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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
where is the bad parameters in brush message?
- Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
where is the bad parameters in brush message?
well, the topic where i want to post this is closed
look here: http://www.oldunreal.com/cgi-bin/yabb2/ ... 1273233965 so, why can you make this brush? most times when you want to make things like this i get a message with: bad parameters in brush, and i can do the same thing with the spiral stair case (only do you get many un-solid between every step) and then doesnt crash the editor :-? i know that you can let the editor crash with a very smal cube (around 0.00000001) but why can the editor makes brushes that lets crash the editor? not a better idea to block these? (in the case you didnt save the map before you want to make this brush)
Last edited by Skywolf on Sat May 08, 2010 10:42 am, edited 1 time in total.
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- スマイル・ドラゴン
- OldUnreal Member
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- Joined: Sun Feb 10, 2008 9:07 pm
Re: where is the bad parameters in brush message?
GreatEmerald already pointed out, do *NOT* use the number 0 in ANY brush parameter... DON'T even try to use decimal points as those don't work either, you strictly have to use positive integers in any parameter... They must not ever be 0 or 0.1 or anything like that.
Hope that helps, yes it's stupid how you can't use decimal points, so if you need fine tune scaling you have to use BrushScale..
Hope that helps, yes it's stupid how you can't use decimal points, so if you need fine tune scaling you have to use BrushScale..
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Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: where is the bad parameters in brush message?
I presume the brush building code is handled natively.....
Can't a floating point number be used instead of an integer type, or would that require a shit-load of maths junk?
Can't a floating point number be used instead of an integer type, or would that require a shit-load of maths junk?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: where is the bad parameters in brush message?
What would you do with a brush that is, for example, 100.5 UU in width? It would go off the grid and the difference between 100 UUs is basically non-existent. 1 UU is already extremely small!
- Smirftsch
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Re: where is the bad parameters in brush message?
one thing is true here however- no stupidity - doesn't matter how stupid it is should be able to crash the editor.
Of course, we will never be able to catch everything, but in this case we added the check for >0.
Of course, we will never be able to catch everything, but in this case we added the check for >0.
Last edited by Smirftsch on Sun May 09, 2010 9:38 am, edited 1 time in total.
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- Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: where is the bad parameters in brush message?
well, with the spiral stair did i just make that un-solid faces invisible
so this works too (i forgot that that was possible too
). and un-solid faces doesnt block light so it doesnt matter much (only some wasted polygons).
thanks
btw: i posted the other topic in a wrong place
, i saw this after i posted it so i was just leaving it where it was
thanks
btw: i posted the other topic in a wrong place
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
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