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glitch effect by using distant fog
Posted: Sat Jun 12, 2010 9:48 am
by Skywolf
any idea how to fix this:
it always happens my when i use distantfog.
Re: glitch effect by using distant fog
Posted: Sat Jun 12, 2010 10:03 am
by .:..:
It happens when you set FogDistanceStart value bigger than FogDistance value.
FogDistanceStart = starting distance for the fog.
FogDistance = end distance for the fog.
Re: glitch effect by using distant fog
Posted: Sat Jun 12, 2010 2:59 pm
by Skywolf
thanks
i was thinking that fogdistance means the distant of the fog after the fogdistancestart not the end of the fog
Re: glitch effect by using distant fog
Posted: Sat Jun 12, 2010 4:58 pm
by GreatEmerald
Hmm, wouldn't it be easier for people if this was done the ParticleSalamander style, that is, no start or end, just A and B, and then just use Min() and Max()?