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227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:05 pm
by Leo T_C_K
First, the Nali, he gets stuck in follow me animation and doesnt turn in direction to player anymore:
Image

Also in Gott mod I noticed this bug when they were following me:


This floating pawn bug happened in 227G, possibly because of some rewokred conflicting function. I remember having this bug back in 2005 when I was first making this mod and it was still based ont eh warlord bodyguard script, but I fixed that bug quickly and this version is far from that old one, so it must be some conflicting function.

Re: 227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:27 pm
by .:..:
I think its caused by their shadows, try disable all pawn shadows (killall decal and projector) and see if it makes a difference.

Re: 227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:31 pm
by Leo T_C_K
I think its caused by their shadows, try disable all pawn shadows (killall decal and projector) and see if it makes a difference.
Ok I will try that.

Re: 227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:36 pm
by .:..:
Besides what pawns are those you use there? And is it same version as the Gott from Hyper.nl's website?

Re: 227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:45 pm
by Leo T_C_K
The Nali was still messed up, although the gott pawns didn't do it anymore, but could be random, because they didn't do it at first there.

Yes it is exactly the same version as from Hyper's site.  

Re: 227g_33 Pawns are messed up

Posted: Thu Jul 08, 2010 6:59 pm
by Leo T_C_K
Yeah the nali is still messed up, you need to jump around him to replicate it, to get hidden behind rock and then emerge flying etc, he will not update his sight at you anymore.

The map with the Nali is here