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bnoinventory zone

Posted: Wed Jun 02, 2010 4:34 pm
by Leo T_C_K
In one test unreal psx map there is a zone which takes all your weapons away, it is a zone with bnoinventory. The problem is it doesn't work under later unreal versions.

Re: bnoinventory zone

Posted: Wed Jun 02, 2010 6:38 pm
by []KAOS[]Casey
Looks like this was intentionally fixed, create a new MyLevel zone that iterates the entering pawn's inventory list and destroys it all{through lifespan} upon entering the zone

Code: Select all

if ( bNoInventory && Other.IsA('Inventory') && (Other.Owner == None) )
{
      Other.LifeSpan = 1.5;
      return;
}

Re: bnoinventory zone

Posted: Thu Jun 03, 2010 8:53 pm
by Leo T_C_K
I guess they didn't count anyone on using that as a zone which destroys the players weapons on purpose, oh well.