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[227g29] Fun with Meshes + ShadowCast

Posted: Fri May 07, 2010 9:18 pm
by creavion
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Yes.. Windowframe (DM-Rankin) and Angel ... both meshes.
Shadow Cast = True, UseMesh collsion = True (important, otherwise you have cylinder shadows) and a freaking high "lightmap" set in the levelinfo (which will be moved later into the zones to let the mapper decided in which zone he really needs high shadow details). Looks like UT2004, doesn it? ^^
Edit: yes.. no bug report.. just something to show^^

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Fri May 07, 2010 9:44 pm
by Gizzy
Damn....that last shot with the window looks sick.

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Sat May 08, 2010 12:23 am
by PRIMEVAL
Awesome!

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Sat May 08, 2010 11:58 am
by creavion
Slightly updated testmap screenshots
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Re: [227g29] Fun with Meshes + ShadowCast

Posted: Sat May 08, 2010 12:40 pm
by Hellkeeper
Very UT2004-ish. :)

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Sat May 08, 2010 12:42 pm
by Blu3Haz3
It is time to use the shader model from ENB Series, that and S3TC would go splendid with this new shadow cast!!!

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Fri May 14, 2010 6:02 am
by Skw
Is that shadow realtime? Like in Doom 3 or Half-Life EP2? Does search light or flash light or any light source create shadows behind corners realtime?

Re:  [227g29] Fun with Meshes + ShadowCast

Posted: Fri May 14, 2010 1:42 pm
by Hellkeeper
Is that shadow realtime? Like in Doom 3 or Half-Life EP2? Does search light or flash light or any light source create shadows behind corners realtime?
It seems it's using lightmaps, so I'd say it's not realtime.

Re: [227g29] Fun with Meshes + ShadowCast

Posted: Fri May 14, 2010 5:55 pm
by []KAOS[]Casey
unfortunately not real-time, :(