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Failed to import
Posted: Fri Jun 11, 2010 2:04 pm
by Age
Looks like editor fails to import sounds/textures if its directory has spaces in it
Log: FactoryCreateBinary: Sound with SoundFactory (0 0 C:\My)
Warning: Can't find file 'C:\My' for import
ExecWarning: Failed factoring: NEW SOUND FILE=C:\My Sounds\test\avaa.wav PACKAGE=Soundi NAME=avaa
P.S. sorry if causing too much stess because of nearly releasing 227g patch.
Re: Failed to import
Posted: Fri Jun 11, 2010 2:32 pm
by mentalhunter
This happenend in earlier versions as well, not just 227. Same goes for when importing sounds if they aren't in youre unreal/sounds directory.
Re: Failed to import
Posted: Fri Jun 11, 2010 2:54 pm
by anth
try quoting the filename
Re: Failed to import
Posted: Sat Jun 12, 2010 4:12 am
by GreatEmerald
AFAIK it's a limitation of the engine and probably not possible to change without heavy modifications to it.
Re: Failed to import
Posted: Sat Jun 12, 2010 6:26 am
by []KAOS[]Casey
long time issue with nearly any commandline based input in windows, the only exception I know of is mget in FTP.
As you may already know, the standard is to put quotes on FILE= in an #exec import.. to fix this very same problem. The only difference between UCC compiling and this is you're removing the #exec. same rules apply.
not a bug
Re: Failed to import
Posted: Sat Jun 12, 2010 7:56 am
by .:..:
Actually this is an editor bug which is REALLY easy to fix.