Page 1 of 1

Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 2:15 am
by Leo T_C_K
I tested this also at 227f, same bug appears, at glathriel village part 2, tested with Rolan's conversion, mpglathriel2, at normal Unreal versions it works well, but if you fly up or jump high in 227, all decorations like trees and boulders suddenly disappear.

Also can be fixed the zombie pawn bug? Happened to me at coop. I mean the pawn was still living and could attack, but the health was below 0, when you shoot him once more he will disappear though.

Re: Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 6:01 am
by Smirftsch
at normal Unreal version? Is 227 not normal?!
I didn't notice this yet. Need to check.

Edit: indeed- but what makes these maps different so that it just happens there? mmh...

I assumed the zombie bug to be fixed already. Weird.

Re: Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 6:07 am
by []KAOS[]Casey
zombie bug may still persist in mods redefining certain functions to fix pre-227 bugs, without fixing the zombie bug.

Re: Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 6:55 am
by .:..:
FYI: in UGold Glathriel 2 decorations have VisibilityRadius/Height set to 1000/250, which means they are not rendered beyond 1000 radius of X/Y axis and 250 Z axis.

In the end, everything works as intended in 227, "normal" versions were broken.

Re: Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 6:57 am
by []KAOS[]Casey
Looks like this issue is fixed.

Re: Decorations disappear at distance (227G_28)

Posted: Mon Jun 07, 2010 9:16 pm
by Leo T_C_K
zombie bug may still persist in mods redefining certain functions to fix pre-227 bugs, without fixing the zombie bug.
It didn't happen with a custom mod, I mean it was skaarjscout who became the ghost. Obviously he got hit with too much damage or somehow partially crushed but was still alive.