?
1) I'm not really sure what you mean, but I think the "Open" Dialog in "File" Menu is what you are looking for.
2) Save selected packages

Re: UnrealEd package questions

Posted: Sat Jul 10, 2010 8:26 am
by GreatEmerald
1) Just checked in UnrealEd 2.0 and it's not there either... Well, then maybe this can be implemented? It's a button like this:
Image
It loads the whole package that you have selected automatically instead of forcing you to search for your file in the Open dialogue. It is extremely useful if you have a complex path network and a lot of packages installed as it saves a whole lot of time.
2) Oh, thanks! No wonder that function never worked for me!

Re: UnrealEd package questions

Posted: Sat Jul 10, 2010 2:39 pm
by Rob-Bot
Yeah I agree with you Emerald, that would help a lot.

Re: UnrealEd package questions

Posted: Sat Jul 10, 2010 3:09 pm
by Smirftsch
well, added.