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Good (227g_33)
Posted: Thu Jul 08, 2010 4:59 pm
by Leo T_C_K
No decal crashes so far....very nice. Although I noticed the sound being a bit odd, maybe dampened a little, maybe it's just beacuse i copied the ini over.
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:02 pm
by Smirftsch
[smiley=thumbsup.gif]
so far for that...
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:12 pm
by []KAOS[]Casey
Dampened? hm. what audio device?
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:12 pm
by Leo T_C_K
I noticed some weird lag, when starting listen server and using gott mutator and stuff, it didn't do that before, it like slows the game down for a few moments, then it gets okay, was anything like that changed? The lag is extreme though, it is at startup of maps.
Also: When I set shadows to ultra res, it creates a weird looking shadow under me, too sharp and not to the sides. In vortex rikers. Maybe it is just beacsue of the ultra res lol. But it looks squarey. Also when pawn is holding gun it is not reflected in the shadow, do you plan on changing that? Also if you use custom character, it seems that it cannot cover the whole shadow with it, since the shadow gets smaller in high res. so it cuts off the shadow abruptly. I tested that with the sonic chars, the only custom player models I have in 227.
The audio device is openal.
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:30 pm
by Smirftsch
ultra res is NOT to suggest if you don't have a real POWER CPU. Graphics card is not really important for these decal based shadows...
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:32 pm
by Leo T_C_K
ultra res is NOT to suggest if you don't have a real POWER CPU. Graphics card is not really important for these decal based shadows...
Well, it is the custom skeletal characters shadows which get cut off, that is what I meant. But if you mean the lag at beginning, that was before ultra res was turned on.
Anyway I noticed these carcasses that had female 2 skins have normal skin, was that fixed on purpose?
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 5:35 pm
by Smirftsch
basically all shadows cause this delay at startup. Its caused by the decoration shadows f.e..
It will be entirely gone if disabling them but since its only happening on startup its easy to live with.
Also you can set to advanced shadow projectors in advanced options which are even more accurate. But this is also very cpu consuming.
Since we have shadow smoothing, med or lowres look already very nice.
@the fix- can't remember, we made that many detail fixes again. Very possible.
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 6:50 pm
by Leo T_C_K
basically all shadows cause this delay at startup. Its caused by the decoration shadows f.e..
It will be entirely gone if disabling them but since its only happening on startup its easy to live with.
Also you can set to advanced shadow projectors in advanced options which are even more accurate. But this is also very cpu consuming.
Since we have shadow smoothing, med or lowres look already very nice.
@the fix- can't remember, we made that many detail fixes again. Very possible.
I don't see advanced shadow projectors in advanced options though. Also, could you do something about dying in coop when you die during interpolation ride? Because if you do it is the same as if you die when you are using ghost, can it be possible to set player to walk after he respawns?
Re: Good (227g_33)
Posted: Thu Jul 08, 2010 7:05 pm
by Smirftsch
GameSettings->bCastProjectorShadows